Invention and Innovation Strategies Guide
Invention and Innovation Strategies Guide
Content:
● 5.1 Invention. ● 5.3 Strategies for innovation.
Content:
● 5.5 Product Life Cycle. ● 5.7 Innovation, design and marketing specifications..
○ Key stages of the product life cycle. ○ Target markets and target audiences.
○ Obsolescence. ○ Market segments.
○ Predictability. ○ Market analysis and user need.
○ Product versioning / generations. ○ Competition and research methods.
○ Design specifications.
“Invention” can be defined as the creation of a product or introduction of a process for the
first time. “Innovation,” on the other hand, occurs if someone improves on or makes a
significant contribution to an existing product, process or service.
5.1: Invention: Drivers for invention.
Drivers for invention include personal motivation to express creativity, or for personal interest, scientific or technical curiosity,
constructive discontent, the desire to help others, or simply they want to make money. These will all be explored in the following
slides.
Expressing creativity or personal interest:
While there are many fine examples of this type of driver for invention, none are
possibly as dramatic as The Kinesthetic Strandbeest sculptures designed and
created by Theo Jansen. The motivation behind these inventions is to express
creativity. His fantastic designs are purely driven by the wind.
Constructive Discontent:
There are many inventors that have been driven by the desire
There are many people that would fit into this
to help others, but below are two great examples.
category, but here a few outstanding
examples: Thomas Edison - many different Illac Diaz created an ingenious solar light from old soda
inventions, but not as many as you think. bottles to bring natural light into the homes of some of the
poorest people in the Philippines.
Mike Ebeling helped transform the life of a seriously
John Logie Baird - TV paralysied artist through his companies invention.
Michael Faraday -
Electricity
Designers/Engineers/Inventors such as James Dyson, Trevor Bayliss and James Dyson - Bagless vacuum cleaner Trevor Bayliss - Clockwork radio
Clive Sinclair fit this description of the ‘lone inventor’ well.
When we imagine the creation of an object, be it a light bulb or an iPad,
we typically imagine a lone inventor, toiling away in a shed or basement
to build it. Simply put, a lone inventor is a creative champion who displays
creative passion in the business of invention and develops a product from
beginning to end. While the typical image we have of these creative
minds is sometimes true, it is not always the case.
Nikola Tesla - To much to write here. Clive Sinclair - Computers + transport
Lone inventors find it increasingly difficult to become successful as most new products are now extremely complex and rely on the
expertise from a variety of disciplines. Most designers work most of the time in teams which are multidisciplinary in nature with
individual specialists and expertise. By nature lone inventors often find it difficult to work in teams. They can be dogmatic, single
minded, and less flexible than team members. While it is true the vast majority of inventions are now done in design teams, there
will always be a place in the world for the ‘Lone Inventor’, who will come through with a truly groundbreaking, innovative solution.
An individual working outside or inside an organisation who is committed to the invention of a novel product and often
becomes isolated because they are engrossed with their ideas that imply change and are resisted by others.
5.1: Invention: The lone inventor.
Advantages Disadvantages
Intellectual property rights are the legally recognised exclusive rights to creations of the mind.
5.1: Invention: Strategies for protecting intellectual property.
An indication that an application for a patent has been applied for but
Patent has not yet been processed. The marking serves to notify those
Pending copying the invention that they may be liable for damages (including
backdated royalties), once a patent is issued.
Companies can spend millions if not
billions on developing new products.
Trademark denotes a symbol, word, or words have been ‘reserved’ by a
To prevent
infringing on
competitors
their
from
Intellectual
Trademark TM company. However, in legal terms it's pretty meaningless.
property rights there are a number of
ways a company can protect its Essentially the same as a trademark, but this time has been registered
Registered
valuable assets. They will also
actively protect their interests and
sometimes it ends up in court.
Trademark ® with a government agency. The rights that are protected will depend on
where the trademark is registered, but they are enforceable in law.
Innovation can be described as the creation of new devices, objects, ideas or procedures useful in completing human objectives.
Designers will be successful in the marketplace when they solve long-standing problems, improve on existing solutions or find a
“product gap”. The constant evaluation and redevelopment of products is key, with unbiased analysis of consumers and commercial
opportunities. In order for an invention to become an innovation, the idea of the product needs to be effectively communicated. The
communication can take many forms and be between many stakeholders.
