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Roblox Auto Speed Glitch Script

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0% found this document useful (1 vote)
249 views2 pages

Roblox Auto Speed Glitch Script

Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

local shared = odh_shared_plugins

local RunService = game:GetService("RunService")


local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = [Link]

local speed_glitch_section = [Link]("Auto Speed Glitch")

local speed_glitch_enabled = false


local horizontal_only = false
local speed_slider_value = 0
local default_speed = 16

local character, humanoid, rootPart


local is_in_air = false

local function onCharacterAdded(char)


character = char
humanoid = char:WaitForChild("Humanoid")
rootPart = char:WaitForChild("HumanoidRootPart")

[Link]:Connect(function(_, newState)
if newState == [Link] or newState ==
[Link] then
is_in_air = true
else
is_in_air = false
end
end)
end

if [Link] then
onCharacterAdded([Link])
end
[Link]:Connect(onCharacterAdded)

local function isMobile()


return [Link] and not [Link]
end

speed_glitch_section:AddToggle("Enable ASG", function(enabled)


speed_glitch_enabled = enabled
end)

speed_glitch_section:AddToggle("Sideways Only", function(enabled)


horizontal_only = enabled
end)

speed_glitch_section:AddSlider("Speed (0–255)", 0, 255, 0, function(value)


speed_slider_value = value
end)

[Link]:Connect(function()
if not isMobile() then return end
if not speed_glitch_enabled then return end
if not character or not humanoid or not rootPart then return end

local final_speed = default_speed + speed_slider_value


if is_in_air then
if horizontal_only then
local moveDir = [Link]
local rightDir = [Link]
local horizontalAmount = moveDir:Dot(rightDir)

if [Link](horizontalAmount) > 0.5 then


[Link] = final_speed
else
[Link] = default_speed
end
else
[Link] = final_speed
end
else
[Link] = default_speed
end
end)

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