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Weapon Hitbox and Recoil Configurations

The document contains configuration settings for a game engine, detailing parameters related to hitboxes, recoil, movement, and weapon settings. Each section specifies values for various attributes such as hitbox sizes, recoil factors, and weapon damage. The settings are structured in a way that allows for customization of gameplay mechanics and character interactions.

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sinhggourav9
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© All Rights Reserved
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0% found this document useful (0 votes)
10 views7 pages

Weapon Hitbox and Recoil Configurations

The document contains configuration settings for a game engine, detailing parameters related to hitboxes, recoil, movement, and weapon settings. Each section specifies values for various attributes such as hitbox sizes, recoil factors, and weapon damage. The settings are structured in a way that allows for customization of gameplay mechanics and character interactions.

Uploaded by

sinhggourav9
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

[/[Link].

WeaponHitPartCoff]
HitBox_Prone_GEN_VARIABLE=200%
HitBox_Prone=200%
HitBox_Stand_GEN_VARIABLE=200%
HitBox_Stand=200%
HighWalkSpeed=300%
HMaxScale=200%
HMinScale=200%
Spine_1=200%
Spine_2=200%
Spine_3=200%
RecoilY=0
RecoilX=0
Recoil=_0
RootAimYaw=200%
BulletTrackRecoilInfo_NoTssRecoilSpeedHorizontal=300%
BulletTrackRecoilInfo_NoTssVerticalRecoveryModifier=200%
ShootWeaponEntityAccessoriesHRecoilFactor=200%

[/[Link]]
HitBox_Prone_GEN_VARIABLE=200%
HitBox_Prone=200%
HitBox_Stand_GEN_VARIABLE=200%
HitBox_Stand=200%
HighWalkSpeed=300%
HMaxScale=200%
HMinScale=200%
Spine_1=200%
Spine_2=200%
Spine_3=200%
RecoilY=_0
RecoilX=0
Recoil=_0
RootAimYaw=200%
BulletTrackRecoilInfo_NoTssRecoilSpeedHorizontal=300%
BulletTrackRecoilInfo_NoTssVerticalRecoveryModifier=200%
ShootWeaponEntityAccessoriesHRecoilFactor=200%

[AttackFlow]
HitBox_Prone_GEN_VARIABLE=200%
HitBox_Prone=200%
HitBox_Stand_GEN_VARIABLE=200%
HitBox_Stand=200%
HighWalkSpeed=300%
HMaxScale=200%
HMinScale=200%
Spine_1=200%
Spine_2=200%
Spine_3=200%
RecoilY=0
RecoilX=0
Recoil=0
RootAimYaw=200%
BulletTrackRecoilInfo_NoTssRecoilSpeedHorizontal=300%
BulletTrackRecoilInfo_NoTssVerticalRecoveryModifier=200%
ShootWeaponEntityAccessoriesHRecoilFactor=200%

[/script/[Link]]
HitBox_Prone_GEN_VARIABLE=200%
HitBox_Prone=200%
HitBox_Stand_GEN_VARIABLE=200%
HitBox_Stand=200%
HighWalkSpeed=300%
HMaxScale=200%
HMinScale=200%
Spine_1=200%
Spine_2=200%
Spine_3=200%
RecoilY=0
RecoilX=0
Recoil=0
RootAimYaw=200%
BulletTrackRecoilInfo_NoTssRecoilSpeedHorizontal=300%
BulletTrackRecoilInfo_NoTssVerticalRecoveryModifier=200%
ShootWeaponEntityAccessoriesHRecoilFactor=200%

[Script/ShadowTrackerExtraSTExtraBaseCharacter]
HitBox_Prone_GEN_VARIABLE=200%
HitBox_Prone=200%
HitBox_Stand_GEN_VARIABLE=200%
HitBox_Stand=200%
HighWalkSpeed=300%
HMaxScale=200%
HMinScale=200%
Spine_1=200%
Spine_2=200%
Spine_3=200%
RecoilY=0
RecoilX=0
Recoil=0
RootAimYaw=200%
BulletTrackRecoilInfo_NoTssRecoilSpeedHorizontal=300%
BulletTrackRecoilInfo_NoTssVerticalRecoveryModifier=200%
ShootWeaponEntityAccessoriesHRecoilFactor=200%

