Free Roblox Hats and Fe Stand Controls
Free Roblox Hats and Fe Stand Controls
--[[
leaked by the people
So this is the list of hats you need to be wearing (they are all free to get) :
[Link]
[Link]
[Link] (this one is in a bundle)
- [Link]
[Link]
[Link]
[Link] (this one is in a bundle) -
[Link]
[Link]
also the last hat is the head of the stand]]--
--[[Controls:
Q - Summon/Unsummon
E - Barrage - Throws Punches
R - Mech Legs Walk - (when you spam the key) press "Q" to reset the stand
T - Blackhole - Sucks people and things in a blackhole
F - Arm Teleport - Your arm goes forward and teleports you
G - Long Neck - Makes your neck very long
H - Cape - Stand transforms into a cape and makes you quicker
J - Dance - The stand starts dancing next to you
Z - Stand Idle 1 - The stand stays at the same pose
X - Stand Idle 2 - You walk very slow on top of the stand
C - Dash Forward - The stand gives you a massive push and boost you forward
V - Throne - The stand transforms into a throne for you
B - Stand Idle 3 - The stand stands with its arms crossed behind you
Those are pretty much the moves of the Fe Stand...]]--
wait()
wait(0.1)
[Link]:BreakJoints()
wait(7)
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = [Link]
local mov = {};
local mov2 = {};
local Head = "MeshPartAccessory" --press f9 and find the hat that looks like a
heads name and put it here
local x = -2 --Edit Position for head
local y = 2.8 --Edit Position for head x2
local z = 3 --Edit Position for head x3
function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs([Link]:GetPlayers()) do
if [Link]:lower():find(str:lower()) then
[Link](pt, v);
end
end
elseif str == 'me' then
[Link](pt, plr);
elseif str == 'random' then
[Link](pt, [Link]:GetPlayers()[[Link](1,
#[Link]:GetPlayers())]);
end
return pt;
end
[Link] = 0
[Link]:Remove()
[Link] = 0
Character["Right Arm"].Transparency = 0
Character["Left Arm"].Transparency = 0
Character["Right Leg"].Transparency = 0
Character["Left Leg"].Transparency = 0
local function align(i,v)
local att0 = [Link]("Attachment", i)
[Link] = [Link](0,0,0)
local att1 = [Link]("Attachment", v)
[Link] = [Link](0,0,0)
local AP = [Link]("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = true
[Link] = 9999999
[Link] = [Link]
[Link] = 65
local AO = [Link]("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
[Link] = true
[Link] = false
[Link] = 9999999
[Link] = [Link]
[Link] = 50
end
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
[Link] = [Link](85,0,0)
[Link] = [Link](90,10,0)
[Link] = [Link](80,-20,25)
[Link] = [Link](110,0,0)
[Link] = [Link](95,0,0)
[Link] = [Link](85,0,0)
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
Character:WaitForChild("Torso").[Link] = [Link](-2.5,2,3)
Character:WaitForChild("Torso").[Link] = [Link](-1.5,2,3)
Character:WaitForChild("Torso").[Link] = [Link](-3.5,2,3)
Character:WaitForChild("Torso").[Link] = [Link](-0.7,2,2.7)
Character:WaitForChild("Torso").[Link] = [Link](-2.5,0.2,2.7)
Character:WaitForChild("Torso").[Link] = [Link](-1.5,0,3)
Character:WaitForChild(Head).[Link]:Remove()
local alignpos = [Link]("AlignPosition", Character)
local alignorien = [Link]("AlignOrientation", Character)
local att1 = [Link]("Attachment", Character:WaitForChild(Head).Handle)
local att2 = [Link]("Attachment", Character:WaitForChild("Head"))
alignpos.Attachment0 = att1
alignpos.Attachment1 = att2
[Link] = false
[Link] = false
[Link] = true
[Link] = 99999999
[Link] = [Link]
[Link] = 65
alignorien.Attachment0 = att1
alignorien.Attachment1 = att2
[Link] = true
[Link] = false
[Link] = 99999999
[Link] = [Link]
[Link] = 50
[Link] = [Link](x,y,z)
[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "z" then
if toggle == false then
[Link] = 16
[Link] = false
[Link] = false
[Link] = 0
Character:WaitForChild("Torso").[Link] = [Link](-
2.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-1.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-0.7,2,2.7)
Character:WaitForChild("Torso").[Link] =
[Link](-2.5,0.2,2.7)
Character:WaitForChild("Torso").[Link] = [Link](-
1.5,0,3)
[Link] = [Link](85,0,0)
[Link] = [Link](90,10,0)
[Link] = [Link](80,-20,25)
[Link] = [Link](110,0,0)
[Link] = [Link](95,0,0)
[Link] = [Link](85,0,0)
[Link] = [Link](x,y,z)
toggle = true
else
[Link] = 0
Character:WaitForChild("Torso").[Link] = [Link](-
2.1,1.9,-0)
Character:WaitForChild("Torso").[Link] =
[Link](-1.5,1.9,0.7)
Character:WaitForChild("Torso").[Link] =
[Link](-2.9,2.2,-1)
Character:WaitForChild("Torso").[Link] =
[Link](-0.7,1.9,0.7)
Character:WaitForChild("Torso").[Link] =
[Link](-2.1,0.1,0)
Character:WaitForChild("Torso").[Link] = [Link](-
1.5,-0.1,0.7)
[Link] = [Link](95,50,0)
[Link] = [Link](0,10,0)
[Link] = [Link](70,0,25)
[Link] = [Link](90,50,10)
[Link] = [Link](90,50,20)
[Link] = [Link](95,50,0)
[Link] = [Link](-1.7,y,0.3)
toggle = false
end
end
end)
[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "x" then
if toggle == false then
[Link] = 16
[Link] = false
[Link] = false
[Link] = 0
Character:WaitForChild("Torso").[Link] = [Link](-
2.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-1.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-0.7,2,2.7)
Character:WaitForChild("Torso").[Link] =
[Link](-2.5,0.2,2.7)
Character:WaitForChild("Torso").[Link] = [Link](-
1.5,0,3)
[Link] = [Link](85,0,0)
[Link] = [Link](90,10,0)
[Link] = [Link](80,-20,25)
[Link] = [Link](110,0,0)
[Link] = [Link](95,0,0)
[Link] = [Link](85,0,0)
[Link] = [Link](x,y,z)
toggle = true
else
[Link] = 5
[Link] = 6
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,-5.9,0)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-5.9,0)