The act of a business putting an invention into the marketplace and making a success does not necessarily make it an innovation.
The products we consider as innovative, have to make a real difference in the world.
Below are some very innovative people, some you may know, some you may not.
“Invention” can be defined as the creation of a product or introduction of a process for the first time. “Innovation,” on the
other hand, occurs if someone improves on or makes a significant contribution to an existing product, process or service.
5.2: Innovation: Innovation.
Reasons why few inventions become innovations - for an innovation to occur, something more than just the generation of a
creative idea is required. For innovation to occur, the idea must make a genuine difference to the human condition. An innovation
is a useful application of an invention or discovery that makes a difference to people’s lives, not all ‘inventions’ can make this
difference. Inventions often fail to make the transition from idea to the marketplace, and therefore into an ‘innovation’ for a number
of factors, some of these are outlined in the table below:
Price Value for money, cost compared to usefulness. Crowdfunding has substantially changed how products now get
developed and enter the marketplace. It has helped eliminate or
Resistance Does the product change or challenge routine? reduce the risk traditional investors would face. Small amounts of
to change Feelings of comfort for the customer. money from many people have negated the requirement of one
or two investors risking large amounts of money to bring new
Is there a level of uncertainty about the financial / products to market. This has meant a large number of products
Risk time investment in relation to learning the new that would not have found funding under the traditional model
product? can now get funding - Is this a good or bad thing?
5.2: Innovation: Sustaining innovation.
Feature fixes / Additions: Most next generation models At its basic level, sustaining innovation is about ‘milking’ the
come with a handful of fixes, upgrades and new features that popularity and success of the breakthrough product by
address previous gripes and complaints with the previous extending its life cycle as long as possible. Most breakthrough
generation. products will not last long without a sustained marketing and
promotional drive behind it. This sustained effort is where
Cost reductions: As sales volumes grow for a product, the profitability is maximised because unnecessary costs can be
costs of purchasing raw material or components decline in removed, and by continually improving and developing the
addition to design enhancements that simplify the product or product, or adding additional features you will always have a
production process to enable it to be sold for less. ready market to sell into.
Process innovation – Is the implementation of a new, or significantly improved production or delivery method. This includes
significant changes in techniques, equipment, and/or software.
5.2: Innovation: Architectural innovation.
Architectural innovation – Innovations that change the architecture of a product, without changing its components.
5.2: Innovation: Modular innovation.
Modular innovation is where you maintain the architecture ( the body or housing of the
product) and modify the modules or components of the product. Modular innovation is
the opposite of architectural innovation.
Modular innovation is where the basic configuration stays the same, but one or more key
components are changed. This is generally done to make an existing product better or
enhance a product by offering a sense of customisation to the consumer. Taking the
drone above as an example, the basic structure of the product remains the same, it's still
a drone, and it still performs the same purpose. With modular innovation it is possible to
add additional features and functionality by connecting different components to the main
body.
Modular innovation – Where you maintain the architecture of the product, but change or modify the modules.
5.2: Innovation: Configurational innovation.
Diffusion of innovation is a theory that seeks to explain Suppression of innovation - Is a process where a new idea or
how, why and what rate new ideas and technologies adoption of a product by the market is actively slowed.
spread through cultures. The adoption curve is a visual
This may be due to:
representation of this rate of uptake. This subject is
○ Difficulties competing with a dominant design.
covered in much more depth later in this topic.
○ Ambiguity over patent ownership.
At its basic level, diffusion is believed to have taken place ○ Competing companies actively petitioning against a new
once a product, system or service has been adopted by product it perceives as threatening.
the mainstream market. Not all products make it this far. ○ Or the natural resistance to an unfamiliar concept.
Some will not make it past the ‘chasm’. Do you know
Examples include the telephone when it had to compete with the
why?
firmly established (dominate design) of the telegraph. The electric
car vs petrol powered - Can you think of any more?
Adaption - A solution to a problem in one field is adapted for Analogy - An idea from one context is
solving a problem in another field. used to stimulate ideas for solving a
problem in another context. An
Adaption is taking a technology, concept or system from one analogous innovation normally is
application and applying it to new product. Adapting or derived from nature - be it the ‘wing in
changing applications of technology, designs or ideas is ground effect’ of a pelican gliding, or
commonplace in the design world, and there are many high the leaping of a dolphin. Some analogy
profile stories. The technology and idea behind the innovations come from other sources.
hovercraft was adapted to make mowing the lawn a lot Trevor Bayliss got his idea for a
easier. Now the lawnmower just floats on a cushion of air. wind-up radio from his clockwork alarm
James Dyson famously adapted the dust extraction system clock - Can you think of any others?
in a local timber mill to create his innovating vacuum cleaner
design.
