0% found this document useful (0 votes)
11 views2 pages

Config Basics for Game Customization

A config is a setting that enables or disables custom behaviors in a game, such as skipping intro cinematics or adjusting AI chat delays. Users can define their own configs in a file named user.cfg located in a specific directory, while game-wide configs are stored in game.cfg. Changes in user.cfg take effect only upon restarting the game, and the file allows comments for clarity.

Uploaded by

doom
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
11 views2 pages

Config Basics for Game Customization

A config is a setting that enables or disables custom behaviors in a game, such as skipping intro cinematics or adjusting AI chat delays. Users can define their own configs in a file named user.cfg located in a specific directory, while game-wide configs are stored in game.cfg. Changes in user.cfg take effect only upon restarting the game, and the file allows comments for clarity.

Uploaded by

doom
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Config basics

What is a config?
A config enables/disables custom behaviour for the game. Take for example the noIntroCinematics config. If it’s defined
then all the movies that play during startup of the game skipped, while for people who don’t have it defined they’re
always played.

Configs can also be used to set a value for some behaviour. For example aiChatDelay=60000 will override the default
value used for determining how often an AI can send a chat message to 1 minute (60000 is in milliseconds).

Another word for config is launch parameters.

Where to define configs?


There are multiple files that control what configs are active but for this guide we’re only interested in setting configs for
ourself. The file that does that is called [Link]. The configs that are active for everybody equally are saved in [Link].

Navigate to:

..\Users\<your username>\Games\Age of Mythology Retold\<your steam ID>\config

Create a new text file named [Link] in this config folder. Make sure the file ending is indeed .cfg and NOT .txt! You may
want to look at the details of the file to see if the extension was properly set.

You might find two folders inside the \Age of Mythology Retold\ folder:

0 (if running the game without Steam).


A long string of numbers (steam ID), such as 76561198043853148.

The [Link] you define in either one does not apply to the other one, so setting up your configs inside the folder
with the numbers and then launching the game without Steam will see all your configs gone.

How to enable configs?


You should now have a [Link] created that we can edit. Below is a screenshot of an example [Link] layout. This file is
not case sensitive, but for readability it’s handy to type it in camelCase.

Whatever configs are saved inside the [Link] file are overwritten by whatever you put in the [Link].
This file also accepts comments with the // syntax.

When do configs apply?


The [Link] is only read on startup. Thus if you want to swap configs around you must restart your game.

You might also like