Warforged Psifighter Character Sheet
Warforged Psifighter Character Sheet
INSPIRATION
STRENGTH I'm always polite and respectful.
17 +1 30 I face problems head-on. A
18 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
simple, direct solution is the best
one
+4 PERSONALITY TRAITS
12
+1
+6
Dexterity
Constitution
34/34 lives in defense of others.
CURRENT HIT POINTS IDEALS
+3 Intelligence
+1 0 Wisdom
Used to be bodyguard for young
-2 Charisma
elf Andy before his death
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
18
1 Acrobatics (Dex) Total SUCCESSES I made a terrible mistake in battle
+4 0 Animal Handling (Wis) that cost many livesand I would do
FAILURES
anything to keep that mistake secret.
+3 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +8 Athletics (Str)
16 -2
+3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE Fighter Features
Insight (Wis)
Greatsword +6 2d6+4 Core Fighter TraitsPHB-2024, pg. 91
Perception
+3 ● +2 Insight
Fighting StylePHB-2024, pg. 91
You gain a Fighting Style feat of your choice, and whenever you gain a Fighter level, you
● 0 Intimidation (Cha) Javelin +6 1d6+4 can replace the feat you chose with a different Fighting Style feat.
7
you target one loose object that is Large or smaller or one willing creature, other than Tactical MindPHB-2024, pg. 91
yourself. If you can see the target and it is within 30 feet of you, you can move it up to 30 When you fail an ability check, you can expend a use of Second Wind, and instead of
+1 Sleight of Hand (Dex) feet to an unoccupied space you can see. Alternatively, if it is a Tiny object, you can move it
to or from your hand. Either way, you can move the target horizontally, vertically, or both.
regaining HP, you roll 1d10 and add the result to the ability check. If the check still fails, this
use of Second Wind isnt expended.
Once you take this action, you can't do so again until you finish a short or long rest, unless
+1 Stealth (Dex) you expend a Psionic Energy die to take it again. Fighter subclass:Psifighter
-2 +0 Survival (Wis)
Psionic Power
energy is represented by your Psionic Energy dice, which are each a d6. You have a
number of these dice equal to twice your proficiency bonus,
You regain all your expended Psionic Energy dice when you finish a long rest. In addition,
as a bonus action, you can regain one expended Psionic Energy die, but you can't do so
SKILLS ATTACKS & SPELLCASTING again until you finish a short or long rest.
When you reach certain levels in this class, the size of your Psionic Energy dice increases:
at 5th level (d8), 11th level (d10), and 17th level (d12).
Psionic Strike. You can propel your weapons with psionic force. Once on each of your
turns, immediately after you hit a target within 30 feet of you with an attack and deal
Armor SP Clothes common3lb damage to it with a weapon, you can expend one Psionic Energy die, rolling it and dealing
force damage to the target equal to the number rolled plus your Intelligence modifier.
Heavy Armor, Light Armor, Medium Telekinetic Movement. You can move an object or a creature with your mind. As an action,
you target one loose object that is Large or smaller or one willing creature, other than
Armor, Shields EP Flail 2lb yourself. If you can see the target and it is within 30 feet of you, you can move it up to 30
feet to an unoccupied space you can see. Alternatively, if it is a Tiny object, you can move
Weapons it to or from your hand. Either way, you can move the target horizontally, vertically, or both.
Once you take this action, you can't do so again until you finish a short or long rest, unless
you expend a Psionic Energy die to take it again.
Martial Weapons, Simple Weapons Greatsword 2lb (martial,
Tools
GP 14 heavy, two handed)
Telekinetic Adept
By the 7th level, You have mastered new ways to use your telekinetic abilities, detailed
below.
Playing Card Set, Tinker tools Psi-Powered Leap. As a bonus action, you can propel your body with your mind. You gain
a flying speed equal to twice your walking speed until the end of the current turn. Once you
Vehicles (Land) PP Javelin x 8 (2lb) Simple, take this bonus action, you can't do so again until you finish a short or long rest, unless you
expend a Psionic Energy die to take it again.
Languages thrown, range 30/120 Telekinetic Thrust. When you deal damage to a target with your Psionic Strike, you can
force the target to make a Strength saving throw against a DC equal to 8 + your proficiency
Common, Dwarvish bonus + your Intelligence modifier. If the save fails, you can knock the target prone or move
it up to 10 feet in any direction horizontally
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20 5'2 300
AGE HEIGHT WEIGHT
NAME
SYMBOL
Psifighter:
the bodygaurd for his son, creatures equal to your Intelligence modifier (minimum of one creature). Each of the chosen creatures is protected by half cover for 1 minute or until you're incapacitated.
Once you take this bonus action, you can't do so again until you finish a long rest, unless you expend a Psionic Energy die to take it again.
Andy at ease he was created Intelligence. On each of your turns while you concentrate on the spell, including the turn when you cast it, you can make one attack with a weapon as a bonus action.
Once you cast the spell with this feature, you can't do so again until you finish a long rest, unless you expend a Psionic Energy die to cast it again.
Unfortunately,after BZL was Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits:
-You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
You dont need to eat, drink, or breathe.
Andy he was considered unconscious, and you can see and hear as normal.
Integrated Protection. Your body has built-in defensive layers, which can be enhanced with armor.
+1 bonus to AC
defective" by his creator and You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To
doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
While you live, your armor can't be removed from your body against your will.
was banished from the Specialized Design. You gain one skill proficiency and one tool proficiency of your choice.
Languages. You can speak, read, and write Common and one other language of your choice.
Stonebreaker household.
ADDITIONAL FEATURES & TRAITS
Having lost his life's purpose
and with little knowledge of
the world outside of the
Stonebreaker household BZL
travels looking for something
or someone to protect as a
way to fulfill his original
programming.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.