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Rectilinear Kinematics Explained

The document provides an overview of mechanics, focusing on statics, dynamics, and rectilinear kinematics. It covers concepts such as position, velocity, acceleration, and their mathematical representations, along with examples illustrating these principles in motion. Additionally, it discusses erratic motion and curvilinear motion, emphasizing the use of graphs to analyze the relationships between different variables in motion.

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0% found this document useful (0 votes)
9 views39 pages

Rectilinear Kinematics Explained

The document provides an overview of mechanics, focusing on statics, dynamics, and rectilinear kinematics. It covers concepts such as position, velocity, acceleration, and their mathematical representations, along with examples illustrating these principles in motion. Additionally, it discusses erratic motion and curvilinear motion, emphasizing the use of graphs to analyze the relationships between different variables in motion.

Uploaded by

Hhknn Bjj
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Introduction

• Mechanics – the state of rest or motion of bodies


subjected to the action of forces
• Statics – equilibrium of a body that is either at
rest or moves with constant velocity
• Dynamics – deals with accelerated motion of a
body
1) Kinematics – geometric aspects of a motion
2) Kinetics – analysis of the forces causing the
motion

1
Rectilinear Kinematics: Continuous Motion

• Rectilinear Kinematics – specifying the particle’s


position, velocity, and acceleration at any instant

• Position
1) Single coordinate axis, s
2) Origin, O
3) Position vector r – specific location of particle
P at any instant

2
Rectilinear Kinematics: Continuous Motion

4) Algebraic Scalar s in meters

Note : - Magnitude of s = Dist from O to P


- Direction is defined by algebraic sign on s
=> +ve = right of origin, -ve = left of origin

3
Rectilinear Kinematics: Continuous Motion

Displacement
• Change in its position, vector quantity

• If particle moves from P to P’,


r = r  − r
s = s − s
When is +ve / -ve, particle’s position
is right / left of its initial position

4
Rectilinear Kinematics: Continuous Motion

Velocity
r
• Average velocity, vavg =
t

• Instantaneous velocity is defined as


vins = lim(r / t )
t →0

dr
 vins =
dt

5
Rectilinear Kinematics: Continuous Motion

Velocity
• Representing vins as an algebraic scalar,
ds
v=
dt

+ve = particle moving to the right


–ve = Particle moving to the left
Magnitude of velocity is the speed (m/s)

6
Rectilinear Kinematics: Continuous Motion

Velocity
• Average speed is total distance traveled by a
particle, sT, divided by the elapsed time t .

(v ) =
sT
t
sp avg

• The particle travels along the path of length sT in


time
=> (vsp )avg = sT
t
s
vavg = −
t
7
Rectilinear Kinematics: Continuous Motion

Acceleration
v
• Average acceleration is aavg =
t

• Δv represents difference in the velocity during


the time interval Δt, ie v = v'−v

a = lim(v / t )
• Instantaneous acceleration is
t →0
d 2s dv
• Thus we have a= 2 and a=
dt dt

8
Rectilinear Kinematics: Continuous Motion

Acceleration
• When particle is slowing down, its speed is
decreasing => decelerating => v = v'−v will be
negative.

• It will act to the left, in the opposite sense to v

• If velocity is constant,
acceleration is zero.

9
Rectilinear Kinematics: Continuous Motion

Velocity as a Function of Time


• Integrate ac = dv/dt, assuming that initially v = v0
when t = 0.
v t +
v0 dv = 0 ac dt  v = v0 + act  → 
Velocity as a Function of Position
• Integrate v dv = ac ds, assuming that initially
v = v0 at s = s0
+
ac ds  v = v + 2ac (s − s0 )
v s
 vdv =  →
2 2
0
v0 s0
 
10
Example 12.1
The car moves in a straight line such that for a short
time its velocity is defined by v = (0.9t2 + 0.6t) m/s
where t is in sec. Determine it position and
acceleration when t = 3s. When t = 0, s = 0.

11
Example 12.1

Solution
Coordinate System
Positive is to the right.

