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Adobe AE Configuration Settings Guide

The document contains a list of configuration settings and parameters for a software application, detailing various features and options related to audio, video, and rendering capabilities. It includes settings for enabling or disabling experimental features, memory management, and encoding options. The document serves as a reference for developers or users looking to understand or modify the application's behavior and performance settings.

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blackfragg07
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0% found this document useful (0 votes)
4 views3 pages

Adobe AE Configuration Settings Guide

The document contains a list of configuration settings and parameters for a software application, detailing various features and options related to audio, video, and rendering capabilities. It includes settings for enabling or disabling experimental features, memory management, and encoding options. The document serves as a reference for developers or users looking to understand or modify the application's behavior and performance settings.

Uploaded by

blackfragg07
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

AE.

DebugSleepTimeInMs_MCSetStuffData 0 0
[Link] true true
[Link] false false
[Link] false false
AEResolveQTDataRefs true
[Link] false false
[Link] true true
[Link] false false
[Link] false false
[Link] false false
AddTimestampToLogFileNames false false
AddUTCTimestampToTraces false false
AdobeCleanFontSize 12 12
ApplicationLanguageBilingual false false
AudioAsioEnabled true true
AudioIOPreventSuspending false false
AudioOutputOnlyUI false false
AudioPrefetchDefaultTime 2 2
[Link] false false
BeeCallbackTraceLog none none
BeeCmdFilePath none none
BeeExecutedCmdLogFilemain none none
BeeExecutedCmdLogFilerender none none
BeePostedCmdLogFile none none
BeePostedCmdTraceMode (0:None,1:Posted,2:PostedDelta,3:PostedDeltaAndDecode) 2
2
BeeWorkqueueDBUpdateDelay 100 100
BeeWorkqueueDeleteTimeout 2000 2000
BeeWorkqueueGeneralRenderPool 1 1
BeeWorkqueueTraceLog none none
[Link] false false
CTPreDefinedEncodingType 13 13
CodeProfiler_AutoStart false false
CodeProfiler_InitialVolume 5 5
CompareMediaNodeRenderers false false
ControlFPMaskKey64_2 50856735 50856735
ControlFPValuesKey64_2 524319 524319
CreateLogFilesThatDoNotExist false false
CrossProjectReferences false false
[Link] true true
[Link] false false
[Link] 200 200
[Link] false false
[Link] false false
[Link] false false
[Link] 0 0
[Link] 11000 11000
[Link] true true
[Link] false false
[Link] false false
[Link] false false
[Link] true true
DVA_syncWindowEnablement false false
[Link] true true
DisableGPUMediaNode false false
DumpProject false false
DvaMarshalRPCLogging false false
[Link] false false
[Link] 0 0
[Link] 20 20
[Link] 2000 2000
[Link] false false
EnableExportNowButton false false
EnableGPUDebayer true true
EnableMatchSequence false false
EnableMatchSourceForAll false false
EnableQueueButton false false
EnableSrcDropDown false false
EnbableSmallBlockAllocatorForES false false
[Link] false false
[Link] true true
ExporterMXF_CanSmartRenderJ2K_PQ true true
[Link] true true
[Link] true true
[Link] true true
[Link] false false
[Link] true true
[Link] false false
[Link] true true
[Link] true true
[Link] false false
[Link] 10 10
[Link] true true
[Link] false false
[Link] true true
[Link] true true
[Link] 0 0
HighlightPNGImageDrawing false false
[Link] false false
[Link] false false
[Link] false false
[Link] false false
IR.disableAVX2 false false
[Link] false false
[Link] true true
[Link] 6 6
ImporterRED_EnableRRX true true
[Link] true true
[Link] 2 2
LegacyQTCodecsAndGamma false
LogTimeInTicks true true
[Link] 200 200
[Link] true true
MC.UseMediaMap1 true true
[Link] true true
[Link] false false
[Link] false false
[Link] 32 32
MaxMemoryBeforePurgePercentage 70 70
MaxMemoryUsePercentage 140 140
[Link] true true
MediaCoreAsyncFrameCount3 10 10
MemoryAccountDirect2 false false
MemoryFudgeBuffer2 262144000 262144000
[Link] 1 1
[Link] 1 1
[Link] false false
REDRocketCompletelyDisabled false false
REDRocketMaximumNumberOfCardsToUse 0 0
Show Windows Console false false
ShowExperimentalEffectParameters false false
SmartRenderTestAVCLG false false
SuppressCrashHandlerDialog false false
TransformEffectNumSamples 17 17
Use D2D Supplier false false
UseAdobeCleanFont true true
UseAltPreviewTimingMode false false
UseBuggyWiggleMath false false
UseControlFPKey64_2 true true
UseLegacyAudioFilters true true
[Link] true true
[Link] false false
ame.EnableTestingMunu_LegacyItems false false
[Link] false false
[Link] true true
[Link] false false
[Link] false false
[Link] false false
[Link] false false
[Link] false false
[Link] true true
[Link] false false
[Link] 0 0
[Link] false false
[Link] false false

