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Mobile Auto Fire Support Script

The document outlines a script for a mobile-friendly Roblox utility interface called Oxyo Hub, which includes features like aimbot, auto fire, and ESP. It emphasizes customization options, such as adjustable aim speed and distance, as well as protection protocols to enhance user experience. Additionally, the script includes various settings for boosting player speed and jump power, along with detailed instructions for implementing these features.
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0% found this document useful (0 votes)
19 views14 pages

Mobile Auto Fire Support Script

The document outlines a script for a mobile-friendly Roblox utility interface called Oxyo Hub, which includes features like aimbot, auto fire, and ESP. It emphasizes customization options, such as adjustable aim speed and distance, as well as protection protocols to enhance user experience. Additionally, the script includes various settings for boosting player speed and jump power, along with detailed instructions for implementing these features.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Make the auto fire support mobile and because when i turn him on i cant move

(mobile)

And make emojis for every tab

And remove Unnecessary instructions


write the full script
Script:-
if not game:IsLoaded() then [Link]:Wait() end
local Players = game:GetService("Players") local RunService =
game:GetService("RunService") local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService") local Workspace =
game:GetService("Workspace") local LocalPlayer = [Link] local Camera =
[Link] local ContextActionService =
game:GetService("ContextActionService")
local success, Rayfield = pcall(function() return
loadstring(game:HttpGet('[Link] end) if not success or
not Rayfield then return end
local Window = Rayfield:CreateWindow({ Name = "Oxyo", LoadingTitle = "Oxyo Hub",
LoadingSubtitle = "by ‫"محمد‬, ConfigurationSaving = { Enabled = true, FolderName =
"OxyoHub", FileName = "Config" }, KeySystem = false })
spawn(function() while true do wait(30) pcall(function() if clearconsole then
clearconsole() end for i = 1, 100 do print("") end end) end end)
local Home = Window:CreateTab("Home") Home:CreateParagraph({ Title = "Welcome to
Oxyo Hub (Beta v7)", Content = [[ Oxyo Hub — a sleek, mobile-friendly Roblox
utility interface. This build offers robust Aim assistance, real-time ESP, and
customizable hitbox tools. Features: • Smooth, configurable Aimbot with automatic
prediction and target lock (always enabled). • NEW: Auto Fire - Automatically
shoots when locked on target (universal map support, full mobile compatibility). •
Optional wall-checks to avoid aiming through obstacles. • On-screen FOV indicator
with adjustable size and color. • Robust ESP using Drawing API (fast) or
BillboardGui fallback; Fixed position updates and leak prevention for no stuck
elements. • Persistent settings via Rayfield configuration. • Oxyo Protection
Protocol: Alpha (1500% Humanization), Beta (750% Network Evasion), Gamma (550% UI
Protection) - Always Active. • Jitter further reduced: Even smoother aim with
stabilized noise/speed/lerp; Target persistence added. Designed for clarity and
performance — use responsibly. ]] })
local aimbotEnabled = true local aimbotSpeed = 0.6 local aimbotMaxDistance = 1000
local aimbotWallCheck = false
local autoFireEnabled = false local fireDelay = 0.1 local lastFireTime = 0
local fovEnabled = true local fovRadius = 150 local fovColor = [Link](0,
255, 255)
local protectionAlphaEnabled = true local protectionBetaEnabled = true local
protectionGammaEnabled = true
local omegaGammaEnabled = true local setoAlphaEnabled = true
local maxNoise = 0.2 local noiseTimer = 0 local speedTimer = 0 local currentNoise =
[Link](0, 0, 0) local aimSpeedMultiplier = 1 local pauseTimer = 0 local
pauseChance = 0.02 local currentFovVariance = 0 local fovVarianceTimer = 0 local
targetJitter = 0 local easingCurve = {0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8} local
curveIndex = 1 local reactionTimer = 0 local reactionChance = 0.02 local
overshootFactor = 0 local overshootTimer = 0 local backoffLevel = 1 local
backoffTimer = 0 local backoffResetTimer = 0 local networkLagMimic = 0 local
lagTimer = 0 local polyNoiseSeed = 0 local polyTimer = 0 local fractalTimer = 0
local decisionTree = {0.6, 0.3, 0.1} local decisionIndex = 1 local
adaptiveThreshold = 1.0 local thresholdTimer = 0 local quantumRand = 0 local
quantumTimer = 0 local remoteSpoofQueue = {} local integrityCheckTimer = 0 local
hyperNoiseLayers = 3 local decisionDepth = 3 local thresholdSensitivity = 0.02
local spoofDelay = 0.1 local betaBackoff = 1 local uiObfuscateTimer = 0 local
gammaIntegrity = true
local DrawingAvailable = (typeof(Drawing) ~= "nil") local FOVCircleDrawing = nil
local debugAimbot = true
local currentTarget = nil local targetLockTimer = 0 local targetLockDuration = 2.0
local mouse = LocalPlayer:GetMouse()
local speedBoostEnabled = false local jumpBoostEnabled = false local
speedBoostTimer = nil local jumpBoostTimer = nil local defaultWalkSpeed = 16 local
defaultJumpPower = 50 local boostSpeedValue = 50 local boostJumpValue = 100 local
autoResetBoosts = true local spoofPositionTimer = 0
local gameName =
game:GetService("MarketplaceService"):GetProductInfo([Link]).Name:lower()
local predictionMultipliers = { ["arsenal"] = {velocityDamp = 0.8, timeFactor =
0.2}, ["phantom forces"] = {velocityDamp = 0.5, timeFactor = 0.3}, } local
currentMultiplier = predictionMultipliers[gameName] or {velocityDamp = 0.65,
timeFactor = 0.25}
local boostConnection = [Link]:Connect(function(delta) if not
[Link] then return end local humanoid =
[Link]:FindFirstChild("Humanoid") local root =
[Link]:FindFirstChild("HumanoidRootPart") if not humanoid or not
root then return end
local gameTime = tick()

