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Java Memory Management Basics

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Java Memory Management Basics

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m.ahadsharief
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Memory Management in

Java: An Introduction
Understanding memory management in Java, and particularly the role of object
allocation is essential when optimising system performance.
In Java, memory management is an automatic process that is managed by the Java
Virtual Machine (JVM), and one that does not need explicit intervention. Java, being
a block-structured language, uses a model where its memory is divided into two
main types: stack and heap.
Local variables and method parameters use memory based on a ‘stack’. This area of
memory grows and shrinks automatically when a code block or method is entered or
exited, respectively. In situations where a request is made to the system for an
amount of memory, whose size is only known at runtime, or when creating an object,
these requests are usually satisfied by an area of the process’ memory known as
‘dynamic memory’ or the ‘heap’. Strictly speaking – there is an occasion when an
object that may be destined for the heap is instead written to the stack, however we
will leave this discussion for a later document.
These two memory areas are depicted below:

Figure 1. JVM Stack and Heap Memory Areas


* Where method parameters and local variables live
** Where objects live
NOTE: All threads in a program will have their own stack, but share a single heap.
Threads also can have their own small heap buffer called a Thread Local Allocation
Buffer (TLAB).
The issue with this dynamic heap memory is that memory must be released when
the program is finished with it. Without this, the size of a process would grow until it
reached a point where there were no more memory resources available. To help
address this issue, when heap memory is becoming used up and an object is
considered to no longer be required by the program, objects in Java have their
memory reclaimed by a group of threads performing a task known as ‘Garbage
Collection’.
In short, a programmer does not need to worry about releasing memory in Java.
Great! So why do I need to learn about it?
While this process is automatic in Java, this does not guarantee optimal system
performance. By understanding how the memory management process works in
Java, you can be more sympathetic to the JVM, and adjust your approach to object
creation so that the load on the JVM and Garbage Collector is reduced, thereby
achieving slight performance gains.
Aside from garbage collection, part of understanding Java memory management is
grasping the process of ‘object allocation’. As such, this article aims to explore what
this is, and provides an analogy for object allocation. By understanding what it is and
its role in memory management, you can better analyse how your system’s
performance might be affected by object allocation.

Object Allocation and Garbage Collection


In Java, references are used to access objects, which are variables that hold the
“address” of an area of memory in which the attributes of an object will be stored.
This memory is allocated on the heap area. When you declare a field or local
variable, this is only a reference to an object on the heap, not the object itself. When
it comes to creating an object, the required amount of memory is requested from the
heap, and this object can then be accessed through the reference variable.
To note, as long as an object is “reachable”, it is ‘live’ and the garbage collector
cannot destroy it. When an object is no longer “reachable”, this memory is eligible to
be reclaimed for the heap by the garbage collector. Worth clarifying here is the
concept of “reachability”, an object’s references must be reachable from something
known as the “root set”, as seen in Figure 2. The root set includes all local variables
and method parameters that are currently on all thread stacks. If two objects
referenced each other, but could not be reached by the root set, they would be
garbage collected.
Figure 2. Object Reachability
The time between an object’s creation and the time it is destroyed is encapsulated
by the term ‘object lifetime’. With ‘short-lived’ objects, these remain in a part of the
heap memory known as the ‘Nursery’, this is also known as the ‘Young Space’, or as
‘Eden’. With longer living objects, typically these are moved to the part of the heap
known as ‘Tenured’ (the ‘Old Space’) in order to free up the nursery for new objects
to be allocated. It’s worth mentioning that in most programs, most objects that are
created are short-lived; in other words, they are created and freed up relatively
quickly so they never reach the Tenured space. In any case, garbage collection
usually happens when there is the need for more memory to be freed. The Nursery
is where more objects are allocated, these are generally short-lived, and as it’s
typically a smaller region, cleaning up the Nursery is much faster than cleaning up
the Tenured space.
It is important to aim for either short lived objects that have a lifetime shorter than the
time between young collections, or that they live for the life of the program in
Tenured space, as this reduces overhead on the overall application. In the case that
object allocation is very low, and the heap is sized appropriately for a system,
garbage collection happens so rarely that it doesn’t impact the running of the
application, which is something that we aim for at Chronicle. For more details on the
different areas of memory and how objects are stored in them, see here.

Figure 3. Nursery and Tenured space within the JVM Heap


In short, when field and local variables are declared, in your class only enough
memory is allocated for the reference. The reference is usually 4 or 8 bytes per
object, regardless of the size of the object itself, which is allocated elsewhere on the
heap. Object allocation is the process of allocating object memory, which is allocated
when the ‘new’ operator is used.
Still unclear? Let’s take a look at an analogy.

