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Algorithms and Flowcharts Explained

The document explains algorithms as step-by-step procedures for problem-solving, likening them to cooking recipes with defined inputs, processes, and outputs. It outlines characteristics of good algorithms, such as definiteness and finiteness, and introduces pseudocode for writing algorithms. Additionally, it describes flowcharts as visual representations of algorithms, detailing common symbols, advantages, and limitations.

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0% found this document useful (0 votes)
4 views3 pages

Algorithms and Flowcharts Explained

The document explains algorithms as step-by-step procedures for problem-solving, likening them to cooking recipes with defined inputs, processes, and outputs. It outlines characteristics of good algorithms, such as definiteness and finiteness, and introduces pseudocode for writing algorithms. Additionally, it describes flowcharts as visual representations of algorithms, detailing common symbols, advantages, and limitations.

Uploaded by

ryanbomboka
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Principles of Programming – Algorithms and Flowcharts

4. Algorithms

4.1 What is an Algorithm?

• An algorithm is a step-by-step procedure for solving a problem or performing a task.

• It’s like a recipe in cooking:

o Input = ingredients,

o Process = mixing, cooking,

o Output = the final meal.

Formal definition: An algorithm is a finite sequence of well-defined instructions that, when


followed, produces the desired result.

4.2 Characteristics of a Good Algorithm

1. Definiteness – Each step is clear and unambiguous.

o Bad: “Do it until it looks okay.”

o Good: “Repeat 5 times.”

2. Finiteness – Must stop after a certain number of steps.

o (Not an endless loop!)

3. Input – Should accept zero or more inputs.

4. Output – Must produce at least one result.

5. Effectiveness – Should be simple enough to be carried out with basic resources.


4.3 Writing Algorithms (Pseudocode)

• We often use pseudocode (English-like statements) before coding.

• Example problem: Find the sum of two numbers.

START

READ number1

READ number2

sum = number1 + number2

PRINT sum

END

4.4 Example Algorithm – Find the Largest of Two Numbers

START

READ num1, num2

IF num1 > num2 THEN

PRINT "num1 is larger"

ELSE

PRINT "num2 is larger"

ENDIF

END
5. Flowcharts

5.1 What is a Flowchart?

• A flowchart is a visual representation of an algorithm.

• Uses different shapes (symbols) to represent steps.

• Helps programmers see the flow of logic clearly.

5.2 Common Flowchart Symbols

1. Oval (Terminator) → Start/End

o Example: START, END

2. Parallelogram → Input/Output

o Example: Read number, Print result

3. Rectangle → Process/Action

o Example: sum = num1 + num2

4. Diamond → Decision (Yes/No)

o Example: Is num1 > num2?

5. Arrows → Show the flow of control

5.5 Advantages of Flowcharts

• Easy to understand logic.

• Useful for debugging (spot errors in logic).

• Good for documentation (helps others read your program).

5.6 Limitations of Flowcharts

• Can become complex and messy for big problems.

• Hard to update compared to pseudocode.

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