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Italy Formation Decisions in Strategy Game

The document outlines the conditions and effects for two major decisions in a game, specifically for the formation of Italy and the establishment of the Kingdom of God. Each decision includes potential requirements, highlighted provinces, and specific effects that occur upon completion, such as changing country tags and adding claims. Additionally, there are AI behavior modifiers that influence how likely the AI is to pursue these decisions based on certain conditions.

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arturkummer08
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0% found this document useful (0 votes)
31 views5 pages

Italy Formation Decisions in Strategy Game

The document outlines the conditions and effects for two major decisions in a game, specifically for the formation of Italy and the establishment of the Kingdom of God. Each decision includes potential requirements, highlighted provinces, and specific effects that occur upon completion, such as changing country tags and adding claims. Additionally, there are AI behavior modifiers that influence how likely the AI is to pursue these decisions based on certain conditions.

Uploaded by

arturkummer08
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

country_decisions = {

italian_nation = {
major = yes
potential = {
normal_or_historical_nations = yes
was_never_end_game_tag_trigger = yes
NOT = { has_country_flag = formed_italy_flag }
OR = {
ai = no
is_playing_custom_nation = no
}
OR = {
is_free_or_tributary_trigger = yes
ai = no
}
NOT = { exists = ITA }
NOT = { tag = PAP }
NOT = { tag = HLR }
culture_group = latin
OR = {
ai = no
AND = {
ai = yes
num_of_cities = 15
}
}
is_colonial_nation = no
OR = {
is_former_colonial_nation = no
AND = {
is_former_colonial_nation = yes
ai = no
}
}
}
provinces_to_highlight = {
OR = {
AND = {
region = italy_region
root = {
NOT = {
num_of_owned_provinces_with = {
value = 20
region = italy_region
is_core = root
}
}
owns_core_province = 101
owns_core_province = 104
owns_core_province = 116
owns_core_province = 118
}
}
province_id = 101 # Genoa
province_id = 104 # Milan
province_id = 116 # Firenze
province_id = 118 # Roma
}
OR = {
NOT = { owned_by = ROOT }
NOT = { is_core = ROOT }
}
}
allow = {
adm_tech = 10
is_free_or_tributary_trigger = yes
is_at_war = no
owns_core_province = 101 # Genoa
owns_core_province = 104 # Milan
owns_core_province = 116 # Firenze
owns_core_province = 118 # Roma
num_of_owned_provinces_with = {
value = 20
region = italy_region
is_core = root
}
}
effect = {
if = {
limit = {
is_part_of_hre = yes
is_elector = no
is_emperor = no
}
emperor = {
add_opinion = {
who = root
modifier = opinion_left_empire
}
}
set_in_empire = no
emperor = {
country_event = { id = hre_event.5 }
}
}
if = {
limit = {
NOT = { government_rank = 2 }
}
hidden_effect = {
set_in_empire = no
}
if = {
limit = {
NOT = { is_part_of_hre = yes } #for tooltip
purposes
}
set_government_rank = 2
}
}
change_tag = ITA
#this is so that a tier 1 reform is always selected, preventing
the user from just never selecting one and enjoying loads of absolutism
if = {
limit = {
NOT = { has_reform_on_level = 0 }
}
add_government_reform = signoria_reform
}
italy_region = {
limit = {
NOT = { owned_by = ROOT }
}
add_permanent_claim = ITA
}
add_prestige = 25
ITA = {
set_capital = 118
}
if = {
limit = { has_custom_ideas = no }
country_event = { id = ideagroups.1 } #Swap Ideas
}
swap_non_generic_missions = yes
on_change_tag_effect = yes
set_country_flag = formed_italy_flag
set_global_flag = formed_italy_flag_global # for german mission
}
ai_will_do = {
factor = 400
modifier = {
factor = 0
NOT = {
calc_true_if = {
owns_core_province = 101 # Genoa
owns_core_province = 104 # Milan
owns_core_province = 116 # Firenze
owns_core_province = 118 # Roma
amount = 3
}
}
}
modifier = {
factor = 0
NOT = {
num_of_cities = 10
}
}
modifier = {
factor = 0
NOT = { adm_tech = 8 }
}
}
}

gods_kingdom = {
major = yes
potential = {
normal_or_historical_nations = yes
OR = {
ai = no
is_playing_custom_nation = no
}
OR = {
is_free_or_tributary_trigger = yes
ai = no
}
NOT = { exists = ITA }
tag = PAP
NOT = { has_country_flag = is_kingdom_of_god_flag }
OR = {
ai = no
AND = {
ai = yes
num_of_cities = 15
}
}
}
provinces_to_highlight = {
OR = {
province_id = 101 # Genoa
province_id = 103 # Torino
province_id = 104 # Milano
province_id = 106 # Modena
province_id = 110 # Trento
province_id = 111 # Udine / Aquileia
province_id = 112 # Venice
province_id = 114 # Bologna + Ravenna
province_id = 116 # Firenze
province_id = 115 # Pisa
province_id = 119 # Ancona + Fermo
province_id = 2976 # Perugia
province_id = 2977 # Pesaro
}
OR = {
NOT = { owned_by = ROOT }
NOT = { is_core = ROOT }
}
}
allow = {
is_free_or_tributary_trigger = yes
is_nomad = no
is_at_war = no
#Ecclesiastical provinces of Northern Italy
owns_core_province = 101 # Genoa
owns_core_province = 103 # Torino
owns_core_province = 104 # Milano
owns_core_province = 106 # Modena
owns_core_province = 110 # Trento
owns_core_province = 111 # Udine / Aquileia
owns_core_province = 112 # Venice
owns_core_province = 114 # Bologna + Ravenna
owns_core_province = 116 # Firenze
owns_core_province = 115 # Pisa
owns_core_province = 119 # Ancona + Fermo
owns_core_province = 2976 # Perugia
owns_core_province = 2977 # Pesaro
}
effect = {
country_event = { id = catholic_flavor.2 }
every_province = {
limit = {
region = italy_region
NOT = { owned_by = ROOT }
}
add_permanent_claim = ROOT
}
override_country_name = KINGDOM_OF_GOD
set_country_flag = is_kingdom_of_god_flag
}
ai_will_do = {
factor = 1
}
}

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