Position
When s = 0 when t = 0, we have

v=
ds
dt
(
= 0.9t 2 + 0.6t )
( ) ( )
s t s t

 ds =  0.9t + 0.6t dt  s = 0.3t + 0.3t = 0.3t 3 + 0.3t 2


2 3 2
0 0 0 0

When t = 3s, s = 10.8m


12
Example 12.1

Solution
Acceleration
Knowing v = f(t), the acceleration is determined from a = dv/dt,
since this equation relates a, v and t.
dv d
( )
a = = 0.9t 2 + 0.6t = 1.8t + 0.6
dt dt

When t = 3s, a = 6m/s2

13
Example 12.2

A small projectile is fired downward into a fluid


medium with an initial velocity of 60m/s. Due to the
resistance of the fluid the projectile experiences a
deceleration equal to a = (-0.4v3)m/s2, where v is in
m/s2. Determine the projectile’s velocity and position
4s after it is fired.

14
Example 12.2

Solution
Coordinate System
Since the motion is downward, the position
coordinate is downwards positive, with the origin
located at O.

Velocity
Here a = f(v), velocity is a function of time using a =
dv/dt, since this equation relates v, a and t.
dv
a= = −0.4v 3 (+ )
dt
15
Example 12.2

Solution
Velocity v dv t
60m / s − 0.4v 3 = 0 dt
1  1  1 v
  2 =t −0
− 0.4  − 2  v 60
1 1 1 
 2− 2
=t
0 .8  v (60) 
 1  
1/ 2

v =  + 0.8t  m / s
 (60)
2
 

When t = 4s, v = 0.559 m/s (+ )


16
Example 12.2

Solution
Position
Since v = f(t), projectile’s position can be determined
from v = ds/dt. When s = 0 and t = 0, we have
−1 / 2 −1 / 2
ds  1  s  1t 
v= 
= + 0.8t    ds =  
 + 0.8t  dt
dt  (60)2

0 0 (
 60)
2


1  1 
−1 / 2
1 
s=  + 0.8t  − m
0.4  (60)2
 60 
 
When t = 4s, s = 4.43m (+ )

17
Rectilinear Kinematics: Erratic Motion

• When particle’s motion is erratic, it is described


graphically using a series of curves
• A graph is used to described the relationship with
any 2 of the variables: a, v, s, t
• We use a = dv/dt, v = ds/dt and a ds = v dv

18
Rectilinear Kinematics: Erratic Motion

The s-t, v-t and a-t Graphs


• s-t graph can be plotted when position of the
particle can be determined experimentally during
a period of time t.
• To find the particle’s velocity as a function of
time, we use v = ds/dt
• Velocity as any instant is found by measuring the
slope of the s-t graph
ds
=v
dt
Slope of s-t graph = velocity
19
Rectilinear Kinematics: Erratic Motion

The s-t, v-t and a-t Graphs


• When the particle’s v-t graph is known, the
acceleration as a function of time, the a-t graph
can be determined using a = dv/dt
• Acceleration as any instant is determined by
measuring the slope of the v-t graph

dv
=a
dt
Slope of v-t graph = acceleration

20
Rectilinear Kinematics: Erratic Motion

The s-t, v-t and a-t Graphs


• When a–t graph is given, v–t can
be written as
v =  adt
Change in velocity = area under a-t graph

• When v–t graph is given, s–t can


be written as
s =  vdt
Displacement = area under v-t graph
21
Rectilinear Kinematics: Erratic Motion

The v-s and a-s Graphs


• A–s graph can be constructed with

(v )
s1
1
2
2
1 − v02 =  ads
s0
area under a-s graph

• When v–s graph is known, a at any s


can be written as
 dv 
a = v 
 ds 
Acceleration = velocity * slope of v-s graph
22
Example 12.6

A bicycle moves along a straight road such that it’s


position is described by the graph as shown.
Construct the v-t and a-t graphs for 0 ≤ t ≤ 30s.

23
Example 12.6

Solution
v-t Graph
By differentiating the eqns that defining the s-t graph,
we have
ds
0  t  10s; s = 0.3t 2 v= = 0.6t
dt
ds
10s  t  30s; s = 6t − 30 v= =6
dt

By measuring the slope of the s-t graph at a given


time instant,
s 150 − 30
t = 20s; v= = = 6m / s
t 30 − 10
24
Example 12.6

Solution
a-t Graph
By differentiating the eqns defining the lines of the v-
t graph,
dv
0  t  10s; v = 0.6t a = = 0. 6
dt
dv
10  t  30s; v = 6 a= =0
dt

25
Example 12.7

A test car starts from rest and travels along a straight


track such that it accelerates at a constant rate for
10 s and then decelerates at a constant rate. Draw
the v-t and s-t graphs and determine the time t’
needed to stop the car. How far has the car
traveled?