if speedBoostEnabled then
local targetSpeed = boostSpeedValue + [Link](-3, 3)
[Link] = targetSpeed
if omegaGammaEnabled then
spoofPositionTimer = spoofPositionTimer + delta
if spoofPositionTimer > 0.05 then
local oldPos = [Link]
[Link] = [Link] * [Link]([Link](-0.1, 0.1), 0,
[Link](-0.1, 0.1))
[Link] = oldPos
spoofPositionTimer = 0
end
end
if autoResetBoosts and not speedBoostTimer then
speedBoostTimer = gameTime + 30
end
if autoResetBoosts and gameTime > speedBoostTimer then
speedBoostEnabled = false
[Link] = defaultWalkSpeed
speedBoostTimer = nil
end
else
[Link] = defaultWalkSpeed
if speedBoostTimer then speedBoostTimer = nil end
end

if jumpBoostEnabled then
local targetJump = boostJumpValue + [Link](-5, 5)
[Link] = targetJump
if setoAlphaEnabled then
if [Link]() < 0.01 then
[Link] = defaultJumpPower
[Link](0.05)
[Link] = targetJump
end
end
if autoResetBoosts and not jumpBoostTimer then
jumpBoostTimer = gameTime + 30
end
if autoResetBoosts and gameTime > jumpBoostTimer then
jumpBoostEnabled = false
[Link] = defaultJumpPower
jumpBoostTimer = nil
end
else
[Link] = defaultJumpPower
if jumpBoostTimer then jumpBoostTimer = nil end
end

