package [Link].
entity;
import [Link];
import [Link].Vector3f;
import [Link].Vector3i;
import [Link];
import [Link];
import [Link];
import [Link];
import [Link];
@UtilityClass
public class EntityDataTypes {
public static final EntityDataType<EnumSet<EntityFlag>> FLAGS = new
EntityDataType<EnumSet<EntityFlag>>([Link], "FLAGS") {
@Override
public boolean isInstance(Object value) {
return value instanceof EnumSet &&
(((EnumSet<?>) value).isEmpty() || ((Set<?>)
value).iterator().next() instanceof EntityFlag);
}
};
public static final EntityDataType<Integer> STRUCTURAL_INTEGRITY = new
EntityDataType<>([Link], "STRUCTURAL_INTEGRITY");
public static final EntityDataType<Integer> VARIANT = new
EntityDataType<>([Link], "VARIANT");
public static final EntityDataType<BlockDefinition> BLOCK = new
EntityDataType<>([Link], "BLOCK");
public static final EntityDataType<Byte> COLOR = new
EntityDataType<>([Link], "COLOR");
public static final EntityDataType<CharSequence> NAME = new
EntityDataType<>([Link], "NAME");
/**
* Unique ID of the entity that owns or created this entity.
*/
public static final EntityDataType<Long> OWNER_EID = new
EntityDataType<>([Link], "OWNER_EID");
public static final EntityDataType<Long> TARGET_EID = new
EntityDataType<>([Link], "TARGET_EID");
public static final EntityDataType<Short> AIR_SUPPLY = new
EntityDataType<>([Link], "AIR_SUPPLY");
public static final EntityDataType<Integer> EFFECT_COLOR = new
EntityDataType<>([Link], "EFFECT_COLOR");
/**
* @deprecated since v685
*/
@Deprecated
public static final EntityDataType<Byte> EFFECT_AMBIENCE = new
EntityDataType<>([Link], "EFFECT_AMBIENCE");
public static final EntityDataType<Byte> JUMP_DURATION = new
EntityDataType<>([Link], "JUMP_DURATION");
public static final EntityDataType<Integer> HURT_TICKS = new
EntityDataType<>([Link], "HURT_TICKS");
public static final EntityDataType<Integer> HURT_DIRECTION = new
EntityDataType<>([Link], "HURT_DIRECTION");
public static final EntityDataType<Float> ROW_TIME_LEFT = new
EntityDataType<>([Link], "ROW_TIME_LEFT");
public static final EntityDataType<Float> ROW_TIME_RIGHT = new
EntityDataType<>([Link], "ROW_TIME_RIGHT");
public static final EntityDataType<Integer> VALUE = new
EntityDataType<>([Link], "VALUE");
public static final EntityDataType<Byte> WITHER_SKULL_DANGEROUS = new
EntityDataType<>([Link], "WITHER_SKULL_DANGEROUS");
// Same ID shares three different types -facepalm-
public static final EntityDataType<Integer> HORSE_FLAGS = new
EntityDataType<>([Link], "HORSE_FLAGS");
public static final EntityDataType<NbtMap> DISPLAY_FIREWORK = new
EntityDataType<>([Link], "DISPLAY_FIREWORK");
public static final EntityDataType<BlockDefinition> DISPLAY_BLOCK_STATE = new
EntityDataType<>([Link], "DISPLAY_BLOCK_STATE");
public static final EntityDataType<Integer> DISPLAY_OFFSET = new
EntityDataType<>([Link], "DISPLAY_OFFSET");
public static final EntityDataType<Byte> CUSTOM_DISPLAY = new
EntityDataType<>([Link], "CUSTOM_DISPLAY");
public static final EntityDataType<Byte> HORSE_TYPE = new
EntityDataType<>([Link], "HORSE_TYPE");
public static final EntityDataType<Integer> OLD_SWELL = new
EntityDataType<>([Link], "OLD_SWELL");
public static final EntityDataType<Integer> SWELL_DIRECTION = new
EntityDataType<>([Link], "SWELL_DIRECTION");
public static final EntityDataType<Byte> CHARGE_AMOUNT = new
