Programmed Learning Explained
Programmed Learning Explained
MANMOHAN JOSHI
PROGRAMMED
LEARNING
CONTENTS
About the author 7
Fast-track
your career
3 Types of Learning 28
3.1 Introduction 28
3.2 Concepts of learning 28
3.3 Forms of Learning 29
3.4 Sample programme 32
4 Linear Programming 38
4.1 Introduction 38
4.2 Sequencing and small steps 38
4.3 Sample of programme for a six-attribute concept 39
4.4 Features of linear programme 41
4.5 Limitations 42
5 Branching Programming 43
5.1 Introduction 43
5.2 Features of branching programme 44
5.3 Limitations of branching programme 47
6 Mathetics Programming 48
6.1 Origin and meaning 48
6.2 Format 48
6.3 Sample programme 50
6.4 Limitation 53
8 Preparation of Programme 60
8.1 Introduction 60
8.2 Programme preparation stages 60
11 Evaluation of Programme 84
11.1 Introduction 84
11.2 Concept of programme evaluation 84
11.3 Precautions for evaluation 88
References 89
For his work on Innovative Practices in Value Education he was awarded by the National
Council of Educational Research and Training, India.
He is also the recipient of the Best Teacher Award from the Govt. of Tamilnadu as well as
the Central Board of Secondary Education, India.
He has presented papers at various national and international conferences under the auspices
of UNESCO. He has also conducted various workshops for teachers, students, parents and
administrators. The topics covered a wide area viz., Leadership and Team Building, Value
Education, Administration Skills, Career Choice, Effective Decision Making in Administration,
Effective Communication Skills, Interpersonal Relationships, Continuous Comprehensive
Evaluation, Skills in Dealing with Managers, Secretarial Skills. He has also authored several
books on different subjects.
Later he worked as Acting Chief Executive for a reputed Training Institute in the Sultanate
of Oman.
His recent formal official assignment was at a group of educational institutes in Bangalore,
India, where he conducted workshops and training programmes – especially training in
Soft Skills and Business Communication – for college professors and students, and taught
students of MBA, [Link]. and Law.
Currently he is a freelancer and conducts workshops and training programmes for college
students, professors as well as those working in the corporate sector – particularly in the
area of Soft Skills, Business Communication, Pedagogy of Teaching at College/School level.
He spends a great deal of time in writing books which are published as eBooks on www.
[Link]
1 MEANING OF PROGRAMMED
LEARNING
1.1 INTRODUCTION
The terms ‘Programmed Learning’ and ‘Programmed Instruction’ are usually used
interchangeably. By whatever name we call it, it is a programme that is learner-centred.
Instructional methods are designed in such a way that learning takes place, which is based
on the learner’s ability, level, and pace.
Skinner (1957) was the leading proponent of operant conditioning which involves the
relationships among stimuli, the responses, and the consequences that follow a response.
Skinner demonstrated that by manipulating these variables, experiments could elicit quite
complex new behaviours from laboratory experiments.
Skinner carried out an experiment on a rat. He kept the rat in a box within which he had
fixed a bar. When the rat pushed the bar accidentally, it was served with food. The next
time it pushed the bar, food was again given. From the repetition of pushing the bar and
getting the food the rat learned that whenever it wanted food it must push the bar. Later
the task was made a little difficult. A flashlight was attached, which made the rat learn that
each time light flashed, it got food.
Skinner deduced that in the same manner a child learns what the society wants them to learn.
We can say that a child imitates no matter what they hear from the parents. According to
this concept, stimulus carries a response followed by reinforcement resulting in repetition.
For example, a stimulus is produced when a baby feels hungry or lonely. The baby cries in
response. Reinforcement is provided when the mother gives food or comforts them. There
is repetition if the same process happens again. In this way, the baby learns new behaviour
that every time they feel hungry or lonely, they should cry.
Stimulus
New
Response
Behaviour
Repetition Reinforcement
Stimulus
Response
Reinforcement
Repetition
Skinner applied the principles of operant conditioning to academic tasks. He analysed the
deficiencies of group-based traditional instruction. He developed a mechanical device in
which the contingencies of reinforcement could be carefully controlled. In this new format
the content was arranged in small steps called frames. These steps lead the learner from the
simple to the complex. At each step the learner is required to make a response. The learner
is then informed whether they got the right answer. A lever will then reveal the correct
answer. Some others referred to this device as a ‘teaching machine’, and it soon gained
widespread attention, and was known as programmed instruction.
By late 1950s this new technology became quite popular, and it was realised that Programmed
Instruction lessons could be published in book format. This format could have short
instructional frames followed by a question, and correct answer could be lower on the page
(covered).
Skinner and his colleagues employed Programmed Instruction in formal education in the
college courses in the 1950s. This experiment made a significant impact on learning. Authors
and publishers brought out a lot of programmed materials. Even though the publication
of new titles gradually declined, programmed materials are still distributed and used by
learners because they feel empowered by the ability to work through material methodically.
2 PRINCIPLES OF
PROGRAMMED LEARNING
The material of the programme is so structured that the learner is expected to make a
series of responses to a series of problems. Through the programme they receive immediate
confirmation of the correctness of their answer before proceeding to the next step. If
the answer is not correct, they are sent to a further teaching item which will clarify any
misunderstanding. It is important to note that while the onus of learning is upon the learner,
the onus of ensuring that the programme teaches is on the programmer. For this purpose,
the programmer must carry out the behavioural analysis of the skills to be learned.