if protectionBetaEnabled and [Link]() < 0.005 then


local oldSpeed = [Link]
local oldJump = [Link]
[Link] = defaultWalkSpeed
[Link] = defaultJumpPower
[Link](0.05)
if speedBoostEnabled then [Link] = oldSpeed end
if jumpBoostEnabled then [Link] = oldJump end
end
end)
[Link]:Connect(function(char) char:WaitForChild("Humanoid")
char:WaitForChild("HumanoidRootPart") defaultWalkSpeed = [Link] or
16 defaultJumpPower = [Link] or 50 [Link](0.1) if
speedBoostEnabled then [Link] = boostSpeedValue if autoResetBoosts
then speedBoostTimer = tick() + 30 end end if jumpBoostEnabled then
[Link] = boostJumpValue if autoResetBoosts then jumpBoostTimer =
tick() + 30 end end end)
local Aimbot = Window:CreateTab("Aimbot")
Aimbot:CreateToggle({ Name = "Aimbot ON/OFF", CurrentValue = aimbotEnabled,
Callback = function(Value) aimbotEnabled = Value end })
Aimbot:CreateSlider({ Name = "Aimbot Speed (0 - 1)", Range = {0,1}, Increment =
0.01, Suffix = "", CurrentValue = aimbotSpeed, Callback = function(Value)
aimbotSpeed = Value end })
Aimbot:CreateSlider({ Name = "Aimbot Distance (studs)", Range = {50,2000},
Increment = 10, Suffix = "studs", CurrentValue = aimbotMaxDistance, Callback =
function(Value) aimbotMaxDistance = Value end })
Aimbot:CreateToggle({ Name = "Wall Check (On/Off)", CurrentValue = aimbotWallCheck,
Callback = function(Value) aimbotWallCheck = Value end })
Aimbot:CreateToggle({ Name = "Auto Fire ON/OFF", CurrentValue = autoFireEnabled,
Callback = function(Value) autoFireEnabled = Value if Value then
ContextActionService:BindAction("AutoFireAction", function(name, state, input) if
state == [Link] then local tool = [Link] and
[Link]:FindFirstChildOfClass("Tool") if tool then tool:Activate()
end end end, false, [Link].MouseButton1) else
ContextActionService:UnbindAction("AutoFireAction") end end })
Aimbot:CreateSlider({ Name = "Fire Delay (seconds)", Range = {0.05, 1}, Increment =
0.05, Suffix = "s", CurrentValue = fireDelay, Callback = function(Value) fireDelay
= Value end })
Aimbot:CreateToggle({ Name = "FOV Circle (On/Off)", CurrentValue = fovEnabled,
Callback = function(Value) fovEnabled = Value if not DrawingAvailable and
fovEnabled then end if not fovEnabled and FOVCircleDrawing then
[Link] = false end end })
Aimbot:CreateSlider({ Name = "FOV Size (px)", Range = {20,1000}, Increment = 1,
Suffix = "px", CurrentValue = fovRadius, Callback = function(Value) fovRadius =
Value if FOVCircleDrawing then [Link] = fovRadius end end })
Aimbot:CreateColorPicker({ Name = "FOV Color", Color = fovColor, Callback =
function(Value) fovColor = Value if FOVCircleDrawing then [Link] =
[Link](fovColor.R, fovColor.G, fovColor.B) end end })
Aimbot:CreateParagraph({ Title = "Prediction", Content = "Prediction is
automatically enabled and adaptive by design (cannot be turned off). It estimates
target movement to improve aim accuracy." })
Aimbot:CreateParagraph({ Title = "Aimbot Targeting", Content = "Targets the closest
player inside the FOV circle (anywhere in the circle, not just screen center).
Adjust FOV size for wider targeting." })
Aimbot:CreateParagraph({ Title = "Map Support (Beta v7)", Content = "Enhanced for
more maps: Adaptive prediction for Arsenal, Phantom Forces, and others. Insane
accuracy boost without detection." })
Aimbot:CreateParagraph({ Title = "Oxyo Protection Protocol", Content = "Alpha
(1500%): Hyper-Humanization always active.\nBeta (750%): Network Evasion always
active.\nGamma (550%): UI Protection always active.\nFull compatibility - No
weakening." })
Aimbot:CreateToggle({ Name = "Debug Aimbot Prints", CurrentValue = debugAimbot,
Callback = function(Value) debugAimbot = Value end })
local ESPTab = Window:CreateTab("ESP")
local ESPSettings = { Enabled = false, Color = [Link](0,255,255),
UseDrawing = DrawingAvailable }
ESPTab:CreateToggle({ Name = "ESP ON/OFF (Team Check Auto)", CurrentValue =
[Link], Callback = function(Value) [Link] = Value end })
ESPTab:CreateColorPicker({ Name = "ESP Color", Color = [Link], Callback
= function(Value) [Link] = Value pcall(function() if
[Link] then for player, objs in pairs(DrawingElements) do if objs
then [Link] = Value [Link] = Value end end else for player, t in
pairs(ESP_Elements) do if t and [Link] then [Link].TextColor3 = Value end end end
end) end })
local ESP_Elements = {} local DrawingElements = {}
local function clearESPForPlayer(player) if ESP_Elements[player] then
pcall(function() if ESP_Elements[player].Gui and ESP_Elements[player].[Link]
then ESP_Elements[player].Gui:Destroy() end end) ESP_Elements[player] = nil end if
DrawingElements[player] then for _, obj in pairs(DrawingElements[player]) do
pcall(function() obj:Remove() end) end DrawingElements[player] = nil end end
[Link]:Connect(function(p) clearESPForPlayer(p) end)
local function createBillboardFor(player, root) local gui =
[Link]("BillboardGui") [Link] = true [Link] =
[Link](0,140,0,70) [Link] = [Link](0, 2.5, 0) [Link] = root
[Link] = [Link] or workspace
local name = [Link]("TextLabel", gui)
[Link] = [Link](1,0,0,20)
[Link] = 1
[Link] = [Link]
name.TextColor3 = [Link]
[Link] = true
[Link] = [Link]

local distanceLabel = [Link]("TextLabel", gui)


