North Point School
Elementary Computer Awareness – 6-Month Course Guide
Target Group: Nursery, Pre-One, Class One
Duration: 6 Months | Frequency: 1–2 Classes per Week | Class Length: 30–40 Minutes
Overview
This guide provides a 6-month structured and engaging plan for teachers to introduce
computer awareness to early learners. The program uses stories, art, and fun to build
curiosity and foundational digital literacy.
UNIT 1 – What Is a Computer? (Month 1–2)
Objectives: • Recognize what a computer is and what it can do. • Identify where we find
computers in daily life. • Understand that computers help humans work faster. •
Differentiate between toys and machines. Key Activities: • Story: “Robo the Helper” – a fun
story to introduce computers. • Sorting Game: “Is it a Computer?” • Rhyme: “Computer
helps me every day, To read, to draw, and even play!” • Picture Matching: Machines vs
Toys. • Group Discussion: Humans think, computers follow instructions. Assessment: Oral
quiz, drawing activity, and participation score.
UNIT 2 – Parts of a Computer & What We Can Do (Month 3–4)
Objectives: • Identify the main parts – Monitor, Keyboard, Mouse, CPU. • Understand
input, processing, output in simple terms. • Learn safe and disciplined use of the computer.
Key Activities: • Flashcards and demonstrations of real parts. • Role Play: “Be the CPU”
game. • Creative Craft: Make a computer parts chart. • Computer Lab: Drawing in Paint or
Tux Paint. • Rhyme: “This is the monitor, this is the mouse, This is the keyboard in our
house!” Assessment: Matching worksheets, drawing practice, and oral questions.
UNIT 3 – Using Computers in Everyday Life (Month 5–6)
Objectives: • Learn how computers help in homes, schools, hospitals, and shops. •
Understand safe and responsible computer use. • Use computers for creative work and
fun learning. Key Activities: • “Computer Detectives” – spotting computers in pictures. •
Story: “Tom and the Tablet” – learning responsible use. • Paint Activity: Draw your favorite
object. • Project: “My First Computer Art” – printed artwork. • Show & Tell: “My Favorite
Use of a Computer.” Assessment: Participation, art project, and final “Little Tech
Explorers” presentation.
Assessment Plan
• Continuous Observation – note curiosity, participation, and rule-following. • Worksheets
or Oral Quizzes after each unit. • Creative Output – art or typing projects. • Final
Presentation – Little Tech Explorers Day (Month 6).
Teacher’s Role
1. Be a facilitator – encourage exploration and creativity. 2. Use visual and story-based
teaching. 3. Maintain safe computer habits. 4. Encourage teamwork and peer learning. 5.
Reward curiosity with stickers or badges. 6. Keep sessions short and lively.
Required Materials
• Flashcards and real computer parts. • Story visuals (Robo the Helper, Tom and the
Tablet). • Chart paper and craft supplies. • Paint or child-friendly drawing software. • Audio
system for rhymes. • Printed lab safety rules.
Final Learning Outcomes
By the end of the course, students will: • Identify computers and their parts. • Use simple
apps like Paint. • Follow lab safety rules. • Appreciate the role of computers in daily life. •
Show readiness for the next stage – basic coding or typing.