• Behavioural analysis;
• Continuous active responding;
• Immediate confirmation;
• Self-pacing;
• Small steps; and
• Validation.
• Time involved;
• Stability of course content;
• Size of target population; and
• Subject matter.
“At the end of this programme the student will be able to type with 98 per cent accuracy from
printed matter, excluding numerals, at a speed of not less than 25 words a minute.”
This general statement is then broken down into a series of smaller objectives which specify
what the learner will be able to ‘do’ at each stage of the programme. In other words, all
objectives must be expressed in operational terms suchPROGRAMMED
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learners who work faster to go at their own pace.
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In fact, in the learning stages, feedback for even smaller steps, such as parts of a simple
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entire problem. Immediacy of consequences, then, is an aspect of selection mechanism that
a programmer designs into every type of programmed learning.
2.4 SELF-PACING
Each learner has their own pace. Programmers should respect this diversity and allow them
to decide on the desirable speed of learning. It allows the learner to proceed on their own
pace. This is not always essential, as recent work with group teaching machines has shown.
2.6 VALIDATION
It ensures testing the programme on sample groups and editing the instructional material
on the basis of feedback from validation data. First of all, degree of previous knowledge
is tested in order to work through the programme. It is called ‘pre-pre-test’. The terminal
behaviour of the target population is tested and the error rate is determined by testing on
sample target population. Validation is done in two ways:
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13
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13
13
3 TYPES OF LEARNING
3.1 INTRODUCTION
When one conducts research on behaviour for the purpose of understanding the processes, it
is usually necessary to study the underlying process indirectly. There is always a continuous
change or variation in the behaviour of an organism as complex as the human. Change
may be a function of several underlying processes such as:
• Motivation;
• Perception;
• Physiology;
• Emotion; and
• Learning.
Learning then refers to changes in behaviour, changes which are attributable to a set of
antecedent conditions categorized as experience and training rather than the processes such
as maturation, growth, physiology, perception or motivation. In addition, the changes in
performance, which we define as learning, are relatively speaking permanent rather than transitory.
3.2.1 REINFORCEMENT
Each correct oral spelling of a word is followed by praise and each incorrect oral
Group 3
spelling of a word is followed by rebuff.
Each oral spelling of a word is followed by the instruction: ‘Spell the next word’,
Group 4
whether the spelling was correct or incorrect.
Assuming that the groups in the study were equally proficient in learning to spell, that they
were given an equal amount of practice, and that they were treated alike in all respects except
as noted, we should probably find that group 4 learned less from theirs i.e. the probability
of correct responses would be increased as a function among themselves, difficult to predict
from what is known about the effect of praise and rebuff. The point at issue is that the
effects of psychological variable such as reinforcement must be inferred from empirical
investigations in which some set of carefully defined response is manipulated.
3.2.2 CONTIGUITY
It refers to the spatial and temporal relationships between stimuli and responses or between
responses:
A six-category classification of forms of human learning is given in Table 3/1 below. The
types are arranged in what is assumed to be an increasing order of complexity ranging from
conditioned response learning to problem solving of the type given.
Establishment of a response-
Response Learning SR connection to a stimulus specified
along physical dimensions
S–rs
Establishment of mediating response
Concept Learning
S – r s – concepts to stimuli which differ from each other
S–rs physically (classifying 2).
Concept
Rule
Concept
Concept
Establishment of a process which
Rule
Principle Learning functions like a rule ‘If A, then B’,
Concept where A and B are concepts.
Concept
Rule Rule
Higher Establishment of process which
Problem solving Concept ‘combines’ two or more previously
Rule Order Rule learned rule in a higher order rule.
Rule Higher
Rule Higher
(Paradigm)
CS (Tone) CR
There are several basic concepts used widely in research on learning which can be defined
This general statement is then broken down into a series of smaller objectives which specify
conveniently in terms of response learning. Initially in learning, response became associated
what the learner will be able to ‘do’ at each stage of the programme. PROGRAMMED LEARNING
In other words, all
with a class of stimuli rather than with a stimulus per se. For example, if the eye blink
objectives must be expressed in operational terms such as:
response is conditioned to a tone of 2,000 cycles per second, it turns out that it actually
This general statement is then broken dow
is conditioned
PROGRAMMED
to many tones, to a class of stimuli. APrinciPles
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2,000 cycles tone may be used in
of Programmed learning
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training, but for the subject the training stimuli is a tone, in a sense, any tone. The learner
• List; objectives must be expressed in operation
generalises from one member of the class to other members of the class i.e. they engage in
This general statement is then broken down into a series of smaller objectives which specify
• Measure;
stimulus generalisation. Learning will also engage in response generalisation in which several
what •theCalculate;
learner willandbe able to ‘do’ at each stage of the programme.• InWrite; other words, all
responses will be given to the same stimulus event, for example, giving several names to
objectives must be expressed in operational terms such as:
• Construct. • List;
the same object.
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and never faster to go at their
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extinction of must consider
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human behaviour
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and skeletal behaviour. Behaviour
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based on ‘overt’ responding. the That is to s
2.2
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2.2 CONTINUOUS
16. The procedures
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upon its occurrence by reinforcing
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__________________________________________________________________________
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is typical
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A geyser is a natural hot spring.
–––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––– 13
__________________________________________________________________________
13
__________________________________________________________________________
A geyser is a natural hot spring.
4 LINEAR PROGRAMMING
4.1 INTRODUCTION
The linear or straight programme was developed and used by Skinner and his associates. From
laboratory studies conducted with pigeons and rats he laid the ground work of a science
of learning and extended his findings into the realm of human behaviour. Programmed
instruction is an example of this.
