Vectors-1
Vectors
A vector is a mathematical object consisting of a magnitude (size) and a direction.
A vector can be represented graphically by an arrow:
direction of arrow =
direction of vector
length of arrow = magnitude of vector
Vector quantity written in bold (A) or with a little arrow overhead ( A )
A (no arrow) = A = magnitude of the vector = positive number
Examples of vector quantities: position, velocity, acceleration, force, electric field.
y If two vectors have the same direction and the same
magnitude, then they are the same vector
A
Vector = magnitude + direction (not location)
A
A
A
In 2D, need 2 numbers to specify a vector A : A and angle
x
Addition of Vectors
y
AB C
B B
C
A
A
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Vectors-2
Vector addition is commutative: A B B A B A
C
Graphical addition: "tip-to-tail" or "tail-to-head" method: C
A B
Addition by "parallelogram method" (same result as tip-to-tail method)
C
B A
Can add lots of vectors (like steps in a treasure map: "take 20 steps east,
then 15 steps northwest, then…")
AB CDE S
E D
C
S B
Negative of vector (same size, opposite direction): A
A
Multiplication of a vector by a number:
b =3 bA c = 2 cB
A 3 times as negative c
B flips direction
long as A
Components of a Vector
y A Ax Ay
Ay A Ax = A cos = x-component
Ay = A sin = y-component
Ax x
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Ax
A cos A x A cos
Ay A
Ay
sin A y A sin
Ax A
Components of a vector can be positive or negative.
( A | A | is positive always, but Ax and Ay can be + or )
Think of the Ax as the "shadow" or "projection" of the light
vector A cast onto the x-axis by a distant light source rays
directly "overhead" in the direction of +y. y
Components are numbers, not vectors. They do not have a A
direction, but they do have a sign, a (+) or (–) sign. If the
"shadow" onto the x-axis points in the +x direction, then Ax x
is positive.
Ax
y
B Here, Bx is negative, because the x-projection is along the x
By direction.
By is positive, because the y-projection is along the +y direction.
Bx
x
Can specify a vector (in 2D) in two ways: by giving A, OR Ax, Ay
A A Ax 2 Ay2
Ay Ay
tan
Ax Ax
Example of vector math: Ax = +2, Ay = 3 What is the magnitude y
x
A, and angle with the x-axis?
A 22 32 49 13 3.6 3
A
3 3
tan tan1 56.3o
2 2 2
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Vectors-4
Vector Addition by Components:
Proof by diagram:
C AB y
C x A x Bx
C y A y By C
B
x
Ax Bx
Cx
Vector subtraction:
A B A (B) "substract" means "add negative of"
Graphically: D A B A B B
B B
D D
A A
D AB D B A is same as D AB
Subtraction by components:
D A B D x A x Bx
D y A y By
Position, Velocity, and Acceleration Vectors
Velocity is a vector quantity; it has a magnitude, called the speed, and a direction, which is the
direction of motion. Position is also a vector quantity. Huh? What do we mean by the
magnitude and direction of position? How can position have a direction?
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In order to specify the position of something, we must give
its location in some coordinate system, that is, its location location of object
y (x , y)
relative to some origin. We define the position vector r as
the vector which stretches from the origin of our coordinate
system to the location of the object. The x- and y-
components of the position vector are simply the x and y ry
coordinates of the position. Notice that that the position =y r
vector depends on the coordinate system that we have
chosen.
x
rx = x
If the object is moving, the position vector is a function of time r = r(t). Consider the position
vector at two different times t1 and t2, separated by a short time interval t = t2 – t1. (t is read
"delta-t") The position vector is initially r1, and a short time later it is r2. The change in
position during the interval t is the vector r = r2 – r1. Notice that, although r1 and r2 depend
on the choice of the origin, the change in position r = r2 – r1 is independent of choice of origin.
Also, notice that change in something = final something – initial something.
r
In 2D or 3D, we define the velocity vector as v lim .
t 0 t y
As t gets smaller and smaller, r2 is getting closer and closer to
r1, and r is becoming tangent to the path of the object. Note that r
the velocity v is in the same direction as the infinitesimal r , r2
since the vector v is a positive number (1/t) times the vector r. r1
Therefore, the velocity vector, like the infinitesimal r, is always
tangent to the trajectory of the object. x
v
y path of object y v
r
r
r2 r2 r
r v
r1
r
x x
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r
The vector equation v lim has x- and y-components. The component equations are
t 0 t
x y
v x lim , v y lim . Any vector equation, like A B C , is short-hand
t 0 t t 0 t
notation for 2 or 3 component equations: Ax Bx Cx , A y By Cy , Az Bz Cz
The change in velocity between two times t1 and t2 is v = v2 – v1 (remember that change is
v
always final minus initial). We define the acceleration vector as a lim . As we
t 0 t
mentioned in the chapter on 1D motion, the direction of the acceleration is the same as the
direction of v. The direction of the acceleration is NOT the direction of the velocity, it is the
“direction towards which the velocity is tending”, that is, the direction of v.
We will get more experience thinking about the velocity and acceleration vectors in the next few
chapters.
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