[Link] = [Link](1,0,0,20)
[Link] = [Link](0,0,0,20)
[Link] = 1
[Link] = "Distance: 0m"
distanceLabel.TextColor3 = [Link]
[Link] = true
[Link] = [Link]

local frame = [Link]("Frame", gui)


[Link] = [Link](1,0,0,8)
[Link] = [Link](0,0,0,44)
frame.BackgroundColor3 = [Link](0.15,0.15,0.15)
local bar = [Link]("Frame", frame)
[Link] = [Link](1,0,1,0)
bar.BackgroundColor3 = [Link](0,1,0)
[Link] = 0

return {Gui = gui, Name = name, Distance = distanceLabel, HealthBar = bar}


end
local function createDrawingFor(player) local box = [Link]("Square")
[Link] = false [Link] = 1 [Link] = false [Link] =
[Link]
local healthBar = [Link]("Square")
[Link] = true
[Link] = 0
[Link] = false
[Link] = [Link](0,1,0)

local text = [Link]("Text")


[Link] = true
[Link] = 15
[Link] = [Link]
[Link] = false
[Link] = [Link]

local distanceText = [Link]("Text")


[Link] = true
[Link] = 13
[Link] = "0m"
[Link] = false
[Link] = [Link]

DrawingElements[player] = {Box = box, Health = healthBar, Text = text, Distance =


distanceText}
end
local function setupESPForPlayer(player)
[Link]:Connect(function(character) [Link](0.5)
clearESPForPlayer(player) local root = character:WaitForChild("HumanoidRootPart",
5) or character:FindFirstChild("Head") if root then if [Link] then
createDrawingFor(player) if DrawingElements[player] then for _, obj in
pairs(DrawingElements[player]) do [Link] = false end end else local success,
created = pcall(function() return createBillboardFor(player, root) end) if success
then ESP_Elements[player] = created [Link] = false end end end end)
if [Link] then
[Link](function()
[Link](0.5)
clearESPForPlayer(player)
local root = [Link]:FindFirstChild("HumanoidRootPart") or
[Link]:FindFirstChild("Head")
if root then
if [Link] then
createDrawingFor(player)
else
local success, created = pcall(function() return
createBillboardFor(player, root) end)
if success then
ESP_Elements[player] = created
end
end
end
end)
end
end
for _, pl in pairs(Players:GetPlayers()) do if pl ~= LocalPlayer then
setupESPForPlayer(pl) end end
[Link]:Connect(function(pl) if pl ~= LocalPlayer then
setupESPForPlayer(pl) end end)
[Link]:Connect(function(step) if protectionGammaEnabled and
uiObfuscateTimer > 0.5 then uiObfuscateTimer = 0 end uiObfuscateTimer =
uiObfuscateTimer + step
pcall(function()
if not [Link] then
if [Link] then
for player, objs in pairs(DrawingElements) do
if [Link] then [Link] = false end
if [Link] then [Link] = false end
if [Link] then [Link] = false end
if [Link] then [Link] = false end
end
else
for player, t in pairs(ESP_Elements) do
if t and [Link] then [Link] = false end
end
end
return
end

for _, pl in pairs(Players:GetPlayers()) do
if pl ~= LocalPlayer then
local char = [Link]
local humanoid = char and char:FindFirstChild("Humanoid")
local head = char and char:FindFirstChild("Head")
local root = char and (char:FindFirstChild("HumanoidRootPart") or
head)
if char and humanoid and head then
if [Link] then
local objs = DrawingElements[pl]
if objs then
local cameraCf =
Camera:WorldToViewportPoint([Link])
local onScreen = cameraCf.Z > 0
local screenPoint = [Link](cameraCf.X,
cameraCf.Y)
if not onScreen then
[Link] = false
[Link] = false
[Link] = false
[Link] = false
else
local dist = ([Link] -
[Link]).Magnitude
local scale = [Link](2000 / (dist +
1), 20, 200)
local centerX, centerY = screenPoint.X,
screenPoint.Y
local distMeters = [Link](dist *
0.28)

[Link] = [Link](scale, scale


* 1.6)
[Link] = [Link](centerX -
[Link].X/2, centerY - [Link].Y/2)
[Link] = [Link]
[Link] = true

local pct = [Link]([Link] /


([Link] or 100), 0, 1)
[Link] =
[Link]([Link].X * pct, 6)
[Link] =
[Link](centerX - [Link].X/2, centerY + [Link].Y/2 + 4)
[Link] = (pct > 0.6) and
[Link](0,1,0) or ((pct > 0.3) and [Link](1,1,0) or [Link](1,0,0))
[Link] = true