Common questions

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The 'EnableExportNowButton' feature provides the advantage of streamlining media production workflows by offering users a direct and immediate option to export their projects without navigating through additional menus. This can save time, especially in environments where quick turnaround times are crucial for production deadlines .

The purpose of enabling the 'AME.EnableProjectPreload' setting is to enhance the efficiency of loading media projects by preloading necessary data. This can significantly reduce the waiting time for users by preparing project data in advance, resulting in smoother media editing processes. The impact on performance would typically be positive as preloading can streamline workflows; however, it may also increase initial memory consumption as more data is prepared in advance .

The 'EnableGPUDebayer' feature benefits high-definition video editing by offloading the debayering process to the GPU, which can significantly speed up this computationally intensive task and improve real-time playback and editing performance. However, drawbacks include increased reliance on compatible and sufficiently powerful GPU hardware, which may not be available on all systems, potentially limiting its applicability .

Enabling 'ImporterMPEG.Async' can optimize media import processes by allowing MPEG media files to be imported asynchronously, meaning the system can continue other tasks while importing. This can improve overall efficiency and reduce perceived lag during import processes. The trade-off might be increased complexity in managing file status and completion checks, which could lead to issues in workflow synchronization if not handled correctly .

Disabling 'REDRocketCompletelyDisabled' would be beneficial in scenarios where high-performance RED camera media processing is required, as it would enable the use of REDRocket cards to accelerate decoding and playback. Potential drawbacks include increased dependency on specific hardware, which may limit system flexibility and increase costs if the system needs to be upgraded or maintained .

'GF.RenderWithDiscreteOnly' specifies that rendering tasks should use only discrete graphics processing units (GPUs), potentially improving rendering speed and quality due to the typically superior performance of discrete GPUs over integrated ones. Reasons for its implementation include maximizing hardware capability usage for intensive tasks and maintaining consistent performance across different systems. However, it may limit usage in systems lacking discrete GPUs .

When configuring 'MC.AudioRenderer.ComplexityBeforeRender', considerations should include the audio track's complexity, system capabilities, and required render speed. High complexity settings might improve audio quality by ensuring more detailed processing but could slow down rendering times and require more system resources. Balancing these factors is crucial to optimizing both performance and output quality in audio rendering tasks .

Setting 'AudioIOPreventSuspending' to true ensures that audio I/O processes remain active and are not suspended during low activity periods, which can maintain audio processing integrity and reduce latency in user experience. However, this can potentially lead to higher CPU usage and energy consumption as the system continuously maintains these audio processes, possibly affecting overall system performance .

The setting 'DVA.UI.SimulateHWEnc.HWEnabled' influences hardware encoding simulation by enabling the simulation of hardware encoding capabilities within the software, which can be particularly advantageous in testing environments to predict real-world performance and issues without requiring actual hardware. This aids developers and testers in assessing how the software will perform on a wide range of hardware configurations .

The 'GF.EnableMultipleGPUs' feature enhances video processing tasks by leveraging multiple GPU resources to distribute the workload, which can significantly increase processing speeds and efficiency for tasks like rendering and effects application. However, limitations may include increased complexity in managing GPU resources and ensuring compatibility across different GPU architectures, which could lead to system instability if not properly configured .

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