*SCRIPT MODIFICADO*
extends CharacterBody2D
@onready var anim: AnimatedSprite2D = $AnimatedSprite2D
const SPEED = 30.0
const JUMP_VELOCITY = -300.0
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay
actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
if direction > 0:
anim.flip_h = false
[Link]("andando")
elif direction < 0:
anim.flip_h = true
[Link]("andando")
else:
[Link]("parado")
move_and_slide()