The complex behaviour can be taught through a stimulus response chain. In this case each
response becomes the stimulus for the next response. For a simple example the rat might
be trained to press a lever to make a buzzer sound, giving this brief chain:
The above type of chain can be quite long even with lower order animals. Pigeons, for
example, can be taught to dance in intricate patterns, and rat can be taught to run through
complicated mazes without error. These behaviours are built gradually step by step, with
a reward for each correct response. As regards the human behaviour, a student is given a
small amount of information and then is called upon to answer a question on the basis of
information. As soon as they respond, the student is given the desired answer.
The desired response is a confirmation of the student’s response. The information is considered
to serve the same reinforcing function for a human that the food pallet serves for a rat.
A linear• Write;
programme runs as shown in Fig.• 4/1 Measure;
below.
Programmed
• List; learning, according to Vargas and Vargas (1991),
• Calculate; and promotes diversity.
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statement is then broke
PROGRAMMED
learners LEARNING
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what learners have to do to perform competently objectivesand mustdo be so expressed
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2.2
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Fig. suggested
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continuous Moreover, the activity
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CONTINUOUS
which must
is typical ACTIVE
respond to the ap
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4.3 SAMPLE OF PROGRAMME FOR A SIX-ATTRIBUTE CONCEPT
But activity itself is not enough. Theoflearner must respond to the appropriate
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RESPONDING
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–––––––––––––––––––––––––––––––––––––––––––––––––––––––
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thus ‘geyser’the
providing is used
teacherfor domestic appliances
or programmer with which ___________________________________________
feedback. Moreover, But water. (heat)itself
the activity
activity of active
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––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
responding must occur at a high rate. A geyser is a natural hot spring. is, they must get the right answer fo
__________________________________________________________________________ of ‘stimulus-response-reinforcement’
vertebrates
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wordmust ‘geyser’respond
is used to forthe appropriate
domestic of the stimuli,
appliances
learner. whichthat_____________
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word theisexception
‘geyser’ used for of
The‘stimulus-response-reinforcement’ mammals,
domestic ________________________________________________________
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active responding animals. onThe
(heat) the part
prairie falcon is a member of the bird family,
of the learner. To ensure this, the programmer provides constructed response and as such is a which is typical
–––––––––––––––––––––––––––––
__________________________________________________________________________
of linear animal.
programmes based on operant conditioning e.g.
13 A geyser is a natural hot spring.
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
The word ‘geyser’ is used for domestic
A geyser is a natural hot spring. 13
______________________________
13 which ___________________________________________
The word ‘geyser’ is used for domestic appliances water. (heat)
__________________________________________________________________________
4.4 word
The FEATURES OF
‘geyser’ is used forLINEAR PROGRAMME
domestic appliances which ___________________________________________
water. (heat)
A linear programme is composed of small steps leading logically through the subject matter
__________________________________________________________________________
from topic to topic. The increments in information which the student is expected to absorb
13
are small.
4.5 LIMITATIONS
In spite of several advantages, a linear programme has some limitations:
• It is alleged that learning becomes dull and uninspiring because of the straight path.
• It is believed that learner’s freedom of choice gets inhibited and this results in
cramping their imagination and initiative for higher levels of learning.
• The printed linear programmes involve logistic problems if they have to be
printed for a large number of students.
• There is no scope for flexibility. A particular programme may not be optimally
effective for all members of a typical class. Students differ in both previous
experience and inherent ability.
• A linear programme requires a high standard of honesty and sincerity on the
part of learners. Learners may attempt to respond without reading the frames of
the programme.
5 BRANCHING PROGRAMMING
5.1 INTRODUCTION
The branching or intrinsic method of programming originated with Norman A. Crowder
(1962). It adapts to the needs of the students. The information given to a student is in
much larger steps than the linear programme, followed by multiple-choice answers, from
which the student must select the one which appears to them to be correct. According to
the item which they have chosen, they are directed to a different part of the programme
to check their answer. If their answer is correct, they proceed along the main stem of the
programme. If not, they are told why their answer is not correct and are either returned to
the original item of instruction, or branched along a sub-sequence which gives them their
additional information before they return to the stem.
2a 2b
5b 5a
The
A student
geyser chooseshot
is a natural what they believe is the13 correct answer to the question and turns to
spring.
the page number given in front of that answer. If they have chosen the correct answer, the
2.2
The toCONTINUOUS
pageword which
‘geyser’they
is used ACTIVE
turnforwill RESPONDING
presentappliances
domestic unit of___________________________________________
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(heat)
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__________________________________________________________________________
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based they thereby
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at every wasofincorrect,
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is called
to return
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to give an original choice page
active response, to by
either trywriting
again. Thus, the student
an answer finds out
or carrying the some
right action,
answer
to each
thus question.
providing the teacher or programmer with feedback. Moreover, the activity of active
responding must occur at a high rate.
The example shown above the first question in a scrambled book deals with the structure
of number
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learner developed
respondin to
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appropriate concept
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of they
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get the right purposeforofthethe‘right’
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13 question is simply
reason. The factor to
of establish whether the
operant conditioning
student
of is familiar with the use of the
‘stimulus-response-reinforcement’ word ‘factor’.
provides for continuous active responding on the part
of the learner. To ensure this, the programmer provides constructed response which is typical
Thelinear
of correctional material
programmes thaton
based appears on conditioning
operant the wrong answer
e.g. page – page 43 – reads as follows:
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
__________________________________________________________________________
Download free eBooks at [Link]
45
2.2 CONTINUOUS ACTIVE RESPONDING
It makes the learner ‘do’ something at each stage. Most programmed learning has been
PROGRAMMED LEARNING Branching Programming
based on ‘overt’ responding. That is to say, at every stage of learning the learner is called
upon to give an active response, either by writing an answer or carrying out some action,
Page providing
thus 43 the teacher or programmer with feedback. Moreover, the activity of active
responding must occur at a high rate.
