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Network Performance Optimization Settings

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0% found this document useful (0 votes)
9 views3 pages

Network Performance Optimization Settings

Uploaded by

fakirfakirebaak
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

{

"FLogNetwork": "7",
"FFlagHandleAltEnterFullscreenManually": "False",
"SFFlagGraphicsOptimizationModePerformanceScalePercent": "100",
"FFlagSpecifyNetworkReplicatorScopeForItems": "True",
"SFFlagPerformanceControlTextureQualityBestUtility": "False",
"DFIntGraphicsOptimizationModeMaxFrameTimeTargetMs": "25",
"DFFlagMergeFakeInputEvents4": "True",
"DFIntDebugFRMQualityLevelOverride": "1",
"FFlagPushFrameTimeToHarmony": "True",
"SFFlagPerformanceControlTextureQualityHardcodeWeight": "0",
"FIntFRMMaxGrassDistance": "0",
"FIntMininumRequiredMemoryInMB": "0",
"DFIntReplicatorCountLimitInfluxHundrethsPercentage": "0",
"FFlagDebugGraphicsPreferVulkan": "True",
"DFIntClientPacketMaxFrameMicroseconds": "200",
"FFlagPreferredInput": "True",
"FFlagTaskSchedulerLimitTargetFpsTo2402": "False",
"DFIntReplicatorVariantContainerCountLimit": "2147483647",
"DFIntIncorrectlyPausedReplicationHundredthsPercentage": "0",
"FIntScrollWheelDeltaAmount": "200",
"DFIntClusterEstimatedCompressionRatioHundredths": "0",
"DFIntRakNetApplicationFeedbackScaleUpThresholdPercent": "0",
"DFIntGameNetPVHeaderRotationOrientIdToleranceExponent": "-2147483648",
"DFIntJoinDataItemEstimatedCompressionRatioHundreths": "0",
"DFIntGameNetPVHeaderTranslationZeroCutoffExponent": "-5000",
"FFlagUserCameraControlLastInputTypeUpdate": "False",
"FFlagUISUseLastFrameTimeInUpdateInputSignal": "True",
"DFIntGameNetPVHeaderRotationalVelocityZeroCutoffExponent": "-5000",
"DFIntCommonQueuePreserializeParallelBatchSize": "150",
"FFlagRenderNoLowFrmBloom": "False",
"DFIntMaxReceiveToDeserializeLatencyMilliseconds": "10",
"DFIntRakNetApplicationFeedbackScaleUpFactorHundredthPercent": "0",
"FFlagDebugRenderingSetDeterministic": "True",
"FFlagLargeReplicatorWrite5": "True",
"FFlagEnablePerformanceControlService": "True",
"DFFlagDebugPVLOD0SerializeFullMatrix": "True",
"FFlagPreComputeAcceleratorArrayForSharingTimeCurve": "True",
"FIntMininumRequiredMemoryInGB": "0",
"FFlagKeyframeSequenceUseRuntimeSyncPrims": "True",
"FFlagLuaAppLegacyInputSettingRefactor": "true",
"DFFlagDebugLargeReplicatorDisableCompression": "True",
"DFIntCSGLevelOfDetailSwitchingDistanceL34": "0",
"FStringIXPGraphicsOptimizationModePerformanceScale": "100",
"DFFlagOnlyDecrementCompletenessIfReplicating": "True",
"DFFlagUpdateBoundExtentsForHugeMixedReplicationComponents": "True",
"DFIntCodecMaxOutgoingFrames": "1000",
"FFlagGameBasicSettingsFramerateCap5": "false",
"FFlagSimDcdDeltaReplication": "True",
"FIntRenderShadowmapBias": "-1",
"FFlagStylingFasterTagProcessing": "True",
"DFFlagHumanoidReplicateSimulated2": "True",
"FFlagHumanoidStateUseRuntimeSyncPrims": "True",
"FIntDefaultJitterN": "0",
"FFlagLargeReplicatorSerializeRead3": "True",
"DFFlagSimSmoothedRunningController2": "True",
"DFFlagDebugLargeReplicatorForceFullSend": "True",
"DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
"FFlagLargeReplicatorEnabled9": "True",
"FFlagEnableInGameMenuDurationLogger": "False",
"DFIntPerformanceControlFrameTimeMax": "1",
"FIntDebugForceMSAASamples": "0",
"FIntTerrainArraySliceSize": "0",
"DFIntMaxFrameBufferSize": "4",
"DFIntMegaReplicatorNetworkQualityProcessorUnit": "10",
"FStringPerformanceSendMeasurementAPISubdomain": "opt-out",
"DFFlagAcceleratorUpdateOnPropsAndValueTimeChange": "True",
"FFlagFRMRefactor": "False",
"DFIntTaskSchedulerTargetFps": "65246",
"DFFlagSolverStateReplicatedOnly2": "True",
"DFFlagSimAdaptiveExplicitlyMarkInterpolatedAssemblies": "True",
"DFIntDebugDynamicRenderKiloPixels": "922",
"FIntRenderShadowIntensity": "0",
"FFlagDisablePostFx": "True",
"SFFlagPerformanceControlTextureQualityExponentTenThousandths": "0",