5.3: Strategies for innovation: Chance.
There are many more examples of chance innovation, but these two videos show some important examples.
Technology transfer is where a technology, manufacturing process or material is transferred to another field to provide the basis
of a new invention. There are many different examples of this type of innovation, especially now with the advancements in
computing and digital applications. What ones can you think of?
The laser is a good example of a technology that was originally invented with no real purpose, but
has now found seemingly endless applications in the modern world, from cutting metal, ophthalmic
surgery, measuring and leveling, reading bar codes and even recording sound.
Laser -
Light Amplification
by Stimulated
Emission of
Radiation
Technology transfer – Where a technology, manufacturing process or material is transferred to another field to provide the basis
of a new invention.
5.3: Strategies for innovation: Technology push / market pull.
Technology Push - This is where the driving force for a new Market Pull - Designers often produce ideas for products in
design emerges from a technological development. Products response to market forces. This is also called consumer pull.
may be re-designed because of changes in materials,
Market influences include:
technologies or advancements in manufacturing methods or
processes. ○ Demand from consumers for a new product.
○ A competitor releases a new product and this impacts
Manufacturers will push their new product to market in the on your market share.
hope that customers will want to adopt the new technology
and improve market share and sales. Any advancement in Market research plays an important part in identifying the
technology can be a major selling point for companies. The opportunity for developing new products. Analysing sales
advancement in car safety is a great example of technology trends will also indicate changes in consumer preferences and
push - Air bags, impact protection, auto braking systems etc. needs.
Consumer demand or market pull for larger
screens explains the evolution of the iPhone.
Technology Push - Scientific research leads to advances in technology that lead to and underpins new ideas.
Market Pull - A new idea is needed as a result of demand from the marketplace.
5.4: Stakeholders in invention and innovation:
Steve Jobs James Dyson Sergey Brin Henry Ford Elon Musk
James Dyson
5.4: Stakeholders in invention & innovation: Multidisciplinary approach to innovation..
Advantages Disadvantages
○ Wide range of knowledge that others may not have ○ May not want to share ideas for fear of losing ownership.
considered.
○ Individual may not be used to working in teams.
○ Wide range of expertise and/or backgrounds that foster
cross-fertilization of ideas. ○ Different working styles and speed.
Launch or Introduction phase - With any new product you must introduce it to the marketplace.
It is necessary to launch the product with the right image at the right price. To introduce a new
product to the marketplace can require significant investment, it is also important you have a
good infrastructure in place as poor distribution at the beginning can lead to a disaster for a new Product life cycle - Extended explanation.
product.
Growth phase - Once you have survived the introduction phase, your product will have to grow.
It is at this stage that it is hoped that sales and profits will grow. When a customer base is
established this can be a good time to introduce complementary products.
Maturity phase - The profit revenue from the product is falling and price reductions may be
necessary to maintain competitiveness. It is likely that your customer base is as wide as it will go.
Decline phase - Falling sales means customers are tiring of your product. The market is
changing, you either need to relaunch, modify, or introduce a new product. It’s time to move on,
or do you need to find a new market?
5.5: Product life cycle: Obsolescence.
Obsolescence is where a product or trend There are a number of different types of ‘obsolescence’, but these are the 4 main
becomes obsolete or outdated and no longer types:
used or needed. Planned Obsolescence – A product becomes outdated as a conscious act either
to ensure a continuing market or to ensure that safety factors and new
Reason why for many products the product
technologies can be incorporated into later versions of the product. Ever
cycle has shortened:
wondered why your mobile phone or laptop never seems to last more than 4 or 5
○ Include new safety features.
years?
○ Include the latest technology. Apple deliberately slowed down its older model phones. They say it was to
○ Trends in fashion or style protect them - Do you believe them?
fluctuate.
○ Ensure a continuing market.
Style (fashion) Obsolescence – Fashions and trends change over time, which
can result in a product no longer being desirable. However, as evidenced by the
concept of retro styling and the cyclic nature of fashion, products can become
desirable again.