Your answer was ‘powers’.
But activity itself is not enough. The learner must respond to the appropriate stimuli, that
Youthey
is, willmust
get togetpowers of numbers
the right answer pretty
for thesoon butreason.
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factoryet. The numbers
of operant that are
conditioning
multiplied
of together to form a product are
‘stimulus-response-reinforcement’ calledfor
provides ‘factors’ not ‘powers.’
continuous active responding on the part
of the learner. To ensure this, the programmer provides constructed response which is typical
Now
of return
linear to page 1 and
programmes basedchoose the rightconditioning
on operant answer. e.g.
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
The
A student
geyser who hashot
is a natural turned to page 43 will now presumably return to page 1, and choose
spring.
the right answer ‘page 29 – factor’ and turn to page 43.
The word ‘geyser’ is used for domestic appliances which ___________________________________________
water. (heat)
The material on the right answer page corresponding to the first question confirms the
__________________________________________________________________________
correctness of the student’s choice and introduces the next concept.
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There is an emphasis on explanation of error rather than a prevention of errors and on the
need to enrich the meaning of a correct response. In this framework, errors are looked upon
as opportunities for further explanation and ratification of subjective conceptions rather
than as evil elements that interrupt the learning process.
• The learner can find the correct answer by the process of elimination or guessing
rather than by understanding. However, some later audio-visual branching
devices have taken steps toward eliminating this problem.
• It is said that no branching method, either printed or in an elaborate computer
programme, can provide infinite branching to take care of all possible needs of
every individual student. The human has the best branching system available in
the form of the brain. No amount of branching can overcome poor instruction.
• Since the cost of any branching programming is – initially at least – rather high
when compared to traditional teaching approaches, it would seldom be profitable
to re-programme extensively every two or three years.
• The branching programmes can be used only in higher grades as the younger
ones may not be able to understand the mechanism.
There has been some disagreement among researchers and practitioners of audio-visual
techniques about the effectiveness of certain stimuli, interference between stimuli, the nature
of response and other critical issues. However, as knowledge and practical experience are
growing, more imaginative programming is being done.
6 MATHETICS PROGRAMMING
Although mathetical programming may be applied to any subject, the emphasis on task
simulation makes it a particularly suitable vehicle for teaching skills where transfer of training
forms an essential part of instruction. For skills learned in the classroom to be transferred
to job situations, a high degree of simulation, or use of actual equipment, is required, and
many mathetical programmes are, therefore, described as ‘kits’ or simulators. The pictures
and diagrams in various stages of completion are also liberally used.
6.2 FORMAT
One of the basic concepts of mathetics is to start with the most motivating task. As with
serial task, this is likely to be the last operation which completes the process. Backward
chaining is sometimes applied in mathetical programmes. The entire chain of operation is
displayed to the learner. The learner then completes the last task in the serial, then the last
but one and so on regressing through the chain.
6.2.1 STEPS
1. 6
D
2. 5 6
D P
3. 4 5 6
D P R
4. 3 4 5 6
D P R R
5. 2 3 4 5 6
D P R R R
6. 1 2 3 4 5 6
P P R R R R
7. 1 2 3 4 5 6
R R R R R R
Legend:
As is seen in the diagrammatic representation, the number of steps always exceeds the
number of operants by two, in a simple chain sequence. The learner always completes the
sequence until they can finally accomplish the task without prompts.
There are various stages of development of the mathetics programmes. Retrogressive chaining
represents the aspect of the mathetical approach that makes it unique among all the styles
of programming.
6.2.2 RATIONALE
The rationale for the retrogressive chaining technique is that the closer the student is to the
reinforcement when they are being taught the more effective that reinforcement becomes. The
reinforcement, in this case, is the completion of the task. Each time the student performs,
they complete the task.
The six-frame sequence that follows uses retrogressive chaining to teach a mathetics procedure.
It is an example of how this technique looks when applied to an academic subject.
It is designed to teach you something by making you apply the knowledge you already have
plus new information that this programme will supply.
and
Dogeyser• Write;
emotional
whatever thefactors
programmein instruction.
asks. The
If you comemust to a respond
blank (-),toput
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activity natural hot enough.
is not spring. learner the the correct word,
appropriate number,
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PROGRAMMED
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__________________________________________________________________________
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13
13
6.3.1
The SIGNIFICANCE
word OF domestic
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The following are the significant points of this programme:
__________________________________________________________________________
• The entire chain is repeated each time in this sample programme. Each exercise
includes the entire process, part of it supplied by the programme and part of it
supplied by the student. Every exercise of the programme increases the student’s
share and decreases the amount supplied by the programme.
• There are teaching exercises where prompts are used to help the learner to
13
give the desired response. In mathetics the testing exercises are called release
where no prompts are provided just as the last exercise is a release exercise
in the above model.
6.4 LIMITATION
For each illustration in the sample programme (6.3), a very short mathematical procedure
was used. Basically, it consists of only three steps. In teaching a longer chain, obviously,
the programme would become extremely bulky if the programmer were to repeat, or have
the student repeat, every step of the entire chain each time.
