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Customer Memory in Buying Decisions

Chapter 4 discusses customer behavior, focusing on the buying process, types of buying decisions, and social factors influencing purchases. It outlines stages such as need recognition, information search, evaluation of alternatives, and post-purchase evaluation, while also categorizing buying decisions into extended, limited, and habitual problem solving. Additionally, it highlights the impact of economic conditions, family dynamics, reference groups, and cultural factors on consumer behavior.

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0% found this document useful (0 votes)
14 views35 pages

Customer Memory in Buying Decisions

Chapter 4 discusses customer behavior, focusing on the buying process, types of buying decisions, and social factors influencing purchases. It outlines stages such as need recognition, information search, evaluation of alternatives, and post-purchase evaluation, while also categorizing buying decisions into extended, limited, and habitual problem solving. Additionally, it highlights the impact of economic conditions, family dynamics, reference groups, and cultural factors on consumer behavior.

Uploaded by

trunghoa456
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

LOGO

Chapter 4
Customer Behavior

Lecturer: Dr. Nguyen Hang Giang Anh

1
LOGO
Learning Objectives

❖ Describe the process that consumers go through


when making retail patronage and buying
decisions.
❖ Identify the different types of buying processes.
❖ Summarize how the economy and social factors
affect consumer purchase decisions.
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Main content

1. The Buying Process

2. Types of Buying Decisions

3. Social Factors influencing the Buying


Process

3
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1. THE BUYING
PROCESS
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Stages in the Buying Process

5
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Need Recognition

❖ The buying process is triggered when


consumers recognize they have an
unsatisfied need.
❖ Types of Needs
▪ Utilitarian needs
▪ Hedonic needs

❖ Conflicting Needs
❖ Stimulating Need Recognition
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Types of Needs
CUSTOMER
RETAILER PERSPECTIVES
PERSPECTIVES
Utilitarian • consumers go • Provide adequate information, easy
needs shopping to and effortless shopping experience.
accomplish a o Ex: provide brochures, shop
specific task. assistants, clear instructions
Hedonic • consumers go • Stimulation
needs shopping for o Ex: Background music, visual
pleasure, displays, scents
entertaining,
• Satisfy need for power and status
emotional and
recreational o Some consumers choose retailers
experiences based on the attention and respect
they receive.
• Adventure
o Some consumers enjoy finding
bargains, looking for sales,
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Conflicting Needs
❖ Most consumers have multiple needs but these needs
often conflict.
❖ Customers make trade-offs between their conflicting
needs

❖ Ex: John will have a job interview


▪ He would like to wear a DKNY suit → be fashionable and
enhance her image → hedonic needs.
▪ but satisfying these hedonic needs might conflict with her
utilitarian needs.
▪ utilitarian needs → the need to stay within her budget and the
need to get a job.
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Stimulating Need Recognition

❖ Suggestions by Sales Associates

❖ Advertising and Direct Mail

❖ Visual Merchandise in store

❖ Special Events in the Store

❖ Social media campaigns

❖ Free food sample

❖ Forum, blog website sharing stories


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Information Search

❖ Sources of Information.
o Internal sources: information in a consumer’s
memory such as names, images, past experiences.
o External sources: information provided by a host of
sources such as google, advertising, word of mouth.
❖ Amount of Information Searched.
❖ Consumer Characteristics.
❖ Buying Situation Elements.
❖ Digital Information Search and Price Competition.
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Evaluation of Alternatives

❖ Summarize how consumers use the


collected information to evaluate and select
retailers, channels, and products.
❖ Multiattribute attitude model:
▪ Customers see a retailer, a product, or a channel
as a collection of attributes.
▪ The model is based on
o Performance on relevant attributes
o Importance of those attribute to the customer
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Characteristics of Food Retailers
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Evaluation of Retailers

→ Calculating each store’s overall score then patronizing the retailer with the
highest score.
→ The model does not reflect the consumers’ actual decision process, but it predict
their evaluation of alternatives and their choice based on those evaluations.
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Implications for Retailers

❖ How a retailer use the multiattribute attitude


model to improve the consumer experience and
encourage more frequent purchase.
❖ To develop a program for attracting consumers,
retailers need to collect the information:
▪ Alternative retailers that consumers consider.
▪ Characteristics or benefits that consumers consider
when evaluating and choosing a retailer.
▪ Consumers’ ratings of each retailer’s performance on
the characteristics.
▪ The importance weights that consumers attach to the
characteristics.
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Getting into the Consideration Set (1/2)
❖ Consideration set: the set of alternatives the
customer evaluates when making a choice of a retailer
❖ Retailers develop programs influencing top-of-mind
awareness
▪ Get exposure on search engines like Google
▪ Try to be the top of the page
▪ More stores in the same area (e.g., Starbucks)
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Getting into the Consideration Set (2/2)

❖ After getting into the consideration set, a retailer


can use three methods to increase the chances
that consumers will select it
▪ Increase performance beliefs of your store’s
performance.
▪ Change consumers’ importance weights.
▪ Add a new benefit.

