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Warforged Psifighter Character Sheet

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0% found this document useful (0 votes)
23 views3 pages

Warforged Psifighter Character Sheet

Uploaded by

flyswasp
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

3 Soldier/psifighter Kirby

CLASS & LEVEL BACKGROUND PLAYER NAME


BZL
Warforged Lawful good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I'm always polite and respectful.
17 +1 30 I face problems head-on. A
18 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
simple, direct solution is the best
one
+4 PERSONALITY TRAITS

Hit Point Maximum


● +6 Strength
DEXTERITY Our lot is to lay down our

12
+1

+6
Dexterity
Constitution
34/34 lives in defense of others.
CURRENT HIT POINTS IDEALS
+3 Intelligence

+1 0 Wisdom
Used to be bodyguard for young
-2 Charisma
elf Andy before his death
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

18
1 Acrobatics (Dex) Total SUCCESSES I made a terrible mistake in battle
+4 0 Animal Handling (Wis) that cost many livesand I would do
FAILURES
anything to keep that mistake secret.
+3 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +8 Athletics (Str)

16 -2

+3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE Fighter Features

Insight (Wis)
Greatsword +6 2d6+4 Core Fighter TraitsPHB-2024, pg. 91
Perception
+3 ● +2 Insight
Fighting StylePHB-2024, pg. 91
You gain a Fighting Style feat of your choice, and whenever you gain a Fighter level, you
● 0 Intimidation (Cha) Javelin +6 1d6+4 can replace the feat you chose with a different Fighting Style feat.

WISDOM ● +6 Investigation (Int) Second WindSecond Wind usesPHB-2024, pg. 91


As a Bonus Action, you can draw upon a limited well of physical and mental stamina and
regain 1d10+3 HP.
0 Medicine (Wis)
11
You can use this 2 times per Long Rest, and can regain one expended use when you finish
a Short Rest.
Psionic die =2xprofficiency bonus
+3 Nature (Int) 1d6 lvl 3,1d8lvl 5, d10 lvl 11, d 12 lvl 17 Second Wind: 1 Bonus Action
Uses:
Protective Field. When you or another creature you can see within 30 feet of you takes Long Rest
● +2 Perception (Wis) damage, you can use your reaction to expend one Psionic Energy die, roll the die, and
+0 reduce the damage taken by the number rolled plus your Intelligence modifier (minimum
reduction of 1), as you create a momentary shield of telekinetic force.
Action SurgeAction Surge usesPHB-2024, pg. 91
On your turn you can take one additional action, except the Magic action.
-2 Performance (Cha) Psionic Strike. You can propel your weapons with psionic force. Once on each of your You can use this feature 1 time(s) until you finish a Short or Long Rest.
turns, immediately after you hit a target within 30 feet of you with an attack and deal
-2 Persuasion (Cha) damage to it with a weapon, you can expend one Psionic Energy die, rolling it and dealing Action Surge: (No Action)
CHARISMA force damage to the target equal to the number rolled plus your Intelligence modifier. /
Short Rest
+3 Religion (Int) Telekinetic Movement. You can move an object or a creature with your mind. As an action,

7
you target one loose object that is Large or smaller or one willing creature, other than Tactical MindPHB-2024, pg. 91
yourself. If you can see the target and it is within 30 feet of you, you can move it up to 30 When you fail an ability check, you can expend a use of Second Wind, and instead of
+1 Sleight of Hand (Dex) feet to an unoccupied space you can see. Alternatively, if it is a Tiny object, you can move it
to or from your hand. Either way, you can move the target horizontally, vertically, or both.
regaining HP, you roll 1d10 and add the result to the ability check. If the check still fails, this
use of Second Wind isnt expended.
Once you take this action, you can't do so again until you finish a short or long rest, unless
+1 Stealth (Dex) you expend a Psionic Energy die to take it again. Fighter subclass:Psifighter

-2 +0 Survival (Wis)
Psionic Power
energy is represented by your Psionic Energy dice, which are each a d6. You have a
number of these dice equal to twice your proficiency bonus,
You regain all your expended Psionic Energy dice when you finish a long rest. In addition,
as a bonus action, you can regain one expended Psionic Energy die, but you can't do so
SKILLS ATTACKS & SPELLCASTING again until you finish a short or long rest.

When you reach certain levels in this class, the size of your Psionic Energy dice increases:
at 5th level (d8), 11th level (d10), and 17th level (d12).

The powers below use your Psionic Energy dice.