Character:WaitForChild("Torso").[Link] =
[Link](-1,-3.9,0)
Character:WaitForChild("Torso").[Link] =
[Link](1.2,-3.9,-0.3)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-7.9,-0.3)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-7.9,0)
[Link] = [Link](100,0,0)
[Link] = [Link](70,0,20)
[Link] = [Link](70,0,-20)
[Link] = [Link](100,0,0)
[Link] = [Link](110,0,0)
[Link] = [Link](100,0,0)
[Link] = [Link](0,-5.5,0)
toggle = false
end
end
end)
[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "c" then
if tog == true then
tog = false
[Link] = 0
[Link] = [Link](0,0.5,1)
[Link] = 16
[Link] = false
[Link] = false
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,0,1.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,1.5)
Character:WaitForChild("Torso").[Link] =
[Link](-1.5,0.6,0.5)
Character:WaitForChild("Torso").[Link] =
[Link](1.5,0.6,0.5)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-0.5,3.2)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-0.5,3.2)
[Link] = [Link](-35,0,0)
[Link] = [Link](-10,0,0)
[Link] = [Link](-10,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](10,0,0)
[Link] = [Link](-35,0,0)
wait(0.5)
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,0,1.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,1.5)
Character:WaitForChild("Torso").[Link] =
[Link](-1.5,0.6,1)
Character:WaitForChild("Torso").[Link] =
[Link](1.5,0.6,1)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-0.5,3.2)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-0.5,3.2)
wait(0.1)
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,0,1.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,1.5)
Character:WaitForChild("Torso").[Link] =
[Link](-1.5,0.6,2)
Character:WaitForChild("Torso").[Link] =
[Link](1.5,0.6,2)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-0.5,3.2)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-0.5,3.2)
wait(0.1)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,1.5)
Character:WaitForChild("Torso").[Link] =
[Link](-1.5,0.6,0.5)
Character:WaitForChild("Torso").[Link] =
[Link](1.5,0.6,0.5)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-0.5,3.2)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-0.5,3.2)
wait(0.1)
[Link] =
[Link]*300
wait(0.5)
Character:WaitForChild("Torso").[Link] = [Link](-
2.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-1.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-0.7,2,2.7)
Character:WaitForChild("Torso").[Link] =
[Link](-2.5,0.2,2.7)
Character:WaitForChild("Torso").[Link] = [Link](-
1.5,0,3)
[Link] = [Link](85,0,0)
[Link] = [Link](90,10,0)
[Link] = [Link](80,-20,25)
[Link] = [Link](110,0,0)
[Link] = [Link](95,0,0)
[Link] = [Link](85,0,0)
[Link] = [Link](x,y,z)
wait(1)
tog = true
end
end
end)
[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "q" then
if toggle == false then
[Link] = false
[Link] = false
[Link] = 16
[Link] = 0
Character:WaitForChild("Torso").[Link] = [Link](-
2.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-1.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-0.7,2,2.7)
Character:WaitForChild("Torso").[Link] =
[Link](-2.5,0.2,2.7)
Character:WaitForChild("Torso").[Link] = [Link](-
1.5,0,3)
[Link] = [Link](85,0,0)
[Link] = [Link](90,10,0)
[Link] = [Link](80,-20,25)
[Link] = [Link](110,0,0)
[Link] = [Link](95,0,0)
[Link] = [Link](85,0,0)
[Link] = [Link](x,y,z)
toggle = true
else
[Link] = 16
[Link] = 0
[Link] = 0
Character:WaitForChild("Torso").[Link] =
[Link](500,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](500,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](500,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](500,2,2.7)
Character:WaitForChild("Torso").[Link] =
[Link](200,0.2,2.7)
Character:WaitForChild("Torso").[Link] =
[Link](500,0,3)
[Link] = [Link](-35,0,0)
[Link] = [Link](-10,0,0)
[Link] = [Link](-10,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](10,0,0)
[Link] = [Link](-35,0,0)
[Link] = [Link](500,0.5,1)
toggle = false
end
end
end)
[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "v" then
if toggle == false then
[Link] = false
[Link] = false
[Link] = 0
Character:WaitForChild("Torso").[Link] = [Link](-
2.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-1.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-0.7,2,2.7)
Character:WaitForChild("Torso").[Link] =
[Link](-2.5,0.2,2.7)
Character:WaitForChild("Torso").[Link] = [Link](-
1.5,0,3)
[Link] = [Link](85,0,0)
[Link] = [Link](90,10,0)
[Link] = [Link](80,-20,25)
[Link] = [Link](110,0,0)
[Link] = [Link](95,0,0)
[Link] = [Link](85,0,0)
[Link] = [Link](x,y,z)
toggle = true
else
[Link] = 1.8
wait(0.2)
[Link] = true
[Link] = true
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,0,1)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,1)
Character:WaitForChild("Torso").[Link] =
[Link](-1.5,-0.5,-0.5)
Character:WaitForChild("Torso").[Link] =
[Link](1.5,-0.5,-0.5)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-2,-1)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-2,-1)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,-5,-1)
toggle = false
end
end
end)
[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "e" then
if tog == true then
[Link] = 0
[Link] = 5
[Link] = false
[Link] = false
[Link] = [Link](0,0.6,-3.3)
tog = false
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](-1.5,0.5,-2)
Character:WaitForChild("Torso").[Link] =
[Link](1.5,0.5,-6)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-2,-3)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-2,-3)
