Computer Arithmetic:
Introduction:
Arithmetic instructions in digital computers manipulate data to produce results necessary for the solution of
computational problems.
These instructions perform arithmetic calculations and are responsible for the bulk of activity involved in
processing data in a computer.
The four basic arithmetic operations are addition, subtraction, multiplication and division. From these four bulk
operations, it is possible to formulate other arithmetic functions and solve scientific problems by means of numerical
analysis methods.
An arithmetic processor is the part of a processor unit that executes arithmetic operations. The data type
assumed to reside in processor registers during the execution of an arithmetic instruction is specified in the
definition of the instruction. An arithmetic instruction may specify binary or decimal data, and in each case
the data may be in fixed-point or floating-point form.
We must be thoroughly familiar with the sequence of steps to be followed in order to carry out the operation
and achieve a correct result. The solution to any problem that is stated by a finite number of well-defined
procedural steps is called an algorithm.
Usually, an algorithm will contain a number of procedural steps which are dependent on results of previous
steps. A convenient method for presenting algorithms is a flowchart.
Addition and Subtraction:
As we have discussed, there are three ways of representing negative fixed-point binary numbers: signed-
magnitude, signed-1's complement, or signed-2's complement. Most computers use the signed-2's complement
representation when performing arithmetic operations with integers.
I. Addition and Subtraction with Signed-Magnitude Data:
When the signed numbers are added or subtracted, we find that there are eight different conditions to consider,
depending on the sign of the numbers and the operation performed. These conditions are listed in the first column of Table
shown below.
Algorithm: (Addition with Signed-Magnitude Data)
When the signs of A and B are identical, add the two magnitudes and attach the sign of A to the result.
When the signs of A and B are different, compare the magnitudes and subtract the smaller number from the larger.
Choose the sign of the result to be the same as A if A >B or the complement of the sign of A if A < B.
If the two magnitudes are equal, subtract B from A and make the sign of the result positive.
Algorithm: (Subtraction with Signed-Magnitude Data)
When the signs of A and B are different, add the two magnitudes and attach the sign of A to the result.
When the signs of A and B are identical, compare the magnitudes and subtract the smaller number from the larger.
Choose the sign of the result to be the same as A if A >B or the complement of the sign of A if A < B.
If the two magnitudes are equal, subtract B from A and make the sign of the result positive.
The two algorithms are similar except for the sign comparison. The procedure to be followed for identical signs in the
addition algorithm is the same as for different signs in the subtraction algorithm, and vice versa.
Hardware Implementation:
To implement the two arithmetic operations with hardware, it is first necessary that the two numbers be stored in
registers.
Let A and B be two registers that hold the magnitudes of the numbers, and AS and BS be two flip-flops that hold
the corresponding signs.
The result of the operation may be transferred to a third register: however, a saving is achieved if the result is
transferred into A and AS. Thus, A and AS together form an accumulator register.
Consider now the hardware implementation of the algorithms above.
First, a parallel-adder is needed to perform the microoperation A + B.
Second, a comparator circuit is needed to establish if A > B, A = B, or A < B.
Third, two parallel-subtractor circuits are needed to perform the microoperations A - Band B - A. The sign
relationship can be determined from an exclusive-OR gate with AS and BS as inputs.
The below figure shows a block diagram of the hardware for implementing the addition and subtraction operations. It
consists of registers A and B and sign flip-flops AS and BS.
Subtraction is done by adding A to the 2' s complement of B. The output carry is transferred to flip-flop E, where it
can be checked to determine the relative magnitudes of the two numbers.
The add-overflow flip-flop AVF holds the overflow bit when A and B are added.
Figure (i): Hardware for addition and subtraction with Signed-Magnitude Data
The complementor provides an output of B or the complement of B depending on the state of the mode control M.
When M = 0, the output of B is transferred to the adder, the input carry is 0, and the output of the adder is equal to
the sum A + B.
When M= 1, the l's complement of B is applied to the adder, the input carry is 1, and output 𝑺 = 𝑨 + 𝑩 ̅ + 𝟏. This
is equal to A plus the 2's complement of B, which is equivalent to the subtraction A - B.
Hardware Algorithm
Figure (j): Flowchart for add and subtract operations
[Link] and Subtraction with Signed-2's Complement Data
The register configuration for the hardware implementation is shown in the below Figure(a). We name the A register
AC (accumulator) and the B register BR. The leftmost bit in AC and BR represent the sign bits of the numbers. The
two sign bits are added or subtracted together with the other bits in the complementor and parallel adder. The
overflow flip-flop V is set to 1 if there is an overflow. The output carry in this case is discarded.
The algorithm for adding and subtracting two binary numbers in signed-2' s complement representation is shown
in the flowchart of Figure(b). The sum is obtained by adding the contents of AC and BR (including their sign bits).
The overflow bit V is set to 1 if the exclusive-OR of the last two carries is 1, and it is cleared to 0 otherwise. The
subtraction operation is accomplished by adding the content of AC to the 2's complement of BR.