PASSIVE WISDOM (PERCEPTION) Chain mail (55lb/16 Protective Field. When you or another creature you can see within 30 feet of you takes
CP damage, you can use your reaction to expend one Psionic Energy die, roll the die, and
AC/STR13/DSTEALD) reduce the damage taken by the number rolled plus your Intelligence modifier (minimum
reduction of 1), as you create a momentary shield of telekinetic force.

Psionic Strike. You can propel your weapons with psionic force. Once on each of your
turns, immediately after you hit a target within 30 feet of you with an attack and deal
Armor SP Clothes common3lb damage to it with a weapon, you can expend one Psionic Energy die, rolling it and dealing
force damage to the target equal to the number rolled plus your Intelligence modifier.
Heavy Armor, Light Armor, Medium Telekinetic Movement. You can move an object or a creature with your mind. As an action,
you target one loose object that is Large or smaller or one willing creature, other than
Armor, Shields EP Flail 2lb yourself. If you can see the target and it is within 30 feet of you, you can move it up to 30
feet to an unoccupied space you can see. Alternatively, if it is a Tiny object, you can move
Weapons it to or from your hand. Either way, you can move the target horizontally, vertically, or both.
Once you take this action, you can't do so again until you finish a short or long rest, unless
you expend a Psionic Energy die to take it again.
Martial Weapons, Simple Weapons Greatsword 2lb (martial,
Tools
GP 14 heavy, two handed)
Telekinetic Adept
By the 7th level, You have mastered new ways to use your telekinetic abilities, detailed
below.

Playing Card Set, Tinker tools Psi-Powered Leap. As a bonus action, you can propel your body with your mind. You gain
a flying speed equal to twice your walking speed until the end of the current turn. Once you
Vehicles (Land) PP Javelin x 8 (2lb) Simple, take this bonus action, you can't do so again until you finish a short or long rest, unless you
expend a Psionic Energy die to take it again.

Languages thrown, range 30/120 Telekinetic Thrust. When you deal damage to a target with your Psionic Strike, you can
force the target to make a Strength saving throw against a DC equal to 8 + your proficiency
Common, Dwarvish bonus + your Intelligence modifier. If the save fails, you can knock the target prone or move
it up to 10 feet in any direction horizontally

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
20 5'2 300
AGE HEIGHT WEIGHT

Blue Gray none


CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Psifighter:

BZL was created by a Guarded Mind


Starting at 10th level, the psionic energy flowing through you has bolstered your mind. You have resistance to psychic damage. Moreover, if you start your turn charmed or frightened, you can
expend a Psionic Energy die and end every effect on yourself subjecting you to those conditions.

powerfull artificer to serve as Bulwark of Force


At 15th level, you can shield yourself and others with telekinetic force. As a bonus action, you can choose creatures, which can include you, that you can see within 30 feet of you, up to a number of

the bodygaurd for his son, creatures equal to your Intelligence modifier (minimum of one creature). Each of the chosen creatures is protected by half cover for 1 minute or until you're incapacitated.

Once you take this bonus action, you can't do so again until you finish a long rest, unless you expend a Psionic Energy die to take it again.

Andy Stonebreaker. To put Telekinetic Master


By 18th level, your ability to move creatures and objects with your mind is matched by few. You can cast the Telekinesis spell, requiring no components, and your spellcasting ability for the spell is

Andy at ease he was created Intelligence. On each of your turns while you concentrate on the spell, including the turn when you cast it, you can make one attack with a weapon as a bonus action.

Once you cast the spell with this feature, you can't do so again until you finish a long rest, unless you expend a Psionic Energy die to cast it again.

to look and act as friendly as Fighting style:


Greatweapon: reroll 1 or 2 for damage

possible (as seen by his WARFORGED:

perpetual grin). ABILITY SCORE INCREASE: +2 CONSTITUTION +1 ANY ATTRIBUTE

Unfortunately,after BZL was Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits:
-You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
You dont need to eat, drink, or breathe.

unable to stop the murder of You are immune to disease.


You don't need to sleep, and magic can't put you to sleep.
SENTRY REST: When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesnt render you

Andy he was considered unconscious, and you can see and hear as normal.
Integrated Protection. Your body has built-in defensive layers, which can be enhanced with armor.
+1 bonus to AC

defective" by his creator and You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To
doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
While you live, your armor can't be removed from your body against your will.

was banished from the Specialized Design. You gain one skill proficiency and one tool proficiency of your choice.
Languages. You can speak, read, and write Common and one other language of your choice.

Stonebreaker household.
ADDITIONAL FEATURES & TRAITS
Having lost his life's purpose
and with little knowledge of
the world outside of the
Stonebreaker household BZL
travels looking for something
or someone to protect as a
way to fulfill his original
programming.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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