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Roblox Tower Placement Script Guide

The document is a Lua script for a game that manages tower placement and player interactions within a game environment. It includes functions for setting up the GUI, handling mouse input for tower placement, and managing tower upgrades, sales, and information display. The script also incorporates raycasting to determine valid placement areas and updates the player's stats and tower information accordingly.
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© All Rights Reserved
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0% found this document useful (0 votes)
11 views6 pages

Roblox Tower Placement Script Guide

The document is a Lua script for a game that manages tower placement and player interactions within a game environment. It includes functions for setting up the GUI, handling mouse input for tower placement, and managing tower upgrades, sales, and information display. The script also incorporates raycasting to determine valid placement areas and updates the player's stats and tower information accordingly.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

local Players = game:GetService("Players")

local ReplicatedStorage = game:GetService("ReplicatedStorage")


local PhysicsService = game:GetService("PhysicsService")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")

local modules = ReplicatedStorage:WaitForChild("Modules")


local Health = require(modules:WaitForChild("Health"))

local Coins = [Link]:WaitForChild("Coins")


local Events = ReplicatedStorage:WaitForChild("Events")
local Functions = ReplicatedStorage:WaitForChild("Functions")
local SpawnTowerFunction = Functions:WaitForChild("SpawnTower")
local RequestTowerFunction = Functions:WaitForChild("RequestTower")
local ChangeTowerModeFunction = Functions:WaitForChild("ChangeTowerMode")
local SellTowerFunction = Functions:WaitForChild("SellTower")
local towers = ReplicatedStorage:WaitForChild("Towers")
local camera = [Link]
local gui = [Link]
local map = workspace:WaitForChild("Grassland")
local base = map:WaitForChild("Base")

local info = workspace:WaitForChild("Info")

local hoveredInstance = nil


local selectedTower = nil
local towerToSpawn = nil
local canPlace = false
local Rotation = 0
local placedTowers = 0
local maxTowers = 25

local function setupGUI()

[Link](base, [Link])

[Link]:Connect(function(mob)
[Link](mob)
end)

[Link]:Connect(function(change)
[Link] = change
end)

[Link]:Connect(function(change)
[Link] = "Wave: "..change
if change == " " then
[Link] = false
else
[Link] = true
end
end)

[Link]:Connect(function(change)
[Link] = "$"..change
end)
[Link] = "$"..[Link]
end

setupGUI()

local function MouseRaycast(blacklist)


local mousePosition = UserInputService:GetMouseLocation()
local mouseRay = camera:ViewportPointToRay(mousePosition.X, mousePosition.Y)
local raycastParams = [Link]()

[Link] = [Link]
[Link] = blacklist

local raycastResult = workspace:Raycast([Link], [Link] *


1000, raycastParams)

return raycastResult
end

local function CreateRangeCircle(tower, placeHolder)

local range = [Link]


local height = ([Link].Y / 2) + tower["Left Leg"].Size.Y - 2
local offset = [Link](0, -height, 0)

local p = [Link]("Part")
[Link] = "Range"
[Link] = [Link]
[Link] = [Link]
[Link] = 0.9
[Link] = [Link](0.2, range * 2, range * 2)
[Link] = [Link]
[Link] = [Link]
[Link] = [Link] * offset * [Link](0, 0,
[Link](90))
[Link] = false

if placeHolder then
[Link] = false
local weld = [Link]("WeldConstraint")
weld.Part0 = p
weld.Part1 = [Link]
[Link] = p
[Link] = tower
else
[Link] = [Link]
[Link] = true
end
end

local function RemovePlaceholderTower()


if towerToSpawn ~= nil then
towerToSpawn:Destroy()
towerToSpawn = nil
Rotation = 0
end
end
local function AddPlaceholderTower(name)

local towerExists = towers:FindFirstChild(name)


if towerExists then
RemovePlaceholderTower()
towerToSpawn = towerExists:Clone()
[Link] = workspace