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Purchasing Merchandise (1/2)

❖ Consumers do not always patronize a store or


purchase a brand or item of merchandise with the
highest overall evaluation.
o The product or service offering the greatest benefits
may not be available from the retailer.
o The consumer make purchase choices based on a
single attribute, regardless of how well the offering
performs on other characteristics.
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Purchasing Merchandise (2/2)

❖ Retailers use four tactics to increase the chances


that consumers will convert their positive evaluations
into purchases.
o making it readily available on mobile devices or
reducing waiting times at checkout in store.
o providing sufficient information that reinforces the
consumer’s positive evaluation.
o reducing the risk of making a purchase mistake.
o creating a sense of urgency or scarcity to encourage
consumers to make a purchase decision
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Post-purchase Evaluation
❖ After making a purchase, the consumer uses the
product and then evaluates the experience to
determine whether it was satisfactory or
unsatisfactory.
❖ Satisfaction:
▪ a post-consumption evaluation of how well a store
or product meets or exceeds customer expectations
▪ Becomes part of the customer’s internal
information that affects future store and product
decisions
❖ High level of Satisfaction builds store and brand
loyalty
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2. TYPES OF BUYING
DECISIONS
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Three types of consumer decision-making processes

Extended Problem Solving

Limited Problem Solving

Habitual Decision Making


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Extended Problem Solving (1/2)
Consumers devote time and effort analyzing
alternatives

▪ Performance risk – a poorly


performing products or services
▪ Financial risks – purchasing
expensive products or services
▪ Social risks – product will affect
how others view them
▪ Physical risks – affect
consumer’s health and safety
▪ psychological risks – how
consumers will feel if product
doesnot work well 22
LOGO
Extended Problem Solving (2/2)

Retailers stimulate Customers Engaged in


Extended Problem Solving
❖ Provide necessary information available and easy
to understood
• Use Salespeople rather than advertising to
communicate with customers

❖ Reduce the Risks


• Offer money-back guarantees

© Royalty-Free/CORBIS

4-23
LOGO
Limited Problem Solving (1/2)

Purchase decisions process involving moderate


amount of effort and time

❖ Customers engage in this when


they have had prior experience
with products or services
❖ Customers rely more upon
personal knowledge
❖ Majority of customer decisions
(c) Brand X Pictures/PunchStock

involve limited problem solving

4-24
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Limited Problem Solving (2/2)
❖ One common type of limited problem solving is
impulse buying, or unplanned purchasing
▪ a buying decision made by consumers on the spot
after seeing the merchandise.

❖ Retailers encourage impulse-buying behavior by using


point-of-purchase (POP) or point-of-sale (POS)
displays to attract consumers’ attention.

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LOGO
Habitual Problem Solving (1/2)

Purchase decision process involving little


or no conscious effort

❖ For purchases that aren’t very


important to the consumers
❖ For familiar merchandise consumers
purchased in the past
❖ For consumers loyal to a brand or a
store

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Customer Loyalty

❖ Brand Loyalty
▪ Committed to a Specific
Brand in a product category
▪ Reluctant to Switch to a
Different Brand
▪ May Switch Retailers to Buy
Brand
❖ Retailer Loyalty
▪ Committed to a Specific
Retailer for a type of
merchandise
▪ Reluctant to Switch Retailers
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LOGO
Habitual Problem Solving (2/2)

Retailers stimulate Customers Engaged in


Habitual Problem Solving
❖ If the customer habitually comes to you,
reinforce behavior
o Select a convenient location
o Make sure merchandise in stock
o Provide good customer service
o Offer rewards to loyal customer
❖ If the customer goes to your competitor, break
the habit
o Offer special promotions
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LOGO

3. SOCIAL FACTORS
INFLUENCING THE
BUYING PROCESS
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Social Factors Affecting Buying Decisions

4-30
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The Economy

❖ National and Global economy


▪ When economies undergo recessions →
consumers reduce their purchases or seeking
more affordable options.
▪ When the economy is flourishing → consumers are
willing to spend more on luxury or hedonic
products.

❖ International economy
▪ National economies ebb and flow in their strength
relative to one another.
4-31
LOGO
Family

❖ Purchases are for entire


family to use.

❖ Whole family participates in


decision making process.

❖ Retailers work to satisfy needs


of all family members.

4-32
LOGO
Reference Groups (1/2)
❖ A reference group
▪ one or more people whom a person uses as a basis of
comparison for beliefs, feelings and behaviors.
❖ A consumer might have different reference groups
▪ such as family, friends, celebrities, and opinion leaders.
❖ Reference groups affect buying decisions by:
▪ Offering information
▪ Providing rewards for specific purchasing behaviors
▪ Enhancing a consumer’s self-image

4-33
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Reference Groups (2/2)
❖ Celebrities
▪ Tennis player Serena Williams: guide the
selection of athletic apparel.
▪ Katy Perry: casual fashion advice.
❖ Store advocates
▪ Customers that like a store so much that they
actively share their positive experiences with
friends and family.
▪ Victoria Secret.
▪ The faceshop.

4-34
LOGO
Culture
❖ Culture is the meaning, beliefs, morals and values
shared by most members of a society.
▪ Western culture: individualism
▪ Eastern culture: collectivism

Subcultures are
distinctive groups
of people within a
culture

4-35

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