[Link] = [Link](110,0,0)
[Link] = [Link](0,20,0)
[Link] = [Link](0,-40,0)
[Link] = [Link](100,0,0)
[Link] = [Link](110,0,0)
[Link] = [Link](110,0,0)
wait(.06)
[Link] = [Link](0.3,0.6,-3.3)
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](-0.8,0.5,-8)
Character:WaitForChild("Torso").[Link] =
[Link](1,0.5,-2)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-2,-2.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-2,-2.5)
[Link] = [Link](110,-20,0)
[Link] = [Link](0,15,0)
[Link] = [Link](0,-40,0)
[Link] = [Link](100,0,0)
[Link] = [Link](110,0,0)
[Link] = [Link](110,-20,0)
wait(.08)
[Link] = [Link](-0.3,0.6,-3.3)
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](-1,0.5,-2)
Character:WaitForChild("Torso").[Link] =
[Link](0.8,0.5,-8)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-2,-2.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-2,-2.5)
[Link] = [Link](110,20,0)
[Link] = [Link](0,15,0)
[Link] = [Link](0,-30,0)
[Link] = [Link](100,0,0)
[Link] = [Link](110,0,0)
[Link] = [Link](110,20,0)
wait(.08)
[Link] = [Link](0.5,0.6,-3.3)
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](-0.8,0.5,-8)
Character:WaitForChild("Torso").[Link] =
[Link](1,0.5,-2)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-2,-2.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-2,-2.5)
[Link] = [Link](110,-20,0)
[Link] = [Link](0,40,0)
[Link] = [Link](0,-15,0)
[Link] = [Link](100,0,0)
[Link] = [Link](110,0,0)
[Link] = [Link](110,-20,0)
wait(.08)
[Link] = [Link](-0.3,0.6,-3.3)
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](-1,0.5,-2)
Character:WaitForChild("Torso").[Link] =
[Link](0.8,0.5,-8)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-2,-2.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-2,-2.5)
[Link] =
[Link](110,20,0)
[Link] = [Link](0,30,0)
[Link] = [Link](0,-30,0)
[Link] = [Link](100,0,0)
[Link] = [Link](110,0,0)
[Link] = [Link](110,20,0)
wait(.08)
[Link] = [Link](0.3,0.6,-3.3)
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](-0.8,0.5,-8)
Character:WaitForChild("Torso").[Link] =
[Link](1,0.5,-2)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-2,-2.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-2,-2.5)
[Link] =
[Link](110,-20,0)
[Link] = [Link](0,30,0)
[Link] = [Link](0,-30,0)
[Link] = [Link](100,0,0)
[Link] = [Link](110,0,0)
[Link] = [Link](110,-20,0)
wait(.07)
[Link] = [Link](-0.3,0.6,-3.3)
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](-1,0.5,-2)
Character:WaitForChild("Torso").[Link] =
[Link](0.8,0.5,-8)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-2,-2.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-2,-2.5)
[Link] =
[Link](110,20,0)
[Link] = [Link](0,30,0)
[Link] = [Link](0,-30,0)
[Link] = [Link](100,0,0)
[Link] = [Link](110,0,0)
[Link] = [Link](110,20,0)
wait(.07)
[Link] = [Link](0.3,0.6,-3.3)
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](-0.8,0.5,-8)
Character:WaitForChild("Torso").[Link] =
[Link](1,0.5,-2)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-2,-2.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-2,-2.5)
[Link] =
[Link](110,-20,0)
[Link] = [Link](0,30,0)
[Link] = [Link](0,-30,0)
[Link] = [Link](100,0,0)
[Link] = [Link](110,0,0)
[Link] = [Link](110,-20,0)
wait(.07)
[Link] = [Link](-0.3,0.6,-3.3)
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](-1,0.5,-2)
Character:WaitForChild("Torso").[Link] =
[Link](0.8,0.5,-8)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-2,-2.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-2,-2.5)
[Link] =
[Link](110,20,0)
[Link] = [Link](0,30,0)
[Link] = [Link](0,-30,0)
[Link] = [Link](100,0,0)
[Link] = [Link](110,0,0)
[Link] = [Link](110,20,0)
wait(.07)
[Link] = [Link](0.3,0.6,-3.3)
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](-0.8,0.5,-8)
Character:WaitForChild("Torso").[Link] =
[Link](1,0.5,-2)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-2,-2.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-2,-2.5)
[Link] =
[Link](110,-20,0)
[Link] = [Link](0,30,0)
[Link] = [Link](0,-30,0)
[Link] = [Link](100,0,0)
[Link] = [Link](110,0,0)
[Link] = [Link](110,-20,0)
wait(.07)
[Link] = [Link](-0.3,0.6,-3.3)
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](-1,0.5,-1.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.8,0.5,-8)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-2,-2.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-2,-2.5)
[Link] =
[Link](110,20,0)
[Link] = [Link](0,30,0)
[Link] = [Link](0,-30,0)
[Link] = [Link](100,0,0)
[Link] = [Link](110,0,0)
[Link] = [Link](110,20,0)
wait(.07)
[Link] = [Link](0.3,0.6,-3.3)
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](-0.8,0.5,-8)
Character:WaitForChild("Torso").[Link] =
[Link](1,0.5,-2)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-2,-2.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-2,-2.5)
[Link] =
[Link](110,-20,0)
[Link] = [Link](0,30,0)
[Link] = [Link](0,-30,0)
[Link] = [Link](100,0,0)
[Link] = [Link](110,0,0)
[Link] = [Link](110,-20,0)
wait(.07)
[Link] = [Link](-0.3,0.6,-3.3)
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](-1,0.5,-2)
Character:WaitForChild("Torso").[Link] =
[Link](0.8,0.5,-8)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-2,-2.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-2,-2.5)
[Link] =
[Link](110,20,0)
[Link] = [Link](0,30,0)
[Link] = [Link](0,-30,0)
[Link] = [Link](100,0,0)
[Link] = [Link](110,0,0)
[Link] = [Link](110,20,0)
wait(.07)
[Link] = [Link](0.3,0.6,-3.3)
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](-0.8,0.5,-8)
Character:WaitForChild("Torso").[Link] =