7.1 INTRODUCTION
The advent of Programmed Learning brought in its wake the hardware – the teaching
machine – which led to a revolutionary change in the educational system. Then came the
computers, and Programmed Learning quietly transformed itself into Computer Assisted
Learning (CAL). The latest information system is that of writing CAL programmes. It is
one of the most creative new skills that have evolved very effectively.
CAL is not a short cut to learning. It is not a way of teaching without a teacher, but it is
a method of teaching which has measurable objectives. Its sequences are pre-arranged, and
it is self-correcting. The role of the teacher becomes rather more significant, particularly
when they become CAL writers, and provide valuable guidance to their students in the
teaching-learning situation.
CAL is not a teaching aid. It is a complete system of teaching. A CAL program takes a
student from one definable skill to another without interference from any one. The student
gets stimulation in a structured manner, and they are able to respond to the CAL program
individually, actively, and at their own speed. The learning skills get reinforced as they get
accurate and immediate feedback from the computer. If programmed skilfully, computer-
based teaching has a distinct advantage over traditional classroom teaching.
Every student has a different learning speed. Their attributes are different from those of
others, and before they are asked to attempt a new learning task, the teacher must think
about the pre-existing long-term memories in the student’s brain. Moreover, everyone has
their own unique rhythm of attention span which rises and falls every 90 minutes. An
ideal learning system is one that conforms to the pace of the student. The computer very
effectively performs this task.
Contrary to textbook writers who tend to write scientific history and try to present the main
theory or definition in the beginning of a chapter, a CAL program moves from the general
to the specific. It tries to recreate a concept in the same order in which it was formed.
It also moves from the simple to the complex, thus adding one fact to another and then
another in a long chain.
Frame 1
How will you draw another square exactly twice its size?
The problem is how to draw a square ––––––––––– the size of the first one.
Frame 2.1
Frame 2.2
Frame 2.3
In view of the limitation of human being’s attention span, a unit requiring 40 to 60 minutes
to complete would be an ideal one. The total number of frames in a unit may vary depending
upon the nature of the material. In the early stages of a new subject, a unit may have as
many as 150 frames or more.
• Link frames: After the new facts or concepts have made an impact on the
student’s mind, L-frames (Link frames) are introduced in order to associate these
facts with others in the program. The L-frames serve the purpose of associating
and comparing the information in a discriminating manner. A CAL writer looks
for as many relevant associations as possible.
• Final Test frames: These are in a way comprehensible L-frames, and contain
most of the facts or concepts that have been presented in the program. They
contain actual examination questions or parts of them.
On the other hand, the new information is likely to have a strong association with the
knowledge already known to the student; it can be introduced at various stages throughout
the program. This regularity of introduction will affect the shaping of concepts. However,
it is essential that the student has plenty of practice after the new information has been
introduced. Hence nothing new should be introduced during the last stages – about 15
minutes of the unit.
A CAL writer may not necessarily be aware of the knowledge existing in the student’s mind
before they prepare a unit, but they can definitely make some assumptions based on the
experience and ability of the student. Drawbacks, if any, will be revealed during the testing
stage, and the same may be rectified accordingly. A strong foundation can be built if a
course contains a long series of units.
A CAL program can be written either in the linear or in the branching style depending
upon the complexity of the subject or the objectives of the CAL writer. In a linear program
the student moves from one definable level of skill to another and higher one through a
path that remains almost invariable. No loose ends for thoughts are left out. On the other
hand, a branching program allows a student to give different responses. Depending upon
their response, they are taken into one of several possible sub-routes before they are finally
brought back to the main route. This type of program enables the better students to move
faster, and at the same time allows the others to learn the concepts well before they are
allowed to move further.
Before a CAL unit is presented to the students it must pass through the following stages:
• Before starting to write a program, the CAL writer should read as many
textbooks as possible in order to turn the material into the form of conceptual
hierarchy or an organisation chart. Each unit should also end with specific and
measurable educational objectives.
• Depending upon the nature of the subject, the structure of the unit and the
distribution of different types of frames should be decided.
• After writing a CAL program it needs to be vetted by a subject-matter expert at
the manuscript stage itself.
• After a unit has been completed, it should be tried out at the manuscript
stage with the help of a student. The student cannot be blamed for incorrect
responses. In such cases the CAL writer should discuss the unit with the student,
and then make necessary modifications.
• After the pilot trial the unit should be given to several students of the target
population. A success rate of 95 per cent is required from the first frame to
the last of the unit. The same success rate is required for the total number of
students responding.
• After this field testing only the unit should be given for coding by a programmer
who would put the program in assembly language. During the coding of
the unit it is necessary that the CAL writer and the programmer remain
in constant touch with each other so that if there are any ambiguities they
can be sorted out.
• The final stage is that of documentation and publication. The programmer
should document the program well so that it may be possible to have
translations and enhancements if any need for doing so arises in future.
need to be exposed to computers. In modern times computer literacy is a basic skill which
all teachers should be capable of handling. The wider potential of computer literacy needs
to be acknowledged by educational administrators and planners, and be made available to
teachers and students alike. A lot of work has already been done in this matter, but much
more still needs to be done.
8 PREPARATION OF PROGRAMME
8.1 INTRODUCTION
The writing of a good programme involves a lot of technicalities. It calls for several specialised
skills. The making of a programme is very challenging and time-consuming exercise. It is
here that the ingenuity of a programmer is put to test. The programmer must have complete
mastery over the subject matter which they are going to programme. They should also be
well-versed in various techniques of programming.