CreateRangeCircle(towerToSpawn, true)

for i, object in ipairs(towerToSpawn:GetDescendants()) do


if object:IsA("BasePart") then
[Link] = "Towers"
if [Link] ~= "Range" then
[Link] = [Link]
[Link] = 0.3
else
return
end
end
end
end
end

local function colorPlaceholderTower(color)


for i, object in ipairs(towerToSpawn:GetDescendants()) do
if object:IsA("BasePart") and [Link] ~= "Range" then
[Link] = color
end
end
end

[Link] = placedTowers.." / "..maxTowers.. " Placed"

for i, tower in pairs(towers:GetChildren()) do


if tower:IsA("Model") then
local button = [Link]:Clone()
local config = tower:WaitForChild("Configuration")
[Link] = [Link]
[Link] = [Link]
[Link] = true
[Link] = "$"..[Link]
[Link] = [Link]
[Link] = [Link]

[Link]:Connect(function()
local allowedToSpawn =
RequestTowerFunction:InvokeServer([Link])
if allowedToSpawn then
AddPlaceholderTower([Link])
end
end)
end
end

local function toggleTowerInfo()


[Link]:ClearAllChildren()
[Link] = placedTowers.." / "..maxTowers.. " Placed"
if selectedTower then
[Link] = true
local config = [Link]
[Link] = [Link]
[Link] = [Link]
[Link] = [Link]
[Link] = [Link]
[Link] = [Link]
[Link] = [Link].."'s"

if [Link] == [Link] then


[Link] = true

local upgradeTower = config:FindFirstChild("Upgrade")

if upgradeTower then
[Link] = true
[Link] = "Upgrade: ($"
.. [Link] .. ")"
else
[Link] = false
end
end
CreateRangeCircle(selectedTower, false)
else
[Link] = false
end
end

[Link]:Connect(function()
if selectedTower then
local modeChangeSuccess =
ChangeTowerModeFunction:InvokeServer(selectedTower)
if modeChangeSuccess then
ChangeTowerModeFunction:InvokeServer()
end
end
end)

[Link]:Connect(function()
if selectedTower then
local upgradeTower = [Link]
local allowedToUpgrade =
RequestTowerFunction:InvokeServer([Link])

if allowedToUpgrade then
selectedTower =
SpawnTowerFunction:InvokeServer([Link],
[Link], selectedTower)
toggleTowerInfo()
end

end
end)

[Link]:Connect(function()
if selectedTower then
local soldTower = SellTowerFunction:InvokeServer(selectedTower)
if soldTower then
selectedTower = nil
placedTowers = placedTowers -1
toggleTowerInfo()
end
end
end)

[Link]:Connect(function(input, processed)
if processed then
return
end
if towerToSpawn ~= nil then
if [Link] == [Link].MouseButton1 then
if canPlace then
local placedTower =
SpawnTowerFunction:InvokeServer([Link], [Link])
if placedTower then
placedTowers += 1
RemovePlaceholderTower()
toggleTowerInfo()
end
end
elseif [Link] == [Link].R then
Rotation += 90
end
elseif hoveredInstance and [Link] ==
[Link].MouseButton1 then
local model = hoveredInstance:FindFirstAncestorOfClass("Model")
if model and [Link] == [Link] then
selectedTower = model
else
selectedTower = nil
end

toggleTowerInfo()
end
end)

[Link]:Connect(function()
local result = MouseRaycast({towerToSpawn})
if result and [Link] then
if towerToSpawn then
hoveredInstance = nil
if [Link] == "TowerArea" then
canPlace = true
colorPlaceholderTower([Link](0, 1, 0))
else
canPlace = false
colorPlaceholderTower([Link](1,0,0))
end
local x = [Link]([Link].X)
local y = [Link]([Link].Y +
[Link] + ([Link].Y / 2))
local z = [Link]([Link].Z)
local cframe = [Link](x,y,z) *
[Link](0,[Link](Rotation), 0)
towerToSpawn:SetPrimaryPartCFrame(cframe)
else
hoveredInstance = [Link]
end
else
hoveredInstance = nil
end

end)

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