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E-Learning Integration and Trends Guide

The document discusses the integration of technology in e-learning, highlighting its effectiveness, cost considerations, and the diverse types of skills that can be developed through e-learning. It outlines various e-learning approaches, content types, and trends in instructional design, including AI, gamification, and mobile learning. Additionally, it emphasizes the importance of blended learning, which combines online and face-to-face training to enhance engagement and accessibility.

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0% found this document useful (0 votes)
5 views29 pages

E-Learning Integration and Trends Guide

The document discusses the integration of technology in e-learning, highlighting its effectiveness, cost considerations, and the diverse types of skills that can be developed through e-learning. It outlines various e-learning approaches, content types, and trends in instructional design, including AI, gamification, and mobile learning. Additionally, it emphasizes the importance of blended learning, which combines online and face-to-face training to enhance engagement and accessibility.

Uploaded by

lwtd.work
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

1-

Introduction

@Henry So
2
Contents

 Explore the innovative use of technology


 Basic types of e-learning courses and their
components
 How to integrate e-learning with traditional
face-to-face training
 Trends in Instructional Design
3
Why develop learning resources that
integrate technology?

 學習科技及資源的發展與學習之間有甚麼關係?目的為何?
 Effective?
 Offer various instructional methods, e.g. associated feedback,
personalizing learning paths
 Low cost?
 Developing e-learning with multimedia and highly interactive methods
is more expensive than preparing classroom materials!
 Wider target audience?
 No geographical barrier, no time constraint 影片分享:[Link]
4
在 Moodle 中選擇「活動一」連結,就觀看影
片內容後,在討論區中發表你的觀點及回應其
他同學的意見。
討論議題:
學習科技及資源的發展與學習之間有甚麼關係?
目的為何?
為甚麼它對教學很重要?

活動(一) 哪些是常用的電子學習資源?
5
Is e-learning a worthwhile option?

 John is a senior manager in a non-governmental


organization (NGO).
 Among its activities, the organization provides
training on food security to practitioners from several
developing countries.
 Due to the increasing number of requests for training
from different countries, John is considering the
option of including e-learning in the organization’s
training plan.
 He now would like to know if e-learning is convenient
for the organization and if it can ensure the same
effectiveness as traditional training.
學習範式的變化
7
Develop e-learning in PVE

 Adult learners share some characteristics that are different from those of
fulltime students, which influence the design of learning programmes
 Adult learners:
 understand the benefits of learning and why it is important
 prefer experientially learning
 approach learning as a problem-solving process
 learn more effectively when they can see the immediate value and application of
the content
 prefer to study at a time, place and pace convenient for them
8
Can e-learning be used to develop any
type of skill?

 Cognitive skills (認知能力)


 involve knowledge and comprehension (e.g. understanding scientific concepts),
following instructions (procedural skills), and applying methods in new situations to
solve problems (thinking skills)
 Interpersonal skills (社交能力)
 e.g. skills involved in active listening, presenting, negotiating, etc.
 Psychomotor skills (精神運動技能)
 involving the acquisition of physical skills and movements (e.g., participating in
sports or driving a vehicle)
9
How can e-learning address these diverse
domains?

 Most e-learning courses are developed to build cognitive skills


 Within the cognitive domain, thinking skills may require more interactive
e-learning activities because those skills are learned better “by doing”
 Addressing learning in the interpersonal domain through e-learning can
involve specific methods
 For example, interactive role playing with appropriate feedback can be
used to change attitudes and behaviours
10
Questions to ask before you choose e-
learning

 What is the relative cost of each type of training?


 Is learning best delivered in one unit or spread out over time?
 Does it address a short-term or a long-term learning need?
 Do participants have access to the necessary computer and communication
equipment?
 Are participants sufficiently self-motivated for e-learning or self-study modes of
learning?
 Do target participants’ time schedules and geographic locations enable
classroom-based learning or other types of learning?
11
e-learning is a good option when…

 there is a significant amount of content to be delivered to a large number of learners


 learners come from geographically dispersed locations
 learners have limited mobility and time to devote to learning
 Some learners have challenges with listening and reading skills
 learners are highly motivated to learn and appreciate proceeding at their own pace
 content must be reused for different groups of learners in the future
 training aims to build cognitive skills rather than physical skills
 there is a need to collect and track data
12
e-learning approaches

 Two general approaches to e-learning: self-paced and instructor-led


 Self-paced e-learning:
 Learners have access to e-learning courseware, which can be enhanced by
additional resources and assessments
 This courseware is typically hosted on a web or cloud server, allowing learners to
access it through an online learning platform
 Learners can progress at their own pace and create personalized learning paths
tailored to their individual needs and interests
 E-learning providers are not responsible for scheduling, managing, or tracking
learners throughout the learning process.
13
e-learning approaches

 Instructor-led e-learning:
A linear curriculum is designed to integrate various content elements
and activities into a chronological course or syllabus
 The course is conducted and supervised by an instructor using an
online learning platform
 E-learning content for individual study can be combined with
instructor-led lectures, individual assignments, and collaborative
activities among learners
14
e-learning content

 Simple learning resources


 non-interactive resources such as documents, PowerPoint
presentations, videos or audio files
 Interactive e-lessons
 a linear sequence of screens that can include text, graphics,
animations, audio, video and interactivity in the form of questions and
feedback
 Electronic simulations
 a learning environment that “simulates” the real world, allowing the
learner to learn by doing
15
e-learning content

 e-tutoring
 provide individual support and feedback to learners through online
tools and facilitation techniques
 Collaborative learning
 activities range from discussions and knowledge-sharing to working
together on a joint project
 Virtual classroom
 an instructor teaches remotely and in real time to a group of learners
using a combination of materials (e.g. PowerPoint slides, audio or
video materials)
16
Quality of e-learning