Analogy
To illustrate object allocation, let’s imagine a set of shelves, which you want to add
your coffee mugs to:

Image 1. Mugs organised on a shelf, representing objects in a system


Each coffee mug represents an object in a system, and the person organising the
shelves can symbolise the JVM managing memory. Similar to a computer’s memory
having limited space, the shelf too has limited capacity for storing your mugs.
When you decide you want to put a new mug on the shelf, you firstly need to ensure
that there is enough room for this mug on the shelf. In the case that there is no
space for the mug, you can’t proceed. If there is space, you look for the first available
space that is large enough for your mug and start from the same point every time,
perhaps always starting from the bottom shelf. Mugs that no longer need to be
stored will be collected for reuse (removed). This frees up space for future mugs that
we may want to store on the shelves. For further efficiency, we could then rearrange
the remaining mugs so that there is space again at the bottom of the shelves, in
preparation for future mugs.
Likewise, when an object is created in Java, the JVM must first determine if there is
memory space (‘shelf space’) for it. If there is space, object allocation can continue
as there is memory that can be allocated to it. To ensure that there is enough
memory, the JVM will run the garbage collector when it decides that memory is
becoming more scarce, similar to if we are noticing that there is not a lot of space left
on our shelves. The garbage collector rearranges objects in the allocated memory of
the nursery so that there is space at the beginning of the Nursery. An even more
clever feature of the garbage collector is that it knows how many times it has
checked and found an object that is still being used. When this number passes some
threshold, the object is moved to a different part of the heap; the Tenured region. In
our shelf analogy, this would be like moving the long-standing mugs to further up the
shelves, which frees up the bottom shelf for new mugs to be added. The reason for
doing this in memory management is so that enough memory can be made available
for allocations by scanning only the Nursery (only the bottom shelf) rather than the
whole heap. Sometimes the garbage collector must look at, and collect from, the
Tenured region, but this should happen less frequently than checking just the
nursery. With this approach, garbage collection does not create such large overhead
to performance.
If you kept buying mugs that needed storing, you would quickly run into the issue of
not having enough shelf space. Comparably, if a program uses up all available
memory without careful object lifecycle management, performance issues arise.
What we want to avoid is a scenario where we need memory from the Nursery for an
object (or space on the bottom shelf for a new mug) but this is not available. If this
happens, the program has to stop everything so that objects that need retaining can
be copied and all the memory in the Nursery can be released. At Chronicle, to make
this copying process cheaper, we aim to create less objects in the first place, or have
almost all objects die in the first region so that they do not need copying.

Conclusion
This article offered an introduction to memory management in Java, as well as a
simple analogy of object allocation, and why it is important to consider. Enabling the
JVM to efficiently manage dynamic memory is fundamental to ensuring optimal
system performance. For further details on potential costs of object creation in the
process of object allocation, this article explores why it can be worth avoiding
excessive, unnecessary object creation when building low-latency applications in
Java. For other articles and resources that were consulted, see below.

Articles
1. How Object Reuse can Reduce Latency and Improve Performance
2. Chronicle Wire: Object Marshalling
3. Unix Philosophy for Low-Latency

Links
Website: [Link]
Contact Us: [Link]

Jasmine Taylor
Jasmine Taylor is a Technical Author at Chronicle Software, after switching careers
from Education into Tech. She is now putting her love for learning into software
development, and into helping to break down technical concepts to a wide range of
audiences.

Common questions

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The size of the Java heap is critical because it determines the capacity for object allocation and impacts garbage collection frequency and duration. If the heap is too small, it will lead to frequent garbage collection, degrading performance as the system constantly tries to free up memory. Conversely, an oversized heap may result in long garbage collection pauses, affecting application responsiveness and throughput. Properly sizing the heap ensures space is available for current needs without excessive collection overhead, balancing between immediate allocation needs and future memory use objectives. Strategic heap management can prevent scenarios that result in memory leaks or insufficient performance .

The lifecycle of an object—from creation to being collected by the garbage collector—directly impacts system performance. Objects that live longer and move to the Tenured space can increase garbage collection overhead since managing the Tenured space is costlier and less frequent. Strategies to manage object creation include minimizing the number of objects created and ensuring that short-lived objects die quickly, thus remaining in the Nursery space. Another strategy is optimizing reference patterns to maintain reachability, ensuring objects that should be collected are transitionally deemed unreachable. Properly sizing the heap to balance between nursery and tenured spaces can also prevent excess overhead from frequent collections, which can improve performance .

