--[Link]
com/catalog/4933294084/Type-37-Pulse-Rifle
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = [Link]
local mov = {};
local mov2 = {};
local Hats = {Ex1 = Character:WaitForChild("Black Type-37 Pulse Rifle"),
}
for i,v in next, Hats do
[Link]:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
--mesh:Remove()
end
end
end
local Network = [Link](function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().[Link] = false
game:GetService("Players").[Link] =
[Link]([Link],[Link])*[Link]
game:GetService("Players").[Link] =
[Link]([Link],[Link])*[Link]
end
end)
[Link](Network)
function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs([Link]:GetPlayers()) do
if [Link]:lower():find(str:lower()) then
[Link](pt, v);
end
end
elseif str == 'me' then
[Link](pt, plr);
elseif str == 'random' then
[Link](pt, [Link]:GetPlayers()[[Link](1,
#[Link]:GetPlayers())]);
end
return pt;
end
local function align(i,v)
local att0 = [Link]("Attachment", i)
[Link] = [Link](0,0,0)
local att1 = [Link]("Attachment", v)
[Link] = [Link](0,0,0)
local AP = [Link]("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = false
[Link] = 9999999
[Link] = [Link]
[Link] = 200
local AO = [Link]("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = 9999999
[Link] = [Link]
[Link] = 200
end
align([Link], Character["Torso"])
[Link] = [Link](-90,45,90)
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso").[Link] = [Link](0, 0.5,
-2)
[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "r" then
[Link] = [Link](0,90,45)
Character:WaitForChild("Torso").[Link] = [Link](0, 0.5,
-1.7)
wait(0.7)
Character:WaitForChild("Torso").[Link] = [Link](0, 0.5,
-2)
[Link] = [Link](-90,45,90)
end
end)
-- made by Creatar aca Robloit for Dark Eccentric --
Bypass = "death"
loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
plr = [Link]
dead = false
char = [Link]
bullet = workspace[[Link]]["HumanoidRootPart"]
[Link] = 0.5
bhandle = bullet
[Link] = true
bullet:FindFirstChildOfClass("Attachment"):Destroy()
bullet:FindFirstChildOfClass("Attachment"):Destroy()
bullet:FindFirstChildOfClass("Attachment"):Destroy()
mouse = plr:GetMouse()
head = [Link]
camera = [Link]
lt = true
ltt = false
local function IsFirstPerson()
return ([Link].p - [Link].p).Magnitude < 1
end
bbv = [Link]("BodyPosition",bhandle)
[Link] = [Link].p
rarm = char["Right Arm"]
larm = char["Left Arm"]
torso = [Link]
l = [Link]("Attachment",larm)
[Link] = [Link](-90,20,0)
[Link] = [Link](1,1,0.5)
r = [Link]("Attachment",rarm)
[Link] = [Link](-90,-25,0)
[Link] = [Link](-1,0.5,0.5)
t = [Link]("Attachment",torso)
--rarm
rap = [Link]("AlignPosition",rarm)
rap.Attachment0 = r
rap.Attachment1 = t
[Link] = true
rao = [Link]("AlignOrientation",rarm)
rao.Attachment0 = r
rao.Attachment1 = t
[Link] = true
--larm
lap = [Link]("AlignPosition",larm)
lap.Attachment0 = l
lap.Attachment1 = t
[Link] = true
lao = [Link]("AlignOrientation",larm)
lao.Attachment0 = l
lao.Attachment1 = t
[Link] = true
mouse.Button1Down:Connect(function()
if dead == false then
lt = false
ltt = true
--[Link] = [Link](1,0.5,0.5)
--[Link] = [Link](-95,25,0)
[Link] = [Link](-1,0,0.5)
[Link] = [Link](-95,-33,0)
wait(0.13)
[Link] = [Link](1,1,0.5)
[Link] = [Link](-90,20,0)
[Link] = [Link](-1,0.5,0.5)
[Link] = [Link](-90,-25,0)
ltt = false
bbav = [Link]("BodyAngularVelocity",bhandle)
[Link] = [Link]([Link],[Link],[Link])
bbav.P = 1000000000000000000000000000
[Link] =
[Link](10000000000000000000000000000000,100000000000000000000000000,1000000000
00000000)
game:GetService("Debris"):AddItem(bbav,0.1)
if [Link]:GetPlayerFromCharacter([Link]) then
if [Link] == [Link] or [Link] ==
"non" then return end
--repeat
game:GetService("RunService").RenderStepped:Wait()
[Link] =
([Link]([Link].p,[Link].p) *
[Link](0,0,0)).p
[Link] =
([Link]([Link].p,[Link].p) *
[Link](0,0,0)).p
wait(1)
--until [Link] == 100 or [Link] == 0
elseif [Link]:GetPlayerFromCharacter([Link]) then
if [Link] == [Link] or [Link] ==
"non" then return end
--repeat
game:GetService("RunService").RenderStepped:Wait()
[Link] =
([Link]([Link].p,[Link].
p) * [Link](0,0,0)).p
[Link] =
([Link]([Link].p,[Link].
p) * [Link](0,0,0)).p
wait(1)
--until [Link] == 100 or [Link] == 0
else
-- repeat
game:GetService("RunService").RenderStepped:Wait()
[Link] = [Link].p
[Link] = [Link].p
wait(1)
--until [Link] == 100 or [Link] == 0
end
wait()
lt = true
end
end)
[Link]:Connect(function()
dead = true
end)
repeat
game:GetService("RunService").RenderStepped:Wait()
if dead == false and [Link] == true then
[Link] = false
end
--if lt == true and dead == false then
--[Link] = [Link]
[Link] = [Link].p
if ltt == true and dead == false then
--[Link] = [Link] * [Link](0,0,-6)
[Link] = [Link]
end
until [Link] == 0
[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "r" then
wait(0.2)
[Link] = [Link](1,0.5,0.5)
[Link] = [Link](-95,25,0)
wait(0.5)
[Link] = [Link](1,1,0.5)
[Link] = [Link](-90,20,0)
end
end)