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Alien Corps Mission: Med Bay Escape

In Mission 2 of the game, the marines must navigate through a colony hub overrun by aliens to reach the med bay while protecting a young girl named Newt. As they face overwhelming odds, they utilize various weapons and tactics to fend off the aliens and ensure Newt's safety. The mission emphasizes teamwork and quick decision-making as the marines confront the terrifying alien threat and seek an escape route.

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0% found this document useful (0 votes)
16 views8 pages

Alien Corps Mission: Med Bay Escape

In Mission 2 of the game, the marines must navigate through a colony hub overrun by aliens to reach the med bay while protecting a young girl named Newt. As they face overwhelming odds, they utilize various weapons and tactics to fend off the aliens and ensure Newt's safety. The mission emphasizes teamwork and quick decision-making as the marines confront the terrifying alien threat and seek an escape route.

Uploaded by

Andrew Smith
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

ALIENS: ANOTHER GLORIOUS DAY IN THE CORPS SURROUNDING THE MARINES, THE ALIENS HEAD TOWARDS

THEIR PREY FROM THE SCIENCE LAB.


MISSION 2: GET TO THE MED BAY

OUR HEROeS PREPARE TO MAKE A STAND


AGAINST THE INCOMING HOARDS OF ALIENS
BREAKING THROUGH THE COLONY HUB ENTRANCE

NEWT SLIPS THROUGH THE METAL PILLAR AND


RUNS AWAY FROM THE MARINES.

CRASH!

nEWT! wHERE ARE


YOU GOING? COME
BACK. iT’S NOT SAFE.

LET’S KEEP MOVING BABY!


HUDSON GET THAT GIRL!

ripley blasts the alien apart, acid sprays everywhere.


she dodges out of the way just in time.

C’mon Ripley!!

whew! that was


just too damn close! HISSSSS
It’s only a matter of time. . .
MY BROTHER, THEY SAID MONSTERS DON’T
EXIST. mOM AND DAD SAID!

HISSSSS

[Link]
hicks turns and barricades the door, buying the
marines some precious time.

hopefully this
works. more blips show up in the main doorway of the
the marines catch up to newt determined to
protect the girl from the evil behind the doorway. colony hub and drop from the ceiling.

Hurry up! I can


hear them in the
vents, closing fast

hudson grabs newt, pushes her to safety and blows apart the two
aliens in the doorway ready to pounce on the terrified little girl

ripley catched up to newt and finds the little


girl cowering in the corner of the small office.

i remember. See
look the picture!

there is another
way out! get to
the med bay!

you gotta be
kidding me!

[Link]
with newt safely out of the way, crowe breaks
open crates . . . searching.

hold baby hold!

A flamer!

bam!

boom!

bam!

he’s cut off.


get him out of there!

talk to me hudson!
How m any are we
dealing with?
sickly screams of anger can be heard behind the door.
somehow miraculously, it holds, keeping them at bay

hicks and crowe light up the area with flame and envelope
the aliens near by, buying the rest of the unit time to get away.

crash!

WHOOSH

DAMN!!!

Come on! Take some


of this, you bas---!!

crowe rips open another crate,


finding nothing.

THE VALIANT HEROES PUSH ASIDE THE METAL GRATE AND DEScEND
INTO THE DARK BELOW. STAY TUNED FOR SCENARIO 3: “WHICH WAY OUT”

let’s get the hell


out of here!
This way!

take my pistol.

what do you mean


it won’t F’’in fit?

aliens converge from every direction, every opening,


determined to catch up to the colony survivers.

[Link]
Turn 1: The game begins. Newt slips through the metal pillar and high tails it towards the science
bay. Ripley yells for her “Newt, Where are you going, come back, it’s not safe …”

Vasquez lines up on the aliens pouring into the colony hub entrance and takes aim and cuts down
four of the aliens with ease.

Ripley runs after Newt, but pauses for a moment when she sees the Aliens around the corner and
draws her weapon taking out two of the foe.

Hicks yells out “Keep moving Baby” and all marines move two spaces. The marine then takes two
of the monsters out with the barrage from his m41a pulse rifle, but stumbles in the attempt and loses
his helmet.

Crowe and Hudson catch their breath, they take off after the little girl down the corridor heading
towards the science lab.

Ignoring the heavy rounds of the M-56 smart gun the aliens converge and head towards Ripley
and Newt. Ripley blows apart the lead alien while the rest duck and hide behind the row of
computers for temporary cover. Acid splashes everywhere next to Ripley but she manages to
get out of the way in time.

Turn 2: Newt runs through two doors towards an uncertain fate all the while hearing the aliens
around her and there deafening screams.

With a loud crash an alien drops behind Hicks and Vasquez from the colony hub ceiling. More
aliens can be heard at the front doorway.

Vasquez runs towards the Aliens hiding behind the computers and proceeds to take aim and blasts
the scum to bits.