Local methods and method parameters are allocated on the stack memory in Java, which enables quick access and deallocation. As these elements are confined to the stack's lifespan—allocated when a method is entered and deallocated when it exits—they offer a rapid means of managing memory, facilitating efficient program execution. However, stack memory is limited and not suitable for objects, which are better handled by the heap due to their varied lifetime. The existence of the stack influences the JVM's handling of memory by ensuring objects are stored separately on the heap, allowing method-specific variables to be managed independently and ensuring stack-allocated items do not interfere with the more complex, dynamic allocation needs of objects .

The JVM manages memory allocation for objects primarily through two types of memory regions: the stack and the heap. Local variables and method parameters use the stack, which grows and shrinks automatically with method entry and exit. Objects, on the other hand, are allocated space on the heap. This space allocation involves dynamic memory management, which requires releasing memory once it is no longer needed. This is automatically handled by the garbage collector, which reclaims memory occupied by objects that are no longer "reachable". Understanding this process is crucial because, although it is automated, not being optimized can lead to inefficient system performance. Developers can adjust object creation strategies to reduce the load on the JVM and garbage collector, enhancing overall system efficiency .

The analogy of object allocation likens memory management to arranging coffee mugs on a shelf, where each mug represents an object, and the person organizing represents the JVM. The shelf symbolizes the memory with limited capacity. Placing a new mug requires ensuring sufficient space, akin to the JVM checking for available memory before object allotment. If there's no space, mugs (objects) not in use are removed (collected) to free space. Rearranging the mugs mirrors the process of optimizing memory allocation by grouping ongoing objects for efficiency. This analogy helps simplify and visualize the complex concept of memory management, demonstrating how space is allocated, managed, and released dynamically in Java .

The 'Nursery' or 'Young Space' is a section of the heap where new objects are initially allocated. Objects that remain in use and survive garbage collection in the Nursery are moved or 'promoted' to the 'Tenured' or 'Old Space', which is designed for longer-lived objects. Most objects in Java are short-lived, so they are typically collected while still in the Nursery, which is smaller and allows for faster cleaning. Promotion occurs to avoid cluttering the Nursery with long-lived objects, thereby keeping the space available for new object creation. This mechanism aids in maintaining efficiency in memory allocation and garbage collection processes .

Short-lived objects are more efficient in Java's memory management because they remain in the 'Nursery' or 'Young Space' part of the heap, which is specifically designed for quick cleanup. When an object is no longer needed and becomes unreachable, it is collected by the garbage collector during 'young collections', which are generally faster due to the smaller size of the Nursery compared to the 'Tenured' or 'Old Space'. This efficiency minimizes the overhead of garbage collection on the system's performance, making it advantageous for programs to have objects that are either very short-lived or long-term to reduce the need for rearranging heap memory .

Understanding object reachability can greatly enhance performance optimization in Java by ensuring that unused objects are correctly identified and collected by the garbage collector. Optimizing the lifecycle and references of objects helps minimize unnecessary memory consumption and reduce the frequency of garbage collection cycles. By managing the root set effectively and designing objects and references in such a way that short-lived objects do not unnecessarily extend their reachability, system resources can be used more efficiently. This includes avoiding cyclical references that are not reachable from the root set and allowing objects no longer in need to be reclaimed timely, reducing memory overhead .

In Java, each thread in a program has its own stack and can also be attributed a Thread Local Allocation Buffer (TLAB) within the heap. The TLAB is a small portion of the heap reserved for more efficient allocation of objects by reducing contention among threads. When threads allocate memory, they first attempt to allocate it from their TLAB. If successful, this can reduce allocation overhead and contention issues, leading to performance gains in multi-threaded applications. By using TLABs, the need for locking during allocation is mitigated, making allocation faster and improving CPU cache efficiency, which optimizes object allocation in multi-threaded contexts .

The garbage collector is significant in Java's memory management as it automatically reclaims memory from objects that are no longer reachable, which prevents memory leaks and ensures efficient use of memory resources. Object 'reachability' is determined by whether an object's references can be accessed from the 'root set', which includes local variables and method parameters on all thread stacks. The lifecycle of an object—from creation to destruction—can be understood as its transition from being reachable to unreachable. The efficient functioning of the garbage collector depends on accurately managing this transition, allowing objects to be collected when they are no longer needed .

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