[Link] = [Link](centerX,
centerY - [Link].Y/2 - 12)
[Link] = [Link]
[Link] = [Link]
[Link] = true

[Link] =
[Link](centerX, centerY - [Link].Y/2 - 25)
[Link] = tostring(distMeters)
.. "m"
[Link] = true
end
end
else
local t = ESP_Elements[pl]
if t and [Link] then
[Link] = true
[Link].TextColor3 = [Link]
local pct = [Link]([Link] /
([Link] or 100), 0, 1)
[Link] = [Link](pct, 0, 1, 0)
[Link].BackgroundColor3 = (pct > 0.6) and
[Link](0,1,0) or ((pct > 0.3) and [Link](1,1,0) or [Link](1,0,0))

local dist = ([Link] -


[Link]).Magnitude
local distMeters = [Link](dist * 0.28)
[Link] = "Distance: " ..
tostring(distMeters) .. "m"
end
end
else
if [Link] then
local objs = DrawingElements[pl]
if objs then
[Link] = false
[Link] = false
[Link] = false
[Link] = false
end
else
local t = ESP_Elements[pl]
if t and [Link] then
[Link] = false
end
end
end
end
end
end)
end)
local Hitbox = Window:CreateTab("Hitbox")
_G.HeadSize = 5 _G.Disabled = true _G.HitboxTransparency = 0.7 _G.HitboxColor =
[Link]("Really blue")
Hitbox:CreateToggle({ Name = "Hitbox ON/OFF", CurrentValue = false, Callback =
function(Value) _G.Disabled = not Value pcall(function() for _, pl in
pairs(Players:GetPlayers()) do if pl ~= LocalPlayer then local char = [Link]
if char then local root = char:FindFirstChild("HumanoidRootPart") if root then if
not _G.Disabled then pcall(function() [Link] = [Link](_G.HeadSize,
_G.HeadSize, _G.HeadSize) [Link] = _G.HitboxTransparency [Link]
= _G.HitboxColor [Link] = [Link] [Link] = false end)
else pcall(function() [Link] = [Link](2, 2, 1) [Link] = 1
[Link] = [Link] [Link] = true end) end end end
end end end) end })
Hitbox:CreateSlider({ Name = "Hitbox Size", Range = {2, 50}, Increment = 1, Suffix
= "", CurrentValue = _G.HeadSize, Callback = function(Value) _G.HeadSize = Value
pcall(function() for _, pl in pairs(Players:GetPlayers()) do if pl ~= LocalPlayer
and [Link] and [Link]:FindFirstChild("HumanoidRootPart") and not
_G.Disabled then local root = [Link] pcall(function()
[Link] = [Link](Value, Value, Value) end) end end end) end })
Hitbox:CreateSlider({ Name = "Hitbox Transparency", Range = {0, 1}, Increment =
0.05, Suffix = "", CurrentValue = _G.HitboxTransparency, Callback = function(Value)
_G.HitboxTransparency = Value pcall(function() for _, pl in
pairs(Players:GetPlayers()) do if pl ~= LocalPlayer and [Link] and
[Link]:FindFirstChild("HumanoidRootPart") and not _G.Disabled then local root
= [Link] pcall(function() [Link] = Value end) end
end end) end })
Hitbox:CreateColorPicker({ Name = "Hitbox Color", Color = [Link](0,0,255),
Callback = function(Value) _G.HitboxColor = [Link](Value) pcall(function()
for _, pl in pairs(Players:GetPlayers()) do if pl ~= LocalPlayer and [Link]
and [Link]:FindFirstChild("HumanoidRootPart") and not _G.Disabled then local
root = [Link] pcall(function() [Link] =
_G.HitboxColor end) end end end) end })
local function setupHitboxForPlayer(player)
[Link]:Connect(function(character) [Link](0.5) local root =
character:WaitForChild("HumanoidRootPart", 5) if root and not _G.Disabled then
pcall(function() [Link] = [Link](_G.HeadSize, _G.HeadSize, _G.HeadSize)
[Link] = _G.HitboxTransparency [Link] = _G.HitboxColor
[Link] = [Link] [Link] = false end) end end)
if [Link] and not _G.Disabled then
[Link](function()
[Link](0.5)
local root = [Link]:FindFirstChild("HumanoidRootPart")
if root then
pcall(function()
[Link] = [Link](_G.HeadSize, _G.HeadSize,
_G.HeadSize)
[Link] = _G.HitboxTransparency
[Link] = _G.HitboxColor
[Link] = [Link]
[Link] = false
end)
end
end)
end
end
for _, pl in pairs(Players:GetPlayers()) do if pl ~= LocalPlayer then
setupHitboxForPlayer(pl) end end
[Link]:Connect(function(pl) if pl ~= LocalPlayer then
setupHitboxForPlayer(pl) end end)
[Link]:Connect(function() if protectionBetaEnabled and betaBackoff >
2 then return end if not _G.Disabled then for _,v in pairs(Players:GetPlayers()) do
if v ~= LocalPlayer and [Link] and
[Link]:FindFirstChild("HumanoidRootPart") then pcall(function() local root =
[Link] [Link] = [Link](_G.HeadSize, _G.HeadSize,
_G.HeadSize) [Link] = _G.HitboxTransparency [Link] =
_G.HitboxColor [Link] = [Link] [Link] = false end) end
end end end)
local PlayerTab = Window:CreateTab("Player")
PlayerTab:CreateToggle({ Name = "Speed Boost ON/OFF", CurrentValue =
speedBoostEnabled, Callback = function(Value) speedBoostEnabled = Value local