26
Example 12.7

Solution
v-t Graph
Using initial condition v = 0 when t = 0,
v t
0  t  10s a = 10;  0
dv =  10 dt, v = 10t
0

When t = 10s, v = 100m/s,


v t
10s  t  t ; a = −2; 
100
dv =  − 2 dt, v = −2t + 120
10

When t = t’, v = 0 ➔ t’ = 60 s

27
Example 12.7

Solution
s-t Graph.
Using initial conditions s = 0 when t = 0,
s t
0  t  10s; v = 10t ; 0
ds =  10t dt, s = 5t 2
0

When t = 10s, s = 500m,

 ds =  (− 2t + 120)dt
s t
10s  t  60s; v = −2t + 120;
500 10

s = −t 2 + 120t − 600
When t’ = 60s, s = 3000m

28
Example 12.8

The v-s graph describing the motion of a motorcycle


as shown. Construct the a-s graph of the motion and
determine the time needed for the motorcycle to
reach the position s = 120 m.

29
Example 12.8

Solution
a-s Graph
a-s graph can be determined using a ds = v dv,

0  s  60m; v = 0.2 s + 3
dv
a=v = 0.04s + 0.6
ds
60m  s  120m; v = 15;
dv
a=v =0
ds

30
Example 12.8

Solution
Time
When s = 0 at t = 0,
ds ds
0  s  60m; v = 0.2 s + 3; dt = =
v 0.2 + 3
t ds s
o dt = 
0 0. 2 s + 3
 t = 5 ln(0.2 s + 3) − 5 ln 3

At s = 60 m, t = 8.05 s
For second segment of motion,
ds ds
60  s  120m; v = 15; dt = =
v 15
t ds s s
8.05 dt = 
60 15
 t =
15
+ 4.05

At s = 120 m, t = 12.05 s
31
General Curvilinear Motion

Curvilinear motion
• occurs when the particle moves along a curved
path

Position
• measured from a fixed point O, by the position
vector r = r(t)

32
General Curvilinear Motion

Displacement
• For a particle travel a distance Δs along the
curve to a new position P`, within a small time
interval Δt, it is defined by r` = r + Δr
• The displacement Δr represents the change in
the particle’s position

33
General Curvilinear Motion

Velocity
• Average velocity of the particle is defined as
r
vavg =
t

• Instantaneous velocity is found from letting


Δt➔0,
dr
vins =
dt

34
General Curvilinear Motion

Acceleration
• The average acceleration during the time interval
Δt is v dv d 2 r
aavg = a= =
t dt dt 2
• a acts tangent to the hodograph and is not
tangent to the path

35
Curvilinear Motion: Rectangular Components

Position
• Position vector is defined by r = xi + yj + zk
• The magnitude of r is always positive and
defined as
r = x2 + y 2 + z 2
• The direction of r is specified by the components
of the unit vector ur = r/r

36
Curvilinear Motion: Rectangular Components

Velocity
• We have
dr   
v= = vx i + v y j + vz k
dt
where v x = x , v y = y , v z = z

• The velocity has a magnitude defined as the


positive value of
v = v x2 + v y2 + v z2

• Unit vector uv=v/v and is always tangent to the


path
37
Curvilinear Motion: Rectangular Components

Acceleration
• We have
dv   
a= = axi + a y j + az k
dt
where a x = vx = x , a y = v y = y , a z = vz = z

• The acceleration has a magnitude defined as the


positive value of
a = a x2 + a y2 + a z2
Unit vector ua=a/a and a will not be tangent to the path
38
Curvilinear Motion: Rectangular Components

PROCEDURE FOR ANALYSIS


Coordinate System
• Rectangular coordinate system can be
expressed in terms of its x, y and z components
Kinematic Quantities
• Rectilinear motion is found using
v = ds/dt, a = dv/dt or a ds = v ds
• Magnitudes of vectors are found from
Pythagorean theorem

39

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