Functional Obsolescence – Over time, products wear out and break down. If
parts are no longer available, the product can no longer work in the way it
originally did. Also, if a service vital to its functioning is no longer available, it can
become obsolete.
Technological Obsolescence – When a new technology supersedes an existing
technology, the existing technology quickly falls out of use and is no longer
incorporated into new products. Consumers instead opt for the newer, more
efficient technology in their products.
5.5: Product life cycle: Predictability, Product versioning / generations.
Product Versioning: Samsung.
Predictability - The rate of technological advancement has given rise to some
incredibly short product life cycles, especially in digital products. On average you can
expect a highly innovative product you purchased on release day to be replaced with
something newer and better within a year. There are now a number of companies and
software that will track a products life cycle and analyse the data for you. This does give
companies an element of predictability and allow them to understand when a new
product is needed.
The A range.
Unpredictability - While a product’s lifespan may be limited, it is very hard for a
manufacturer to accurately predict how long it is likely to be, especially in the
development stage of a new product. However, with data analysis, this is improving.
While most manufacturers are very good at making decisions based on the information
they have, customer demand can be really unpredictable, which means they don’t
always get it right - what can cause this unpredictability?
The J range.
Product versioning - Is a business practice in which a company produces different
models of the same product, and then charges different prices for each model.
Versioning a product gives the consumer the option of purchasing a higher valued model
for more money, or a lower valued model for less. A company can maintain a pioneering
strategy and consistent revenue flow by introducing new versions or generations of a
product to a market. Apple uses this strategy effectively, creating multiple versions and
generations of their iPod®, iPhone® and iPad® products. The S range.
5.5: Product life cycle: Advantages and Disadvantages of product versions or generations.
While the ‘S’ curve of adoption details the rate at which innovations are
adopted, Rogers also looked at the different groups that adopt innovations.
The five categories of consumers in relation to their technical adoption are:
○ Innovators - The first individuals to adopt an innovation. They are
willing to take a risk - 2.5% of the population group.
○ Early adopters - The second group to take up an innovation. Less
likely to take risks than innovators, but still at the forefront of
innovation - 13.5% of the population group.
○ Early majority - tends to take more time to consider adopting
innovations and inclined to draw from feedback from early adopters
before taking the risk of a new purchase - 34% of the population
group.
○ Late majority - Adopts the innovation after it has been established
in the marketplace and is seldom willing to take risks with new
innovations - 34%.
○ Laggards - The last to adopt an innovation. They tend to prefer
traditions and are unwilling to take risks - 16%.
Social roots of consumerism - Consumerism is a social and Influence of social media on diffusion of innovation -
economic order and ideology that encourages the acquisition Consumers can have a huge influence on innovation. With the
of goods and services in ever greater amounts. Consumerism advent of social media and the raise of social ‘influencers’
is sometimes used in reference to the anthropological and consumers are more an more exposed to different trends,
biological phenomenon of people purchasing goods and styles and innovations. Social media can also have a negative
consuming materials in excess of their basic needs. impact on innovation through pressure groups and boycotts of
products or ideas.
Consumerism really began with the industrial revolution. It
created unprecedented economic growth, and for the first time Crowdfunding has possibly had the larger impact on
in history products were available in outstanding quantities. innovation and development of new ideas. Designers and
Add in the increased wealth and the concept of leisure time all developers are now able to access funding for their designs,
added to the birth of consumerism. Consumerism can drive as well as affordably and easily advertise their products via
demand, that can be a good or a bad thing, but people's various online and social media applications.
appetites for new and exciting things seems endless. There is
always someone searching for the next innovation.
Market Segments
Street Nationality
5.7: Innovation, design and market specifications: Market analysis and User need.
A design specification relates to the requirements of a product and details aspects of:
○ Aesthetic requirements.
○ Cost constraints.
○ Customer requirements.
○ Environmental requirements.
○ Size constraints.
○ Safety considerations.
○ Performance requirements and constraints.
○ Materials requirements.
○ Manufacturing requirements.
○ Any others that pertain to the design context.
All of the requirements, constraints and considerations must be specific, feasible and measurable.
The design specification must be developed from the design brief and research and pay particular attention to
the users needs and requirements, while conforming to any legal requirements and set industrial standards for
the product being made.