0% found this document useful (0 votes)
4 views4 pages

Comprehensive Map and Core Updates

Uploaded by

kekodknenn
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
4 views4 pages

Comprehensive Map and Core Updates

Uploaded by

kekodknenn
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

**MAP CHANGES**

- Added Cottonmouth
- New Prelight in Carcer City
- Added New Dublin (WIP)
- Added New ireland
- Added New Carcer City (WIP)
- Added South Carcer City
- Added Bullworth
- Added Downtown PeachTree
- Added Downtown Jackalope
- Added Praire (WIP)
- Added Windy bay (Early WIP)
- Added tons of props in Rose City
- Fully Enhanced Rose City prelight
- Overhauled Rose City
- Added Carcer Darkwoods
- Added West Keystone
- Updated Goldenflare with new buildings
- Added Wichska (WIP)
- Added Leonida Swamp (WIP)
- Added Dolmen State

**S&S CORE CHANGES**

- Updated Rubbish intensity


- Added code for junkyard crane
- Implemented Custom Weapon Sounds System (audio folder inside S&S folder)
- Implemented Ped Color system( A new dat file called "[Link]" is loaded
- Implemented Transparent menu ( can be turned on via S&S core ini)
- Implemented Sirens support for the added vehicles
- Implemented 24hours timecyc system
- Re-formatted the timecyc format
- Weathers can be loaded according to zones ( A new Zon file called [Link] is
loaded)
- Added PrintMap transparency code
- Added Handling for III & VC timecyc data
- Implemented III , VC , VCS , LCS ETC Color filters Giving the Weathers of
respective cities a more original look
- Added Many Fixes Regarding High FPS issues
- Added Support for Fog Colors and Night factor
- Exposed Many settings to Grinch_ Trainer ( This is a optional trainer it is
recommended to use with S&S)
- Refactored a lot of code
- Patched CStats
- New Stats for various missions and achievements can be now added and they will
display in game menu ( A new Dat file called [Link] is loaded )
- Implemented GTA3 Pager system ( new pager texts can be send to player via newly
added opcodes)
- Added Top fluffy Clouds
- Updated S&S_core.ini ( this ini can be used to tweak newly added systems of
s&s_core)
- Implemented Full screen map
- added pagination for map legends so that legend dont overfloe screen
- updated stats extender and pager
- Patched the MonetoryValue limit( max cost of a purchasable property) thanks to
B1ACK&WH1TE
- added new patch log system
- implemented hurricane weather
- implemented snowstorm weather
- switched pager opcodes to use gxt instead
- Implemented Variations System
- Now there is a possibility to add different variations to cops peds , cop
vehicles not only that but also variations for army , fbi , medic , firefighters
etc for a single or different region (New [Link] file is loaded check it
for more info)
- Added Heli Fix plugin directly to core

**Script (SCM STUFF)**

- Ice Cream Factory is now a property that is acquirable with sidemission


- Gamemodes menu is implemented, sort of like main menu.
- Three game modes are being developed; Storyline Mode, Freeroam, Discovery Mode
- Discovery features many cities added with the Stars and Stripes, explaining lore
and information
- Vice City's Pizza Parlors and a few more places have food vendors, purchase food
from them!
- Original Save file locations are added. Vice City, Liberty City has their save
file locations.
- An easter egg is hidden somewhere in the Leonida area..
- New Trucking Missions are now playable near Rose City
- New businesses or assets are added in various parts of map
- Trash Dash sidemission is now avaliable. Only for Liberty City, Portland.
- Patriot Playground Oddjob is now avaliable. Located in Portland.
- Sweet will call from time-to-time when in Los Santos. Asking player to whack some
drug dealers in Grove Street and GSF hoods.
- Fixed some of the Two-Player sidemission being mis-placed to Girlfriend houses OR
interior entrance locations.
- Shifted the MRWHOOPE added in Vice City Cherry Poppers with it's proper
coordinates.
- Shifted the pickups of Vice City, due to Vice City being shifted.
- Cottonmouth City has it's icons on the radar.
- All the save game pickups that are added are being shown on the radar.
- There is an oddjob mission in Doherty, delivering cars to their customers and
tuning it up.
- Map is now unfogged for San Andreas region, everything is now seeable.
- It's now possible to make drive-thru for fast-food joints.
- San Fierro, Bayside, Robada, Los Santos and Las Venturas has gangs occupied with
territories they own. Paint the map green with Grove's color!
- Using Leviathan now allows player to use it's Skycrane, just like in the mission
"Up, up and away!"
- Almost over 60+ parked cars are added across the map. 25+ in Liberty City, 20+ in
Vice City, 15+ in Robada/Las Venturas areas.
- Assassination missions are implemented.
- There is a settings menu in Gamemodes Menu, allowing players to customize their
gameplay before starting Stars and Stripes.
- The map name changed from San Andreas to United States
- almost all the Vice City Pickups, Vice City Stories Pickups, Liberty City and
Liberty City Stories weapon pickups are added.
- Vice City Tiki Pickups are added. 100 of them are on the map and awaiting
collection. With the collection, rewards are same like in GTA: Vice City. (Thanks
<@553806692316348420> )
- Cottonmouth now has radar icons on the map.
- A bunch of savehouses are added on the map.
- Los Santos, San Fierro, Las Venturas, Flint County, Tierra Robada, Rose City,
Liberty City has bunch of assets awaiting purchase.
- 5 Missions of Assassination are dotted on the map.
- Settings menu now allows you to enter all the interiors of SA, can be enabled or
disabled.

