0% found this document useful (0 votes)
9 views12 pages

Quickshot Battle Royale Game Rules

Uploaded by

saeed msp
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
9 views12 pages

Quickshot Battle Royale Game Rules

Uploaded by

saeed msp
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

GAME RULES

You can’t wait: you are signed up


for your first battle royale!
Everyone is ready to rumble…
and, as soon as the fight starts,
tegy,
you’ll have to choose the best stra
if you are to win !

GOAL OF THE GAME


Have the Leader card at the end of the fourth round…
or eliminate all your opponents!

COMPONENTS
40 Strategy cards
(8 cards in 5 copies each)

1 Leader/Round 7 Player Aid


Tracker cards cards
SETUP
1. Shuffle all Strategy cards into a deck.
2. Deal 5 Strategy cards, face down, to each player.
3. Put 4 Strategy cards back into the box, face down.
(These cards won’t be used in this game.)
4. Put the leftover deck of cards face down in the center of
the table.
5. Pick a player (either randomly, or by a method of your
choosing). That player takes the Leader card showing “1”
to indicate that the first round is about to start and that
they are the Leader.
The game can now begin!

5 5 5
5
4

Anatomy of a card
Strength
Name
Ability
(All cards with the same name
have the same strength
and ability.)
GAME FLOW
A game of Quickshot plays in maximum 4 rounds.
Each round follows this sequence:

1. The player with the Leader card draws


a Strategy card from the deck and adds
it to their hand.

2. The player with the Leader card plays a


Strategy card from their hand, face up.

3. Each other player plays a Strategy card


from their hand, face down. (Each
player should now have a card in front
of them.)

4. Players with a face down card flip their


card face up.

5. Then, all players with identical cards


flip their cards face down.

6. Resolve the ability of each face up card, from the lowest


value to the highest. (from 1 to 8).
7. The strongest player takes or keeps the
Leader card.
The strongest is, by default, the highest
visible value. However, some abilities may
change the value of cards or even change
the strength order!

Each player discards the card in front of them, whether face


up or down.

If this is not the fourth round (the Leader card does not show
“4”), the Leader increases the Leader card count by 1, either by
rotating or by flipping the Leader card. Then start a new round!
If it was the fourth round, the game now ends.

ELIMINATION
A player is eliminated from the game if certain card abilities
apply, or if a player has to play or discard a card, and they
cannot.
Once eliminated, a player is out for the remainder of the game.
When you are eliminated, you must discard the card in front
of you as well as all your remaining hand. If your card was
supposed to have an effect after you were eliminated, it does
not trigger.
Quickshot is a game that puts players in a very vulnerable
position! Multiple players can be eliminated in a single round,
and a game can be over in a flash. Make the best choice, and
enjoy that high-octane action!
GAME END
A game can end in two cases:

OR
There is only one player left. The fourth round ends. In
That player wins the game. this case, the player with the
Leader card wins the game.
HOW CARDS WORK
You cannot be eliminated this round.
Surviving is the number one win condition. The
hideout only has room for one, though…
• You may be eliminated by an Explosion (5)
if multiple players have played Camouflage.

Eliminate all 4s and 5s. If you eliminate a card


this way, your strength becomes 9.
Brute force? Bah. Two birds, one stone…
• If you eliminate no one with the Trap, your
strength remains a 2!
• I f multiple Reinforcements (4) or
Explosions (5) have been flipped face down,
you cannot eliminate them with the Trap’s
ability.
• Whether you eliminate one or two cards, your
strength, once changed, is 9.
Invert strength order.
The mind is a powerful weapon, but it can prove oh
so vulnerable…
• Ploy does not change the resolution order
(always from 1 to 8). However, any other abi-
lity that considers the weakest strength (6, 7)
treats the highest value as the weakest stren-
gth. The player who takes the Leader card this
round is the player with the lowest value (now
highest strength).

You may discard one of your cards. Add its


strength to your card’s.
All for one and one for all… to the last!
• You do not have to discard a card from your
hand. You choose to do it or not when you
apply Reinforcements’ ability, and not when
it is revealed. If the discarded card ties you
with another player’s strength, do not flip your
cards face down: Reinforcements is always
stronger than the card that is tied with it.

All players with their card face down are


eliminated.
When you can’t take the lead, you ought to seize the
day and instead take out any opposition.
This ability can (and should) eliminate multi-
ple players.
The player with the weakest strength is
eliminated.
If you’ve never managed to gain a badge for being
nice or gained brownie points, this should be your
go-to strategy.
• If you are the player with the weakest strength,
you are eliminated.
• If the player with the lowest strength has
played Camouflage (1), Targeting eliminates
no one.

The player with the weakest strength dis-


cards a card from their hand.
If it works, it works… Ethics? Collateral damage?
Who cares.
• The player who discards chooses which card
to discard.
• If you are the player with the weakest strength,
you discard a card.
• If the player with the lowest strength has
played Camouflage (1) they are protected
from Poison’s ability and do not discard any
card.

No ability.
Some believe strategy has its limits. (These people
often have big muscles, and they desperately want
to prove it to you.)
This card has no ability (but has strength 8).
EXTRA INFO
• Cards have abilities only if they are face up.
• The discard pile is face up and can be looked at if a player
wishes to do so.
• If there is only one player left in a round, they are the stron-
gest and the weakest at the same time.
• If all cards are face down after phase 3 of a round, the player
with the Leader card keeps it and a new round starts (except
if this was the fourth round). In such a circumstance, if the
player with the Leader card is eliminated, the player on its
left becomes the Leader.
GAME VARIANT: ADDING BOTS
If you play with three or four players and want more uncer-
tainty, you may add one or more bots.
Should you wish to play with bots, we recommend adding bots
to bring the player count to 5 total players.

SETUP
During setup, deal 5 cards to each bot, like what you woud
deal to human players. However, these cards are kept
secret. Bots are placed around the table.

5 5 5
5
4

RULES ADJUSTEMENTS
• Whenever a bot plays or discards a card, it is taken at
random from its hand.
• Whenever a bot is eliminated, it reveals and discards all
cards from its hand, as a human player would do.
• A bot can win the game!
PLAYING SOLO OR WITH TWO PLAYERS
You can also play Quickshot solo or with two players! Just
add bots to bring the player count to five. This allows you to
get familiar with the game rules or play with less than three
players, but this is not our favorite version of the game!

CREDITS
Designer: Seiji Kanai
Art: Pauline Detraz
Layout: Alexis Vanmeerbeeck
Rules: Mathieu Rivero
French Marketing: Matthieu Bonin
Publisher: Bertrand Arpino
Production: Nicolas Aubry (Synergy Games)
French Proofreading: Camille Mathieu
Licensed: © 2023 Arclight, Inc
001

You might also like