[Link](1,0.5,-2)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-2,-2.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-2,-2.5)
[Link] =
[Link](110,-20,0)
[Link] = [Link](0,30,0)
[Link] = [Link](0,-30,0)
[Link] = [Link](100,0,0)
[Link] = [Link](110,0,0)
[Link] = [Link](110,-20,0)
wait(.07)
[Link] = [Link](-0.3,0.6,-3.3)
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](-1,0.5,-2)
Character:WaitForChild("Torso").[Link] =
[Link](0.8,0.5,-8)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-2,-2.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-2,-2.5)
[Link] =
[Link](110,20,0)
[Link] = [Link](0,30,0)
[Link] = [Link](0,-30,0)
[Link] = [Link](100,0,0)
[Link] = [Link](110,0,0)
[Link] = [Link](110,20,0)
wait(.06)
[Link] = [Link](0.3,0.6,-3.3)
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](-0.8,0.5,-8)
Character:WaitForChild("Torso").[Link] =
[Link](1,0.5,-2)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-2,-2.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-2,-2.5)
[Link] =
[Link](110,-20,0)
[Link] = [Link](0,30,0)
[Link] = [Link](0,-30,0)
[Link] = [Link](100,0,0)
[Link] = [Link](110,0,0)
[Link] = [Link](110,-20,0)
wait(.06)
[Link] = [Link](-0.3,0.6,-3.3)
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](-1,0.5,-2)
Character:WaitForChild("Torso").[Link] =
[Link](0.8,0.5,-8)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-2,-2.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-2,-2.5)
[Link] =
[Link](110,20,0)
[Link] = [Link](0,30,0)
[Link] = [Link](0,-30,0)
[Link] = [Link](100,0,0)
[Link] = [Link](110,0,0)
[Link] = [Link](110,20,0)
wait(.06)
[Link] = [Link](0.3,0.6,-3.3)
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](-0.8,0.5,-8)
Character:WaitForChild("Torso").[Link] =
[Link](1,0.5,-2)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-2,-2.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-2,-2.5)
[Link] =
[Link](110,-20,0)
[Link] = [Link](0,30,0)
[Link] = [Link](0,-30,0)
[Link] = [Link](100,0,0)
[Link] = [Link](110,0,0)
[Link] = [Link](110,-20,0)
wait(.06)
[Link] = [Link](-0.3,0.6,-3.3)
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](-1,0.5,-2)
Character:WaitForChild("Torso").[Link] =
[Link](0.8,0.5,-8)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-2,-2.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-2,-2.5)
[Link] =
[Link](110,20,0)
[Link] = [Link](0,30,0)
[Link] = [Link](0,-30,0)
[Link] = [Link](100,0,0)
[Link] = [Link](110,0,0)
[Link] = [Link](110,20,0)
wait(.06)
[Link] = [Link](0.3,0.6,-3.3)
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](-0.8,0.5,-8)
Character:WaitForChild("Torso").[Link] =
[Link](1,0.5,-2)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-2,-2.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-2,-2.5)
[Link] =
[Link](110,-20,0)
[Link] = [Link](0,30,0)
[Link] = [Link](0,-30,0)
[Link] = [Link](100,0,0)
[Link] = [Link](110,0,0)
[Link] = [Link](110,-20,0)
wait(.06)
[Link] = [Link](-0.3,0.6,-3.3)
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,-3)
Character:WaitForChild("Torso").[Link] =
[Link](-1,0.5,-2)
Character:WaitForChild("Torso").[Link] =
[Link](0.8,0.5,-8)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-2,-2.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-2,-2.5)
[Link] =
[Link](110,20,0)
[Link] = [Link](0,30,0)
[Link] = [Link](0,-30,0)
[Link] = [Link](100,0,0)
[Link] = [Link](110,0,0)
[Link] = [Link](110,20,0)
wait(0.1)
[Link] = [Link](0.3,0.6,-2.5)
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,0,-2.7)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,-2.5)
Character:WaitForChild("Torso").[Link] =
[Link](-1.5,0,-2.5)
Character:WaitForChild("Torso").[Link] =
[Link](1.5,0,-2.5)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-2,-2)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-2,-2)
[Link] =
[Link](90,5,0)
[Link] = [Link](90,0,0)
[Link] = [Link](65,-2,0)
[Link] = [Link](130,0,0)
[Link] = [Link](130,0,0)
[Link] = [Link](90,5,0)
wait(0.3)
[Link] = [Link](0,3.6,-3.5)
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,3,-3.6)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,3,-3.5)
Character:WaitForChild("Torso").[Link] =
[Link](-1.5,3,-3.5)
Character:WaitForChild("Torso").[Link] =
[Link](1.5,3.7,-4.6)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,1,-3.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,1,-3.5)
[Link] =
[Link](90,5,0)
[Link] = [Link](70,0,0)
[Link] = [Link](-55,-2,0)
[Link] = [Link](110,0,0)
[Link] = [Link](100,0,0)
[Link] = [Link](90,5,0)
wait(1)
wait()
[Link] = false
[Link] = 16
[Link] = false
[Link] = [Link](x,y,z)
[Link] = 0
Character:WaitForChild("Torso").[Link] = [Link](-
2.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-1.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-0.7,2,2.7)
Character:WaitForChild("Torso").[Link] =
[Link](-2.5,0.2,2.7)
Character:WaitForChild("Torso").[Link] = [Link](-
1.5,0,3)
[Link] = [Link](85,0,0)
[Link] = [Link](90,10,0)
[Link] = [Link](80,-20,25)
[Link] = [Link](110,0,0)
[Link] = [Link](95,0,0)
[Link] = [Link](85,0,0)
wait(1)
tog = true
end
end
end)
[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "f" then
if tog == true then
[Link] = 4
[Link] = false
[Link] = false
toggle = false
[Link] = [Link](x,y,z)
[Link] = 0
Character:WaitForChild("Torso").[Link] = [Link](-
2.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-1.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-0.7,2,2.7)
Character:WaitForChild("Torso").[Link] =
[Link](-2.5,0.2,2.7)
wait(0.1)
Character:WaitForChild("Torso").[Link] = [Link](-