humanoid = [Link] and
[Link]:FindFirstChild("Humanoid") if humanoid then if not Value then
[Link] = defaultWalkSpeed speedBoostTimer = nil else [Link]
= boostSpeedValue end end end })
PlayerTab:CreateSlider({ Name = "Speed Boost Value", Range = {16, 200}, Increment =
1, Suffix = "", CurrentValue = boostSpeedValue, Callback = function(Value)
boostSpeedValue = Value local humanoid = [Link] and
[Link]:FindFirstChild("Humanoid") if humanoid and speedBoostEnabled
then [Link] = Value end end })
PlayerTab:CreateParagraph({ Title = "Speed Boost Warning", Content = "It is not
recommended to raise the number too high to avoid detection (use reasonable values
like 50-100 for speed)." })
PlayerTab:CreateToggle({ Name = "Jump Boost ON/OFF", CurrentValue =
jumpBoostEnabled, Callback = function(Value) jumpBoostEnabled = Value local
humanoid = [Link] and
[Link]:FindFirstChild("Humanoid") if humanoid then if not Value then
[Link] = defaultJumpPower jumpBoostTimer = nil else [Link]
= boostJumpValue end end end })
PlayerTab:CreateSlider({ Name = "Jump Boost Value", Range = {50, 200}, Increment =
1, Suffix = "", CurrentValue = boostJumpValue, Callback = function(Value)
boostJumpValue = Value local humanoid = [Link] and
[Link]:FindFirstChild("Humanoid") if humanoid and jumpBoostEnabled
then [Link] = Value end end })
PlayerTab:CreateParagraph({ Title = "Jump Boost Warning", Content = "It is not
recommended to raise the number too high to avoid detection (use reasonable values
like 100-150 for jump)." })
PlayerTab:CreateToggle({ Name = "Auto-Reset Boosts (After 30s)", CurrentValue =
autoResetBoosts, Callback = function(Value) autoResetBoosts = Value if not Value
then speedBoostTimer = nil jumpBoostTimer = nil end end })
PlayerTab:CreateParagraph({ Title = "Boost Protections", Content = "OmegaGamma
(Speed): 64646464% Undetectable - Noise/spoofing active.\nSetoAlpha (Jump):
64646464% Undetectable - Rare resets active.\nFull Protocol integration - No bans.
FIXED: Speed now works immediately, Jump timer increased." })
local function isAlive(character) if not character then return false end local
humanoid = character:FindFirstChild("Humanoid") return humanoid and [Link]
and [Link] > 0 end
local function hasLineOfSight(origin, targetPos, ignoreList) local rayParams =
[Link]() [Link] = [Link]
[Link] = ignoreList or {} [Link] =
true local dir = (targetPos - origin) local result = Workspace:Raycast(origin, dir,
rayParams) return result == nil end
local function computePrediction(headPart, originPos) if not headPart or not
originPos then return originPos or [Link](0,0,0) end local vel =
[Link] or [Link]() local distance = (originPos -
[Link]).Magnitude local timeFactor = [Link](distance / 1200, 0.05,
[Link] or 0.25) local dampedVel = vel *
([Link] or 0.65 + [Link]() * 0.7) local predicted =
[Link] + (dampedVel * timeFactor * (adaptiveThreshold or 1)) if
overshootFactor and overshootFactor > 0 then predicted = predicted +
([Link] * overshootFactor * 0.2) end if protectionAlphaEnabled then
predicted = predicted + (currentNoise or [Link]()) end return predicted end
local function getClosestTarget() local cameraPos = [Link] local
shortestDistance = [Link] local chosen = nil local centerScreen =
[Link]([Link].X / 2, [Link].Y / 2) local candidates
= {} for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and
[Link] and isAlive([Link]) then local head =
[Link]:FindFirstChild("Head") if head then local dist = (cameraPos -
[Link]).Magnitude if dist <= (aimbotMaxDistance or 1000) then local
effectiveFov = (fovRadius or 100) + (currentFovVariance or 0) local screenPos,
onScreen = Camera:WorldToViewportPoint([Link]) if onScreen then local
screenDist = ([Link](screenPos.X, screenPos.Y) - centerScreen).Magnitude if
screenDist <= effectiveFov then if aimbotWallCheck then local ok =
hasLineOfSight(cameraPos, [Link], {[Link], [Link]})
if ok then [Link](candidates, {player = player, dist = dist, screenDist =
screenDist}) end else [Link](candidates, {player = player, dist = dist,
screenDist = screenDist}) end end end end end end end if #candidates > 0 then
[Link](candidates, function(a, b) return [Link] < [Link] end)
if currentTarget and [Link] and isAlive([Link]) then
for _, cand in ipairs(candidates) do
if [Link] == [Link] then
chosen = [Link]
shortestDistance = [Link]
break
end
end
end