EntityDataType<>([Link], "CHARGE_AMOUNT");
/**
* @deprecated since v827
*/
public static final EntityDataType<BlockDefinition> CARRY_BLOCK_STATE = new
EntityDataType<>([Link], "CARRY_BLOCK_STATE");
public static final EntityDataType<Byte> CLIENT_EVENT = new
EntityDataType<>([Link], "CLIENT_EVENT");
public static final EntityDataType<Boolean> USING_ITEM = new
EntityDataType<>([Link], "USING_ITEM");
public static final EntityDataType<Byte> PLAYER_FLAGS = new
EntityDataType<>([Link], "PLAYER_FLAGS");
public static final EntityDataType<Integer> PLAYER_INDEX = new
EntityDataType<>([Link], "PLAYER_INDEX");
public static final EntityDataType<Vector3i> BED_POSITION = new
EntityDataType<>([Link], "BED_POSITION");
/**
* Power of fireball (x-axis)
*/
public static final EntityDataType<Float> FIREBALL_POWER_X = new
EntityDataType<>([Link], "FIREBALL_POWER_X");
/**
* Power of fireball (y-axis)
*/
public static final EntityDataType<Float> FIREBALL_POWER_Y = new
EntityDataType<>([Link], "FIREBALL_POWER_Y");
/**
* Power of fireball (z-axis)
*/
public static final EntityDataType<Float> FIREBALL_POWER_Z = new
EntityDataType<>([Link], "FIREBALL_POWER_Z");
/**
* Potion aux value used for an Arrow's trail. (Equal to the potion ID - 1)
*/
public static final EntityDataType<Byte> AUX_POWER = new
EntityDataType<>([Link], "AUX_POWER");
public static final EntityDataType<Float> FISH_X = new
EntityDataType<>([Link], "FISH_X");
public static final EntityDataType<Float> FISH_Z = new
EntityDataType<>([Link], "FISH_Z");
public static final EntityDataType<Float> FISH_ANGLE = new
EntityDataType<>([Link], "FISH_ANGLE");
public static final EntityDataType<Short> AUX_VALUE_DATA = new
EntityDataType<>([Link], "AUX_VALUE_DATA");
/**
* Unique ID for the entity who holds a leash to the current entity.
*/
public static final EntityDataType<Long> LEASH_HOLDER = new
EntityDataType<>([Link], "LEASH_HOLDER");
/**
* Set the scale of this entity.
* 1 is the default size defined by {@code EntityDataType#WIDTH} and {@code
EntityDataType#HEIGHT}.
*/
public static final EntityDataType<Float> SCALE = new
EntityDataType<>([Link], "SCALE");
public static final EntityDataType<Boolean> HAS_NPC = new
EntityDataType<>([Link], "HAS_NPC");
public static final EntityDataType<String> NPC_DATA = new
EntityDataType<>([Link], "NPC_DATA");
public static final EntityDataType<String> ACTIONS = new
EntityDataType<>([Link], "ACTIONS");
public static final EntityDataType<Short> AIR_SUPPLY_MAX = new
EntityDataType<>([Link], "AIR_SUPPLY_MAX");
public static final EntityDataType<Integer> MARK_VARIANT = new
EntityDataType<>([Link], "MARK_VARIANT");
public static final EntityDataType<Byte> CONTAINER_TYPE = new
EntityDataType<>([Link], "CONTAINER_TYPE");
public static final EntityDataType<Integer> CONTAINER_SIZE = new
EntityDataType<>([Link], "CONTAINER_SIZE");
public static final EntityDataType<Integer> CONTAINER_STRENGTH_MODIFIER = new
EntityDataType<>([Link], "CONTAINER_STRENGTH_MODIFIER");
/**
* Target position of Ender Crystal beam.
*/
public static final EntityDataType<Vector3i> BLOCK_TARGET_POS = new
EntityDataType<>([Link], "BLOCK_TARGET_POS");
public static final EntityDataType<Integer> WITHER_INVULNERABLE_TICKS = new
EntityDataType<>([Link], "WITHER_INVULNERABLE_TICKS");
/**
* Unique entity ID to target for the left head of a Wither.
