World Tree Appendix 1 Character Sheets
Appendix
CHARACTER CREATION WORKSHEET
Step 1: Character Concept. Decide what kind of person you want to play: species and gender and name.
Name Species Gender
Step 2: Species Template. Read your species template. Write the attributes they give in the "species default" column in step 3. Write
the experience it gives you in the "Sp" column of the skill table on the next page. Write the knacks your species gives you in the "Kn"
column.
Step 3: Generate Attributes.
In the "Fixed" row, arrange the numbers +3, +2, +2, +1, +1, 0, 0, 0, -1, -1, one per attribute, however you like. In the "Variable"
row, you may choose to roll a d6 for any, all, or none of the attributes: a roll of 1 or 2 counts as -1, a roll of 3 counts as 0, a roll of
4 or 5 counts as +1, a roll of 6 counts as +2.
Strength Stamina Dexterity Agility Perception Faith Memory Wits Will Charisma
Species Default
Fixed
Variable
Other
total
Step 4: Advantages and Disadvantages. Total is ___. Maximum Advantages=___ and Maximum Disadvantages=___ (set by
gamemaster; standard is +5 total, +15/-10 max.) Experience from Advantages goes into the "Ad." column of the skill table, and
Knacks go into the "Kn" column. Remember that most spells must be bought as Advantages; record them in step 7. Attribute mod-
ifiers go in the "other" column in step 3.
Adv+ Disad - Name Page De tails
TOTALS
Step 5: Experience into Pools: 20 blocks of 30 exp each. Write the experience in the "Pool" lines of the skill table on the next page.
Step 6: Pools into Skills: Distribute the experience in each pool into the skills in that pool, writing it in the "Exp" column. (Fighting
experience may be put into Life Base or Archery, but not Dancing.) Add up the "Sp", "Ad", and "Exp" columns to find your total
experience in that skill. Write your skill level in the "lvl" column. Try to make skill levels come out even, as given in the "Experience
Levels and Skill" table. If you have 20 experience from elsewhere, put one more point to get 21 exp = level 6, or put eight more points
to get 28 exp = level 6, etc. Leftover experience goes back into the pool, and you can use it after your first game.
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World Tree Appendix 1 Character Sheets
Experience from species template (step 2) goes in "Sp" columns; from Advantages (step 4) in "Ad", and from step 6 under "Exp".
"tot" is for the total Sp+Ad+Exp. "lvl" is the corresponding level. "Kn" is the knack, if any.
M agic Pool: Nouns Pool: Ve rbs Pool:
Sp Ad Exp tot lvl Kn Sp Ad Exp tot lvl Kn Sp Ad Exp tot lvl Kn
Cley Base Airador Creoc
Concentration Aquador Destroc
Feather Casting Corpador Healoc
Finesse Durudor Kennoc
Hammer Casting Herbador Mutoc
Magic Analysis Illusidor Ruloc
Magic Resistance Locador Sustenoc
Magic Theory Magiador
Meditation Mentador
Ritual Magic Pyrador
Spellbinding Spiridor
Spontaneous Force Tempador
Fighting Pool: Athle tics Pool: Rogue Arts Pool:
Sp Ad Exp tot lvl Kn Sp Ad Exp tot lvl Kn Sp Ad Exp tot lvl Kn
Archery Climb Alertness
Brawling Dance Disguise
Claws&Teeth Dodge Forgery
Combat Stance Base Hunt Make/Pick Locks
Crushing Jump Pick Pockets
Edged Ride Search
Fencing Run Set/Disarm Trap
Knives Swim Sleight of Hand
Life Base Track Sneak
Pole & Staff
Thrown
Social Pool: Crafts Pool: Knowle dge s Pool:
Sp Ad Exp tot lvl Kn Sp Ad Exp tot lvl Kn Sp Ad Exp tot lvl Kn
Bargain Animal Handling [Link]
Command Armor Repair God's Tongue
Empathy Enchantment History & Lit.
Etiquette Medicine Judge Value
Flirting Music Languages
Friendliness Spellweaving Law
Guile Wilds Survival Natural Science
Interrogate Woodworking Social
Intimidate Teaching
Theology
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World Tree Appendix 1 Character Sheets
Step 7: Spells. Everyone gets 3+d6 complexity-5 spells; record them in the following table. You probably have gotten others from
Advantages in step 4.
Comple xity Numbe r
5
10
15
20
25 and up
Now choose your spells. Write down your spells, including page number in the book so you can find it easily. Calculate Memory +
Noun + Verb; use the worst of the Nouns, the worst of the Verbs, and all of the knacks you have in any of the spell's Nouns and Verbs.
This total should be at least as big as the spell's complexity, or you will not be able to cast the spell.
Spe ll Name Ve rbs Nouns Cplx Me m+Noun+Ve rb Page
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World Tree Appendix 1 Character Sheets
Step 8: Money: s6×100 + s20×10 lozens: ______________
Buy unusual equipment if you like. (Most likely you have ordinary equipment already, and you will not need to pay for it; check
with the gamemaster when in doubt.) If you have special items from Advantages, write them here, but they are already paid for.
Posse ssion Cost
Bound Spells. Choose bound spells if you have them. You can buy them if you have money, bind them yourself if you have the
skill, or get them from willing party members or other people. The limit on the number of bound spells you can own is your Cley
Base skill. You don't need to have this many bound spells, but they are useful equipment.
# Spe ll Ve rb, Noun, Cplx Powe r Cost
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Remaining Cash:
Step 9: Details
Age:
Birthday and year:
Time cley is refreshed: (ordinarily dawn)
Short Self-Description:
Background story:
Step 10: Done! Total everything up. Copy this information onto your permanent character sheet, pages 302-306.
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