Hicks yells to Hudson “Get that girl” and point towards Newt. Hudson obeys his command and
takes off after her towards a certain hell.

Hicks heads towards the colony hub long corridor that joins the two areas of the base. He dispatches
the alien that dropped from the ceiling trying to surprise him.

Turn 3: The door opens next to Newt. She stands there frozen with fear as four aliens stand inside
the doorway hissing at the terrified girl and snapping their outer teeth in a show of defiance. She
feels trapped as more can be heard behind her in the large vents. “It’s only a matter of time” she
thinks to herself as she remembers just how her brother was lost to these monsters that her mom
and dad said did not exist.

Hudson yells “They’re everywhere” as more blips show up in the main door and drop from the
ceiling” With one marine down, now was the time to use a bit of luck and replace that blip result
leaving just another blip in entryway two. “Whew, that was too close,” he thinks to himself.

“Vasquez, we are running out of time, lay down suppressive fire and get the hell out of here,
Marines we are leaving” screams Hicks.

Hudson grabs Newt by her collar and pushes her to safety behind him as he blows apart the two
aliens in the doorway just about to pounce on the terrified little girl.

Hicks, right behind Vasquez, turns and barricades the door with his arc welder once he sees all
the marines are through. “Hopefully this buys us some time” he mutters to himself.

Crowe dispatches the other two aliens and then decides as he looks at his low ammo counter of
his pulse rifle to tear open the crate in front of him, revealing a flamethrower unit. He quickly puts
on the weapon.
Turn 4: With two false aliens drawn the marines gain that needed break, The aliens in the main
corridor head towards the barricaded science bay heavy door.

Newt once again takes off on the marines, Ripley not believing her eyes says “Are you f …kidding
me….” And once again tries to protect the terrified survivor.

Hicks proceeds to reinforce the already welded door all the while hearing the screams of pounding
on the metal on the other side. “Hold baby Hold”

Ripley catches up to Newt and finds the little girl cowering in the corner of the small office. She
listens as Newt explains, “I remember, there is another way out of here, here see, I drew it on the
wall a long time ago when I was playing hide and seek with the other kids so I would not forget.”
Ripley looks at the child’s drawing of crayon covering the wall behind the row of lockers. She sees
it, rolls a d6 and uncovers a grate leading from the med bay. She yells to the other marines “There
is another way out, get to the med bay.. get to the med bay”

Crowe hears Ripley and seeing no aliens in sight pauses to open another crate, this time all for
nothing, empty. “Damn …” he says to himself.

Hudson heads towards the med lab as instructed and squeezes through the destroyed door
covered in acid and broken jagged metal. Vasquez takes up point covering behind him.

Turn 5: More and more alien blips enter from maintenance section A and pour into the main
corridor heading towards the battle hardened marines. “Talk to me Hudson, how many are we
dealing with” Hicks yells while finishing the make shift weld.

Hudson replies not believing his eyes on the small motion tracker unit beeping in his hand, I have
8 blips right outside the door and more down the main corridor….”

The door Hicks welded over two turns starts to weaken as the pounding takes its toll. Sickly
screams of anger can be heard as the metal door somehow, miraculously, holds them out.

Vasquez tries to squeeze her heavy weapon through the broken doorway It’s slow going but
somehow she does it and doesn’t get cut to pieces in the attempt.

Hudson, hearing the banging and seeing the metal start to bend inwards at the main science bay
doorway starts to head in that direction in a vain attempt to barricade it, he mentally decides “nope,
bad idea” and moves towards the exit grate in the med bay floor instead.

Hicks goes next and moves towards the med lab at full speed yelling to the rest to follow. Newt
and Ripley quickly follow suit, with Newt jumping through the broken doorway without missing
a step. Crowe hangs back to cover the girls escape.

Turn 6: With a loud crash from both directions the barricaded doors fall almost simultaneously.
The aliens, too many to count, pour through the open doorways and surround Crowe while the
other marines watch in horror.

Ripley yells “He’s cut off, get him out of there” as Hicks runs out to the small corridor in a vain
attempt to help his friend. He draws “stop your grinning” and he drops his shotgun and pulls out
another flamer unit tucked away. Both marines then proceed to light up the area with flame when
Hicks envelopes two of the aliens nearby. A ring of fire surrounds the marines and buys them the
needed time, blocking all just beyond the doorway. The creaturess draw back in shock.

Ripley fires through the destroyed doorways and takes out the two aliens closing in on Hicks
while Newt and Vasquez head towards the exit grate..

The Marines survive this scenario and open the escape vent, that is once Vasquez tosses her heavy
m56 smartgun aside because it won’t fit through the opening.
She says something expletive to herself as Hudson passes her his pistol and the two then drop
into the dark vent-ways below.

Stay tuned, Scenario #3 “Which way Out!”