[/Script/[Link]]
HitBox_Prone_GEN_VARIABLE=200%
HitBox_Prone=200%
HitBox_Stand_GEN_VARIABLE=200%
HitBox_Stand=200%
HighWalkSpeed=300%
HMaxScale=200%
HMinScale=200%
Spine_1=200%
Spine_2=200%
Spine_3=200%
RecoilY=0
RecoilX=0
Recoil=0
RootAimYaw=200%
BulletTrackRecoilInfo_NoTssRecoilSpeedHorizontal=300%
BulletTrackRecoilInfo_NoTssVerticalRecoveryModifier=200%
ShootWeaponEntityAccessoriesHRecoilFactor=200%

[/Script/[Link]]
HitBox_Prone_GEN_VARIABLE=200%
HitBox_Prone=200%
HitBox_Stand_GEN_VARIABLE=200%
HitBox_Stand=200%
HighWalkSpeed=300%
HMaxScale=200%
HMinScale=200%
Spine_1=200%
Spine_2=200%
Spine_3=200%
RecoilY=0
RecoilX=0
Recoil=0
RootAimYaw=200%
BulletTrackRecoilInfo_NoTssRecoilSpeedHorizontal=300%
BulletTrackRecoilInfo_NoTssVerticalRecoveryModifier=200%
ShootWeaponEntityAccessoriesHRecoilFactor=200%

[/Script/[Link]]
HitBox_Prone_GEN_VARIABLE=200%
HitBox_Prone=200%
HitBox_Stand_GEN_VARIABLE=200%
HitBox_Stand=200%
HighWalkSpeed=300%
HMaxScale=200%
HMinScale=200%
Spine_1=200%
Spine_2=200%
Spine_3=200%
RecoilY=0
RecoilX=0
Recoil=0
RootAimYaw=200%
BulletTrackRecoilInfo_NoTssRecoilSpeedHorizontal=300%
BulletTrackRecoilInfo_NoTssVerticalRecoveryModifier=200%
ShootWeaponEntityAccessoriesHRecoilFactor=200%

[/Script/[Link]]
HitBox_Prone_GEN_VARIABLE=200%
HitBox_Prone=200%
HitBox_Stand_GEN_VARIABLE=200%
HitBox_Stand=200%
HighWalkSpeed=300%
HMaxScale=200%
HMinScale=200%
Spine_1=200%
Spine_2=200%
Spine_3=200%
RecoilY=0
RecoilX=0
Recoil=0
RootAimYaw=200%
BulletTrackRecoilInfo_NoTssRecoilSpeedHorizontal=300%
BulletTrackRecoilInfo_NoTssVerticalRecoveryModifier=200%
ShootWeaponEntityAccessoriesHRecoilFactor=200%

[Basic]
HitBox_Prone_GEN_VARIABLE=200%
HitBox_Prone=200%
HitBox_Stand_GEN_VARIABLE=200%
HitBox_Stand=200%
HighWalkSpeed=300%
HMaxScale=200%
HMinScale=200%
Spine_1=200%
Spine_2=200%
Spine_3=200%
RecoilY=0
RecoilX=0
Recoil=0
RootAimYaw=200%
BulletTrackRecoilInfo_NoTssRecoilSpeedHorizontal=300%
BulletTrackRecoilInfo_NoTssVerticalRecoveryModifier=200%
ShootWeaponEntityAccessoriesHRecoilFactor=200%

[Script/[Link]]
HitBox_Prone_GEN_VARIABLE=200%
HitBox_Prone=200%
HitBox_Stand_GEN_VARIABLE=200%
HitBox_Stand=200%
HighWalkSpeed=300%
HMaxScale=200%
HMinScale=200%
Spine_1=200%
Spine_2=200%
Spine_3=200%
RecoilY=0
RecoilX=0
Recoil=0
RootAimYaw=200%
BulletTrackRecoilInfo_NoTssRecoilSpeedHorizontal=300%
BulletTrackRecoilInfo_NoTssVerticalRecoveryModifier=200%
ShootWeaponEntityAccessoriesHRecoilFactor=200%

