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Roblox Ball Detection Jump Boost Script

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wayneworldtj
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0% found this document useful (0 votes)
8 views2 pages

Roblox Ball Detection Jump Boost Script

Uploaded by

wayneworldtj
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

local Players = game:GetService("Players")

local player = [Link]


local UserInputService = game:GetService("UserInputService")

-- Ball detection variables


local BALL_DETECTION_RADIUS = 10000
local ballDetectionActive = true

-- Function to check if a ball is nearby


local function isBallNearby(position)
-- Check for parts named "Ball" or with ball-like properties
for _, part in ipairs(workspace:GetChildren()) do
if part:IsA("Part") or part:IsA("MeshPart") then
-- Check if it's ball-like by name or shape
if ([Link]:lower():find("ball") or [Link] == [Link])
then
local distance = (position - [Link]).Magnitude
if distance <= BALL_DETECTION_RADIUS then
return true
end
end
end
end
return false
end

local function setupCharacter(character)


local humanoid = character:WaitForChild("Humanoid")
local hrp = character:WaitForChild("HumanoidRootPart")

local boostedRecently = false

[Link]:Connect(function(_, newState)
if newState == [Link] and not boostedRecently then
-- Check if a ball is nearby before applying boost
if ballDetectionActive and hrp and isBallNearby([Link]) then
-- Wait a fraction to let the game's native jump begin
[Link](0.05, function()
-- Apply small upward boost (doesn't affect animation or
timing)
if hrp and [Link] and humanoid:GetState() ==
[Link] then
[Link] = [Link] + [Link](0, 12, 0) --
Adjust Y value to increase jump height
end
boostedRecently = true
[Link](0.5, function()
boostedRecently = false
end)
end)
end
end
end)
end

-- Apply to current character


if [Link] then
setupCharacter([Link])
end
-- On respawn
[Link]:Connect(setupCharacter)

-- Jump request handler


[Link]:Connect(function()
if [Link] then
local humanoid = [Link]:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid:ChangeState("Jumping")
end
end
end)

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