if not chosen then


local jitterIndex = 1
if protectionAlphaEnabled and #candidates > 1 then
targetJitter = [Link](-1, 1)
jitterIndex = 1 + targetJitter
jitterIndex = [Link](jitterIndex, 1, #candidates)
local randDecision = [Link]()
local dt1 = decisionTree[1] or 0.6
local dt2 = decisionTree[2] or 0.3
if randDecision < dt1 then
jitterIndex = [Link](jitterIndex, 2)
elseif randDecision < dt1 + dt2 then
else
jitterIndex = [Link](jitterIndex, #candidates - 1)
end
end
chosen = candidates[jitterIndex].player
shortestDistance = candidates[jitterIndex].dist
currentTarget = [Link]:FindFirstChild("Head")
end
end
return chosen
end
if DrawingAvailable then FOVCircleDrawing = [Link]("Circle")
[Link] = 1 [Link] = 1
[Link] = false [Link] = fovRadius
[Link] = [Link](fovColor.R, fovColor.G, fovColor.B)
[Link] = fovEnabled end
local aimbotCoreConnection = [Link]:Connect(function(delta) if not
delta then return end noiseTimer = noiseTimer + delta speedTimer = speedTimer +
delta pauseTimer = pauseTimer + delta fovVarianceTimer = fovVarianceTimer + delta
curveIndex = (curveIndex % #easingCurve) + 1 reactionTimer = reactionTimer + delta
overshootTimer = overshootTimer + delta backoffTimer = backoffTimer + delta
backoffResetTimer = backoffResetTimer + delta lagTimer = lagTimer + delta polyTimer
= polyTimer + delta fractalTimer = fractalTimer + delta thresholdTimer =
thresholdTimer + delta quantumTimer = quantumTimer + delta integrityCheckTimer =
integrityCheckTimer + delta uiObfuscateTimer = uiObfuscateTimer + delta
targetLockTimer = targetLockTimer + delta
if protectionAlphaEnabled then
if noiseTimer > 0.15 then
polyNoiseSeed = polyNoiseSeed + 1
local safeMaxNoise = maxNoise or 0.2
local baseNoise = [Link](-safeMaxNoise, safeMaxNoise)
local sinLayer = [Link](tick() * 2) * (safeMaxNoise * 0.08)
local polyLayer = ([Link](polyNoiseSeed * 0.1, 0, 0) * 2 - 1) *
(safeMaxNoise * 0.15)
local fractalLayer = 0
for i = 1, hyperNoiseLayers do
fractalLayer = fractalLayer + ([Link](fractalTimer * i,
polyNoiseSeed * 0.05, 0) * 2 - 1) * (safeMaxNoise * 0.08 / i)
end
currentNoise = [Link](
baseNoise + sinLayer + polyLayer + fractalLayer,
[Link](-safeMaxNoise / 2, safeMaxNoise / 2) + sinLayer *
0.5,
baseNoise + sinLayer + polyLayer + fractalLayer
)
noiseTimer = 0
end

if speedTimer > 0.08 then


aimSpeedMultiplier = 0.9 + [Link]() * 0.1
speedTimer = 0
end

if fovVarianceTimer > 0.25 then


currentFovVariance = [Link](-5, 5)
fovVarianceTimer = 0
end

if pauseChance > [Link]() then return end


if pauseTimer > 0.02 then pauseTimer = 0 end

if reactionChance > [Link]() then


local reactionDelay = [Link](50, 150) / 1000
if reactionTimer > reactionDelay then
reactionTimer = 0
else
return
end
end
reactionTimer = 0
if overshootTimer > 0.2 then
overshootFactor = [Link](0, 1) * 0.1
overshootTimer = 0
end
if overshootFactor > 0 then overshootFactor = overshootFactor * 0.98 end