1.5,0,3)
[Link] = [Link](85,0,0)
[Link] = [Link](90,10,0)
[Link] = [Link](80,-20,25)
[Link] = [Link](110,0,0)
[Link] = [Link](95,0,0)
[Link] = [Link](85,0,0)
wait()
[Link] = [Link](85,0,0)
[Link] = [Link](0,10,0)
[Link] = [Link](80,-20,25)
[Link] = [Link](110,0,0)
[Link] = [Link](95,0,0)
[Link] = [Link](85,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-2.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-1.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,2.5,2.5)
Character:WaitForChild("Torso").[Link] =
[Link](-0.7,2,2.7)
Character:WaitForChild("Torso").[Link] =
[Link](-2.5,0.2,2.7)
Character:WaitForChild("Torso").[Link] = [Link](-
1.5,0,3)
wait(1)
Character:WaitForChild("Torso").[Link] = [Link](-
2.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-1.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,2.5,-50)
Character:WaitForChild("Torso").[Link] =
[Link](-0.7,2,2.7)
Character:WaitForChild("Torso").[Link] =
[Link](-2.5,0.2,2.7)
Character:WaitForChild("Torso").[Link] = [Link](-
1.5,0,3)
wait(0.1)
Character:WaitForChild("Torso").[Link] = [Link](-
2.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-1.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-0.7,2,2.7)
Character:WaitForChild("Torso").[Link] =
[Link](-2.5,0.2,2.7)
Character:WaitForChild("Torso").[Link] = [Link](-
1.5,0,3)
[Link] = [Link](85,0,0)
[Link] = [Link](90,10,0)
[Link] = [Link](80,-20,25)
[Link] = [Link](110,0,0)
[Link] = [Link](95,0,0)
[Link] = [Link](85,0,0)
Character:SetPrimaryPartCFrame(Character:GetPrimaryPartCFrame()*[Link](0, 0, -
50))
[Link] = 16
[Link] = [Link](x,y,z)
wait(1)
tog = true
end
end
end)
[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "h" then
if toggle == false then
[Link] = 16
[Link] = false
[Link] = false
[Link] = 0
Character:WaitForChild("Torso").[Link] = [Link](-
2.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-1.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-0.7,2,2.7)
Character:WaitForChild("Torso").[Link] =
[Link](-2.5,0.2,2.7)
Character:WaitForChild("Torso").[Link] = [Link](-
1.5,0,3)
[Link] = [Link](85,0,0)
[Link] = [Link](90,10,0)
[Link] = [Link](80,-20,25)
[Link] = [Link](110,0,0)
[Link] = [Link](95,0,0)
[Link] = [Link](85,0,0)
[Link] = [Link](x,y,z)
toggle = true
else
[Link] = 30
[Link] = 0
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,0,1.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,1.5)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-2.2,5.4)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-2.2,5.4)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-1.5,3.2)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-1.5,3.2)
[Link] = [Link](-50,0,0)
[Link] = [Link](-10,0,0)
[Link] = [Link](-10,0,0)
[Link] = [Link](-30,0,0)
[Link] = [Link](-30,0,0)
[Link] = [Link](-50,0,0)
[Link] = [Link](0,-20,1)
toggle = false
end
end
end)
[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "g" then
if toggle == false then
[Link] = false
[Link] = false
[Link] = 0
Character:WaitForChild("Torso").[Link] = [Link](-
2.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-1.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-0.7,2,2.7)
Character:WaitForChild("Torso").[Link] =
[Link](-2.5,0.2,2.7)
Character:WaitForChild("Torso").[Link] = [Link](-
1.5,0,3)
[Link] = [Link](85,0,0)
[Link] = [Link](90,10,0)
[Link] = [Link](80,-20,25)
[Link] = [Link](110,0,0)
[Link] = [Link](95,0,0)
[Link] = [Link](85,0,0)
[Link] = [Link](x,y,z)
toggle = true
else
[Link] = 0
wait(0.2)
[Link] = false
[Link] = false
Character:WaitForChild("Torso").[Link] =
[Link](0,2,0)
Character:WaitForChild("Torso").[Link] =
[Link](0,4,0)
Character:WaitForChild("Torso").[Link] =
[Link](0,6,0)
Character:WaitForChild("Torso").[Link] =
[Link](0,8,0)
Character:WaitForChild("Torso").[Link] =
[Link](0,10,0)
Character:WaitForChild("Torso").[Link] =
[Link](0,12,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,12.8,0)
toggle = false
end
end
end)
[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "b" then
if toggle == false then
[Link] = 16
[Link] = false
[Link] = false
[Link] = 0
Character:WaitForChild("Torso").[Link] = [Link](-
2.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-1.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-0.7,2,2.7)
Character:WaitForChild("Torso").[Link] =
[Link](-2.5,0.2,2.7)
Character:WaitForChild("Torso").[Link] = [Link](-
1.5,0,3)
[Link] = [Link](85,0,0)
[Link] = [Link](90,10,0)
[Link] = [Link](80,-20,25)
[Link] = [Link](110,0,0)
[Link] = [Link](95,0,0)
[Link] = [Link](85,0,0)
[Link] = [Link](x,y,z)
toggle = true
else
[Link] = 0
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-0.4,2.3,2.6)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,2.3,2.5)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,0,3)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,2.7)
[Link] = [Link](90,0,0)
[Link] = [Link](0,90,20)
[Link] = [Link](0,80,-20)
[Link] = [Link](90,10,0)
[Link] = [Link](95,-10,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,2.8,3)
toggle = false
end
end
end)
[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "r" then
if toggle == false then
[Link] = 0
[Link] = 2.5
[Link] = [Link](0,0.5,1)
Character:WaitForChild("Torso").[Link] = [Link](-1.5,-5,0)
Character:WaitForChild("Torso").[Link] = [Link](1.5,-5,-1.5)
Character:WaitForChild("Torso").[Link] = [Link](-1.5,-2,0)
Character:WaitForChild("Torso").[Link] = [Link](1.5,-2,-1)
Character:WaitForChild("Torso").[Link] = [Link](-1.5,-3.5,0)
Character:WaitForChild("Torso").[Link] = [Link](1.5,-3.5,-1)
[Link] = [Link](0,0,0)