The following are the six criteria for the selection of a unit to be programmed:
• The topic selected for a programme should belong directly to the programmer’s
own field of study. Before selecting a unit, the following questions are to be
asked:
If the answer is not in the positive, the programmer must not select that topic.
• The length of a unit is another criterion for the selection of a unit. The
beginners should select short units which they can use, evaluate and revise in a
fairly brief period of time.
• Depressed level of learning shown by many students who had been taught by
conventional methods of instruction is another criterion for the selection of a
unit. The programmer should select a unit from such field of knowledge as is a
stumbling block to the learner.
• Special student needs are also one of the important criteria in selecting a topic
to be programmed.
The programmer must describe fully and accurately the characteristics of the learners for
whom they are writing the programme. They should describe the age, gender, skills, interests
and ambitions of their students. The skills brought to the learning situation by one group
may differ markedly from the skills of another group and yet both may have the same
training objective. To take an example, you want to teach your subject to ride a bicycle on
the motorway. Assume that the subjects are two boys, one six-year-old, the other sixteen,
and that neither had ridden a bicycle before. There is no reason why they will not learn
with equal facility the skills of actually riding a bicycle. But when it comes to reading road
signs, an important part of riding on the motorway, the initial skills of the 16-year old
boy or girl will put them in quite a different category from the 6-year old. Presumably, the
older one will be able to read the warning signs at sight, whereas the 6-year old may well
have to be taught the meanings of the various shapes and symbols. The final performance
may be equal, but the instructions needed will have to be different for each one.
The programmer, therefore, must list basic assumptions about learners in very objective
and concrete terms. These characteristics of learners – their ability, their background and
their purpose – are considered important for undertaking to state assumptions about them
in specific terms.
The programmer should be quite frank in writing assumptions about learners. They should
not be concerned about its length or its literary style.
The writing of objectives in behavioural terms is a very important and useful exercise. The
programmer must write down the points of their programme – the performance by which
they judge when the student has attained the goals of their instructions.
This may look like back-to-front procedure, but there is a reason for this approach. The final
skill is something all your students are going to have in common. The initial skill levels,
on the other hand, may vary widely from one another, particularly if the programmer is
instructing adults.
Defining the objectives is the most critical step in programming. By doing a thorough
job at this step, the programmer should define objectives not only with care but also in
considerable details.
The programmer should not try to write a programme without a much clear statement of
what the student must do.
Robert Mager (1962) suggests that a programmer should write objectives by asking these
questions:
-- “What will the student be doing when they are demonstrating proficiency”?
-- “Under what conditions will this behaviour occur”?
-- “What is the level of acceptable performance”?
In writing behavioural objectives, one should begin with an action word – cut, list, assemble,
add, and so on.
The programmer should write an objective for every single skill that they want their learner
to exhibit. If the programmer writes their objectives in fine enough detail, they should be
able to write a final directly from the objectives. Objectives can be formulated with the
help of Taxonomy of Objectives.
The programmer should properly define the pre-requisite knowledge and skill which their
learner is expected to evidence at the time of taking the programme. The programmer should
regard their list of pre-requisite skills as provisional until they have proved them on a group
of students. The first list of pre-requisite skill is an ‘arm chair’ list, a list of debating points,
and not a collection of solid facts.
The list of pre-requisite skills should be prepared in terms of an empirical study conducted
on a representative sample of learners for whom the programme is being prepared. For this
a diagnostic test may be given to a sample of students and on the basis of errors committed
by students, a whole list of pre-requisite skills may be safely developed. It is always better
to define such items in behavioural terms.
Writing of criterion test is an important task which should be completed at the preparation
stage of programme development. It helps to sharpen the list of objectives and the list of
pre-requisite skills.
Developing a criterion test means designing such test items which would measure student’s
performance on clearly specified learning tasks in an effective manner of a criterion test.
The construction of a criterion test involves the following steps:
Generally, criterion test is administered at the completion of the programme to test whether
the learner has achieved the specified behavioural objectives.
Developing a list of contents is very important for a programmer. They need to develop a
suitable content structure which would go with the programme as such. The programmer
should write the complete information. They should list all the relevant examples, illustrations,
diagrams, maps, charts and the concepts which would be included in the content of a
programme. The whole structure of content should be reviewed by an expert in the subject.
The subject matter should be authentic.
The programmer may be programming for a learning situation they once experienced. This
valuable source of ideas should not be neglected. The programmer should think retrospectively
and the past experience should be used.
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64
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programmer 2.2 CONTINUOUS
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__________________________________________________________________________
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is a natural the word ‘vertebrates’ is given in the frame itself and the
hot spring.
learner has to copy out the response. 13
Priming is useful only in introductory frames, and if a programmer uses more and more
priming in teaching frames, it may happen that the learner may give correct response without
understanding the frame. The student responds correctly to all the frames but fails on the
test of terminal behaviour.
Moreover, in many cases priming can be the wrong step for a programmer to take. It will
slow down the progress towards the unaided mastery response.
9.2 PROMPTING
Prompting refers to the operation of providing prompts that help a student to give correct
answers. A prompt is a supplementary stimulus – a hint, a cue or a bit of assistance – that
helps the student to come up with a correct response. Thus, these are two characteristics
of prompting:
• Something is added to the terminal stimulus to make the frame easier; and
• What has been added is not sufficient to produce the response by itself.