*/
public static final EntityDataType<Long> WITHER_TARGET_A = new
EntityDataType<>([Link], "WITHER_TARGET_A");
/**
* Unique entity ID to target for the middle head of a Wither.
*/
public static final EntityDataType<Long> WITHER_TARGET_B = new
EntityDataType<>([Link], "WITHER_TARGET_B");
/**
* Unique entity ID to target for the right head of a Wither.
*/
public static final EntityDataType<Long> WITHER_TARGET_C = new
EntityDataType<>([Link], "WITHER_TARGET_C");
public static final EntityDataType<Short> WITHER_AERIAL_ATTACK = new
EntityDataType<>([Link], "WITHER_AERIAL_ATTACK");
public static final EntityDataType<Float> WIDTH = new
EntityDataType<>([Link], "WIDTH");
public static final EntityDataType<Float> HEIGHT = new
EntityDataType<>([Link], "HEIGHT");
public static final EntityDataType<Integer> FUSE_TIME = new
EntityDataType<>([Link], "FUSE_TIME");
public static final EntityDataType<Vector3f> SEAT_OFFSET = new
EntityDataType<>([Link], "SEAT_OFFSET");
public static final EntityDataType<Boolean> SEAT_LOCK_RIDER_ROTATION = new
EntityDataType<>([Link], "SEAT_LOCK_RIDER_ROTATION");
public static final EntityDataType<Float> SEAT_LOCK_RIDER_ROTATION_DEGREES =
new EntityDataType<>([Link], "SEAT_LOCK_RIDER_ROTATION_DEGREES");
public static final EntityDataType<Boolean> SEAT_HAS_ROTATION = new
EntityDataType<>([Link], "SEAT_HAS_ROTATION");
public static final EntityDataType<Float> SEAT_ROTATION_OFFSET_DEGREES = new
EntityDataType<>([Link], "SEAT_ROTATION_OFFSET_DEGREES");
/**
* Radius of Area Effect Cloud
*/
public static final EntityDataType<Float> AREA_EFFECT_CLOUD_RADIUS = new
EntityDataType<>([Link], "AREA_EFFECT_CLOUD_RADIUS");
public static final EntityDataType<Integer> AREA_EFFECT_CLOUD_WAITING = new
EntityDataType<>([Link], "AREA_EFFECT_CLOUD_WAITING");
public static final EntityDataType<ParticleType> AREA_EFFECT_CLOUD_PARTICLE =
new EntityDataType<>([Link], "AREA_EFFECT_CLOUD_PARTICLE");
public static final EntityDataType<Integer> SHULKER_PEEK_AMOUNT = new
EntityDataType<>([Link], "SHULKER_PEEK_AMOUNT");
public static final EntityDataType<Integer> SHULKER_ATTACH_FACE = new
EntityDataType<>([Link], "SHULKER_ATTACH_FACE");
public static final EntityDataType<Boolean> SHULKER_ATTACHED = new
EntityDataType<>([Link], "SHULKER_ATTACHED");
/**
* Position a Shulker entity is attached from.
*/
public static final EntityDataType<Vector3i> SHULKER_ATTACH_POS = new
EntityDataType<>([Link], "SHULKER_ATTACH_POS");
/**
* Sets the unique ID of the player that is trading with this entity.
*/
public static final EntityDataType<Long> TRADE_TARGET_EID = new
EntityDataType<>([Link], "TRADE_TARGET_EID");
/**
* Previously used for the villager V1 entity.