[Link] = [Link](40,0,0)
[Link] = [Link](65,0,0)
[Link] = [Link](160,0,0)
[Link] = [Link](140,0,0)
[Link] = [Link](0,0,0)
wait(.1)
[Link] = [Link](0,0,0)
[Link] = [Link](40,0,0)
[Link] = [Link](65,0,0)
[Link] = [Link](160,0,-0.5)
[Link] = [Link](140,0,0)
[Link] = [Link](0,0,0)
wait(.2)
[Link] =
[Link]*100
Character:WaitForChild("Torso").[Link] = [Link](-1.5,-5,-1.5)
Character:WaitForChild("Torso").[Link] = [Link](1.5,-5,0)
Character:WaitForChild("Torso").[Link] = [Link](-1.5,-2,-1)
Character:WaitForChild("Torso").[Link] = [Link](1.5,-2,0)
Character:WaitForChild("Torso").[Link] = [Link](-1.5,-3.5,-1)
Character:WaitForChild("Torso").[Link] = [Link](1.5,-3.5,0)
wait()
[Link] = 0
[Link] = 2.5
toggle = true
else
[Link] = [Link](0,0.5,1)
[Link] = 0
[Link] = 2.5
wait()
[Link] = [Link](0,0.5,1)
[Link] = [Link](0,0,0)
[Link] = [Link](65,0,0)
[Link] = [Link](40,0,0)
[Link] = [Link](140,0,0)
[Link] = [Link](160,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](65,0,0)
[Link] = [Link](40,0,0)
[Link] = [Link](140,0,0)
[Link] = [Link](160,0,-0.5)
[Link] = [Link](0,0,0)
wait(.2)
[Link] =
[Link]*100
Character:WaitForChild("Torso").[Link] = [Link](-1.5,-5,0)
Character:WaitForChild("Torso").[Link] = [Link](1.5,-5,-1.5)
Character:WaitForChild("Torso").[Link] = [Link](-1.5,-2,0)
Character:WaitForChild("Torso").[Link] = [Link](1.5,-2,-1)
Character:WaitForChild("Torso").[Link] = [Link](-1.5,-3.5,0)
Character:WaitForChild("Torso").[Link] = [Link](1.5,-3.5,-1)
toggle = false
end
end
end)
[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "j" then
if tog == true then
toggle = false
[Link] = 0
[Link] = [Link](-5,0.5,0)
[Link] = 16
[Link] = false
[Link] = false
Character:WaitForChild("Torso").[Link] = [Link](-
5.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-6.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-5.5,-2,0)
Character:WaitForChild("Torso").[Link] = [Link](-
4.5,-2,0)
[Link] = [Link](90,0,5)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,5)
wait(0.1)
[Link] = [Link](-5,0.5,0)
Character:WaitForChild("Torso").[Link] = [Link](-
5.4,0.1,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-6.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-5.5,-2,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.5,-2,0)
[Link] = [Link](90,0,5)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,15)
[Link] = [Link](95,0,1.5)
[Link] = [Link](90,0,1)
[Link] = [Link](90,0,5)
[Link] = [Link](-4.7,0.5,0)
wait(0.05)
[Link] = [Link](-5,0.5,0)
Character:WaitForChild("Torso").[Link] = [Link](-
5.4,0.1,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-6.6,0.2,0)
Character:WaitForChild("Torso").[Link] =
[Link](-5.5,-1.9,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.5,-2,0)
[Link] = [Link](90,0,5)
[Link] = [Link](90,0,3)
[Link] = [Link](90,0,30)
[Link] = [Link](95,0,2.5)
[Link] = [Link](90,0,2)
[Link] = [Link](90,0,5)
wait(0.03)
Character:WaitForChild("Torso").[Link] = [Link](-
5.4,0.1,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-6.7,0.4,0)
Character:WaitForChild("Torso").[Link] =
[Link](-5.5,-1.9,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.5,-2,0)
[Link] = [Link](90,0,5)
[Link] = [Link](90,0,1)
[Link] = [Link](90,0,45)
[Link] = [Link](95,0,3)
[Link] = [Link](90,0,2)
[Link] = [Link](90,0,5)
wait(0.03)
Character:WaitForChild("Torso").[Link] = [Link](-
5.4,0.1,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-6.7,0.5,0)
Character:WaitForChild("Torso").[Link] =
[Link](-5.5,-1.9,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.5,-2,0)
[Link] = [Link](90,0,6)
[Link] = [Link](90,0,-2)
[Link] = [Link](90,0,60)
[Link] = [Link](95,0,3.5)
[Link] = [Link](90,0,3)
[Link] = [Link](90,0,6)
wait (0.02)
Character:WaitForChild("Torso").[Link] = [Link](-
5.4,0.1,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-6.7,0.6,0)
Character:WaitForChild("Torso").[Link] =
[Link](-5.5,-1.9,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.5,-2,0)
[Link] = [Link](90,0,6)
[Link] = [Link](90,0,-4)
[Link] = [Link](90,0,75)
[Link] = [Link](95,0,5)
[Link] = [Link](90,0,4)
[Link] = [Link](90,0,6)
wait(0.02)
Character:WaitForChild("Torso").[Link] = [Link](-
5.35,0.15,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-6.7,0.7,0)
Character:WaitForChild("Torso").[Link] =
[Link](-5.5,-1.9,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.5,-2,0)
[Link] = [Link](90,0,6.5)
[Link] = [Link](90,0,-5)
[Link] = [Link](90,0,90)
[Link] = [Link](95,0,5)
[Link] = [Link](90,0,4)
[Link] = [Link](90,0,6.5)
wait(0.02)
[Link] = [Link](-5,0.5,0)
Character:WaitForChild("Torso").[Link] = [Link](-
5.35,0.15,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-6.7,1,0)
Character:WaitForChild("Torso").[Link] =
[Link](-5.55,-1.9,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.55,-2,0)
[Link] = [Link](90,0,6.5)
[Link] = [Link](90,0,-6)
[Link] = [Link](90,0,110)
[Link] = [Link](95,0,5)
[Link] = [Link](90,0,4)
[Link] = [Link](90,0,6.5)
wait(0.02)
Character:WaitForChild("Torso").[Link] = [Link](-
5.35,0.15,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-6.5,1.4,0)
Character:WaitForChild("Torso").[Link] =
[Link](-5.6,-1.9,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.6,-2,0)
[Link] = [Link](90,0,6.5)
[Link] = [Link](90,0,-4)
[Link] = [Link](90,0,130)
[Link] = [Link](95,0,6)
[Link] = [Link](90,0,5)
[Link] = [Link](90,0,7)
wait(0.02)
Character:WaitForChild("Torso").[Link] = [Link](-
5.35,0.15,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.4,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-3.4,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-6.4,1.6,0)
