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Physics and Graphics Settings Overview

The document contains a comprehensive list of configuration flags and settings related to physics and rendering in a software environment. Key features include options for physics replication, collision detection, and graphics quality adjustments. Various flags are enabled or disabled to optimize performance and enhance visual fidelity.

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micaelliquinha
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0% found this document useful (0 votes)
2 views3 pages

Physics and Graphics Settings Overview

The document contains a comprehensive list of configuration flags and settings related to physics and rendering in a software environment. Key features include options for physics replication, collision detection, and graphics quality adjustments. Various flags are enabled or disabled to optimize performance and enhance visual fidelity.

Uploaded by

micaelliquinha
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

{

"DFFlagDebugRenderForceTechnologyVoxel": "True",
"FFlagHandleAltEnterFullscreenManually": "False",
"DFIntTaskSchedulerTargetFps": "144",
"FFlagRenderFixFog": "True",
"DFFlagTextureQualityOverrideEnabled": "True",
"DFIntTextureQualityOverride": "3",
"FFlagRenderGpuTextureCompression": "True",
"FFlagRenderEnableGpuGeometry": "True",
"DFIntPhysicsGridHierarchyLowestLevelInitBinCount": "199",
"DFIntPhysicsGridHierarchyLowestLevelMaxCellCount": "1600",
"DFIntPhysicsSolverIterationLevel": "10",
"DFFlagPhysicsAnalyzerEnabled": "False",
"FFlagFixGraphicsQuality": "True",
"DFIntRenderShadowIntensity": "75",
"DFIntRenderShadowmapBias": "75",
"DFIntMaxMSAASamples": "4",
"FFlagCommitToGraphicsQualityFix": "True",
"FFlagFixGraphicsQuality": "True",
"DFFlagRenderDebugger": "False",
"FFlagRenderDebugger": "False",
"DFFlagBetterQualitySettings": "True",
"DFIntPhysicsReceiveAge": "600",
"DFIntPhysicsSendHumanoidBodyAssemblyRate": "1000",
"DFIntPhysicsSendHumanoidBodyAssemblyBandwidthKbps": "900",
"DFIntReplicatorPhysicsFps": "60",
"DFFlagEnablePhysicsReplication": "True",
"DFFlagPhysicsReceiveOwnershipRule": "True",
"DFIntPhysicsEnvironmentThrottleSkipLargeKernelThreshold": "10",
"DFIntPhysicsEnvironmentThrottleSkipSmallKernelThreshold": "1",
"DFFlagSimDefaultRtlEnabled": "False",
"DFFlagSimEnablePreContactVelocity": "True",
"DFFlagSimHumanoidTimestepModelUpdate": "True",
"DFFlagSimPhysicsServiceStats": "False",
"DFFlagEnablePhysicsFloor": "True",
"DFFlagPhysicsUseR15": "True",
"DFFlagPhysicsSkipEarlyAssemblyGeneration": "True",
"DFIntPhysicsSkipLargeKernelThreshold": "250",
"DFIntPhysicsSkipSmallKernelThreshold": "100",
"DFIntPhysicsGridHierarchyPenetrationBuckets": "4",
"DFIntPhysicsGridHierarchyContactCellsSearchRadius": "4",
"DFIntPhysicsReceiveMaxBandwidthBytesPerSecond": "1048576",
"FFlagRenderLightGridEnable": "True",
"DFIntRenderLightGridMaxLights": "31",
"FFlagLuaDebugger_ShowAllErrors": "False",
"DFFlagVideoRecording": "False",
"FFlagDebugForceFutureIsBrightPhase2": "True",
"FFlagDebugForceFutureIsBrightPhase3": "True",
"DFFlagDebugPauseVoxelizer": "False",
"DFFlagDebugEnableInterpolationVisualizer": "False",
"DFIntPhysicsSteppingMethodWorld": "1",
"DFIntPhysicsSteppingMethodHumanoid": "1",
"DFFlagPhysicsUseNewSolver": "True",
"DFFlagPhysicsEnableConvexHullCollisions": "True",
"DFIntPhysicsContactIterations": "16",
"DFIntPhysicsVelocityIterations": "8",
"DFFlagPhysicsUseImprovedSleeping": "True",
