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JioGames Hyper-Casual Game Challenge

The JioGames Master Challenge invites participants to develop an innovative H5 hyper-casual game under 50 MB for the JioGames platform, emphasizing simplicity, cultural relevance, and engaging gameplay. Submissions must include a Game Design Document, a monetization and marketing plan, and the game source files, all adhering to specific guidelines. Assessment will be based on originality, user experience, functionality, development effort, user engagement, and the monetization strategy.

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0% found this document useful (0 votes)
6 views2 pages

JioGames Hyper-Casual Game Challenge

The JioGames Master Challenge invites participants to develop an innovative H5 hyper-casual game under 50 MB for the JioGames platform, emphasizing simplicity, cultural relevance, and engaging gameplay. Submissions must include a Game Design Document, a monetization and marketing plan, and the game source files, all adhering to specific guidelines. Assessment will be based on originality, user experience, functionality, development effort, user engagement, and the monetization strategy.

Uploaded by

pandaking0057
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

JioGames Master Challenge

Innovative Game Development Challenge

Problem Statement:

Develop a new, innovative H5 hyper casual game (Game for Smartphone under 50 MB) that
can be featured on the JioGames platform. The game should offer a unique and engaging
experience. Ensure the game is bug free, functional, and aligns with JioGames platform
requirements.

Things to Remember:

• Understanding Hyper-Casual Games: They are simple, addictive, and designed for
quick play.
• Choosing the Right Engine: Select an engine that suits your project’s complexity and
requirements.
• Porting to HTML5: Allows easy access through web browsers, expanding the
audience.
• Adding an Indian Flavour: Infuse cultural elements to make the game more relatable
to an Indian audience.
• Using a Game Design Document (GDD) and Flowcharts: Create a detailed game
blueprint and visualize the game’s structure.
• Testing and Optimizing: Ensure your game runs smoothly.
• Monetization and Marketing: Create a basic monetization and marketing plan for
your game, centered around JioGames platform.
• Refer to the support documents available in the same JioCloud folder for a better
understanding of the game development process.

Submission Requirements:

• Create a Game Design Document (GDD), including a detailed flowchart.


• A basic monetization and marketing plan in a word document.
• Share the source file and the H5 game build.
• Share all the files in a compressed folder over Cloud. Cloud Link for the final
submission will be shared with the participants.

Guidelines:

• Capture Indian cultural element to your game.


• Game’s source file should be zipped along with game assets and other
dependencies.
• Minimum team size is 1, maximum team size is 3.
• Your game submission along with any other document (game assets and other
dependencies) should be compressed and renamed to <Case Name>_<Team Name>
(eg. Game Development_Akatsuki).
• If you are including any text document, it should not contain multiple font type, use
any one font (Arial/Calibri/Times New Roman).
• You have to submit the solution within the defined time frame of the JioGames
Master Challenge. Late submissions will be rejected and eliminated.
• Any Team that does not follow the guidelines will be disqualified.
• You will be judged upon the rubrics mentioned below.

Rubrics (Parameters for Assessment):

• Originality and Creativity:


o Uniqueness of the game concept.
• Game Design and User Experience:
o Quality of game mechanics, balancing, Visual appeal, art style and user
experience.
• Functionality and Stability:
o Functionality of the game, smooth performance and lack of critical bugs.
• Development Effort:
o Effective use of time and resources in developing the game.
• User Engagement:
o Ability of the game to captivate and retain users over time.
• Monetization and Marketing Plan:
o Plan to increase the reach of your Game and the revenue generation plan for
the game.

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