player_strength = X
player_agility = X
player_endurance = X
player_coordination = X
player_vitality = X
reputation_soldiers = 100
reputation_earl = 100
player_virtue = 100
player_prestige = 100
player_weapon_skill_swords = X
player_crossbow_skill = X
player_intelligence = X
player_civil_talents_upgrade_points = X
player_talent_points = X
Stop status effect:
player_arm_muscles_cut = 0
player_blinded = 0
player_bleed = 0
player_bleed_count = 0
player_broken_armor = 0
broken_helmet = 0
player_concussed = 0
player_damaged_helmet = 0
player_damaged_armor = 0
player_bloodloss = 0
player_bashed = 0
player_damaged_eye = 0
player_broken_leg = 0
player_damaged_eye = 0
player_pierced_lung = 0
player_maimed = 0
Weapons and Armor:
player_inventory.add(aventail)
player_inventory.add(buckler)
player_inventory.add(chapel_de_fer)
player_inventory.add(dagesse)
player_inventory.add(danish_axe)
player_inventory.add(decorated_bastard_sword)
player_inventory.add(estoc)
player_inventory.add(executioners_axe)
player_inventory.add(fauld)
player_inventory.add(flail)
player_inventory.add(flanged_mace)
player_inventory.add(gambeson)
player_inventory.add(great_axe)
player_inventory.add(great_flail)
player_inventory.add(great_warhammer)
player_inventory.add(gross_messer)
player_inventory.add(hauberk)
player_inventory.add(heavy_battleaxe)
player_inventory.add(knights_scabbard)
player_inventory.add(knights_last_hope)
player_inventory.add(mail_armor)
player_inventory.add(noblemans_scabbard)
player_inventory.add(noble_sword)
player_inventory.add(poleaxe)
player_inventory.add(reinforced_leather_armor)
player_inventory.add(saif)
player_inventory.add(shamshir)
player_inventory.add(sharp_falchion)
player_inventory.add(short_sword)
player_inventory.add(scimitar)
player_inventory.add(two_handed_scimitar)
player_inventory.add(war_axe)
player_inventory.add(zweihander)
player_inventory.add_ranged(mechanical_crossbow)
player_inventory.add_trinket(mech_crossbow_mag)
player_inventory.add_ammo(ap_bolt)
player_inventory.add_trinket(bevor)
player_inventory.add_trinket(armor_sleeve)
player_inventory.add_trinket(full_leg_armor)
Trinkets:
player_inventory.add_trinket(adams_head)
player_inventory.add_trinket(alchemist_gloves)
player_inventory.add_trinket(bear_paw)
player_inventory.add_trinket(berserkers_talisman)
player_inventory.add_trinket(blackjack)
player_inventory.add_trinket(black_stone_ring)
player_inventory.add_trinket(blood_soaked_cravat)
player_inventory.add_trinket(brigands_blade)
player_inventory.add_trinket(brigands_gauntlet)
player_inventory.add_trinket(butchers_blade)
player_inventory.add_trinket(carved_flute)
player_inventory.add_trinket(cultist_claws)
player_inventory.add_trinket(dagger)
player_inventory.add_trinket(dragon_pendant)
player_inventory.add_trinket(elegant_stiletto)
player_inventory.add_trinket(executioners_hood)
player_inventory.add_trinket(fair_maidens_portrait)
player_inventory.add_trinket(falcon_ring)
player_inventory.add_trinket(fencing_dagger)
player_inventory.add_trinket(fencing_manual)
player_inventory.add_trinket(four_leaf_clover)
player_inventory.add_trinket(golden_spurs)
player_inventory.add_trinket(health_regen_ring)
player_inventory.add_trinket(hunters_charm)
player_inventory.add_trinket(hunters_hat)
player_inventory.add_trinket(hunting_knife)
player_inventory.add_trinket(iron_claws)
player_inventory.add_trinket(jambiya)
player_inventory.add_trinket(knights_chain)
player_inventory.add_trinket(lion_head_medallion)
player_inventory.add_trinket(personal_standard)
player_inventory.add_trinket(lepers_mask)
player_inventory.add_trinket(lockpicks)
player_inventory.add_trinket(lucky_coin)
player_inventory.add_trinket(lucky_dice)
player_inventory.add_trinket(mail_breaker)
player_inventory.add_trinket(medical_book)
player_inventory.add_trinket(mercenarys_medallion)
player_inventory.add_trinket(miseriecorde)
player_inventory.add_trinket(occult_pendant_bleed)
player_inventory.add_trinket(ornate_cloak)
player_inventory.add_trinket(pagan_talisman)
player_inventory.add_trinket(parrying_dagger)
player_inventory.add_trinket(plate_sabatons)
player_inventory.add_trinket(poison_dart)
player_inventory.add_trinket(poisoned_feast_knife)
player_inventory.add_trinket(rabbits_foot)
player_inventory.add_trinket(raiders_hood)
player_inventory.add_trinket(ring_of_strength)
player_inventory.add_trinket(ritual_dagger)
player_inventory.add_trinket(rondel_dagger)
player_inventory.add_trinket(sharp_thorned_rose)
player_inventory.add_trinket(shieldbreaker_pendant)
player_inventory.add_trinket(shieldmaster_ring)
player_inventory.add_trinket(skull_ring)
player_inventory.add_trinket(snake_talisman)
player_inventory.add_trinket(soldiers_cauldron)
player_inventory.add_trinket(stamina_regen_ring)
player_inventory.add_trinket(surcoat)
player_inventory.add_trinket(swordmaster_ring)
player_inventory.add_trinket(tainted_chalice)
player_inventory.add_trinket(tarot_devil)
player_inventory.add_trinket(tarot_tower)
player_inventory.add_trinket(tarot_death)
player_inventory.add_trinket(templars_medallion)
player_inventory.add_trinket(torture_mask)
player_inventory.add_trinket(torture_tools)
player_inventory.add_trinket(wanderers_backpack)
player_inventory.add_trinket(wolfs_paw)
player_inventory.add_trinket(wolf_teeth_necklace)
Consumables:
player_inventory.add_special(medicine)
player_inventory.add_consumables(canteen)
player_inventory.add_consumables(waterskin)
player_inventory.add_trinket(liquid_death)
player_inventory.add_trinket(strong_homebrew_poison)
player_inventory.add_special(snake_poison)
player_inventory.add_special(unknown_toxin)
player_inventory.add_special(potent_medicine)
player_inventory.add_consumables(waterskin)
player_inventory.add_consumables(antidote)
player_inventory.add_consumables(antidote2)
player_inventory.add_consumables(antidote3)
player_inventory.add_consumables(coagulant)
player_inventory.add_consumables(aseptic_bandage)
player_inventory.add_consumables(tourniquet)
player_inventory.add_consumables(numbing_remedy)
player_inventory.add_consumables(stamina_recovery_brew)
player_inventory.add_consumables(fatigue_recovery_brew)
player_inventory.add_consumables(major_vitality_brew)
To add a heist:
active_heist = 1
To add a scavenge:
hunt_active_loot = 1