 Learner-centred content (學習者為本)


 E-learning curricula should be relevant and specific to learners’ needs, roles
and responsibilities in professional life
 Granularity (層次分明)
 E-learning content should be segmented to facilitate the assimilation of
new knowledge and to allow flexible scheduling of time for learning
 Engaging content (吸引內容)
 Instructional methods and techniques should be used creatively to develop
an engaging and motivating learning experience
17
Quality of e-learning

 Interactivity (互動)
 Frequent learner interaction is needed to sustain attention and
promote learning
 Personalisation (個性化)
 Self-paced courses should be customizable to reflect learners’
interests and needs
 Instructor-led courses, tutors should be able to follow the learners’
progress and performance individually
18
教學設計的趨勢
19
教學設計的趨勢

AI-powered Learning 人工智能驅動的學習

 借助人工智能,我們現在可以更快地創建學習內容,建立個人化
的學習體驗,並透過人工智能支援的分析更準確地了解學習者的
進度。
 你可以請人工智能助理提出課程想法、撰寫內容,甚至改進線上
課程設計。
 許多電子學習平台正在積極應用生成式人工智能,並將人工智能
融入其中。
20
教學設計的趨勢

Game-based Learning (Gamification) 遊戲式學習

 使用積分、徽章和排行榜等激勵性遊戲機制來提高學員的學習方
法。
 透過有趣的競爭和獎勵來激勵學習者,激發成就感和視覺化自己
進步的能力,從而鼓勵持續學習。
 可以透過遊戲化場景和模擬來豐富學習體驗,幫助學習者培養解
決問題的技能。亦可以實施角色扮演、對話模擬和其他互動,以
鼓勵學習者應用相關知識並做出適當的決定。
21
教學設計的趨勢

Mobile Learning 行動學習

 行動學習提供靈活、便利和無障礙的學習便利。
 學習者可以隨時隨地存取教育內容。
 行動學習的另一個好處是離線訓練的可能性。這對於在偏
遠地區或網路連線有限的學員特別有用。
 非常適合自定進度學習。
22
教學設計的趨勢

Virtual Reality and Augmented Reality 虛擬實境與擴增實境

 透過在現實環境中提供虛擬實作訓練的模擬來豐富學習。
 讓學習者參與現實生活場景、促進互動和體驗式學習。
 為原本沉悶的學習增添趣味,並將學習體驗提升到一個新的
水平。
23
教學設計的趨勢

Multimodal Learning 多模態學習

 老實說,沒有人喜歡看有枯燥文字的 PPT。
 使用多種模式的內容傳遞使學習體驗更加多樣化和互動。
 在課程內容中使用的媒體格式和類型包括文字、圖像、視
訊、音訊、模擬和各種互動元素。
 當以適當組合和建構時,可確保合適的動態學習節奏和有
效地讓學習者參與學習過程。
24
教學設計的趨勢

Social Learning Platforms 社交學習平台

 LMS 平台已成為有效溝通的教育和協作的便利系統。
 社交學習平台不僅僅是用於課程分發的集中地。它提供學
習者互動、協作和分享資訊的功能。
 即使您與遠距離的學員合作,也可以輕鬆保持聯繫、一起
工作並感受到團隊的歸屬感。
25
教學設計的趨勢

Data-driven Instructional Design 數據驅動的教學設計

 教學設計現在可以從數據分析中受益,以追蹤學員的進度、
識別趨勢並評估學習進度。
 由於數據分析是完全自動化的,教育工作者可以接收持續
的數據更新,並即時了解學員的學習情況。
 數據分析可以幫助教育工作者向個別學習者提供個人化的
建議。
26
知識內容
 學習教材、資源、參考資料
 練習、評估

認知工具
 溝通
 協作
 分享
教育科技的角色  訊息搜尋、展示、組織、整合和創

One more thing …

Blended Learning (混合式學習)


28
Blended learning

 It integrates classroom-based teaching with online learning, thoughtfully


using the strengths of each modality
 Online components may include lectures, readings, interactive
exercises, or assessments, while in-person sessions focus on discussion,
collaboration, or application of knowledge
 It allows for asynchronous (self-paced) and synchronous (real-time)
activities, catering to different learning needs
 It can enhance student engagement, learning outcomes, and
accessibility
29
Further readings

 Keengwe, J. (2018). Handbook of research on blended learning pedagogies and professional


development in higher education. Hershey, Pennsylvania. IGI Global.
 Jones, V. (2004). Ubiquitous Learning Environment: An adaptive teaching system using
ubiquitous technology. In Beyond the comfort zone: Proceedings of the 21st ACILITE conference.
 Tondeur, J., Scherer, R., Baran, E., Siddiq, F., Valtonen, T., & Sointu, E. (2019). Teacher educators
as gatekeepers: Preparing the next generation of teachers for technology integration in
education. British Journal of Educational Technology, 50(3), 1189-1209.
 柯志恩. (2021). 疫情下後設認知理論對線上自主學習的啟示. 臺灣教育評論月刊, 10(11), 62-67.
 鏗鏘集 「電子學習」 - [Link]
CN 瀏覽日期:28/8/2025。

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