*
* @deprecated unused AFAIK
*/
@Deprecated
public static final EntityDataType<Integer> CAREER = new
EntityDataType<>([Link], "CAREER");
public static final EntityDataType<Boolean> COMMAND_BLOCK_ENABLED = new
EntityDataType<>([Link], "COMMAND_BLOCK_ENABLED");
public static final EntityDataType<String> COMMAND_BLOCK_NAME = new
EntityDataType<>([Link], "COMMAND_BLOCK_NAME");
public static final EntityDataType<String> COMMAND_BLOCK_LAST_OUTPUT = new
EntityDataType<>([Link], "COMMAND_BLOCK_LAST_OUTPUT");
public static final EntityDataType<Boolean> COMMAND_BLOCK_TRACK_OUTPUT = new
EntityDataType<>([Link], "COMMAND_BLOCK_TRACK_OUTPUT");
public static final EntityDataType<Byte> CONTROLLING_RIDER_SEAT_INDEX = new
EntityDataType<>([Link], "CONTROLLING_RIDER_SEAT_INDEX");
public static final EntityDataType<Integer> STRENGTH = new
EntityDataType<>([Link], "STRENGTH");
public static final EntityDataType<Integer> STRENGTH_MAX = new
EntityDataType<>([Link], "STRENGTH_MAX");
public static final EntityDataType<Integer> EVOKER_SPELL_CASTING_COLOR = new
EntityDataType<>([Link], "EVOKER_SPELL_CASTING_COLOR");
public static final EntityDataType<Integer> DATA_LIFETIME_TICKS = new
EntityDataType<>([Link], "DATA_LIFETIME_TICKS");
public static final EntityDataType<Integer> ARMOR_STAND_POSE_INDEX = new
EntityDataType<>([Link], "ARMOR_STAND_POSE_INDEX");
public static final EntityDataType<Integer> END_CRYSTAL_TICK_OFFSET = new
EntityDataType<>([Link], "END_CRYSTAL_TICK_OFFSET");
public static final EntityDataType<Byte> NAMETAG_ALWAYS_SHOW = new
EntityDataType<>([Link], "NAMETAG_ALWAYS_SHOW");
public static final EntityDataType<Byte> COLOR_2 = new
EntityDataType<>([Link], "COLOR_2");
public static final EntityDataType<CharSequence> NAME_AUTHOR = new
EntityDataType<>([Link], "NAME_AUTHOR");
public static final EntityDataType<CharSequence> SCORE = new
EntityDataType<>([Link], "SCORE");
/**
* Unique entity ID that the balloon string is attached to.
* Disable by setting value to -1.
*/
public static final EntityDataType<Long> BALLOON_ANCHOR_EID = new
EntityDataType<>([Link], "BALLOON_ANCHOR_EID");
public static final EntityDataType<Byte> PUFFED_STATE = new
EntityDataType<>([Link], "PUFFED_STATE");
public static final EntityDataType<Integer> BOAT_BUBBLE_TIME = new
EntityDataType<>([Link], "BOAT_BUBBLE_TIME");
/**
* The unique entity ID of the player's Agent. (Education Edition only)
*/
public static final EntityDataType<Long> AGENT_EID = new
EntityDataType<>([Link], "AGENT_EID");
public static final EntityDataType<Float> SITTING_AMOUNT = new
EntityDataType<>([Link], "SITTING_AMOUNT");
public static final EntityDataType<Float> SITTING_AMOUNT_PREVIOUS = new
EntityDataType<>([Link], "SITTING_AMOUNT_PREVIOUS");
public static final EntityDataType<Integer> EATING_COUNTER = new
EntityDataType<>([Link], "EATING_COUNTER");
public static final EntityDataType<EnumSet<EntityFlag>> FLAGS_2 = new
EntityDataType<>([Link], "FLAGS_2");
public static final EntityDataType<Float> LAYING_AMOUNT = new
EntityDataType<>([Link], "LAYING_AMOUNT");
public static final EntityDataType<Float> LAYING_AMOUNT_PREVIOUS = new
EntityDataType<>([Link], "LAYING_AMOUNT_PREVIOUS");
