Paladin 3
CLASS & LEVEL PLAYER NAME
JambulJambul
Variant Aasimar Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH -1 Dexterity
+1 Constitution -1 9 25 --
15 +0 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
+2
• +4 Charisma
Total 3d10
Resistances - Necrotic, SUCCESSES
Saving Throw Modifiers
DEXTERITY Radiant FAILURES
8 DEFENSES HIT DICE DEATH SAVES
-1 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION -1 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
13 P
+2
+2
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
+1 +2 Athletics STR === LANGUAGES ===
ABILITY SAVE DC Celestial, Common, Deep Speech
+2 Deception CHA
P +2 History INT
INTELLIGENCE
P +4 Insight WIS
30 ft. (Walking)
10 P +4 Intimidation CHA
+0 Investigation INT
+0 +2 Medicine WIS SPEED
+0 Nature INT PROFICIENCIES & TRAINING
WISDOM +2 Perception WIS
+2 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
15 +2 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Hide, Ready, Search, Utilize, Opportunity Attack, celestial, fiend, undead within 60 ft. that is not behind
+0 Religion INT
+2 Grapple, Shove, Improvise, Two-Weapon Fighting, total cover. You can use this feature 3 times per long
-1 Sleight of Hand DEX Interact with an Object, Study, Influence rest.
-1 Stealth DEX Channel Divinity • 1 / Short Rest Healing Hands • 1 / Long Rest
CHARISMA Your oath allows you to channel divine energy to Once per long rest as an action, touch a creature
+2 Survival WIS
fuel magical effects. When you use your Channel and restore 3 hit points.
14 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
Lay on Hands Pool • 15 / Long Rest
You have a pool of healing power that can restore
saving throws (DC 12). 15 HP per long rest. As an action, you can touch a
+2 creature to restore any number of HP remaining in the
Divine Sense • 3 / Long Rest pool, or 5 HP to either cure a disease or neutralize a
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
12 PASSIVE PERCEPTION
Unarmed Strike +4 3 Bludgeoning
14 PASSIVE INSIGHT
10 PASSIVE INVESTIGATION
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Paladin 3 andriandwihendra256
CLASS & LEVEL PLAYER NAME
JambulJambul
Variant Aasimar Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== PALADIN FEATURES === (max 6d8 total).
* Healing Hands • VGtM
* Hit Points • PHB 84 | Special Once per long rest as an action, touch a creature and
restore 3 hit points.
* Proficiencies • PHB 84 * Divine Health • PHB 85
You are immune to disease. | 1 / Long Rest • 1 Action
* Divine Sense • PHB 84
As an action, you can detect good and evil. Until the * Sacred Oath • PHB 85 * Languages • VGtM
end of your next turn, you can sense anything affected
by the hallow spell or know the location of any | Oath of Devotion * Ability Score Increase • DMG
celestial, fiend, undead within 60 ft. that is not behind Your Wisdom score increases by 1, and your
total cover. You can use this feature 3 times per long | Channel Divinity: 1 / Short Rest • 1 Action Charisma score increases by 2.
rest.
* Channel Divinity • PHB 86 * Size • DMG
| 3 / Long Rest • 1 Action You gain two Channel Divinity options:
* Speed • DMG
* Lay on Hands • PHB 84 Sacred Weapon - As an action you can imbue a
You have a pool of healing power that can restore 15 weapon with positive energy. For 1 minute, the * Darkvision • DMG
HP per long rest. As an action, you can touch a weapon is considered magical, you add +2 to attack
creature to restore any number of HP remaining in the rolls, it emits bright light for 20 ft. and dim light for 20 ft * Celestial Resistance • DMG
pool, or 5 HP to either cure a disease or neutralize a beyond that. You can end the effect as part of any You have resistance to necrotic damage and radiant
poison affecting the creature. other action, if you are no longer holding the weapon, damage.
or if you fall unconscious.
| Lay on Hands Pool: 15 / Long Rest • 1 Action * Celestial Legacy • DMG
Turn the Unholy - As an action, you can censure fiends You know the light cantrip. [3rd] You can cast lesser
* Fighting Style • PHB 84 and undead. Each fiend or undead that can see or restoration once per long rest. [5th] You can cast
You adopt a style of fighting as your specialty. hear you within 30 ft. must make a WIS saving throw daylight once per long rest. CHA is your spellcasting
(DC 12). On failure, it is turned for 1 minute or until it ability.
| Blessed Warrior • TCoE 52 takes damage.
