[/[Link].
WeaponHitPartCoff]
HitBox_Prone_GEN_VARIABLE=200%
HitBox_Prone=200%
HitBox_Stand_GEN_VARIABLE=200%
HitBox_Stand=200%
HighWalkSpeed=300%
HMaxScale=200%
HMinScale=200%
Spine_1=200%
Spine_2=200%
Spine_3=200%
RecoilY=0
RecoilX=0
Recoil=_0
RootAimYaw=200%
BulletTrackRecoilInfo_NoTssRecoilSpeedHorizontal=300%
BulletTrackRecoilInfo_NoTssVerticalRecoveryModifier=200%
ShootWeaponEntityAccessoriesHRecoilFactor=200%
[/[Link]]
HitBox_Prone_GEN_VARIABLE=200%
HitBox_Prone=200%
HitBox_Stand_GEN_VARIABLE=200%
HitBox_Stand=200%
HighWalkSpeed=300%
HMaxScale=200%
HMinScale=200%
Spine_1=200%
Spine_2=200%
Spine_3=200%
RecoilY=_0
RecoilX=0
Recoil=_0
RootAimYaw=200%
BulletTrackRecoilInfo_NoTssRecoilSpeedHorizontal=300%
BulletTrackRecoilInfo_NoTssVerticalRecoveryModifier=200%
ShootWeaponEntityAccessoriesHRecoilFactor=200%
[AttackFlow]
HitBox_Prone_GEN_VARIABLE=200%
HitBox_Prone=200%
HitBox_Stand_GEN_VARIABLE=200%
HitBox_Stand=200%
HighWalkSpeed=300%
HMaxScale=200%
HMinScale=200%
Spine_1=200%
Spine_2=200%
Spine_3=200%
RecoilY=0
RecoilX=0
Recoil=0
RootAimYaw=200%
BulletTrackRecoilInfo_NoTssRecoilSpeedHorizontal=300%
BulletTrackRecoilInfo_NoTssVerticalRecoveryModifier=200%
ShootWeaponEntityAccessoriesHRecoilFactor=200%
[/script/[Link]]
HitBox_Prone_GEN_VARIABLE=200%
HitBox_Prone=200%
HitBox_Stand_GEN_VARIABLE=200%
HitBox_Stand=200%
HighWalkSpeed=300%
HMaxScale=200%
HMinScale=200%
Spine_1=200%
Spine_2=200%
Spine_3=200%
RecoilY=0
RecoilX=0
Recoil=0
RootAimYaw=200%
BulletTrackRecoilInfo_NoTssRecoilSpeedHorizontal=300%
BulletTrackRecoilInfo_NoTssVerticalRecoveryModifier=200%
ShootWeaponEntityAccessoriesHRecoilFactor=200%
[Script/ShadowTrackerExtraSTExtraBaseCharacter]
HitBox_Prone_GEN_VARIABLE=200%
HitBox_Prone=200%
HitBox_Stand_GEN_VARIABLE=200%
HitBox_Stand=200%
HighWalkSpeed=300%
HMaxScale=200%
HMinScale=200%
Spine_1=200%
Spine_2=200%
Spine_3=200%
RecoilY=0
RecoilX=0
Recoil=0
RootAimYaw=200%
BulletTrackRecoilInfo_NoTssRecoilSpeedHorizontal=300%
BulletTrackRecoilInfo_NoTssVerticalRecoveryModifier=200%
ShootWeaponEntityAccessoriesHRecoilFactor=200%
[/Script/[Link]]
HitBox_Prone_GEN_VARIABLE=200%
HitBox_Prone=200%
HitBox_Stand_GEN_VARIABLE=200%
HitBox_Stand=200%
HighWalkSpeed=300%
HMaxScale=200%
HMinScale=200%
Spine_1=200%
Spine_2=200%
Spine_3=200%
RecoilY=0
RecoilX=0
Recoil=0
RootAimYaw=200%
BulletTrackRecoilInfo_NoTssRecoilSpeedHorizontal=300%
BulletTrackRecoilInfo_NoTssVerticalRecoveryModifier=200%
ShootWeaponEntityAccessoriesHRecoilFactor=200%
[/Script/[Link]]
HitBox_Prone_GEN_VARIABLE=200%
HitBox_Prone=200%
HitBox_Stand_GEN_VARIABLE=200%
HitBox_Stand=200%
HighWalkSpeed=300%
HMaxScale=200%
HMinScale=200%
Spine_1=200%
Spine_2=200%
Spine_3=200%
RecoilY=0
RecoilX=0
Recoil=0
RootAimYaw=200%
BulletTrackRecoilInfo_NoTssRecoilSpeedHorizontal=300%
BulletTrackRecoilInfo_NoTssVerticalRecoveryModifier=200%
ShootWeaponEntityAccessoriesHRecoilFactor=200%
[/Script/[Link]]
HitBox_Prone_GEN_VARIABLE=200%
HitBox_Prone=200%
HitBox_Stand_GEN_VARIABLE=200%
HitBox_Stand=200%
HighWalkSpeed=300%
HMaxScale=200%
HMinScale=200%
Spine_1=200%
Spine_2=200%
Spine_3=200%
RecoilY=0
RecoilX=0
Recoil=0
RootAimYaw=200%
BulletTrackRecoilInfo_NoTssRecoilSpeedHorizontal=300%
BulletTrackRecoilInfo_NoTssVerticalRecoveryModifier=200%
ShootWeaponEntityAccessoriesHRecoilFactor=200%
