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Understanding Physical Quantities and Motion

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0% found this document useful (0 votes)
4 views2 pages

Understanding Physical Quantities and Motion

Uploaded by

mumariftikhar688
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

1.

Physical Quantities and Units


- Definition: A physical quantity is anything that can be measured and has a unit.
- Types: Base (Length, Mass, Time, Temperature, Current), Derived (Speed, Force, Density,
Pressure)
- Units: m, kg, s, K, A, N, kg/m3
- Instruments: Ruler, Vernier Caliper, Balance, Stopwatch, Thermometer
- Formulas: Speed = Distance/Time, Force = Mass×Acceleration, Density = Mass/Volume

2. Motion
- Definition: Change in position with time.
- Distance (scalar), Displacement (vector)
- Speed = Distance/Time, Velocity = Displacement/Time
- Acceleration = (Final - Initial Velocity)/Time
- Types: Uniform, Non-uniform, Acceleration, Deceleration, Projectile
- Instruments: Stopwatch, Measuring tape, Speedometer
- Graphs: Distance-Time, Velocity-Time

3. Mass and Weight


- Mass: Amount of matter, kg, measured with balance.
- Weight: Force of gravity, W = m×g, unit N, spring balance.
- Difference: Mass constant, Weight changes with gravity.

4. Density
- Definition: Mass per unit volume.
- Formula: Density = Mass/Volume
- Units: kg/m3 or g/cm3
- Measuring: Balance, Volume by formula or water displacement.
- Uses and questions on floating, difference from mass.

5. Balanced and Unbalanced Forces


- Force: Push or pull changing motion.
- Balanced: Resultant force = 0, no motion change.
- Unbalanced: Causes acceleration, F = m×a.

6. Friction
- Definition: Opposes motion between surfaces.
- Types: Static, Kinetic, Rolling
- Advantages: Walking, brakes
- Disadvantages: Wear, heat
- Reduce: Lubricants, wheels, polishing.

7. Circular Motion
- Definition: Motion in a circle at constant speed.
- Velocity changes → acceleration.
- Centripetal force: F = mv2/r
- Examples: Planets, car turns, stone on string.

8. Elastic Deformation
- Definition: Returns to original shape after force removed.
- Hooke’s Law: F = kx
- Measuring: Spring, weights, ruler, graph.
- Elastic limit: Maximum before permanent change.

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