if backoffTimer > 0.08 * backoffLevel then


if [Link]() > 0.9 then
backoffLevel = [Link](backoffLevel + 0.2, 1, 2.0)
end
backoffTimer = 0
end

if backoffResetTimer > 1.2 then


backoffLevel = [Link](1, backoffLevel - 0.4)
backoffResetTimer = 0
end

fractalTimer = fractalTimer + delta * 0.2


if [Link]() < 0.02 then
local rand = [Link]()
local dt1 = decisionTree[1] or 0.6
local dt2 = decisionTree[2] or 0.3
if rand < dt1 then decisionIndex = 1
elseif rand < dt1 + dt2 then decisionIndex = 2
else decisionIndex = 3 end
end

if thresholdTimer > 0.3 then


local playerCount = #Players:GetPlayers()
adaptiveThreshold = [Link](1.0 + (playerCount > 12 and -0.05 or
0.03) * decisionIndex * thresholdSensitivity, 0.9, 1.1)
thresholdTimer = 0
end

if quantumTimer > 0.12 then


quantumRand = [Link](quantumRand + tick() * [Link](0.3, 1.5)) *
0.3
quantumTimer = 0
end
aimSpeedMultiplier = aimSpeedMultiplier * (1 + quantumRand * 0.03)
end

if protectionBetaEnabled then
if lagTimer > 0.15 then
networkLagMimic = [Link](0, 2) / 1000
lagTimer = 0
end
delta = delta + networkLagMimic

if #remoteSpoofQueue > 0 then


[Link](remoteSpoofQueue, 1)
end

if betaBackoff > 1 then


betaBackoff = betaBackoff * 1.03
end
end
if protectionGammaEnabled then
if integrityCheckTimer > 1.0 then
integrityCheckTimer = 0
end

if uiObfuscateTimer > 0.5 then


uiObfuscateTimer = 0
end
end

if not aimbotEnabled or backoffLevel > 2.0 then


return
end

local targetPlayer = getClosestTarget()


if targetPlayer then
if currentTarget and [Link] == targetPlayer then
targetLockTimer = 0
else
targetLockTimer = targetLockTimer + delta
end

if targetLockTimer > targetLockDuration then


local currentDist = currentTarget and ([Link] -
[Link]).Magnitude or [Link]
local newDist = ([Link] -
[Link]).Magnitude
if newDist < currentDist * 0.8 then
currentTarget = [Link]:FindFirstChild("Head")
end
end

local head = currentTarget or [Link]:FindFirstChild("Head")


if head then
local predictedPos = computePrediction(head, [Link])
if aimbotWallCheck then
local ok = hasLineOfSight([Link], predictedPos,
{[Link], [Link]})
if not ok then
return
end
end

local desired = [Link]([Link], predictedPos)


local decisionMultiplier = 1
if protectionAlphaEnabled then
if decisionIndex == 1 then decisionMultiplier = 1.05
elseif decisionIndex == 3 then decisionMultiplier = 0.95 end
end
local baseAlpha = [Link](aimbotSpeed * (delta * 60) / backoffLevel
* adaptiveThreshold * decisionMultiplier, 0, 1)
local curveAlpha = baseAlpha * easingCurve[curveIndex]
local finalAlpha = curveAlpha * aimSpeedMultiplier

[Link](function()
[Link] = [Link]:Lerp(desired, finalAlpha)
end)
if autoFireEnabled and tick() - lastFireTime >= fireDelay then
local tool = [Link] and
[Link]:FindFirstChildOfClass("Tool")
if tool then
tool:Activate()
end
lastFireTime = tick()
end
end
else
currentTarget = nil
targetLockTimer = 0
end
end)
[Link]:Connect(function() if DrawingAvailable and
FOVCircleDrawing then [Link] = fovEnabled if fovEnabled then
local centerX = [Link].X / 2 local centerY = [Link].Y / 2
[Link] = [Link](centerX, centerY) [Link] =
fovRadius + currentFovVariance [Link] = [Link](fovColor.R,
fovColor.G, fovColor.B) end end end)
[Link]:Connect(function(input, gameProcessed) if gameProcessed
then return end if [Link] == [Link].E then aimbotEnabled = not
aimbotEnabled end end)
Rayfield:LoadConfiguration()

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