public static final EntityDataType<Integer> AREA_EFFECT_CLOUD_DURATION = new
EntityDataType<>([Link], "AREA_EFFECT_CLOUD_DURATION");
public static final EntityDataType<Integer> AREA_EFFECT_CLOUD_SPAWN_TIME = new
EntityDataType<>([Link], "AREA_EFFECT_CLOUD_SPAWN_TIME");
/**
* @deprecated since v685
*/
@Deprecated
public static final EntityDataType<Float> AREA_EFFECT_CLOUD_CHANGE_RATE = new
EntityDataType<>([Link], "AREA_EFFECT_CLOUD_CHANGE_RATE");
public static final EntityDataType<Float> AREA_EFFECT_CLOUD_CHANGE_ON_PICKUP =
new EntityDataType<>([Link], "AREA_EFFECT_CLOUD_CHANGE_ON_PICKUP");
public static final EntityDataType<Integer> AREA_EFFECT_CLOUD_PICKUP_COUNT =
new EntityDataType<>([Link], "AREA_EFFECT_CLOUD_PICKUP_COUNT");
public static final EntityDataType<CharSequence> INTERACT_TEXT = new
EntityDataType<>([Link], "INTERACT_TEXT");
public static final EntityDataType<Integer> TRADE_TIER = new
EntityDataType<>([Link], "TRADE_TIER");
public static final EntityDataType<Integer> MAX_TRADE_TIER = new
EntityDataType<>([Link], "MAX_TRADE_TIER");
public static final EntityDataType<Integer> TRADE_EXPERIENCE = new
EntityDataType<>([Link], "TRADE_EXPERIENCE");
public static final EntityDataType<Integer> SKIN_ID = new
EntityDataType<>([Link], "SKIN_ID");
public static final EntityDataType<Integer> SPAWNING_FRAMES = new
EntityDataType<>([Link], "SPAWNING_FRAMES");
public static final EntityDataType<Integer> COMMAND_BLOCK_TICK_DELAY = new
EntityDataType<>([Link], "COMMAND_BLOCK_TICK_DELAY");
public static final EntityDataType<Boolean> COMMAND_BLOCK_EXECUTE_ON_FIRST_TICK
= new EntityDataType<>([Link], "COMMAND_BLOCK_EXECUTE_ON_FIRST_TICK");
public static final EntityDataType<Float> AMBIENT_SOUND_INTERVAL = new
EntityDataType<>([Link], "AMBIENT_SOUND_INTERVAL");
public static final EntityDataType<Float> AMBIENT_SOUND_INTERVAL_RANGE = new
EntityDataType<>([Link], "AMBIENT_SOUND_INTERVAL_RANGE");
public static final EntityDataType<String> AMBIENT_SOUND_EVENT_NAME = new
EntityDataType<>([Link], "AMBIENT_SOUND_EVENT_NAME");
public static final EntityDataType<Float> FALL_DAMAGE_MULTIPLIER = new
EntityDataType<>([Link], "FALL_DAMAGE_MULTIPLIER");
public static final EntityDataType<String> NAME_RAW_TEXT = new
EntityDataType<>([Link], "NAME_RAW_TEXT");
public static final EntityDataType<Boolean> CAN_RIDE_TARGET = new
EntityDataType<>([Link], "CAN_RIDE_TARGET");
public static final EntityDataType<Integer> LOW_TIER_CURED_TRADE_DISCOUNT = new
EntityDataType<>([Link], "LOW_TIER_CURED_TRADE_DISCOUNT");
public static final EntityDataType<Integer> HIGH_TIER_CURED_TRADE_DISCOUNT =
new EntityDataType<>([Link], "HIGH_TIER_CURED_TRADE_DISCOUNT");
public static final EntityDataType<Integer> NEARBY_CURED_TRADE_DISCOUNT = new
EntityDataType<>([Link], "NEARBY_CURED_TRADE_DISCOUNT");
public static final EntityDataType<Integer> NEARBY_CURED_DISCOUNT_TIME_STAMP =
new EntityDataType<>([Link], "NEARBY_CURED_DISCOUNT_TIME_STAMP");
/**
* Set custom hitboxes for an entity. This will override the hitbox defined
with {@link EntityDataTypes#SCALE},
* {@link EntityDataTypes#WIDTH} and {@link EntityDataTypes#HEIGHT}, but will
not affect the collisions.