* Spellcasting • PHB 84 | Channel Divinity: Sacred Weapon: 1 Action
You can cast prepared paladin spells using CHA as
your spellcasting modifier (Spell DC 12, Spell Attack | Channel Divinity: Turn the Unholy: 1 Action
+4). You can use a holy symbol as a spellcasting
focus. * Oath Spells • PHB 86
You gain oath spells based on your level that are
* Divine Smite • PHB 85 always prepared and don't count against your daily
When you hit with a melee weapon attack, you can number of prepared spells.
expend one spell slot to deal 2d8 extra radiant damage
to the target plus 1d8 for each spell level higher than
1st (max 5d8) and plus 1d8 against undead or fiends === VARIANT AASIMAR SPECIES TRAITS ===
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0
SP 0
EP 0
GP 0
PP 0
WEIGHT CARRIED
0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
225 lb.
PUSH/DRAG/LIFT
450 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
JambulJambul Chaotic Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
I’m willing to listen to every side of
an argument before I make my
own judgment.
PERSONALITY TRAITS
Knowledge. The path to power and
self-improvement is through
knowledge. (Neutral)
IDEALS
I’ve been searching my whole life for the
answer to a certain question.
BONDS
Most people scream and run when
they see a demon. I stop and take
notes on its anatomy.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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CHA 12 +4
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Light Celestial Legacy DEX 12 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M
P Sacred Flame Fighting Style (Always Prepared) DEX 12 1A 60 ft. V,S Instantaneous PHB-2024 313 V/S
P Resistance Fighting Style (Always Prepared) -- 1A Touch V,S Concentration, up to 1 minute PHB-2024 312 D: 1m, V/S
=== 1st LEVEL === 3 Slots OOO
O Searing Smite Paladin CON 12 1BA Self V Concentration, up to 1 minute PHB 274 D: 1m, V
P Protection from Evil and Good Paladin (Always Prepared) -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
P Sanctuary Paladin (Always Prepared) WIS 12 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M
O Bless Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
O Command Paladin WIS 12 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V
O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S
O Detect Evil and Good Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Magic Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Divine Favor Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S
O Heroism Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S
O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Shield of Faith Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
O Compelled Duel Paladin WIS 12 1BA 30 ft. V Concentration, up to 1 minute PHB 224 D: 1m, V
O Thunderous Smite Paladin STR 12 1BA Self V Concentration, up to 1 minute PHB 282 D: 1m, V
O Wrathful Smite Paladin WIS 12 1BA Self V Concentration, up to 1 minute PHB 289 D: 1m, V
O Ceremony Paladin -- 1h Touch V,S,M Instantaneous XGtE 151 V/S/M
O Divine Smite Paladin -- 1BA Self V Instantaneous PHB-2024 265 V
O Protection from Evil and Good Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB-2024 309 D: 10m, V/S/M
O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB-2024 310 5 ft. Sphere, V/S
O Bless Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB-2024 247 D: 1m, V/S/M
O Command Paladin WIS 12 1A 60 ft. V Instantaneous PHB-2024 251 V
O Searing Smite Paladin CON 12 1BA Self V 1 minute PHB-2024 314 D: 1m, V
O Shield of Faith Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB-2024 316 D: 10m, V/S/M
O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB-2024 259 V/S
O Detect Evil and Good Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB-2024 261 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB-2024 262 D: 10m, 30 ft. Sphere, V/S/M
O Detect Magic Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB-2024 262 D: 10m, 30 ft. Sphere, V/S
O Divine Favor Paladin -- 1BA Self V,S 1 minute PHB-2024 265 D: 1m, V/S
O Heroism Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB-2024 285 D: 1m, V/S
=== 2nd LEVEL ===
O Lesser Restoration Celestial Legacy -- 1A Touch V,S Instantaneous PHB 255 1/LR, V/S
SPELLS
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