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Route Planning Algorithm Implementation

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0% found this document useful (0 votes)
5 views6 pages

Route Planning Algorithm Implementation

Uploaded by

Hamza Sagheer
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Khwaja Fareed University of Engineering &

Information Technology Rahim Yar Khan

NAME: _______________________
REG NO: ______________________

// RoutePlanningAlgorithm.h

#ifndef ROUTE_PLANNING_ALGORITHM_H

#define ROUTE_PLANNING_ALGORITHM_H

#include <vector>

#include <queue>

#include <unordered_map>

#include <utility>

struct Node {

int id;

double x, y; // coordinates

};

struct Edge {

int from, to;

double distance;
};

struct Delivery {

int locationId;

int timeWindowStart, timeWindowEnd;

};

class RoutePlanningAlgorithm {

public:

RoutePlanningAlgorithm(const std::vector<Node>& nodes, const std::vector<Edge>& edges);

void addDelivery(const Delivery& delivery);

void optimizeRoutes();

std::vector<std::vector<int>> getRoutes() const;

private:

std::vector<Node> nodes_;

std::vector<Edge> edges_;

std::vector<Delivery> deliveries_;

std::vector<std::vector<int>> routes_;

// Dijkstra's algorithm implementation

std::vector<double> dijkstra(int startNode) const;

// Nearest Neighbor Insertion heuristic

void nearestNeighborInsertion();

// Simulated Annealing optimization

void simulatedAnnealing();

};

#endif // ROUTE_PLANNING_ALGORITHM_H
// [Link]

#include "RoutePlanningAlgorithm.h"

#include <algorithm>

#include <cmath>

#include <limits>

RoutePlanningAlgorithm::RoutePlanningAlgorithm(const std::vector<Node>& nodes, const


std::vector<Edge>& edges)

: nodes_(nodes), edges_(edges) {}

void RoutePlanningAlgorithm::addDelivery(const Delivery& delivery) {

deliveries_.push_back(delivery);

void RoutePlanningAlgorithm::optimizeRoutes() {

// Initialize routes with a single node (depot)

routes_.resize(deliveries_.size());

for (int i = 0; i < deliveries_.size(); ++i) {

routes_[i].push_back(0); // depot node

// Apply Nearest Neighbor Insertion heuristic

nearestNeighborInsertion();

// Apply Simulated Annealing optimization

simulatedAnnealing();

}
std::vector<std::vector<int>> RoutePlanningAlgorithm::getRoutes() const {

return routes_;

std::vector<double> RoutePlanningAlgorithm::dijkstra(int startNode) const {

std::vector<double> distances(nodes_.size(), std::numeric_limits<double>::infinity());

distances[startNode] = 0;

std::priority_queue<std::pair<double, int>> pq;

[Link]({0, startNode});

while (![Link]()) {

int currentNode = [Link]().second;

[Link]();

for (const Edge& edge : edges_) {

if ([Link] == currentNode) {

int neighbor = [Link];

double distance = [Link] + distances[currentNode];

if (distance < distances[neighbor]) {

distances[neighbor] = distance;

[Link]({distance, neighbor});

return distances;

}
void RoutePlanningAlgorithm::nearestNeighborInsertion() {

for (int i = 0; i < deliveries_.size(); ++i) {

int currentNode = routes_[i].back();

int nearestNeighbor = -1;

double minDistance = std::numeric_limits<double>::infinity();

for (int j = 0; j < deliveries_.size(); ++j) {

if (i != j) {

int neighbor = deliveries_[j].locationId;

double distance = dijkstra(currentNode)[neighbor];

if (distance < minDistance) {

minDistance = distance;

nearestNeighbor = neighbor;

routes_[i].push_back(nearestNeighbor);

void RoutePlanningAlgorithm::simulatedAnnealing() {

// TO DO: implement Simulated Annealing optimization

// This is a placeholder, you need to implement the actual algorithm

1. Use a more efficient data structure for the graph: The current
implementation uses a vector of edges, which can lead to slow query times. Consider
using an adjacency list or a more advanced graph data structure like a Fibonacci heap.

2. Implement a more efficient shortest path algorithm: Dijkstra's algorithm


has a time complexity of O(|E| + |V|log|V|), which can be slow for large graphs.
Consider using A* search or a more advanced algorithm like Yen's k-Shortest Paths.
3. Use a more efficient heuristic for route optimization : The Nearest
Neighbor Insertion heuristic is simple but may not produce optimal results. Consider
using more advanced heuristics like Christofides algorithm or Genetic Algorithms.
4. Implement a more efficient optimization algorithm: Simulated Annealing
is a good starting point, but you may want to consider more advanced optimization
algorithms like Ant Colony Optimization or Particle Swarm Optimization.

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