* Setting the hitbox to an empty list will revert to default behaviour.
* <p>
* NBT format
* <pre>
* {
* "Hitboxes": [
* {
* "MinX": 0f,
* "MinY": 0f,
* "MinZ": 0f,
* "MaxX": 1f,
* "MaxY": 1f,
* "MaxZ": 1f,
* "PivotX": 0f,
* "PivotY": 0f,
* "PivotZ": 0f,
* }
* ]
* }
* </pre>
*/
public static final EntityDataType<NbtMap> HITBOX = new
EntityDataType<>([Link], "HITBOX");
public static final EntityDataType<Boolean> IS_BUOYANT = new
EntityDataType<>([Link], "IS_BUOYANT");
public static final EntityDataType<String> BASE_RUNTIME_ID = new
EntityDataType<>([Link], "BASE_RUNTIME_ID");
/**
* Custom properties from the <pre>PropertyComponent</pre>.
*
* @deprecated v557
*/
@Deprecated
public static final EntityDataType<NbtMap> UPDATE_PROPERTIES = new
EntityDataType<>([Link], "UPDATE_PROPERTIES");
public static final EntityDataType<Float> FREEZING_EFFECT_STRENGTH = new
EntityDataType<>([Link], "FREEZING_EFFECT_STRENGTH");
public static final EntityDataType<String> BUOYANCY_DATA = new
EntityDataType<>([Link], "BUOYANCY_DATA");
public static final EntityDataType<Integer> GOAT_HORN_COUNT = new
EntityDataType<>([Link], "GOAT_HORN_COUNT");
/**
* @since v503
*/
public static final EntityDataType<Float> MOVEMENT_SOUND_DISTANCE_OFFSET = new
EntityDataType<>([Link], "MOVEMENT_SOUND_DISTANCE_OFFSET");
/**
* @since v503
*/
public static final EntityDataType<Integer> HEARTBEAT_INTERVAL_TICKS = new
EntityDataType<>([Link], "HEARTBEAT_INTERVAL_TICKS");
/**
* @since v503
*/
public static final EntityDataType<Integer> HEARTBEAT_SOUND_EVENT = new
EntityDataType<>([Link], "HEARTBEAT_SOUND_EVENT");
/**
* @since v527
*/
public static final EntityDataType<Vector3i> PLAYER_LAST_DEATH_POS = new
EntityDataType<>([Link], "PLAYER_LAST_DEATH_POS");
/**
* @since v527
*/
public static final EntityDataType<Integer> PLAYER_LAST_DEATH_DIMENSION = new
EntityDataType<>([Link], "PLAYER_LAST_DEATH_DIMENSION");
/**
* @since v527
*/
public static final EntityDataType<Boolean> PLAYER_HAS_DIED = new
EntityDataType<>([Link], "PLAYER_HAS_DIED");
/**
* @since v594
*/
public static final EntityDataType<Vector3f> COLLISION_BOX = new
EntityDataType<>([Link], "COLLISION_BOX");
/**
* @since v685
*/
public static final EntityDataType<Long> VISIBLE_MOB_EFFECTS = new
EntityDataType<>([Link], "VISIBLE_MOB_EFFECTS");
/**
* @since v776
*/
public static final EntityDataType<CharSequence> FILTERED_NAME = new
EntityDataType<>([Link], "FILTERED_NAME");
/**
* @since v776
*/
public static final EntityDataType<Vector3f> BED_ENTER_POSITION = new
EntityDataType<>([Link], "BED_ENTER_POSITION");
/**
* @since v800
*/
public static final EntityDataType<Float> SEAT_THIRD_PERSON_CAMERA_RADIUS = new
EntityDataType<>([Link], "SEAT_THIRD_PERSON_CAMERA_RADIUS");
/**
* @since v800
*/
public static final EntityDataType<Float> SEAT_CAMERA_RELAX_DISTANCE_SMOOTHING
= new EntityDataType<>([Link], "SEAT_CAMERA_RELAX_DISTANCE_SMOOTHING");
}