The following functions of prompts have been identified by researchers in the field of
programmed instruction:
• The first function of prompts is to guide the learner to the correct response
without over-controlling their behaviour. Thus, they enrich the student’s learning
by helping them to discover new response.
• The second function of prompts is to prevent the student from making
unnecessary errors, or reduction of errors and error rate. The use of prompts
in a programme enables the learner to make – with minimum errors –
the correct response.
The ____________________________________________
word ‘geyser’ is used for domestic appliances which ____________________________________
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
water. (heat)
__________________________________________________________________________
A geyser is a natural hot spring.
is, they must get the right answer for the ‘right’ reason. The factor of operant conditioning
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• Literal prompt: In literal prompt a single response may occur in the presence
__________________________________________________________________________
of several appropriate stimuli. The name literal for this type of prompt refers 13
13
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A geyser is a natural hot spring.
__________________________________________________________________________
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__________________________________________________________________________
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__________________________________________________________________________
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___________________________________________________________________
is used for domestic appliances which ____________________________________
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__________________________________________________________________________
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__________________________________________________________________________
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74
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__________________________________________________________________________
sequence of the frames. The information required to make correct response13
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13
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75
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13
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76
But activity itself is not enough. The learner must respond to the appropriate stimuli, that
is, they must get the right answer for the ‘right’ reason. The factor of operant conditioning
PROGRAMMED LEARNING Priming, Prompting and Testing
of ‘stimulus-response-reinforcement’ provides for continuous active responding on the part
2.2 CONTINUOUS ACTIVE RESPONDING
of the learner. To ensure this, the programmer provides constructed response which is typical
Example:
It
of makes the learner ‘do’
linear programmes based something
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each stage. Most e.g. programmed learning has been
PROGRAMMEDbased on ‘overt’ responding. That is to say, at every stageofofProgrammed
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––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
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Programmed
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• A
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__________________________________________________________________________
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natural of two bodies toward
hot spring. 13 each other is directly proportional to
their mass and inversely proportional to the square of their distance’.
The word ‘geyser’ is used for domestic appliances which ___________________________________________
water. (heat)
__________________________________________________________________________
13
There is no general rule for deciding the choice of formal or thematic prompt for a linear,
branching or mathetical type of programme. In fact, both types of prompt can be used
for all types of programmes depending upon the relevance of the context. However, the
following suggestions could be useful:
13
• In a linear programme, both formal and thematic prompts are used depending
upon the type of behaviour which is to be shaped.
• In a branching programme, one rarely talks of prompting, except in the
introductory part.
• Formal prompts often serve to keep frames short and minimize error at the
beginning of learning sequence. Therefore, they are most effective in the initial
stage of programme. However, formal prompts should be used sparingly since in
contrast to thematic prompts, they do little to enrich the subject matter.
• Thematic prompts are increasingly more useful as the learner begins to
gain some competence in the subject matter. They are more effective in the
programme developed for mature students.
9.3 TESTING
Testing is the third operation which is used in constructing terminal frames. In this
operation minimal stimulus given to operation provides opportunity for the adequate test
of the subject mastery.
• Teaching frames: A teaching frame presents to the learner with new information
in logical sequence. The programmer bases the frames on the rules which he
has compiled on the subject matter. These frames contain a prompt in order to
ensure maximum probability of success.
• Practice frames: Practice frames should follow each new teaching point, and
it is essential that prompts are gradually ‘faded’ until the learner can make an
unprompted response.
• Test frames: At the end of each section there should be ‘criterion’ or ‘key’
frames which test the learner on the concept thought. Criterion frames must
be completely ‘unprompted’ if they are to provide an adequate test of subject
mastery. In a skip-linear programme, this is the point at which the student will
be advanced to another section, or alternatively will be required to complete
further practice exercises in order to single out any misconceptions which may
previously have arisen.
10.1 INTRODUCTION
After having written the first draft of the programme it becomes necessary for the programmer
to make a thorough edit and review of the programme. Review and editing play an important
role in development of a programme. A thorough reviewing and editing, according to Espich
and William (1967), may uncover a programme’s inadequacies, ambiguities and pomposities
prior to testing. Reviewing and editing help a lot in improving the logical sequence of the
frames, technical accuracy and compositional aspect of the programme.
In this type of edit, the subject matter expert checks the programme to ascertain whether
or not the material presented is technically accurate. Too often, a programmer fails to find
out their own errors. Probably while programming they may omit certain items. In doing
so they may cause the student to develop an inaccurate concept. This omission may not be
readily visible to the programmer but it will usually be quite apparent to another expert.
Vocabulary should also be carefully scrutinized. The programmer should see that vocabulary
of the programme is neither too difficult nor too easy for the learner and that it is
technically sound.
• The programming technique edit – the programme: There are several aspects of
programming technique edit which apply to the programme as a whole. They are:
-- Size of steps with the programme needs to be considered. Too large a step
size is likely to lose the student, and too small a size may drive them to
distraction.
-- Grammatical mistakes;
-- Language of the frames;
-- Spelling;
-- Aptness;
-- Punctuation;
-- Length of the blanks; and
-- Uniformity of numbering system.
After editing the programme for technical accuracy, the programmer should edit their
programme for programming technique. Finally, the programmer should edit the programme
for composition aspect so as to give it a concrete shape.
11 EVALUATION OF PROGRAMME
11.1 INTRODUCTION
Evaluation of the programme is the final stage in the dynamics of programme development.
Here the programmer makes an attempt to assess the worthwhileness of the programme by
way of subjecting it to empirical testing. Two types of testing viz. developmental and field
testing are conducted before the programme is released for its wider use. Cycle of testing
and revision goes on till the achievement of objectives of the programme is demonstrated.