"FFlagFasterPreciseTime4": "True",
"DFIntCSGLevelOfDetailSwitchingDistance": "0",
"DFIntGameNetPVHeaderLinearVelocityZeroCutoffExponent": "-5000",
"DFFlagAnimatorThrottleRccEnabled": "true",
"FFlagSpecifyNetworkReplicatorScope": "True",
"DFIntReplicatorVariantKickRateLimitMax": "2147483647",
"DFFlagReplicatorSeparateVarThresholds": "True",
"DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
"FIntCLI20390_2": "0",
"FFlagRobloxInputUsesRuntime": "True",
"FIntFRMMinGrassDistance": "0",
"FFlagSmoothInputOffset": "True",
"DFFlagReplicatorCheckReadTableCollisions": "True",
"FFlagLargeReplicatorSerializeWrite4": "True",
"FFlagLuaMenuPerfImprovements": "True",
"DFFlagReplicateCreateToPlayer": "True",
"FIntRenderGrassDetailStrands": "0",
"FIntDebugTextureManagerSkipMips": "10",
"FFlagLargeReplicatorRead5": "True",
"FIntDebugFRMOptionalMSAALevelOverride": "0",
"FIntSmoothMouseSpringFrequencyTenths": "100",
"FIntActivatedCountTimerMSMouse": "0",
"FFlagGlobalSettingsEngineModule3": "False",
"DFIntInterpolationFramePositionThresholdMillionth": "10",
"DFFlagDebugRenderForceTechnologyVoxel": "True",
"DFIntInterpolationFrameVelocityThresholdMillionth": "10",
"DFIntInterpolationFrameRotVelocityThresholdMillionth": "10",
"DFFlagFastEndUpdateLoop": "True",
"DFFlagDebugPauseVoxelizer": "True",
"DFIntGraphicsOptimizationModePerformanceScalePercent": "10000000",
"DFIntPerformanceControlTextureQualityExponentTenThousandths": "0",
"DFFlagTextureQualityOverrideEnabled": "True",
"DFIntSignalRHubConnectionHeartbeatTimerRateMs": "1000",
"DFIntPerformanceControlTextureQualityBestUtility": "-1",
"DFIntPerformanceControlFrameTimeMaxUtility": "-1",
"DFIntNetworkInDeserializeLimitGameplayMsClient": "3",
"DFIntReplicationVariantKickLimitBytes": "2147483647",
"DFIntMaxNumReplicatorsToDisconnectPerFrame": "2000",
"DFIntClientNetworkInfluxHundredthsPercentage": "0",
"DFIntReplicationVariantLimitHundredthPercent": "0",
"DFIntCLI52064InfluxHundredthsPercentage": "10000",
"DFIntNetworkInDeserializeLimitGameplayMsRcc": "3",
"DFIntClientPacketHealthyAllocationPercent": "20",
"DFIntSignalRHubConnectionBaseRetryTimeMs": "100",
"DFIntInitialAccelerationLatencyMultTenths": "1",
"DFIntCheckPVCachedRotVelThresholdPercent": "0",
"DFIntMaxProcessPacketsStepsPerCyclic": "5000",
"DFIntNetworkQualityResponderMaxWaitTime": "1",
"DFIntSignalRCoreKeepAlivePingPeriodMs": "250",
"DFIntClientPacketExcessMicroseconds": "1000",
"DFIntMaxProcessPacketsStepsAccumulated": "0",
"DFIntCheckPVCachedVelThresholdPercent": "0",
"DFIntGameNetDontSendRedundantNumTimes": "0",
"DFIntWaitOnUpdateNetworkLoopEndedMS": "100",
"DFIntAnimatorThrottleMaxFramesToSkip": "0",
"DFIntLargePacketQueueSizeCutoffMB": "1000",
"DFIntMaxProcessPacketsJobScaling": "10000",
"DFIntSendGameServerDataMaxLen": "1000000",
"DFIntSignalRCoreServerTimeoutMs": "11100",
"DFIntMaxDataOutJobScaling": "2147483647",
"DFIntMaxDataPacketPerSend": "2147483647",
"DFIntNetworkSchemaCompressionRatio": "0",
"DFIntNetworkQualityResponderUnit": "10",
"DFIntWaitOnRecvFromLoopEndedMS": "10",
"DFIntCodecMaxIncomingPackets": "100",
"DFIntJoinDataCompressionLevel": "0",
"DFIntMaxAcceptableUpdateDelay": "1",
"DFIntServerFramesBetweenJoins": "1",
"DFIntRakNetResendRttMultiple": "2",
"DFIntBufferCompressionLevel": "0",
"DFIntClientPacketMaxDelayMs": "1",
"DFIntRakNetNakResendDelayMs": "1",
"DFIntQosMaxEvents": "2147483647",
"DFIntRakNetSelectTimeoutMs": "1",
"DFIntS2PhysicsSenderRate": "250",
"DFIntSignalRCoreTimerMs": "50",
"DFIntQosPoolCbcTimeout": "0",
"DFIntRakNetLoopMs": "1",
"FIntRakNetDatagramMessageIdArrayLength": "256",
"FIntRakNetResendBufferArrayLength": "256",
"FIntRuntimeMaxNumOfConditions": "1000000",
"FIntRuntimeMaxNumOfSchedulers": "1000000",
"FIntRuntimeMaxNumOfSemaphores": "1000000",
"FIntRuntimeMaxNumOfLatches": "1000000",
"FIntRuntimeMaxNumOfMutexes": "1000000",
"FIntRuntimeMaxNumOfThreads": "1000000",
"FIntInterpolationMaxDelayMSec": "100"
}

