Game Setup
1. Remove the wild cards from the Land Deck and deal each player 7 Land Territory cards.
These are a player’s starting territories.
2. Each player starts with 50 units. 30 MOD1, 15 MOD2, 3 MOD3, a Land Commander, and
a Diplomat. Each player receives 20 Credits.
3. Each player rolls a D12 to determine army placement order. In order of highest rolled to
lowest, each player picks a Turn Marker. The number on the marker determines the
order of army placement order. Tied players reroll against each other to determine who
picks up the next Turn Marker.
4. In army placement order, each player selects 1 of their starting territories as their
Capital by placing a Capital Chip and Factory on it. Then select another territory from
your starting territories, different from your Capital, and place a Factory on it.
5. Continuing in army placement order, each player places half (25) of their units of their
choosing, among their starting territories. After the last player places their first half of
units, that player may elect to reverse the army placement order in which the last player
goes first and places their other half of units, followed by the player who was second to
last, finishing with the first player. Otherwise, use the same army placement order to
finish placing all units.
6. Any starting territories that a player chose to not place any units onto should be marked
with a claim chip matching that player’s army color. Place a claim chip for each player on
the territory tracker so that all player's owned territories are at 7.
7. Return the wild cards and every player’s starting Land Territory cards to the Land Deck
then shuffle it.
8. Begin the 1st Round