import sys
import [Link] as genai
import speech_recognition as sr
from pygame import mixer
import pygame
import webbrowser
from gtts import gTTS
import time
import os
import requests
from bs4 import BeautifulSoup
import subprocess
import [Link]
import psutil
import speedtest
import pyautogui
import tkinter as tk
import pyperclip
import datetime
import random
# Initialize pygame
[Link]()
SCREEN_WIDTH, SCREEN_HEIGHT = 1920, 1080
screen = [Link].set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
[Link].set_caption("Atlas ")
BLACK = (0, 0, 0)
CYAN = (0, 200, 255)
WHITE = (255, 255, 255)
RED = (0, 200, 255)
clock = [Link]()
FPS = 60
# SquareEye class to manage eye behavior
class SquareEye:
def __init__(self, x, y, width, height):
self.x = x
self.y = y
[Link] = width
[Link] = height
self.original_height = height
self.original_width = width
self.look_offset = [0, 0]
self.look_target = [0, 0]
self.look_speed = 10
[Link] = False
[Link] = False
self.sleep_timer = 0
self.blink_frame = 0
self.is_heart = False
self.heart_timer = 0
def draw(self):
if self.is_heart:
self.draw_heart()
else:
[Link](
screen, CYAN,
(self.x + self.look_offset[0], self.y + self.look_offset[1],
[Link], [Link]),
border_radius=20
)
[Link](
screen, WHITE,
(self.x + self.look_offset[0], self.y + self.look_offset[1],
[Link], [Link]),
2,
border_radius=20
)
def draw_heart(self):
center_x = self.x + [Link] // 2 + self.look_offset[0]
center_y = self.y + [Link] // 2 + self.look_offset[1]
[Link](screen, RED, [
(center_x, center_y - [Link] // 2),
(center_x - [Link] // 2, center_y),
(center_x, center_y + [Link] // 2),
(center_x + [Link] // 2, center_y)
])
[Link](screen, RED, (center_x - [Link] // 4, center_y -
[Link] // 4), [Link] // 4)
[Link](screen, RED, (center_x + [Link] // 4, center_y -
[Link] // 4), [Link] // 4)
def look_around(self, x_offset, y_offset):
if not [Link] and not self.is_heart:
self.look_target = [x_offset, y_offset]
def update_look(self):
if self.look_offset[0] != self.look_target[0]:
step_x = (self.look_target[0] - self.look_offset[0]) / self.look_speed
self.look_offset[0] += step_x
if self.look_offset[1] != self.look_target[1]:
step_y = (self.look_target[1] - self.look_offset[1]) / self.look_speed
self.look_offset[1] += step_y
def blink(self):
if not [Link] and not [Link] and not self.is_heart:
[Link] = True
self.blink_frame = 10
elif [Link]:
if self.blink_frame > 0:
scale = self.blink_frame / 10
[Link] = int(self.original_height * scale)
self.blink_frame -= 1
else:
[Link] = self.original_height
[Link] = False
def sleep(self):
if not [Link]:
[Link] = True
self.sleep_timer = 20 * FPS
else:
if self.sleep_timer > 0:
scale = max(self.sleep_timer / (20 * FPS), 0.1)
[Link] = int(self.original_height * scale)
self.sleep_timer -= 1
else:
[Link] = self.original_height
[Link] = False
def activate_heart_mode(self):
self.is_heart = True
self.heart_timer = 5 * FPS
def update_heart_mode(self):
if self.is_heart:
if self.heart_timer > 0:
self.heart_timer -= 1
else:
self.is_heart = False
left_eye = SquareEye(SCREEN_WIDTH // 2 - 180, SCREEN_HEIGHT // 2 - 100, 140, 130)
right_eye = SquareEye(SCREEN_WIDTH // 2 + 40, SCREEN_HEIGHT // 2 - 100, 140, 130)
look_timer = 0
blink_timer = 0
sleep_timer = 0
direction_x = 0
direction_y = 0
while True:
[Link](BLACK)
for event in [Link]():
if [Link] == [Link]:
[Link]()
[Link]()
elif [Link] == [Link]:
if [Link] == pygame.K_SPACE:
left_eye.activate_heart_mode()
right_eye.activate_heart_mode()
left_eye.draw()
right_eye.draw()
left_eye.update_look()
right_eye.update_look()
blink_timer += 1
if blink_timer >= FPS * 5 and not left_eye.sleeping and not right_eye.sleeping:
left_eye.blink()
right_eye.blink()
blink_timer = 0
if not left_eye.sleeping and not right_eye.sleeping and not left_eye.is_heart
and not right_eye.is_heart:
look_timer += 1
if look_timer >= FPS * 2:
direction = [Link]([
(-20, 10), (20, 10),
(-20, -10), (20, -10),
(-20, 0), (20, 0),
(0, -10), (0, 10)
])
direction_x, direction_y = direction
look_timer = 0
left_eye.look_around(direction_x, direction_y)
right_eye.look_around(direction_x, direction_y)
sleep_timer += 1
if sleep_timer >= FPS * 30:
left_eye.sleep()
right_eye.sleep()
sleep_timer = 0
if left_eye.blinking:
left_eye.blink()
if right_eye.blinking:
right_eye.blink()
if left_eye.sleeping:
left_eye.sleep()
if right_eye.sleeping:
right_eye.sleep()
left_eye.update_heart_mode()
right_eye.update_heart_mode()
[Link]()
[Link](FPS)