Virtual Adept Rote Roster
Forces 3 / Correspondence 2 / Prime 2
Shadow Blend — Forces 3 (+Corr 1–2)
Bend light for invisibility; Corr aids navigation. Coincidental: bad lighting or camera glitch.
Slipstream / Technomancer’s Glide — Forces 3 (+Corr 1)
Glide or extend jumps via air currents; gear makes it look mundane. Coincidental: flight rig or stunt.
Force Modulation — Forces 3 (+Prime 1–2)
Amplify or diminish local force output. Coincidental: power surge or mechanical variance.
Ghost in the Wires — Forces 3 + Corr 2 (+Prime optional)
Remote access to electronics and data streams. Coincidental: advanced hacking.
Aegis Protocol / Static Field — Forces 3 (+Prime 1)
Absorbs or disperses kinetic/energy damage. Coincidental: unseen armor or static field.
Lag Compensation / Phase Drift — Forces 3 (+Corr 1–2)
Shift timing to dodge. Coincidental: slip, reflex, misfire.
Telekinetic Tug / Kinetic Snare — Forces 3 (+Corr 2)
Move or deflect objects. Coincidental: gust of wind or mechanical jolt.
Data Sight / Echo Trace — Forces 3 + Corr 2 (+Prime 2)
Read EM fields, view cameras remotely. Coincidental: AR tools or forensic scanner.
Optic Disrupt — Forces 3 (+Corr 1)
Blind targets or jam cameras. Coincidental: flash or interference.
Light Veil / Holographic Glitch — Forces 3 (+Prime 1–2, Corr 1)
Create holographic illusions. Coincidental: projection or visual anomaly.
Arc Surge / Overload Surge — Forces 3 + Prime 2 (+Corr 1–2)
Electrocute via power source. Coincidental: short circuit or faulty wiring.
Photon Lance / Lightblade — Forces 3 + Prime 2
Focus light into a burning beam. Coincidental: laser cutter or tool malfunction.
Ping / Resonance Probe — Corr 2 + Prime 2
Detect nodes, energy signatures. Coincidental: diagnostic scan.
Spatial Barrier / Compression Burst — Forces 3 + Corr 2 (+Prime)
Redirect projectiles or make small space distortions. Coincidental: air pressure change.
Mag-Lev Traverse — Forces 3 + Corr 2
Silent traversal via magnetic lift or wind. Coincidental: air currents or EM field.
Quantum Lock — Corr 2 + Prime 2
Fix object/door in place or suspend it. Coincidental: jammed lock or mechanical failure.