[/Script/[Link]]
HitBox_Prone_GEN_VARIABLE=200%
HitBox_Prone=200%
HitBox_Stand_GEN_VARIABLE=200%
HitBox_Stand=200%
HighWalkSpeed=300%
HMaxScale=200%
HMinScale=200%
Spine_1=200%
Spine_2=200%
Spine_3=200%
RecoilY=0
RecoilX=0
Recoil=0
RootAimYaw=200%
BulletTrackRecoilInfo_NoTssRecoilSpeedHorizontal=300%
BulletTrackRecoilInfo_NoTssVerticalRecoveryModifier=200%
ShootWeaponEntityAccessoriesHRecoilFactor=200%
[Basic]
HitBox_Prone_GEN_VARIABLE=200%
HitBox_Prone=200%
HitBox_Stand_GEN_VARIABLE=200%
HitBox_Stand=200%
HighWalkSpeed=300%
HMaxScale=200%
HMinScale=200%
Spine_1=200%
Spine_2=200%
Spine_3=200%
RecoilY=0
RecoilX=0
Recoil=0
RootAimYaw=200%
BulletTrackRecoilInfo_NoTssRecoilSpeedHorizontal=300%
BulletTrackRecoilInfo_NoTssVerticalRecoveryModifier=200%
ShootWeaponEntityAccessoriesHRecoilFactor=200%
[Script/[Link]]
HitBox_Prone_GEN_VARIABLE=200%
HitBox_Prone=200%
HitBox_Stand_GEN_VARIABLE=200%
HitBox_Stand=200%
HighWalkSpeed=300%
HMaxScale=200%
HMinScale=200%
Spine_1=200%
Spine_2=200%
Spine_3=200%
RecoilY=0
RecoilX=0
Recoil=0
RootAimYaw=200%
BulletTrackRecoilInfo_NoTssRecoilSpeedHorizontal=300%
BulletTrackRecoilInfo_NoTssVerticalRecoveryModifier=200%
ShootWeaponEntityAccessoriesHRecoilFactor=200%
[/Script/[Link]]
HitBox_Prone_GEN_VARIABLE=200%
HitBox_Prone=200%
HitBox_Stand_GEN_VARIABLE=200%
HitBox_Stand=200%
HighWalkSpeed=300%
HMaxScale=200%
HMinScale=200%
Spine_1=200%
Spine_2=200%
Spine_3=200%
RecoilY=0
RecoilX=0
Recoil=0
RootAimYaw=200%
BulletTrackRecoilInfo_NoTssRecoilSpeedHorizontal=300%
BulletTrackRecoilInfo_NoTssVerticalRecoveryModifier=200%
ShootWeaponEntityAccessoriesHRecoilFactor=200%
[/Script/[Link]]
HitBox_Stand_Radius=1000.0f
HitBox_Prone_Radius=1000.0f
HitBox_Crouch_Radius=1000.0f
HitPartHead_Radius=1000%
WeaponHitScale_Radius=200%
WeaponRecoilTss=-0
RecoilVFactor=-0
RecoilHFactor=-0
Headshot_Radius=200%
Weapon_DamageAR_Radius=200%
Weapon_HitInfo_Radius=200%
WeaponAimFOV=200%
WeaponAimAssist=200%
HitPitJudgment=200%
ClientHitPartJudgment=200%
AimRatioHead=200%
AutoHeadshot=Max
BrustFireSpeed=200%
DamageType=false
[ShootWeaponEntity]
+CVars=HitBox_Stand_Radius=1000.0f
+CVars=HitBox_Prone_Radius=1000.0f
+CVars=HitBox_Crouch_Radius=1000.0f
+CVars=HitPartHead_Radius=1000.0f
+CVars=WeaponHitScale_Radius=9.77777777777%
+CVars=WeaponRecoilTss=-0
+CVars=RecoilVFactor=-0
+CVars=RecoilHFactor=-0
+CVars=Headshot_Radius=9.77777777777%
+CVars=Weapon_DamageAR_Radius=9.77777777777%
+CVars=Weapon_HitInfo_Radius=9.77777777777%
+CVars=WeaponAimFOV=9.77777777777%
+CVars=WeaponAimAssist=9.77777777777%
+CVars=HitPitJudgment=9.77777777777%
+CVars=ClientHitPartJudgment=9.77777777777%
+CVars=AimRatioHead=12.77777777777%
+CVars=AutoHeadshot="Head"
+CVars=BrustFireSpeed=12.77777777777%
+CVars=DamageType=false
+CVars=EnergySpeedScale=12.77777777777%
+CVars=SetWalkSpeedForNearDeath=12.77777777777%
+CVars=MoveBack_Stand=12.77777777777%
+CVars=SpeedScale=12.77777777777%
+CVars=MoveRight_Stand=12.77777777777%
+CVars=MoveBack_Crouch=12.77777777777%
+CVars=MoveRight_Crouch=12.77777777777%
+CVars=MoveBack_Prone=12.77777777777%
+CVars=MoveRight_Prone=12.77777777777%
[/Script/[Link]]
HitBox_Stand_Radius=3000.0f
HitBox_Prone_Radius=3000.0f
HitBox_Crouch_Radius=3000.0f
HitPartHead_Radius=3000%
WeaponHitScale_Radius=200%
WeaponRecoilTss=-0