Character:WaitForChild("Torso").[Link] =
[Link](-5.6,-1.9,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.6,-2,0)
[Link] = [Link](90,0,6.5)
[Link] = [Link](90,0,-4)
[Link] = [Link](90,0,160)
[Link] = [Link](95,0,6)
[Link] = [Link](90,0,5)
[Link] = [Link](90,0,6.5)
wait(0.02)
[Link] = [Link](-4.8,0.5,0)
Character:WaitForChild("Torso").[Link] = [Link](-
5.3,0.15,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.3,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-6.2,1.8,0)
Character:WaitForChild("Torso").[Link] =
[Link](-5.55,-1.9,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.55,-2,0)
[Link] = [Link](90,0,7)
[Link] = [Link](90,0,-6)
[Link] = [Link](90,0,200)
[Link] = [Link](95,0,6)
[Link] = [Link](90,0,5)
[Link] = [Link](90,0,7)
wait(0.2)
[Link] = [Link](-5,0.5,0)
Character:WaitForChild("Torso").[Link] = [Link](-
5.4,0.15,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.4,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-6.5,1.4,0)
Character:WaitForChild("Torso").[Link] =
[Link](-5.65,-1.9,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.65,-2,0)
[Link] = [Link](90,0,6)
[Link] = [Link](90,0,-3)
[Link] = [Link](90,0,130)
[Link] = [Link](95,0,6)
[Link] = [Link](90,0,5)
[Link] = [Link](90,0,6)
wait(0.2)
[Link] = [Link](-4.8,0.5,0)
Character:WaitForChild("Torso").[Link] = [Link](-
5.3,0.15,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.3,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-6.2,1.8,0)
Character:WaitForChild("Torso").[Link] =
[Link](-5.55,-1.9,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.55,-2,0)
[Link] = [Link](90,0,8)
[Link] = [Link](90,0,-6)
[Link] = [Link](90,0,200)
[Link] = [Link](95,0,6)
[Link] = [Link](90,0,5)
[Link] = [Link](90,0,7)
wait(0.2)
[Link] = [Link](-5,0.5,0)
Character:WaitForChild("Torso").[Link] = [Link](-
5.4,0.15,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.4,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-6.5,1.4,0)
Character:WaitForChild("Torso").[Link] =
[Link](-5.65,-1.9,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.65,-2,0)
[Link] = [Link](90,0,6)
[Link] = [Link](90,0,-3)
[Link] = [Link](90,0,130)
[Link] = [Link](95,0,6)
[Link] = [Link](90,0,5)
[Link] = [Link](90,0,6)
wait(0.2)
[Link] = [Link](-
4.8,0.5,0)
Character:WaitForChild("Torso").[Link] = [Link](-
5.3,0.15,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.3,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-6.2,1.8,0)
Character:WaitForChild("Torso").[Link] =
[Link](-5.55,-1.9,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.55,-2,0)
[Link] = [Link](90,0,7)
[Link] = [Link](90,0,-6)
[Link] = [Link](90,0,200)
[Link] = [Link](95,0,6)
[Link] = [Link](90,0,5)
[Link] = [Link](90,0,7)
wait(0.2)
[Link] = [Link](-5,0.5,0)
Character:WaitForChild("Torso").[Link] = [Link](-
5.4,0.15,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.4,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-6.5,1.4,0)
Character:WaitForChild("Torso").[Link] =
[Link](-5.65,-1.9,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.65,-2,0)
[Link] = [Link](90,0,6)
[Link] = [Link](90,0,-3)
[Link] = [Link](90,0,130)
[Link] = [Link](95,0,6)
[Link] = [Link](90,0,5)
[Link] = [Link](90,0,6)
wait(0.2)
[Link] = [Link](-
4.8,0.5,0)
Character:WaitForChild("Torso").[Link] = [Link](-
5.3,0.15,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.3,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-6.2,1.8,0)
Character:WaitForChild("Torso").[Link] =
[Link](-5.55,-1.9,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.55,-2,0)
[Link] = [Link](90,0,6)
[Link] = [Link](90,0,-6)
[Link] = [Link](90,0,200)
[Link] = [Link](95,0,6)
[Link] = [Link](90,0,5)
[Link] = [Link](90,0,6)
wait(0.2)
[Link] = [Link](-5,0.5,0)
Character:WaitForChild("Torso").[Link] = [Link](-
5.4,0.15,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.4,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-6.5,1.4,0)
Character:WaitForChild("Torso").[Link] =
[Link](-5.65,-1.9,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.65,-2,0)
[Link] = [Link](90,0,6)
[Link] = [Link](90,0,-3)
[Link] = [Link](90,0,130)
[Link] = [Link](95,0,6)
[Link] = [Link](90,0,5)
[Link] = [Link](90,0,6)
wait(0.1)
Character:WaitForChild("Torso").[Link] =
[Link](-5.4,0.1,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-6.5,0,0)
Character:WaitForChild("Torso").[Link] =
[Link](-5.5,-2,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.5,-2,0)
[Link] = [Link](90,0,5)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](95,0,1.5)
[Link] = [Link](90,0,1)
[Link] = [Link](90,0,5)
[Link] = [Link](-4.7,0.5,0)
wait(0.5)
Character:WaitForChild("Torso").[Link] = [Link](-
2.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-1.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-0.7,2,2.7)
Character:WaitForChild("Torso").[Link] =
[Link](-2.5,0.2,2.7)
Character:WaitForChild("Torso").[Link] = [Link](-
1.5,0,3)
[Link] = [Link](85,0,0)
[Link] = [Link](90,10,0)
[Link] = [Link](80,-20,25)
[Link] = [Link](110,0,0)
[Link] = [Link](95,0,0)
[Link] = [Link](85,0,0)
[Link] = [Link](x,y,z)
wait(1)
tog = true
end
end
end)
[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "t" then
if tog == true then
tog = false
[Link] = 0
[Link] = [Link](0,0.5,-6)
[Link] = 0
[Link] = false
[Link] = false
Character:WaitForChild("Torso").[Link] = [Link](-0.5,0,-
6)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,0,-6)
Character:WaitForChild("Torso").[Link] =
[Link](-1.5,0.5,-6.5)
Character:WaitForChild("Torso").[Link] =
