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AR RPG Game Design Document Overview

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0% found this document useful (0 votes)
14 views2 pages

AR RPG Game Design Document Overview

Uploaded by

joshuariana376
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

I.

Game Title & Overview


• Game Title

• High Concept Pitch (1-2 sentences)

• Genre (e.g., AR RPG, Location-based Strategy)

• Target Audience

• Unique Selling Proposition (What makes your game stand out?)

• Platform (Android)

II. Core Gameplay


• Core Loop: Describe the fundamental cycle of player engagement (e.g., Explore -> Collect -
> Battle -> Upgrade).

• Defined Gameplay Loops (3+):

• Detailed description of each chosen gameplay loop.

• Mechanics: How each loop functions step-by-step.

• Player Actions: What the player does within each loop.

• System Reactions: How the game responds to player actions.

• AR Integration: Specifics of how AR is used in each gameplay loop.

• Real-World Interaction: How the game interacts with the player's physical environment.

III. Game World & Lore


• Setting and Theme

• Backstory/Narrative

• Factions/Organizations (if any)

• Creature Lore (brief overview of your original creatures)

IV. Characters & Creatures


• Player Character: Customization options, role in the world.

• Original Creatures/Monsters:

• Concept Art/Sketches for several key creatures.

• Detailed descriptions: Name, type, abilities, special moves, lore, evolution stages.
• Rarity/Obtaining Methods.

• NPCs/Other Characters: (if applicable)

V. User Interface (UI) & User Experience (UX)


• Main Menu & Navigation: Flowchart or description.

• In-Game HUD: Elements displayed during gameplay.

• Interaction Design: How players interact with menus, creatures, and the AR environment.

• Accessibility Features: (if implemented)

VI. Art Style & Audio


• Visual Style: Describe the overall aesthetic (e.g., cartoonish, realistic, stylized).

• Sound Design: Type of music, sound effects, voice acting (if any).

• Asset Sourcing: Mention reliance on downloaded assets and original designs.

VII. Technical Considerations


• Development Tools/Engine: (e.g., Unity, Unreal Engine, ARCore/ARKit)

• Connectivity Requirements: (e.g., always online, offline capabilities)

• Performance Targets: (e.g., frame rate, battery usage)

• Data Storage: How game progress and player data are stored (Encourage but not
Required).

VIII. Future Enhancements/Roadmap (Optional)


• Ideas for post-launch content, new features, or expansions.

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