Common questions

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Setting 'FIntDefaultJitterN' to zero minimizes or eliminates the amount of jitter considered by the system, thereby aiming to reduce variability in system processing intervals. While this could improve perceived smoothness, it might also lead to unexpected spikes if any network disturbances are not accounted for, affecting overall system stability and responsiveness.

The 'DFIntInterpolarFrameVelocityThresholdMillionth' parameter specifies the velocity threshold at a very fine granularity (measured in millionths). By controlling this threshold, it affects how sensitive the system is to changes in velocity, which can impact the accuracy and efficiency of network synchronization and replication. A lower threshold could lead to more precise updates and potentially more data to transmit, affecting network performance.

Setting 'DFIntSignalRCoreServerTimeoutMs' at 11100 ms specifies the server timeout duration for SignalR core operations. This relatively longer timeout ensures robustness in server-client interactions by accommodating network latency, thereby reducing the likelihood of premature disconnections, but might also delay the identification of genuinely lost connections.

With 'DFIntMaxNumReplicatorsToDisconnectPerFrame' set at 2000, the system can handle a significant number of replicator disconnections per frame. This high threshold can improve overall network performance by allowing the system to efficiently manage active connections, potentially reducing latency and improving responsiveness during network congestion.

The 'FFlagDebugRenderingSetDeterministic' ensures that rendering operations are consistent and produce identical outputs across sessions. This flag is important for replicability in graphical rendering, as it helps in debugging by allowing developers to consistently reproduce results and identify issues more effectively in graphical outputs.

'FFlagEnablePerformanceControlService' facilitates performance improvements by enabling a service that actively monitors and adjusts performance settings. This can lead to optimizations in resource allocation, improving framerate stability and overall system responsiveness by dynamically adjusting performance-related parameters.

The 'DFIntNetworkInDeserializeLimitGameplayMsClient' parameter defines the maximum time in milliseconds that the client can spend deserializing network data. It directly influences the client-side operations by limiting the computational resources dedicated to processing incoming network data. This helps to prevent the client from being overloaded and ensures smoother gameplay by maintaining a balance between data processing and game performance.

The 'FFlagHumanoidStateUseRuntimeSyncPrims' allows for more effective synchronization of humanoid states at runtime by utilizing optimized primitives. This can enhance game performance through reduced latency in state updates, leading to a smoother gameplay experience with more responsive character control, particularly in dynamic environments.

Configuring 'DFIntRakNetLoopMs' to 1 ms results in very frequent RakNet processing loops. This frequent processing can enhance the responsiveness to network events but might also lead to increased CPU utilization and potential performance overhead, given the rapid processing cycles.

With 'DFIntRakNetApplicationFeedbackScaleUpThresholdPercent' set to zero, there would be no threshold for scaling up feedback, which implies that any minor changes in network conditions could trigger feedback scaling. This could lead to overcompensation in network adjustments, potentially causing fluctuations in performance due to constant network feedback adjustments.

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