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Dialogue Issues in Game Events

The document outlines several dialogue issues in a game, including missing one-liners and incorrect translations due to ID issues. Specific examples include problems with enemy HQ capture plans, Blue Destiny event choices, and Astaroth HLV destroyed event translations. Additionally, there are issues with the second continue Apsalus development choice and certain invasion plan dialogues.
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0% found this document useful (0 votes)
11 views1 page

Dialogue Issues in Game Events

The document outlines several dialogue issues in a game, including missing one-liners and incorrect translations due to ID issues. Specific examples include problems with enemy HQ capture plans, Blue Destiny event choices, and Astaroth HLV destroyed event translations. Additionally, there are issues with the second continue Apsalus development choice and certain invasion plan dialogues.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

There are a few pieces of dialogue that have issues here are the ones I know of:

-One line pieces of dialogue usually won't show up

-Various enemy HQ capture plans show up with the same Gihren event dialogue due to
an ID issue with replacing the texture

-Blue Destiny event, result from choosing not to dispatch a test pilot, ID issue
causes the translation that shows up to be the dialogue from saying yes to the
choice

-Astaroth HLV destroyed event, ID issues causes the translation that shows up to be
the one for it not being destroyed

-Second continue Apsalus development choice, ID issues cause the translation that
shows up to be the previous development choice dialogue

-Certain invasion plan dialogue

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