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Germany Formation Conditions Guide

The document outlines the conditions and requirements for a nation to form Germany within a game context, detailing specific criteria related to provinces, culture, and government type. It includes various checks for owned provinces, technology levels, and flags that must be met for the formation to occur. Additionally, it specifies the effects of forming Germany, including changes to government rank and claims on regions.

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arturkummer08
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0% found this document useful (0 votes)
5 views5 pages

Germany Formation Conditions Guide

The document outlines the conditions and requirements for a nation to form Germany within a game context, detailing specific criteria related to provinces, culture, and government type. It includes various checks for owned provinces, technology levels, and flags that must be met for the formation to occur. Additionally, it specifies the effects of forming Germany, including changes to government rank and claims on regions.

Uploaded by

arturkummer08
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

country_decisions = {

german_nation = {
major = yes
potential = {
normal_or_historical_nations = yes
was_never_end_game_tag_trigger = yes
NOT = { has_country_flag = formed_germany_flag }
OR = {
ai = no
is_playing_custom_nation = no
}
OR = {
is_free_or_tributary_trigger = yes
ai = no
}
NOT = { exists = GER }
NOT = { tag = PAP }
NOT = { tag = HLR }
NOT = { tag = ROM }
NOT = { tag = AUH }
OR = {
ai = no
AND = {
ai = yes
num_of_cities = 15
adm_tech = 18
}
}
culture_group = germanic
NOT = { primary_culture = dutch }
is_colonial_nation = no
OR = {
is_former_colonial_nation = no
AND = {
is_former_colonial_nation = yes
ai = no
}
}
OR = {
has_country_flag = teu_can_form_germany
NOT = { has_mission = teu_pru_an_empire_of_blood_and_iron }
#Mission already makes you to Germany
}
}
provinces_to_highlight = {
OR = {
AND = {
OR = {
region = north_german_region
region = south_german_region
}
NOT = { area = erzgebirge_area }
NOT = { area = bohemia_area }
NOT = { area = moravia_area }
root = {
NOT = {
num_of_owned_provinces_with = {
is_core = ROOT
OR = {
region = north_german_region
region = south_german_region
}
NOT = { area = erzgebirge_area }
NOT = { area = bohemia_area }
NOT = { area = moravia_area }
value = 50
}
}
}
}
province_id = 50
province_id = 57
province_id = 65
AND = {
ROOT = {
NOT = { owns_core_province = 75 }
NOT = { owns_core_province = 41 }
}
OR = {
province_id = 75
province_id = 41
}
}
AND = {
ROOT = {
NOT = { owns_core_province = 1868 }
NOT = { owns_core_province = 70 }
}
OR = {
province_id = 1868
province_id = 70
}
}
AND = {
ROOT = {
NOT = { owns_core_province = 1876 }
NOT = { owns_core_province = 67 }
}
OR = {
province_id = 1876
province_id = 67
}
}
AND = {
ROOT = {
NOT = { owns_core_province = 1762 }
NOT = { owns_core_province = 85 }
}
OR = {
province_id = 1762
province_id = 85
}
}
AND = {
ROOT = {
NOT = { owns_core_province = 41 }
NOT = { owns_core_province = 75 }
}
OR = {
province_id = 41
province_id = 75
}
}
AND = {
ROOT = {
NOT = { owns_core_province = 44 }
NOT = { owns_core_province = 45 }
}
OR = {
province_id = 44
province_id = 45
}
}
AND = {
ROOT = {
NOT = { owns_core_province = 61 }
NOT = { owns_core_province = 63 }
}
OR = {
province_id = 61
province_id = 63
}
}
}
OR = {
NOT = { owned_by = ROOT }
NOT = { is_core = ROOT }
}
}
allow = {
if = {
limit = {
NOT = {
has_country_flag =
remove_germany_tech_requirement_flag
}
}
adm_tech = 18
}
is_free_or_tributary_trigger = yes
is_nomad = no
OR = {
government = monarchy
government = republic
government = theocracy
}
is_at_war = no
owns_core_province = 50 # Berlin
owns_core_province = 57 # Brunswick
owns_core_province = 65 # M�nchen
OR = {
owns_core_province = 1868 # Augsburg
owns_core_province = 70 # Wurttemberg
}
OR = {
owns_core_province = 67 # N�rnberg
owns_core_province = 1876 # Frankfurt
}
OR = {
owns_core_province = 1762 # Niederhessen
owns_core_province = 85 # K�ln
}
OR = {
owns_core_province = 41 # K�nigsberg
owns_core_province = 75 # Strassburg
}
OR = {
owns_core_province = 44 # Hamburg
owns_core_province = 45 # Lubeck
}
OR = {
owns_core_province = 61 # Dresden
owns_core_province = 63 # Th�ringen
}
num_of_owned_provinces_with = {
is_core = ROOT
OR = {
region = north_german_region
region = south_german_region
}
NOT = { area = erzgebirge_area }
NOT = { area = bohemia_area }
NOT = { area = moravia_area }
value = 50
}
}
effect = {
change_tag = GER
restore_country_name_effect = yes
if = {
limit = {
is_emperor = yes
}
dismantle_hre = yes
}
else = {
emperor = {
add_opinion = {
who = root
modifier = opinion_left_empire
}
}
set_in_empire = no
emperor = {
country_event = { id = hre_event.5 }
}
}
custom_tooltip = become_an_empire_tt
hidden_effect = { set_government_rank = 3 }
north_german_region = {
limit = {
NOT = { owned_by = ROOT }
}
add_permanent_claim = GER
}
south_german_region = {
limit = {
NOT = { owned_by = ROOT }
}
add_permanent_claim = GER
}
add_country_modifier = {
name = "centralization_modifier"
duration = 7300
}
add_prestige = 25
set_country_flag = formed_germany_flag
if = {
limit = {
has_custom_ideas = no
}
country_event = { id = ideagroups.1 } #Swap Ideas
}
swap_non_generic_missions = yes
on_change_tag_effect = yes
if = {
limit = { has_dlc = "Winds of Change" }
set_country_flag = GER_stuck_disunited
add_government_reform = german_cultural_disunity_reform
freeze_government_power = {
mechanic_type = cultural_unity_mechanic
power_type = cultural_unity
}
}
}
ai_will_do = {
factor = 100
modifier = {
factor = 0
NOT = { adm_tech = 18 }
}
modifier = {
factor = 0
NOT = { num_of_owned_provinces_with = { OR = { region =
north_german_region region = south_german_region } value = 25 } }
}
}
}
}

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