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D&D 2024 Potion Descriptions and Effects

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Damaik Uzuka
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0% found this document useful (0 votes)
236 views3 pages

D&D 2024 Potion Descriptions and Effects

Uploaded by

Damaik Uzuka
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

D D 2024 M P F B

I Potion, Uncommon

After drinking this potion, you can take a Bonus Action to


exhale fire at a target within 30 feet of yourself. The
P A F target makes a DC 13 Dexterity saving throw, taking 4d6
Potion, Uncommon Fire damage on a failed save or half as much damage on a
successful one. The effect ends after you exhale the fire
When you drink this potion, you can cast the level 3
three times or when 1 hour has passed.
version of the Animal Friendship spell (save DC 13).
This potion's orange liquid flickers, and smoke fills the
Agitating this potion's muddy liquid brings little bits into
top of the container and wafts out whenever it is opened.
view: a fish scale, a hummingbird feather, a cat claw, or a
squirrel hair.

P F
Potion, Very Rare
P C
Potion, Rare When you drink this potion, you gain a Fly Speed equal
to your Speed for 1 hour and can hover. If you're in the
When you drink this potion, you gain the effect of the
air when the potion wears off, you fall unless you have
Clairvoyance spell (no Concentration required).
some other means of staying aloft.
An eyeball bobs in this potion's yellowish liquid but
This potion's clear liquid floats at the top of its container
vanishes when the potion is opened.
and has cloudy white impurities drifting in it.

P C P G F
Potion, Common
Potion, Rare
When you drink this potion, you gain a Climb Speed
When you drink this potion, you gain the effect of the
equal to your Speed for 1 hour. During this time, you
Gaseous Form spell for 1 hour (no Concentration
have Advantage on Strength (Athletics) checks to climb.
required) or until you end the effect as a Bonus Action.
This potion is separated into brown, silver, and gray
This potion's container seems to hold fog that moves and
layers resembling bands of stone. Shaking the bottle fails
pours like water.
to mix the colors.

P G S
P C Potion, Rarity Varies
Potion, Common
When you drink this potion, your Strength score changes
Description not available (not OGL).
for 1 hour. The type of giant determines the score (see the
table below). The potion has no effect on you if your
Strength is equal to or greater than that score.
P D
This potion's transparent liquid has floating in it a sliver
Potion, Rare
of light resembling a giant's fingernail.
When you drink this potion, you gain the "reduce" effect
Potion Str. Rarity
of the Enlarge/Reduce spell for 1d4 hours (no
Concentration required). Potion of Giant Strength (hill) 21 Uncommon

The red in the potion's liquid continuously contracts to a Potion of Giant Strength (frost) or 23 Rare
tiny bead and then expands to color the clear liquid Potion of Giant Strength (stone)
around it. Shaking the bottle fails to interrupt this Potion of Giant Strength (fire) 25 Rare
process. Potion of Giant Strength (cloud) 27 Very Rare
Potion of Giant Strength (storm) 29 Legendary
P G I P M R
Potion, Very Rare Potion, Rare

This potion's container looks empty but feels as though it When you drink this potion, you gain the effect of the
holds liquid. When you drink the potion, you have the Detect Thoughts spell (save DC 13) for 10 minutes (no
Invisible condition for 1 hour. Concentration required).
This potion's dense, purple liquid has an ovoid cloud of
pink floating in it.
P G
Potion, Uncommon
P P
When you drink this potion, you gain the "enlarge" effect
Potion, Uncommon
of the Enlarge/Reduce spell for 10 minutes (no
Concentration required). This concoction looks, smells, and tastes like a Potion of
The red in the potion's liquid continuously expands from Healing or another beneficial potion. However, it is
a tiny bead to color the clear liquid around it and then actually poison masked by illusion magic. Identify
contracts. Shaking the bottle fails to interrupt this reveals its true nature.
process. If you drink this potion, you take 4d6 Poison damage and
must succeed on a DC 13 Constitution saving throw or
have the Poisoned condition for 1 hour.
P H
Potion, Rare
P P
When you drink this potion, you gain 10 Temporary Hit
Potion, Uncommon
Points that last for 1 hour. For the same duration, you are
under the effect of the Bless spell (no Concentration After you drink this potion, each Unarmed Strike you
required). make deals an extra 1d6 Force damage on a hit. This
This potion's blue liquid bubbles and steams as if boiling. effect lasts 10 minutes.
This potion is a thick green fluid that tastes like spinach.

P I
Potion, Rare P R
Potion, Uncommon
This potion's container looks empty but feels as though it
holds liquid. When you drink the potion, you have the When you drink this potion, you have Resistance to one
Invisible condition for 1 hour. The effect ends early if you type of damage for 1 hour. The DM chooses the type or
make an attack roll, deal damage, or cast a spell. determines it randomly by rolling on the following table.
1d10 Damage Type
1 Acid
P I
2 Cold
Potion, Rare
3 Fire
For 1 minute after you drink this potion, you have 4 Force
Resistance to all damage.
5 Lightning
This potion's syrupy liquid looks like liquefied iron.
6 Necrotic
7 Poison

P L 8 Psychic

Potion, Very Rare 9 Radiant


10 Thunder
When you drink this potion, your physical age is reduced
by 1d6 + 6 years, to a minimum of 13 years. Each time
you subsequently drink a Potion of Longevity, there is 10
percent cumulative chance that you instead age by 1d6 +
6 years.
Suspended in this amber liquid is a tiny heart that,
against all reason, is still beating. These ingredients
vanish when the potion is opened.
P S P W B
Potion, Very Rare Potion, Uncommon

When you drink this potion, you gain the effect of the You can breathe underwater for 24 hours after drinking
Haste spell for 1 minute (no Concentration required) this potion.
without suffering the wave of lethargy that typically This potion's cloudy green fluid smells of the sea and has
occurs when the effect ends. a jellyfish-like bubble floating in it.
This potion's yellow fluid is streaked with black and
swirls on its own.
P H
Potion, Rarity Varies
P V
You regain Hit Points when you drink this potion. The
Potion, Very Rare
number of Hit Points depends on the potion's rarity, as
When you drink this potion, it removes any Exhaustion shown in the table below.
levels you have and ends the Poisoned condition on you. Whatever its potency, the potion's red liquid glimmers
For the next 24 hours, you regain the maximum number when agitated.
of Hit Points for any Hit Point Die you spend.
Potion HP Regained Rarity
This potion's crimson liquid regularly pulses with dull
Potion of Healing 2d4 + 2 Common
light, calling to mind a heartbeat.
Potion of Healing (greater) 4d4 + 4 Uncommon
Potion of Healing (superior) 8d4 + 8 Rare
Potion of Healing (supreme) 10d4 + 20 Very Rare

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