[/Script/[Link]]
HitBox_Prone_GEN_VARIABLE=200%
HitBox_Prone=200%
HitBox_Stand_GEN_VARIABLE=200%
HitBox_Stand=200%
HighWalkSpeed=300%
HMaxScale=200%
HMinScale=200%
Spine_1=200%
Spine_2=200%
Spine_3=200%
RecoilY=0
RecoilX=0
Recoil=0
RootAimYaw=200%
BulletTrackRecoilInfo_NoTssRecoilSpeedHorizontal=300%
BulletTrackRecoilInfo_NoTssVerticalRecoveryModifier=200%
ShootWeaponEntityAccessoriesHRecoilFactor=200%

[/Script/[Link]]
HitBox_Stand_Radius=1000.0f
HitBox_Prone_Radius=1000.0f
HitBox_Crouch_Radius=1000.0f
HitPartHead_Radius=1000%
WeaponHitScale_Radius=200%
WeaponRecoilTss=-0
RecoilVFactor=-0
RecoilHFactor=-0
Headshot_Radius=200%
Weapon_DamageAR_Radius=200%
Weapon_HitInfo_Radius=200%
WeaponAimFOV=200%
WeaponAimAssist=200%
HitPitJudgment=200%
ClientHitPartJudgment=200%
AimRatioHead=200%
AutoHeadshot=Max
BrustFireSpeed=200%
DamageType=false

[ShootWeaponEntity]
+CVars=HitBox_Stand_Radius=1000.0f
+CVars=HitBox_Prone_Radius=1000.0f
+CVars=HitBox_Crouch_Radius=1000.0f
+CVars=HitPartHead_Radius=1000.0f
+CVars=WeaponHitScale_Radius=9.77777777777%
+CVars=WeaponRecoilTss=-0
+CVars=RecoilVFactor=-0
+CVars=RecoilHFactor=-0
+CVars=Headshot_Radius=9.77777777777%
+CVars=Weapon_DamageAR_Radius=9.77777777777%
+CVars=Weapon_HitInfo_Radius=9.77777777777%
+CVars=WeaponAimFOV=9.77777777777%
+CVars=WeaponAimAssist=9.77777777777%
+CVars=HitPitJudgment=9.77777777777%
+CVars=ClientHitPartJudgment=9.77777777777%
+CVars=AimRatioHead=12.77777777777%
+CVars=AutoHeadshot="Head"
+CVars=BrustFireSpeed=12.77777777777%
+CVars=DamageType=false
+CVars=EnergySpeedScale=12.77777777777%
+CVars=SetWalkSpeedForNearDeath=12.77777777777%
+CVars=MoveBack_Stand=12.77777777777%
+CVars=SpeedScale=12.77777777777%
+CVars=MoveRight_Stand=12.77777777777%
+CVars=MoveBack_Crouch=12.77777777777%
+CVars=MoveRight_Crouch=12.77777777777%
+CVars=MoveBack_Prone=12.77777777777%
+CVars=MoveRight_Prone=12.77777777777%

[/Script/[Link]]
HitBox_Stand_Radius=3000.0f
HitBox_Prone_Radius=3000.0f
HitBox_Crouch_Radius=3000.0f
HitPartHead_Radius=3000%
WeaponHitScale_Radius=200%
WeaponRecoilTss=-0
RecoilVFactor=-0
RecoilHFactor=-0
Headshot_Radius=300%
Weapon_DamageAR_Radius=300%
Weapon_HitInfo_Radius=300%
WeaponAimFOV=300%
WeaponAimAssist=300%
HitPitJudgment=300%
ClientHitPartJudgment=300%
AimRatioHead=300%
AutoHeadshot=300% BrustFireSpeed=300%
DamageType=false

