These documents are intended
only for the personal use of
existing owners of the game for
additional reference. The scanner
of these cards makes no claim
whatsoever to the rights of the
publisher and copyright holder,
and does not benefit financially
from these player aids. Artwork
from the original game is
copyrighted by the publisher and
used without permission. This
PDF may not be re-posted online,
sold or used in any way except for
personal use
When two enemy models are removed
from play in the same round, score
2VP and discard this card.
The More
the Better
When you score any number of VPs
during a round, score 1 additional VP
then discard this card.
„ Priceless
Treasure
Your opponent places an Objective
marker within 3 spaces of any board
edge. Any friendly model in a space
adjacent to the marker during its
activation can take a Wisdom/16
[r Challenge. If successful, score 3VP then
L discard both the marker and this card.
Your opponent must place one
Objective marker on the board, no
closer than 3 spaces to any board edge.
Any friendly model in a space adjacent
to the marker during its activation can
remove the marker from the board
- place the marker on the model's
3 Character Card as a reminder. If during
f any round the model with the marker
L enters its original deployment zone,
score 3VP, and discard this card and
the marker. If the model is removed
from play while it has the marker, then
place the marker in a space adjacent to
the model before removing it.
Your opponent must place one
Dementor model within 5 spaces of any
board edge. The Dementor is controlled
by the opposing player until the end of
the game. If the Dementor is removed J
from play before the game ends, score 1
j
3VP and discard this card. This is the ÿ
only way this Dementor model can |
award VPs to any player.
Find the Lair
When any friendly model ends its j
activation in a space within or adjacent j
to the opponent's deployment zone,|
score 2VP then discard this card.
Your opponent places a Objective
marker within 4 spaces of any board
edge. Any friendly model in a space
adjacent to the marker during its
activation can take a Wisdom/10
Challenge. If successful, score 1VP then
discard both the marker and this card. S
© WBEI (s18)
©KNIGHT MODE
the Dungeon
Your opponent must place one Troll
model within 5 spaces of any board
edge. The Troll is controlled by the
opposing player until the end of the
game. If the Troll is removed from play
before the game ends, score 3VP and
discard this card. This is the only way
this Troll model can award VPs to any
player.
f
© KNIGHT MODELS
Spell Slinging
; If during a round you successfully I
hit three or more enemy models with||
Combat Spells, score 2VP then discard j| u
this card. If your group comprises only ij
Magical Creatures, immediately gain!
1VP then discard this card. \
Your opponent places 2 Objective
markers within 4 spaces of any board
edge. During its activation, a model
adjacent to one of these markers may
take a Wisdom/10 challenge to resolve
it. If successful, remove the marker
and gain 1VP. When both markers are
resolved, discard this card.
QUEST CARP
If,at the end of any round, at least two
friendly models are in a space within or
adjacent to the opponent's deployment
zone, score 2VP and then discard this
card.
© WBEI (s18)
pkÿNIGHT MODELS
\
© WBEI (s18)
© KNIGHT MODELS
Unicorn
• Your opponent must place one Unicorn
model within 5 spaces of any board
edge. The Unicorn is controlled by the
opposing player until the end of the
game. If the Unicorn is removed from
play before the game ends, score 3VP
and discard this card. This is the only
way this Unicornmodel can award VPs
to any player.