** MISC STUFF **
- Updated Silent Patch to latest version
- Removed [Link] , since S&S Core audio system(uses earshot code) is now
there
- Removed [Link] , directly implemented in core
- Added new files to be loaded called Cargrp_cc.dat , cargrp_VC.dat etc
- Shifted All audios of Added weapons to S&S audio folder
- New file called [Link] is now loaded separately for weapons definitions
instead of using old [Link]
- Reconfigured [Link]
- Added All VCS peds from GTA UG
- Added All CC peds from GTA UG
- Added Pedgrps for different cities, now peds spawn according to their city
- Added special node flags in many parts of traffic parts ( like valets, parking
etc)
- Added traffic paths in most parts of cheyenne
- Added Boat traffic paths
- Added traffic in Goldenflare
- Added traffic in Some parts of Cordillera
- Added traffic in Rose city
- Added traffic in Bullworth
- Added traffic in Cottonmouth
- Added new emergency vehicles( police etc) paths in some parts of map
- Added new weapons
- Added Alot of new vehicles from GTA UG
- Added more Radar icons
- Updated [Link]
- Added New LoadScreens
- Updated the Radar
- Added Binary IPLs for Cottonmouth
- Updated New timecyc with new Weathers

** FIXES **

- Fixed bugs in san andreas traffic paths such as in forest no longer traffic is
present, that is emergency vehicles flag is now exported properly
- Fixed a major bug in ped paths that peds can only go in one direction now they go
in both it was due to buggy path export script , we now use a new script
- Fixed a crash that happens when you go to map boundary near new dublin it was due
to [Link]
- Fixed where no text appear during Trucking sidemission
- Fixed a bug where Crates of Truck Driver crates not spawning in the back of
vehicle
- The text of first mission of Truck Driver now shows for 7 seconds instead of 1.
- Fixed where some Assassination missions don't show sphere.
- Fixed where Truck Driver side mission don't show sphere
- Fixed game crashes during almost all newly added missions
- Fixed Trash Dash not letting complete.
- Fixed Independence City Assassination mission having no mission fail condition
- All the hidden interiors of SA now has proper collision and fixed with bugs.
- fixed vcs [Link]
- fixed the weather interpolation bug when teleporting
- fixed bugs with main menu
- fixed bugs with zones when new timecyc system was enabled
- fixed that sirens were not working
- Fixed Bass logs not printing
- Fixed Major crash that was happening in chinatown area of sanfierro
- Fixed crash that was happening in military base of LC
- Fixed Cheyenne trees
- Fixed crash that was happening when reloading the save game
**Problems / crashes **
- direction of traffic may be weird on a double lane highway ( reason - known ,
easy to fix)
- Cars do not follow traffic light rules ( reason - known , easy to fix)
- The weather system is still in work , it will be more refined by each upcoming
update
- Theres Radio active type clouds in game (reason - known)
- There are some streaming memory related problems

You might also like