[/Script/[Link]]
+CVars=HitBox_Stand_Radius=30000.0f
+CVars=HitBox_Prone_Radius=30000.0f
+CVars=HitBox_Crouch_Radius=30000.0f
+CVars=HitPartHead_Radius=30000.0f
+CVars=WeaponHitScale_Radius=30000.0f
+CVars=WeaponRecoilTss=-0
+CVars=RecoilVFactor=-0
+CVars=RecoilHFactor=-0
+CVars=Headshot_Radius=30000.0f
+CVars=Weapon_DamageAR_Radius=30000.0f
+CVars=Weapon_HitInfo_Radius=30000.0f
+CVars=WeaponAimFOV=30000.0f
+CVars=WeaponAimAssist=30000.0f
+CVars=HitPitJudgment=30000.0f
+CVars=ClientHitPartJudgment=30000.0f
+CVars=AimRatioHead=30000.0f
+CVars=AutoHeadshot="Head"
+CVars=BrustFireSpeed=30000.0f
+CVars=DamageType=false
+CVars=EnergySpeedScale=30000.0f
+CVars=SetWalkSpeedForNearDeath=30000.0f
+CVars=MoveBack_Stand=30000.0f
+CVars=SpeedScale=30000.0f
+CVars=MoveRight_Stand=30000.0f
+CVars=MoveBack_Crouch=30000.0f
+CVars=MoveRight_Crouch=30000.0f
+CVars=MoveBack_Prone=30000.0f
+CVars=MoveRight_Prone=30000.0f

[/Script/[Link]]
ClientHitPartJudgment=MAX
UseShootVerifyEx=true
FindPatternEx=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
tmpMagic=AspectRatio_MaintainsYFOV
VisibleCharacter=0
AimPosition.z=9.0f
CalcHitBodyType=$Value
CharacterDamage=AspectRatio_MaintainsYFOV
AimShootSpreadDir=Max
UseAimAssist=100
UseEnityFloat=7.0
SwichesInMaps=60
PartHitComponent=false
ScopeAimShootSpreadAddDirValSpeed=AspectRatio_MaintainsYFOV
HitShelterDamage=AspectRatio_MaintainsYFOV
Target=false
ScopeFov=false
threadcreated=AspectRatio_MaintainsYFOV
EnebleSpeedZCharacter=false
EnebleSpeedPlayerMax2=false
EnebleProneSpeed=9999999
DamageCharacter=9999999
DefaultDefaultHitPartJudgment=5
DefaultDSHitPartJudgment=false
DefaultClientHitPartJudgment=MAX
ClientAimAssistJudgment=$Value
ClientAimPart=12
ColorCharacter=0

[/Script/[Link]]
DamageWeapons=999999
EnebleDamage=9999999
BulletSpeed=999999
DamageCharacter=999999

[/Script/[Link]]
BulletDamage=AspectRatio_MaintainsYFOV
BulletDamageReduce=AspectRatio_MaintainsYFOV
Recoi=9
ReloadTime=9
DefaultReloadTime=9
DefaultRecoil=9

[/Script/[Link]]
CameraFOV=6.0

[/Script/[Link]]
FOV=9

[/Script/[Link]]
Damage=AspectRatio_MaintainsYFOV

lue=45)
+++MobileMSAAOpenConfig=(RenderKey="[Link]", RenderValue=145)
+++MobileMSAACloseConfig=(RenderKey="[Link]", RenderValue=45)
+++MobileMSAACloseConfig=(RenderKey="[Link]", RenderValue=145)

[Script/[Link]]
++
+SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="[Link]",Value="145")))
++
+SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="[Link]",Value="145"))
)
++
+SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="[Link]",Value="145")))
+++SwitchesInMaps=(MapName="SaWaR ,Switches=((Key="[Link]",Value="145")))
++
+SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="[Link]",Value="145"
)))
++
+SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="[Link]",
Value="145")))
++
+SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="[Link]",Value="145")
))
++
+SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="[Link]",Valu
e="145")))

[/Script/[Link]]
AnimationKick=9.0f
CharacterMovement=9.0f

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