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Virtual Adept Rote Abilities Guide

The document lists various virtual adept rotes that utilize Forces, Correspondence, and Prime spheres for magical effects. Each rote includes a description of its function, potential coincidental effects, and the required sphere levels. The rotes range from invisibility and telekinesis to remote access and holographic illusions.
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0% found this document useful (0 votes)
17 views1 page

Virtual Adept Rote Abilities Guide

The document lists various virtual adept rotes that utilize Forces, Correspondence, and Prime spheres for magical effects. Each rote includes a description of its function, potential coincidental effects, and the required sphere levels. The rotes range from invisibility and telekinesis to remote access and holographic illusions.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Virtual Adept Rote Roster

Forces 3 / Correspondence 2 / Prime 2


Shadow Blend — Forces 3 (+Corr 1–2)
Bend light for invisibility; Corr aids navigation. Coincidental: bad lighting or camera glitch.

Slipstream / Technomancer’s Glide — Forces 3 (+Corr 1)


Glide or extend jumps via air currents; gear makes it look mundane. Coincidental: flight rig or stunt.

Force Modulation — Forces 3 (+Prime 1–2)


Amplify or diminish local force output. Coincidental: power surge or mechanical variance.

Ghost in the Wires — Forces 3 + Corr 2 (+Prime optional)


Remote access to electronics and data streams. Coincidental: advanced hacking.

Aegis Protocol / Static Field — Forces 3 (+Prime 1)


Absorbs or disperses kinetic/energy damage. Coincidental: unseen armor or static field.

Lag Compensation / Phase Drift — Forces 3 (+Corr 1–2)


Shift timing to dodge. Coincidental: slip, reflex, misfire.

Telekinetic Tug / Kinetic Snare — Forces 3 (+Corr 2)


Move or deflect objects. Coincidental: gust of wind or mechanical jolt.

Data Sight / Echo Trace — Forces 3 + Corr 2 (+Prime 2)


Read EM fields, view cameras remotely. Coincidental: AR tools or forensic scanner.

Optic Disrupt — Forces 3 (+Corr 1)


Blind targets or jam cameras. Coincidental: flash or interference.

Light Veil / Holographic Glitch — Forces 3 (+Prime 1–2, Corr 1)


Create holographic illusions. Coincidental: projection or visual anomaly.

Arc Surge / Overload Surge — Forces 3 + Prime 2 (+Corr 1–2)


Electrocute via power source. Coincidental: short circuit or faulty wiring.

Photon Lance / Lightblade — Forces 3 + Prime 2


Focus light into a burning beam. Coincidental: laser cutter or tool malfunction.

Ping / Resonance Probe — Corr 2 + Prime 2


Detect nodes, energy signatures. Coincidental: diagnostic scan.

Spatial Barrier / Compression Burst — Forces 3 + Corr 2 (+Prime)


Redirect projectiles or make small space distortions. Coincidental: air pressure change.

Mag-Lev Traverse — Forces 3 + Corr 2


Silent traversal via magnetic lift or wind. Coincidental: air currents or EM field.

Quantum Lock — Corr 2 + Prime 2


Fix object/door in place or suspend it. Coincidental: jammed lock or mechanical failure.

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