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Class IV Computer Syllabus 2025-26

The document outlines the syllabus for Class IV Computer for the session 2025-26, detailing monthly chapters, learning outcomes, and corresponding activities. Students will learn about Windows, Word, PowerPoint, internet navigation, data representation, game design with Kodu, storytelling in Scratch, and the evolution of AI. Practical applications and hands-on activities are included to reinforce learning objectives.

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0% found this document useful (0 votes)
49 views4 pages

Class IV Computer Syllabus 2025-26

The document outlines the syllabus for Class IV Computer for the session 2025-26, detailing monthly chapters, learning outcomes, and corresponding activities. Students will learn about Windows, Word, PowerPoint, internet navigation, data representation, game design with Kodu, storytelling in Scratch, and the evolution of AI. Practical applications and hands-on activities are included to reinforce learning objectives.

Uploaded by

suigenerisielts
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

SYLLABUS, LEARNING OUTCOME & ACTIVITY FOR THE SESSION 2025-26

CLASS IV - COMPUTER
MONTH CHAPTER NAME LEARNING OUTCOMES ACTIVITY
Students will be able to
● Students will be asked to
● Identify the elements of the open an application (such
Windows desktop (taskbar, as Paint or Notepad) and
icons, start menu, etc.) create a simple drawing or
type something. They
● Switch between open
should will then practice
windows. minimizing, maximizing, and
APRIL Lesson 1 : Working with Windows ● Create and organize folders closing the window.
on the desktop to store files. ● They will create the files and
● Change the background and save them in their folders.
theme and apply screen ● They will also change the
saver on the desktop. theme, background and
apply screen saver on the
desktop
Students will be able to:
● Students will be asked to
● Open and save a Word open a Word document and
document. write 10 line on the given
topic (e.g. My hobby, My
● Insert images, shapes, and
best friend)
text boxes into a document.
● They will apply formatting
MAY Lesson 2 : More Features of Word ● Insert and modify tables.
effects.
● Use Find & Replace tools ● They will also use spell
● Use the spell-check, check and grammar tools
Thesaurus and grammar ● They will insert shapes and
check tools. images in that file and save
it,
Lesson 3: Creating a Presentation
● Create a new PowerPoint ● Students will make a
presentation. Presentation and pick a
topic for their presentation
● Add and format slides
(e.g. My Favorite Animal,
(titles, text, images, etc.) My Favorite Movie or Book,
● Use transitions and A Place I Want to Visit)
animations to enhance the ● They will also apply
presentation.
animations and transition on
JULY their presentation.

Lesson 4: Net Surfing ● Students will be asked to


● Understand the basic open a web browser and
concept of net surfing and type in a website URL (e.g.,
how to navigate the internet. [Link]). and
search for any simple
question such as “Which is
the fastest anima?” and they
will observe the result.
Students will be able to:
● Students will be asked to
● Understand, define and create their own number
represent data. patterns or shape patterns
and challenge their
● Sort and decode the data.
classmates to identify and
● Use data and patterns to extend them.
solve problems ● Students will be provided
AUGUST Lesson 5: Data Representation with a simple code or
pattern to decode. For
example, give them a set of
numbers where each
number corresponds to a
letter (1 = A, 2 = B, etc.).
Ask them to decode a
hidden message.
SEPTEMBER REVISION AND TERM I EXAMINATION
PRACTICAL Lesson 3: Creating a Presentation

Students will be able to:


● Students will create a
● Understand the basics of Scavenger Hunt Game
Lesson 6: Game Building with Kodu
game design and how Kodu based on the steps given in
works. the book.
● Navigate the Kodu
environment and use basic
tools to build a game.

● Students will create a simple


OCTOBER ● Understand the Scratch
story with multiple scenes
Lesson 7: Making Stories in Scratch interface and its basic using events, actions, and
functions. dialogues.
● Create characters (sprites)
and backdrops for their
story.
● Use basic Scratch blocks to
make characters move,
speak, and interact.
Students will be able to:
● Understand the basics of AI
Quiz Game: Class will be
and its different branches. divided into teams and create
● Identify key milestones in a quiz that includes questions
NOVEMBER Lesson 8: Evolution of AI about AI in daily life, its
the evolution of AI. history, applications, and
● Explore modern-day benefits. such as:
applications of AI in various ● Who is considered the
industries.
"father" of AI?
DECEMBER Lesson 9: AI and Smart Living Students should be able to:
● Understand the concept of ● Name one AI
AI. application in healthcare.
● Identify various AI
applications in the homes,
schools, and communities
(smart homes, voice
assistants, etc.)

Students will be able to:


● Students will cut-out the
● Understand the Concept of pictures of different types of
Robots. robots (industrial robots,
Lesson 10 Know About Robots humanoid robots, service
● Identify different types of
robots, medical robots, etc.)
robots used in industries, and paste it in their
homes, and schools. notebook.
JANUARY
FEBRUARY REVISION AND FINAL EXAMINATION

PRACTICAL Lesson 6: Game Building with Kodu & Lesson 7: Making Stories in Scratch

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