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Godot 2D Character Movement Script

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potoko14.pro
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0% found this document useful (0 votes)
3 views1 page

Godot 2D Character Movement Script

Uploaded by

potoko14.pro
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

*SCRIPT MODIFICADO*

extends CharacterBody2D

@onready var anim: AnimatedSprite2D = $AnimatedSprite2D

const SPEED = 30.0


const JUMP_VELOCITY = -300.0

func _physics_process(delta: float) -> void:


# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta

# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY

# Get the input direction and handle the movement/deceleration.


# As good practice, you should replace UI actions with custom gameplay
actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)

if direction > 0:
anim.flip_h = false
[Link]("andando")
elif direction < 0:
anim.flip_h = true
[Link]("andando")
else:
[Link]("parado")

move_and_slide()

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