RecoilVFactor=-0
RecoilHFactor=-0
Headshot_Radius=300%
Weapon_DamageAR_Radius=300%
Weapon_HitInfo_Radius=300%
WeaponAimFOV=300%
WeaponAimAssist=300%
HitPitJudgment=300%
ClientHitPartJudgment=300%
AimRatioHead=300%
AutoHeadshot=300% BrustFireSpeed=300%
DamageType=false
[/Script/[Link]]
+CVars=HitBox_Stand_Radius=30000.0f
+CVars=HitBox_Prone_Radius=30000.0f
+CVars=HitBox_Crouch_Radius=30000.0f
+CVars=HitPartHead_Radius=30000.0f
+CVars=WeaponHitScale_Radius=30000.0f
+CVars=WeaponRecoilTss=-0
+CVars=RecoilVFactor=-0
+CVars=RecoilHFactor=-0
+CVars=Headshot_Radius=30000.0f
+CVars=Weapon_DamageAR_Radius=30000.0f
+CVars=Weapon_HitInfo_Radius=30000.0f
+CVars=WeaponAimFOV=30000.0f
+CVars=WeaponAimAssist=30000.0f
+CVars=HitPitJudgment=30000.0f
+CVars=ClientHitPartJudgment=30000.0f
+CVars=AimRatioHead=30000.0f
+CVars=AutoHeadshot="Head"
+CVars=BrustFireSpeed=30000.0f
+CVars=DamageType=false
+CVars=EnergySpeedScale=30000.0f
+CVars=SetWalkSpeedForNearDeath=30000.0f
+CVars=MoveBack_Stand=30000.0f
+CVars=SpeedScale=30000.0f
+CVars=MoveRight_Stand=30000.0f
+CVars=MoveBack_Crouch=30000.0f
+CVars=MoveRight_Crouch=30000.0f
+CVars=MoveBack_Prone=30000.0f
+CVars=MoveRight_Prone=30000.0f
[/Script/[Link]]
ClientHitPartJudgment=MAX
UseShootVerifyEx=true
FindPatternEx=AspectRatio_MaintainsYFOV
[Link]=AspectRatio_MaintainsYFOV
tmpMagic=AspectRatio_MaintainsYFOV
VisibleCharacter=0
AimPosition.z=9.0f
CalcHitBodyType=$Value
CharacterDamage=AspectRatio_MaintainsYFOV
AimShootSpreadDir=Max
UseAimAssist=100
UseEnityFloat=7.0
SwichesInMaps=60
PartHitComponent=false
ScopeAimShootSpreadAddDirValSpeed=AspectRatio_MaintainsYFOV
HitShelterDamage=AspectRatio_MaintainsYFOV
Target=false
ScopeFov=false
threadcreated=AspectRatio_MaintainsYFOV
EnebleSpeedZCharacter=false
EnebleSpeedPlayerMax2=false
EnebleProneSpeed=9999999
DamageCharacter=9999999
DefaultDefaultHitPartJudgment=5
DefaultDSHitPartJudgment=false
DefaultClientHitPartJudgment=MAX
ClientAimAssistJudgment=$Value
ClientAimPart=12
ColorCharacter=0
[/Script/[Link]]
DamageWeapons=999999
EnebleDamage=9999999
BulletSpeed=999999
DamageCharacter=999999
[/Script/[Link]]
BulletDamage=AspectRatio_MaintainsYFOV
BulletDamageReduce=AspectRatio_MaintainsYFOV
Recoi=9
ReloadTime=9
DefaultReloadTime=9
DefaultRecoil=9
[/Script/[Link]]
CameraFOV=6.0
[/Script/[Link]]
FOV=9
[/Script/[Link]]
Damage=AspectRatio_MaintainsYFOV
lue=45)
+++MobileMSAAOpenConfig=(RenderKey="[Link]", RenderValue=145)
+++MobileMSAACloseConfig=(RenderKey="[Link]", RenderValue=45)
+++MobileMSAACloseConfig=(RenderKey="[Link]", RenderValue=145)
[Script/[Link]]
++
+SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="[Link]",Value="145")))
++
+SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="[Link]",Value="145"))
)
++
+SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="[Link]",Value="145")))
+++SwitchesInMaps=(MapName="SaWaR ,Switches=((Key="[Link]",Value="145")))
++
+SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="[Link]",Value="145"
)))
++
+SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="[Link]",
Value="145")))
++
+SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="[Link]",Value="145")
))
++
+SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="[Link]",Valu
e="145")))
[/Script/[Link]]
AnimationKick=9.0f
CharacterMovement=9.0f