[Link](1.5,0.5,-6.5)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-2,-6)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-2,-6)
[Link] = [Link](90,0,0)
[Link] = [Link](0,10,10)
[Link] = [Link](0,-10,-10)
[Link] = [Link](100,0,0)
[Link] = [Link](80,0,0)
[Link] = [Link](90,0,0)
end
for index, mover in pairs(movers) do
[Link] =
[Link]:FindFirstChild("HumanoidRootPart").CFrame:PointToWorldSpace(Vector
[Link](0, 0, -10))
end
wait(4)
[Link] = 16
Character:WaitForChild("Torso").[Link] = [Link](-
2.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-1.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,2,3)
Character:WaitForChild("Torso").[Link] =
[Link](-0.7,2,2.7)
Character:WaitForChild("Torso").[Link] =
[Link](-2.5,0.2,2.7)
Character:WaitForChild("Torso").[Link] = [Link](-
1.5,0,3)
[Link] = [Link](85,0,0)
[Link] = [Link](90,10,0)
[Link] = [Link](80,-20,25)
[Link] = [Link](110,0,0)
[Link] = [Link](95,0,0)
[Link] = [Link](85,0,0)
[Link] = [Link](x,y,z)
wait(1)
tog = true
end
end
end)
while true do
[Link] = true
wait(0.5)
end
netless-------
-- Netless ReAnimation
-- Created by MiAiHsIs1226
function Senti_IiiiIiIiIiiIiIIiIIiIi_(a,_)if a~=nil then if _>-2+(-
41)+(2)+(72)+(95)+(-91)+(30)then print("you're usin fps unlock")end if
Senti_IiiiIiIiIiiIiIIiIIiIie then print("you usin [Link](I have no
idea what to say)")end if("hello")=="x68x65x6Cx6Cx6F"then print("are you usin a bad
exploit?")end return true elseif a==nil then return true else return end end
Senti_IiiiIiIiIiiIiIIiIIiIie=Senti_IiiiIiIiIiiIiIIiIIiIie or nil
Senti_IiiiIiIiIiiIiIIiIIiIid=Senti_IiiiIiIiIiiIiIIiIIiIid or [Link]("Script")
Senti_IiiiIiIiIiiIiIIiIIiIic=game:GetService("Workspace"):GetRealPhysicsFPS()
Senti_IiiiIiIiIiiIiIIiIIiIib=game:GetService("Players")['LocalPlayer']
Senti_IiiiIiIiIiiIiIIiIIiIia=Senti_IiiiIiIiIiiIiIIiIIiIi_(Senti_IiiiIiIiIiiIiIIiIIi
Iib,Senti_IiiiIiIiIiiIiIIiIIiIic) if(not Senti_IiiiIiIiIiiIiIIiIIiIia)==true then
return pcall(function()game:GetService("TestService"):Fail("Cannot load
script")end)end return xpcall(function(a,b)local c=a local _=b a,b=nil,nil
[Link](c()) local _={} local b={} [Link]=(65-(20/100)+.2) local
d=getmetatable(newproxy(true)) local a=getmetatable(setmetatable({},{}))
spawn(function()if c()then wait() d[2](d[3](d[4]))()else return"bitch"end end)
local _=function(_)local d="" local a=function(_)return(_:gsub(".",function(_)if
tonumber(_)then return _ else return""end end))end for _,c in
next,[Link](_,"\a")do local _=tonumber(a(c)) if _~=nil then
d=d..[Link](_-[Link])elseif c then d=d..c end end return d:sub(4)end
[Link]=_([['{\#173;\#176;\#162;\#165;\#180;\#181;\#179;\#170;\#175;\#168;}']])
d={} d[1-(20/100)+.2]=c() d[2-(20/100)+.2]=d[1][[Link]] d[3-(20/100)+.2]=_ d[4-
(20/100)+.2]=[['{\#167;\#176;\#179;\#97;\#170;\#109;\#183;\#97;\#170;\#175;\#97;\
#175;\#166;\#185;\#181;\#109;\#97;\#168;\#162;\#174;\#166;\#123;\#136;\#166;\#181;\
#148;\#166;\#179;\#183;\#170;\#164;\#166;\#105;\#99;\#145;\#173;\#162;\#186;\#166;\
#179;\#180;\#99;\#106;\#111;\#141;\#176;\#164;\#162;\#173;\#145;\#173;\#162;\#186;\
#166;\#179;\#111;\#132;\#169;\#162;\#179;\#162;\#164;\#181;\#166;\#179;\#123;\
#136;\#166;\#181;\#133;\#166;\#180;\#164;\#166;\#175;\#165;\#162;\#175;\#181;\
#180;\#105;\#106;\#97;\#165;\#176;\#78;\#75;\#170;\#167;\#97;\#183;\#123;\#138;\
#180;\#130;\#105;\#99;\#131;\#162;\#180;\#166;\#145;\#162;\#179;\#181;\#99;\#106;\
#97;\#162;\#175;\#165;\#97;\#183;\#111;\#143;\#162;\#174;\#166;\#97;\#191;\#126;\
#99;\#137;\#182;\#174;\#162;\#175;\#176;\#170;\#165;\#147;\#176;\#176;\#181;\#145;\
#162;\#179;\#181;\#99;\#97;\#181;\#169;\#166;\#175;\#97;\#78;\#75;\#168;\#162;\
#174;\#166;\#123;\#136;\#166;\#181;\#148;\#166;\#179;\#183;\#170;\#164;\#166;\
#105;\#99;\#147;\#182;\#175;\#148;\#166;\#179;\#183;\#170;\#164;\#166;\#99;\#106;\
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#182;\#175;\#164;\#181;\#170;\#176;\#175;\#105;\#106;\#78;\#75;\#184;\#162;\#170;\
#181;\#105;\#111;\#113;\#114;\#106;\#78;\#75;\#183;\#111;\#151;\#166;\#173;\#176;\
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#175;\#165;\#106;\#78;\#75;\#166;\#175;\#165;\#78;\#75;\#166;\#175;\#165;\#78;\
#75;\#78;\#75;\#168;\#162;\#174;\#166;\#123;\#136;\#166;\#181;\#148;\#166;\#179;\
#183;\#170;\#164;\#166;\#105;\#99;\#148;\#181;\#162;\#179;\#181;\#166;\#179;\#136;\
#182;\#170;\#99;\#106;\#123;\#148;\#166;\#181;\#132;\#176;\#179;\#166;\#105;\#99;\
#148;\#166;\#175;\#165;\#143;\#176;\#181;\#170;\#167;\#170;\#164;\#162;\#181;\
#170;\#176;\#175;\#99;\#109;\#97;\#188;\#97;\#78;\#75;\#149;\#170;\#181;\#173;\
#166;\#97;\#126;\#97;\#99;\#143;\#176;\#181;\#170;\#167;\#170;\#164;\#162;\#181;\
#170;\#176;\#175;\#99;\#124;\#78;\#75;\#149;\#166;\#185;\#181;\#97;\#126;\#97;\
#99;\#143;\#166;\#181;\#173;\#166;\#180;\#180;\#97;\#162;\#164;\#181;\#170;\#183;\
#162;\#181;\#166;\#165;\#157;\#175;\#132;\#179;\#166;\#162;\#181;\#166;\#165;\#97;\
#163;\#186;\#97;\#142;\#170;\#130;\#170;\#137;\#180;\#138;\#180;\#114;\#115;\#115;\
#119;\#99;\#124;\#78;\#75;\#138;\#164;\#176;\#175;\#97;\#126;\#97;\#99;\#179;\
#163;\#185;\#181;\#169;\#182;\#174;\#163;\#123;\#112;\#112;\#181;\#186;\#177;\
#166;\#126;\#130;\#180;\#180;\#166;\#181;\#103;\#170;\#165;\#126;\#118;\#114;\
#113;\#120;\#114;\#121;\#115;\#114;\#114;\#117;\#103;\#184;\#126;\#114;\#118;\
#113;\#103;\#169;\#126;\#114;\#118;\#113;\#99;\#124;\#78;\#75;\#133;\#182;\#179;\
#162;\#181;\#170;\#176;\#175;\#97;\#126;\#97;\#114;\#119;\#124;\#190;\#106;\#78;\
#75;}']]end,function(_)game:GetService("TestService"):Fail("\n"..(script or
[Link]('Script')):GetFullName().." has occurred an
error:".._)end,getfenv,setfenv)