The internal evaluation of the programme usually takes place in distinct development testing
and field testing.
• Before try-out, the programmer establishes proper rapport with the student
to put them in the proper frame of mind.
• The programmer presents first draft of the edited programme to the
learner. The programmer observes and notes down whether the learner
answers correctly or not. Then they discuss with the learner their opinion
of the programme whether they found it interesting or boring, very easy
or very difficult or they thought that there were some parts which were in
some way worse than others.
• The programmer must accept the criticism and note it down.
• The programmer then can either make modifications in the programme
on the basis of comments given by the learner or they can try out in
its original form with another student to see whether or not the same
difficulties recur.
• A repeated try-out situation provides the programmer with considerable
information about their programme.
-- Small group testing: After the programme has been revised in terms of the
individual testing four or five times, it is neatly typed in definite format and
presented to a small but a representative group of 10 to 12 learners for whom
the programme is intended. These are the steps to be followed:
• The programmer, before testing the programme, tries to provide the best
conditions which they can get for studying.
• Then the criterion test already prepared and finalised by the programmer
is administered as pre-test to determine the students’ knowledge in
the area concerned.
• After this, the students are given detailed instructions in the mechanics of
taking the programme.
• The programmer distributes the copies of a programme and asks the
students to go through the material and to underline the difficult or
ambiguous areas in a frame or frame sequence.
• At the completion of the programme, a post-test is administered on all
the students of a small group to find out whether or not the learners have
actually picked up the intended terminal behaviour.
• After finishing the administration of the post-test, the programmer
discusses the difficult areas as marked by the students.
• Soon after, the programmer does statistical analysis in terms of error-rate
information density and sequence progression.
• The programmer then modifies their programme in the light of the
statistical analysis. Now the programme is ready for field testing.
• Error rate: Errors that are made on the actual frames, provide a source
of indication of a programme’s weakness. The concept of error rate is
applicable mainly in respect of programmes of linear and mathetical
• Only reliable data should be used for the evaluation of the programme.
• Personal bias of the programmer should not enter in the evaluation of a
programme.
• All tests used in the evaluation of a programme should be valid, reliable and
objective.
• Selection of the sample for evaluation purpose should be done on the basis of
pre-test.
• Equal weightage should be given to both types of evaluation measures: internal
and external.
REFERENCES
• Brethower, D.M., Programmed Instruction: a manual of programming techniques,
Pitman, 1965.
• Bloom, B.S., M. Englehart, E.J. Furst, W.H. Hill & D.R. Krathwohl, Taxonomy
of educational objectives, David McKay Company, New York, 1956.
• Crowder, N.A., Intrinsic and extrinsic programming, in J.E. Coulson (Ed.),
‘Programmed learning and computer-based instruction’ (pp. 58 – 66), Wiley &
Sons, New York, 1962.
• Crowder, N.A., Automatic tutoring by means of intrinsic programming, in E.H.
Galanter, ed., ‘Automatic teaching: the state of the art’, Wiley, 1959.
• Espich, J.E. & Bill William, Developing programmed instructional materials: A
handbook for program writers, Fearon Publishers, Palo Alto, CA, 1967.
• Gilbert, Thomas F., Mathetics: the technology of education, in ‘Journal of
Mathetics’, January 1962.
• Gagne, R.M., The analysis of instructional objectives for the design of instruction,
in R. Glaser (Ed.), ‘Teaching machines and programmed learning II: Data and
directions’ (pp. 21 – 65), National Education Association of the United States,
Washington, D.C., 1965.
• Glaser, R. (Ed.), Teaching machines and programmed learning II: Data and
directions, Department of Audio-visual Instruction, National Education
Association, Washington, D.C., 1965.
• Green, E.J., The learning process and programmed instruction, Holt, Rinehart and
Winston, New York, 1962.
• Leith, G.O.M., A handbook of programmed learning, University of Birmingham,
1966.
• Markle, S.M., Good frames and bad: A grammar of frame writing (2nd ed.), John
Wiley & Sons, New York, 1969.
• Milton, O., Learning without class instruction, unpublished manuscript, University
of Tennessee, 1959.
• Mager, R.F., Preparing objectives for programmed instruction, Fearon, San
Francisco, 1962.
• Pavlov, Ivan P., Conditioned Reflexes: An investigation of the physiological activity of
the cerebral context, translated by G.V. Anrep, Oxford University Press, 1927.
• Pressey, S.L., A machine for automatic teaching of drill material, in ‘School and
Society’, 25 (645) 549 – 552, 1927.
• Pressey, S.L., A simple apparatus which gives tests and scores and teaches, in ‘School
and Society’, 23 (586) 373 – 376, 1926.
• Skinner, B.F., Verbal Behaviour, Appleton-Century-Crofts, New York, 1957.
• Skinner, B.F., The science of learning and the art of teaching, Harvard Educational
Review, 24, 86 – 97, 1954.
• Skinner, B.F., The technology of teaching, Appleton-Century-Crofts, New York, 1968.
• Thorndike, E.L., Animal Intelligence, Hafner, New York, 1911.
• Taber, J.I., R. Glaser & H.H. Schaefer, Learning and programmed instruction,
Addison-Wesley, Reading, MA, 1965.
• Vargas, Earnest A. & Julie S, Vargas, Programmed Instruction: what it is and how
to do it, ‘Journal of Behavioural Education’, Vol. 1, No. 2, pp. 235 – 251, 1991.