"DFIntPhysicsSleepLinearVelocityThreshold": "1",
"DFIntPhysicsSleepAngularVelocityThreshold": "1",
"DFIntPhysicsSleepEnergyThreshold": "1",
"DFIntPhysicsSleepTimeThreshold": "1000",
"DFFlagPhysicsEnableCCD": "True",
"DFFloatPhysicsCCDMaxPenetration": "0.04",
"DFFlagPhysicsEnableAdaptiveTimestepping": "True",
"DFFloatPhysicsAdaptiveTimestepAggressiveness": "0.167",
"DFIntPhysicsSubstepCount": "4",
"DFFlagPhysicsEnableJointProjection": "True",
"DFFloatPhysicsJointProjectionTolerance": "0.1",
"DFFlagPhysicsEnableFrictionAnchoring": "True",
"DFFloatPhysicsFrictionWeight": "2.0",
"DFFlagPhysicsEnableCollisionGroups": "True",
"DFFlagPhysicsUseR6CollisionFidelity": "False",
"DFFlagPhysicsEnableTerrainCollision": "True",
"DFFlagPhysicsUseNewTerrainSolver": "True",
"DFIntPhysicsTerrainCollisionGridResolution": "4",
"DFFlagPhysicsEnableWater": "True",
"DFFloatPhysicsWaterDensity": "1.0",
"DFFloatPhysicsWaterViscosity": "0.1",
"DFFlagPhysicsEnableWind": "True",
"DFFloatPhysicsWindStrength": "16.0",
"DFFlagPhysicsEnableConstraints": "True",
"DFFlagPhysicsEnableSpringConstraints": "True",
"DFFlagPhysicsEnableRodConstraints": "True",
"DFFlagPhysicsEnableRopeConstraints": "True",
"DFFlagPhysicsEnableWeldConstraints": "True",
"DFFlagPhysicsEnablePrismaticConstraints": "True",
"DFFlagPhysicsEnableCylindricalConstraints": "True",
"DFIntPhysicsAssemblyBatchSize": "64",
"DFIntPhysicsAssemblyUpdateRate": "60",
"DFFlagPhysicsEnableParallelSolving": "True",
"DFIntPhysicsThreadCount": "4",
"DFFlagPhysicsEnableMultithreadedCollisionDetection": "True",
"DFIntPhysicsCollisionThreadCount": "2",
"DFFlagPhysicsEnableBroadphaseOptimizations": "True",
"DFIntPhysicsBroadphaseUpdateFrequency": "30",
"DFFlagPhysicsEnableNarrowphaseOptimizations": "True",
"DFFlagPhysicsEnableIslandManagement": "True",
"DFIntPhysicsIslandSizeThreshold": "8",
"DFFlagPhysicsEnableContactCaching": "True",
"DFIntPhysicsContactCacheSize": "1024",
"DFFlagPhysicsEnableContactWarmstarting": "True",
"DFFlagPhysicsEnableSpectativeContacts": "True",
"DFFloatPhysicsContactBreakingThreshold": "0.02",
"DFFlagPhysicsEnableMaterialProperties": "True",
"DFFloatPhysicsDefaultFriction": "0.5",
"DFFloatPhysicsDefaultElasticity": "0.5",
"DFFloatPhysicsDefaultDensity": "0.7",
"DFFlagPhysicsEnableCustomPhysicalProperties": "True",
"DFFlagPhysicsEnableMass": "True",
"DFFlagPhysicsEnableInertia": "True",
"DFFlagPhysicsEnableCenterOfMass": "True",
"DFFlagPhysicsEnableGravity": "True",
"DFFloatPhysicsGravityStrength": "196.2",
"DFFlagPhysicsEnableAirResistance": "True",
"DFFloatPhysicsAirDensity": "1.225",
"DFFlagPhysicsEnableFluidDynamics": "True",
"DFFlagPhysicsEnableBuoyancy": "True",
"DFFloatPhysicsBuoyancyStrength": "1.0",
"DFFlagPhysicsEnableTorque": "True",
"DFFlagPhysicsEnableAngularDrag": "True",
"DFFloatPhysicsAngularDrag": "0.1",
"DFFlagPhysicsEnableLinearDrag": "True",
"DFFloatPhysicsLinearDrag": "0.1",
"DFFlagPhysicsEnableBodyVelocity": "True",
"DFFlagPhysicsEnableBodyAngularVelocity": "True",
"DFFlagPhysicsEnableBodyPosition": "True",
"DFFlagPhysicsEnableBodyThrust": "True",
"DFFlagPhysicsEnableVectorForce": "True",
"DFFlagPhysicsEnableAlignOrientation": "True",
"DFFlagPhysicsEnableAlignPosition": "True",
"DFFlagPhysicsEnableLineForce": "True",
"DFFlagPhysicsEnableAttachment": "True",
"DFFlagPhysicsEnableHingeConstraint": "True",
"DFFlagPhysicsEnableBallSocketConstraint": "True",
"DFFlagPhysicsEnableUniversalConstraint": "True"
}

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