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Particle Simulation Steps and Techniques

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0% found this document useful (0 votes)
20 views7 pages

Particle Simulation Steps and Techniques

Uploaded by

unschatzbar22
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Simulation of multiple particles

Typically spherical particles for such simulations


Steps:
1) Select box length (L, cubic) and number of particles
(N)
2) Create initial configuration of N particles in the box
3) Calculate total force acting on each particle
4) Calculate the displacement of each particle due to
the force within a small time interval
5) Calculate force on each particle for the new
configuration
6) Repeat steps 4 and 5 for the specified number of
timesteps of simulation
Creating initial configuration
Typically positions chosen randomly, without any, or minimal overlap
1) Select the center of the first particle at a random location
o Use random numbers in all 3 directions (0 < x < L, 0 < y < L, 0 < z < L)
2) Repeat step 1 for the second particle
3) Check for any overlap of the second particle with the already existing (i.e. first)
particle (Check if center-to-center distance >= R; R = some characteristic
diameter/size of each particle)
4) If overlap exists, repeat steps 2 and 3. If no overlap, go to next step.
5) Repeat step 1 for the next particle.
6) Check for any overlaps with all existing particles in the box.
7) If overlap exists, repeat steps 5 and 6.
8) Repeat steps 5 - 7 till N particles are placed inside the box.
Periodic boundary condition
Let’s consider a situation where the displacement of particle 1 attempts to
take it outside the box.

Source: Computer
simulation of liquids,
Allen and Tildesley
Periodic boundary condition
(PBC)

By PBC, one of the


image particles
attempts a similar
displacement to
enter the box.

Source: Computer
simulation of liquids,
Allen and Tildesley
How to select which particles interact?
Minimum Image Convention

A particle 1 interacts
with another particle 2
in the box, or one of its
images in the image
boxes, whichever is the
closest.

Source: Computer
simulation of liquids,
Allen and Tildesley
Pairwise interactions
j
Pairwise interactions are usually given in the form of a potential

𝑟 #$% 𝑟 #&
𝑈 𝑟 = 4𝜀 − 𝑟 ≡ 𝑟⃗!"
𝜎 𝜎
i 𝑟⃗!"
𝜕𝑈 𝜕𝑟 𝜕𝑟 𝜕𝑟
𝑓⃗ = −∇𝑈 = − 𝚤̂ + 𝚥̂ + 𝑘4
𝜕𝑟 𝜕𝑥 𝜕𝑦 𝜕𝑧
𝑥" − 𝑥!
% % % 𝑟⃗!" = 𝑟⃗" − 𝑟⃗! = 𝑦" − 𝑦!
𝑟= 𝑥" − 𝑥! + 𝑦" − 𝑦! + 𝑧" − 𝑧! 𝑧" − 𝑧!

𝜕𝑈 𝜕𝑟 𝜕𝑟 𝜕𝑟 𝜕𝑈 𝑥" − 𝑥! 𝑦" − 𝑦! 𝑧" − 𝑧!


𝑓" = −∇(⃗! 𝑈 = − 𝚤̂ + 𝚥̂ + 4
𝑘 =− 𝚤̂ + 𝚥̂ + 𝑘4
𝜕𝑟 𝜕𝑥" 𝜕𝑦" 𝜕𝑧" 𝜕𝑟 𝑟 𝑟 𝑟
𝜕𝑈 𝜕𝑟 𝜕𝑟 𝜕𝑟 𝜕𝑈 𝑥" − 𝑥! 𝑦" − 𝑦! 𝑧" − 𝑧!
𝑓! = −∇(⃗" 𝑈 = − 𝚤̂ + 𝚥̂ + 𝑘4 = − − 𝚤̂ − 𝚥̂ − 𝑘4
𝜕𝑟 𝜕𝑥! 𝜕𝑦! 𝜕𝑧! 𝜕𝑟 𝑟 𝑟 𝑟

𝑥" − 𝑥! 𝑦" − 𝑦! 𝑧" − 𝑧!


where 𝑢!" = 𝚤̂ + 𝚥̂ + 𝑘4
𝑟 𝑟 𝑟
Time integration
Velocity Verlet algorithm:
ax = fx/m
ay = fy/m
az = fz/m

Pseudocode:

Source: Computer
simulation of liquids,
Allen and Tildesley

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