Bay
Med
Mission 2 Map
ub
eH
Sc ienc

5-6
3-4

1-2

ub
o l o ny H
C

Please Note: These are custom maps and do not replace the maps in the AGDITC game. Our terrain does not have the same map layout as the game and is our own
unique design based upon the alien technical manuals. Our terrain is not intended to replace the game boards.

Mission Two: “Get to the Med Bay” Crate Tokens – If a marine finds the time to open a crate with
an action, draw 3 cards and keep one equipment or weapon
The marines continue on from their last mission, with a man card. All other cards are placed at bottom of deck.
down. Trapped in the colony hub, surrounded on all sides.
They must make a break and head towards Med Bay in a Each turn Newt will move first and move directly towards
desperate last stand against the oncoming hoard. The aliens objective #1. The marines do not control her as she is acting out
have broken through in large numbers and head towards the of fear. Newt will stop at all doors and roll 1d6, a result of 4+
beleaguered soldiers. allows her to continue her movement through the door.

Setup: (Refer to map) Aliens will target Newt in this scenario and move towards her
when they can. They will also attack Newt as priority unless
Setup: Colony Hub, Science Hub, Med Hub, Main Corridor. another marine is within two spaces of her.

Place 3 broken doors, 4 doors, and 1 barricaded level 1 door at Once Newt reaches her objective she can then be controlled by
the entrance to the science bay. the marine player.
Place 2 random blips at the entrance to the colony hub beyond
the destroyed door along with a blip labeled 5. Since we are starting this scenario with one marine down,
Place 2 random blips in the science bay. when drawing from the motion deck (once per game) you may
Place 4 entry points, 2 crates and an objective token. discard a result and replace it with the next motion deck card.
You can not barricade entry points 1-4.
You can not barricade a destroyed door. Mission Goals:
Destroyed doorways – lose 2 spaces movement.
• The marines lose if Newt is eliminated.
Escape Grate – 1 of 3 possible locations, Once Newt makes it to
the objective token she rolls to determine which exit point she • Locate exit grate, at least one marine must be beside the exit
remembers. Roll 1d6, (1-3) still thinking, (4-6) she remembers point and survive to the end of turn 6.
escape route. Roll 1d6 again and place corresponding grate
according to map.
House Rules Specific to this Scenario:
The following rules are changes that we have incorporated into our personal games and are only considerations for you to
enjoy. The game uses all rules from the AGDITC by Gale Force Nine along with all the rules for the Find Newt scenario.

Movement:
Add +2 to each of the marines and alien movement values due to the extra play area.

Barricades:

break down a barricade and are adjacent a successful roll


would be 4+.

Welding Barricades:

tech test that will add a further +2 to the above 1d10 barricade roll performed by the aliens. Example, An alien trying to
destroy a enforced barricade would roll 8+ for a success, instead of 6+.

Alien Acid Blood:


If a marine is within range 1 of an alien and fires a non-flaming weapon and the alien is destroyed the marine must make an
acid test check. Roll 1d10, on a 7+ the marine suffers a wound from acid splash. Immediately discard one card from your
hand. In priority sequence this means a loss of the armour, helmet, or backup weapons or equipment card. If this can not be
done, the marine is incapacitated and out of the game.

Who Are We:

[Link] and is for


use with 3d printers. We offer a full array of designs including over 100 different corridors and rooms for your personal
games. Everything from cryro rooms, bars, security stations, reactors, med labs, --- to alien and hive corridors. Whatever
you are looking for chances are we have it. So enjoy the journey in taking your games to the next level.

Print partners:
We have also connected with the following print partners as an option for individuals that do not wish the initial cost of

prints. Please note, we do not determine pricing. Our print partners also carry other great scenery and terrain products, so

USA – Mecha-net Studios -


Canada – Sigmarite Boutique -
Canada – Space Cat Game Studio - [Link]

Spain- Wargames3D -
Terrain Tiles Needed for Mission:
[Link]

[Link]

[Link]

[Link]

[Link]

Please Note: The 2nd mission uses the same terrain less the maintenance section. The colony hub/science hub/med hub form
the main part of missions. Substitutions can be made for type of corridors.

Additional Setup Information:

Main Hallway: Industrial straight, ind 4-way, ind straight, ind 3-way, ind straight, ind 3-way, ind straight.

Disclaimer:

This battle report is provided free of charge by lv427 designs. We make no money by offering this to the player fanbase. This
is a fan made fiction that uses painted miniatures and rules from the Aliens: Another Glorious Day in the Corps (2020) game
by Gale Force Nine. [Link] . Lv427-designs is in no way affiliated or endorsed by Games Workshop Limited, Ares
Games, Gale Force Nine, Modiphius Entertainment, Fantasy Flight Games, Disney, Lucasfilm, or 20th Century Fox. Games,
designs, and the miniatures in this battle report and on our website reflect personal interests only. We hope that you enjoy
this fan made report and that it ads to the fun you are already experiencing with this great game license.

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