Comparing this algorithm with its signed-magnitude counterpart, we note that it is much simpler to add and subtract
numbers if negative numbers are maintained in signed-2's complement representation.
Multiplication Algorithms:
Multiplication of two fixed-point binary numbers in signed-magnitude representation is done with paper and pencil
by a process of successive shift and adds operations. This process is best illustrated with a numerical example.
The process of multiplication:
It consists of looking at successive bits of the multiplier, least significant bit first.
If the multiplier bit is a 1, the multiplicand is copied down; otherwise, zeros are copied down.
The numbers copied down in successive lines are shifted one position to the left from the previous number.
Finally, the numbers are added and their sum forms the product.
The sign of the product is determined from the signs of the multiplicand and multiplier. If they are alike, the sign of the
product is positive. If they are unlike, the sign of the product is negative.
Hardware Implementation for Signed-Magnitude Data
The registers A, B and other equipment are shown in Figure (a). The multiplier is stored in the Q register and its
sign in Qs. The sequence counter SC is initially set to a number equal to the number of bits in the multiplier. The
counter is decremented by 1 after forming each partial product. When the content of the counter reaches zero, the
product is formed and the process stops.
Figure(k): Hardware for multiply operation.
Initially, the multiplicand is in register B and the multiplier in Q, their corresponding signs are in Bs and Qs,
respectively
The sum of A and B forms a partial product which is transferred to the EA register.
Both partial product and multiplier are shifted to the right. This shift will be denoted by the statement shr EAQ to
designate the right shift.
The least significant bit of A is shifted into the most significant position of Q, the bit from E is shifted into the most
significant position of A, and 0 is shifted into E. After the shift, one bit of the partial product is shifted into Q,
pushing the multiplier bits one position to the right.
In this manner, the rightmost flip-flop in register Q, designated by Qn, will hold the bit of the multiplier, which must be
inspected next.
Hardware Algorithm:
Initially, the multiplicand is in B and the multiplier in Q. Their corresponding signs are in B s and Qs, respectively.
The signs are compared, and both A and Q are set to correspond to the sign of the product since a double-length
product will be stored in registers A and Q. Registers A and Eare cleared and the sequence counter SC is set to a
number equal to the number of bits of the multiplier.
After the initialization, the low-order bit of the multiplier in Qn is tested.
i. If it is 1, the multiplicand in B is added to the present partial product in A.
ii. If it is 0, nothing is done. Register EAQ is then shifted once to the right to form the new partial product.
The sequence counter is decremented by 1 and its new value checked. If it is not equal to zero, the process is
repeated and a new partial product is formed. The process stops when SC = 0.
The final product is available in both A and Q, with A holding the most significant bits and Q holding the least
significant bits.
A flowchart of the hardware multiply algorithm is shown in the below figure (l).
Figure(l): Flowchart for multiply operation.
Figure (m): Numerical Example of multiplication
Booth Multiplication Algorithm:(multiplication of 2’s complement data):
Booth algorithm gives a procedure for multiplying binary integers in signed-2's complement representation.
Booth algorithm requires examination of the multiplier bits and shifting of the partial product. Prior to the shifting,
the multiplicand may be added to the partial product, subtracted from the partial product, or left unchanged
according to the following rules:
i. The multiplicand is subtracted from the partial product upon encountering the first least significant 1 in a string
of 1's in the multiplier.
ii. The multiplicand is added to the partial product upon encountering the first 0 (provided that there was a previous
1) in a string of OS in the multiplier.
iii. The partial product does not change when the multiplier bit is identical to the previous multiplier bit.
Hardware implementation of Booth algorithm Multiplication:
Figure (n): Hardware for Booth Algorithm
The hardware implementation of Booth algorithm requires the register configuration shown in figure (n). This is
similar addition and subtraction hardware except that the sign bits are not separated from the rest of the registers. To show
this difference, we rename registers A, B, and Q, as AC, BR, and QR, respectively. Qn designates the least significant bit
of the multiplier in register QR. An extra flip-flop Qn=+1, is appended to QR to facilitate a double bit inspection of the
multiplier. The flowchart for Booth algorithm is shown in Figure (o).
Hardware Algorithm for Booth Multiplication:
AC and the appended bit Qn+1 are initially cleared to 0 and the sequence counter SC is set to a number n equal to
the number of bits in the multiplier. The two bits of the multiplier in Q n andQn+1 are inspected.
i. If the two bits are equal to 10, it means that the first 1 in a string of 1's has been encountered. This requires
a subtraction of the multiplicand from the partial product in AC.
ii. If the two bits are equal to 01, it means that the first 0 in a string of 0's has been encountered. This requires
the addition of the multiplicand to the partial product in AC.
iii. When the two bits are equal, the partial product does not change.
iv. The next step is to shift right the partial product and the multiplier (including bit Q n+1). This is an arithmetic
shift right (ashr) operation which shifts AC and QR to the right and leaves the sign bit in AC unchanged.
The sequence counter is decremented and the computational loop is repeated n times.
