0% found this document useful (0 votes)
6 views2 pages

6-Month Computer Awareness Course Guide

The North Point School's 6-month Elementary Computer Awareness course aims to introduce young learners to computers through engaging activities, stories, and creative projects. The curriculum is divided into three units covering the basics of computers, their parts, and their applications in daily life, with a focus on safe and responsible use. By the end of the course, students will be able to identify computer components, use simple applications, and understand the role of computers in everyday life.

Uploaded by

Ashekin Mahadi
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
6 views2 pages

6-Month Computer Awareness Course Guide

The North Point School's 6-month Elementary Computer Awareness course aims to introduce young learners to computers through engaging activities, stories, and creative projects. The curriculum is divided into three units covering the basics of computers, their parts, and their applications in daily life, with a focus on safe and responsible use. By the end of the course, students will be able to identify computer components, use simple applications, and understand the role of computers in everyday life.

Uploaded by

Ashekin Mahadi
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

North Point School

Elementary Computer Awareness – 6-Month Course Guide


Target Group: Nursery, Pre-One, Class One
Duration: 6 Months | Frequency: 1–2 Classes per Week | Class Length: 30–40 Minutes

Overview
This guide provides a 6-month structured and engaging plan for teachers to introduce
computer awareness to early learners. The program uses stories, art, and fun to build
curiosity and foundational digital literacy.

UNIT 1 – What Is a Computer? (Month 1–2)


Objectives: • Recognize what a computer is and what it can do. • Identify where we find
computers in daily life. • Understand that computers help humans work faster. •
Differentiate between toys and machines. Key Activities: • Story: “Robo the Helper” – a fun
story to introduce computers. • Sorting Game: “Is it a Computer?” • Rhyme: “Computer
helps me every day, To read, to draw, and even play!” • Picture Matching: Machines vs
Toys. • Group Discussion: Humans think, computers follow instructions. Assessment: Oral
quiz, drawing activity, and participation score.

UNIT 2 – Parts of a Computer & What We Can Do (Month 3–4)


Objectives: • Identify the main parts – Monitor, Keyboard, Mouse, CPU. • Understand
input, processing, output in simple terms. • Learn safe and disciplined use of the computer.
Key Activities: • Flashcards and demonstrations of real parts. • Role Play: “Be the CPU”
game. • Creative Craft: Make a computer parts chart. • Computer Lab: Drawing in Paint or
Tux Paint. • Rhyme: “This is the monitor, this is the mouse, This is the keyboard in our
house!” Assessment: Matching worksheets, drawing practice, and oral questions.

UNIT 3 – Using Computers in Everyday Life (Month 5–6)


Objectives: • Learn how computers help in homes, schools, hospitals, and shops. •
Understand safe and responsible computer use. • Use computers for creative work and
fun learning. Key Activities: • “Computer Detectives” – spotting computers in pictures. •
Story: “Tom and the Tablet” – learning responsible use. • Paint Activity: Draw your favorite
object. • Project: “My First Computer Art” – printed artwork. • Show & Tell: “My Favorite
Use of a Computer.” Assessment: Participation, art project, and final “Little Tech
Explorers” presentation.

Assessment Plan
• Continuous Observation – note curiosity, participation, and rule-following. • Worksheets
or Oral Quizzes after each unit. • Creative Output – art or typing projects. • Final
Presentation – Little Tech Explorers Day (Month 6).

Teacher’s Role
1. Be a facilitator – encourage exploration and creativity. 2. Use visual and story-based
teaching. 3. Maintain safe computer habits. 4. Encourage teamwork and peer learning. 5.
Reward curiosity with stickers or badges. 6. Keep sessions short and lively.

Required Materials
• Flashcards and real computer parts. • Story visuals (Robo the Helper, Tom and the
Tablet). • Chart paper and craft supplies. • Paint or child-friendly drawing software. • Audio
system for rhymes. • Printed lab safety rules.

Final Learning Outcomes


By the end of the course, students will: • Identify computers and their parts. • Use simple
apps like Paint. • Follow lab safety rules. • Appreciate the role of computers in daily life. •
Show readiness for the next stage – basic coding or typing.

You might also like