Figure (o): Booth Algorithm for multiplication of 2’s complement numbers
Example: multiplication of ( -9) x ( -13) = + 117 is shown below. Note that the multiplier in QR is negative and
that the multiplicand in BR is also negative. The 10-bit product appears in AC and QR and is positive.
Figure (p): Example of Multiplication with Booth Algorithm.
Division Algorithms:
Division of two fixed-point binary numbers in signed-magnitude representation is done with paper and pencil by a
process of successive compare, shift, and subtract operations.
The division process is illustrated by a numerical example in the below figure (q).
The divisor B consists of five bits and the dividend A consists of ten bits. The five most significant bits of the
dividend are compared with the divisor. Since the 5-bit number is smaller than B, we try again by taking the sixth
most significant bits of A and compare this number with B. The 6-bit number is greater than B, so we place a 1 for
the quotient bit. The divisor is then shifted once to the right and subtracted from the dividend.
The difference is called a partial remainder because the division could have stopped hereto obtain a quotient of 1
and a remainder equal to the partial remainder. The process is continued by comparing a partial remainder with the
divisor.
i. If the partial remainder is greater than or equal to the divisor, the quotient bit is equal to 1. The divisor is
then shifted right and subtracted from the partial remainder.
ii. If the partial remainder is smaller than the divisor, the quotient bit is 0 and no subtraction is needed. The
divisor is shifted once to the right in any case. Note that the result gives both a quotient and a remainder.
Figure (q): Example of Binary Division
Hardware Implementation for Signed-Magnitude Data:
The hardware for implementing the division operation is identical to that required for multiplication.
The divisor is stored in the B register and the double-length dividend is stored in registers A and Q. The dividend
is shifted to the left and the divisor is subtracted by adding its 2'scomplement value. The information about the
relative magnitude is available in E.
If E = 1, it signifies that A≥B. A quotient bit 1 is inserted into Q, and the partial remainder is shifted to the left to
repeat the process.
If E = 0, it signifies that A < B so the quotient in Qn remains a 0. The value of B is then added to restore the partial
remainder in A to its previous value. The partial remainder is shifted to the left and the process is repeated again
until all five quotient bits are formed.
Note that while the partial remainder is shifted left, the quotient bits are shifted also and after five shifts, the quotient
is in Q and the final remainder is in A.
The sign of the quotient is determined from the signs of the dividend and the divisor If the two signs are alike, the sign
of the quotient is plus. If they are unalike, the sign is minus. The sign of the remainder is the same as the sign of the
dividend.
Divide Overflow
The division operation may result in a quotient with an overflow. This is not a problem when working with paper
and pencil but is critical when the operation is implemented with hardware. This is because the length of registers
is finite and will not hold a number that exceeds the standard length.
To see this, consider a system that has 5-bit registers. We use one register to hold the divisor and two registers to
hold the dividend. From the example shown in the above, we note that the quotient will consist of six bits if the
five most significant bits of the dividend constitute a number greater than the divisor. The quotient is to be stored
in a standard 5-bitregister, so the overflow bit will require one more flip-flop for storing the sixth bit.
This divide-overflow condition must be avoided in normal computer operations because the entire quotient will be
too long for transfer into a memory unit that has words of standard length, that is, the same as the length of registers.
This condition detection must be included in either the hardware or the software of the computer, or in a
combination of the two.
When the dividend is twice as long as the divisor,
A divide-overflow condition occurs if the high-order half bits of the dividend constitute a number greater than or
equal to the divisor.
A division by zero must be avoided. This occurs because any dividend will be greater than or equal to a divisor
which is equal to zero. Overflow condition is usually detected when a special flip-flop is set. We will call it a
divide-overflow flip-flop and label it DVF.
Hardware Algorithm:
The dividend is in A and Q and the divisor in B. The sign of the result is transferred into Qs to be part of the
quotient. A constant is set into the sequence counter SC to specify the number of bits in the quotient.
A divide-overflow condition is tested by subtracting the divisor in B from half of the bits of the dividend stored in
A. If A ≥ B, the divide-overflow flip-flop DVF is set and the operation is terminated prematurely. If A < B, no
divide overflow occurs so the value of the dividend is restored by adding B to A.
The division of the magnitudes starts by shifting the dividend in AQ to the left with the high-order bit shifted into
E. If the bit shifted into E is 1, we know that EA > B because EA consists of a 1 followed by n-1 bits while B
consists of only n -1 bits. In this case, B must be subtracted from EA and 1 inserted into Qn for the quotient bit.
If the shift-left operation inserts a 0 into E, the divisor is subtracted by adding its 2'scomplement value and the carry
is transferred into E. If E = 1, it signifies that A ≥ B; therefore, Qn is set to 1. If E = 0, it signifies that A < B and
the original number is restored by adding B to A. In the latter case we leave a 0 in Qn.
This process is repeated again with registers EAQ. After n times, the quotient is formed in register Q and the remainder
is found in register A
Figure (r): Flowchart for Divide operation
Figure (s): Example of Binary Division