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Mobile Computing Course Syllabus

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0% found this document useful (0 votes)
9 views2 pages

Mobile Computing Course Syllabus

Uploaded by

atulpanwar2424
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Mobile Computing

1.1 Course Number: CS575

1.2 Contact Hours: 40 Credits: [3-0-2]11

1.3 Semester-offered: Third

1.4 Prerequisite: Fundamental of Networking

1.5 Syllabus Committee Member:

2. Objective: This course provides students with an opportunity to explore the research
issues in ubiquitous computing and its close relative, pervasive and mobile computing.
Many traditional areas of computer science and engineering are impacted by the
constraints and demands of ubiquitous computing. A primary focus of this course is to
explore the high level facilities, system architecture, and protocols of the ubiquitous
system.

3. Course Content:

Unit-wise distribution of content and number of lectures

Lecture
Unit Topics Sub-topic
s
Definition, scope, essential elements of ubiquitous,
Introduction to pervasive, and mobile computing. An introduction,
1 mobile overview, and challenges to research topics in 8
ubiquitous computing, including sensors, ambient
computing displays, tangibles, middleware, mobility, and location
and context awareness.
New devices and communications; and software
Architecture for architectures. Wireless standards & protocols for
2 ubiquitous ubiquitous networks : Near field communication (NFC), 7
computing Bluetooth classic, Bluetooth Low Energy (BLE), WiFi, and
WiFi Direct.
Location in Personal assistants, Location aware computing,
3 ubiquitous Location tracking, Architecture, Location based service 4
computing and applications (Indoor Positioning Techniques).
Sensing and actuation; awareness and perception.
Integrating the
Context-aware Computing, Issues and Challenges,
4 physical and the 5
Developing Context-aware Applications, System
virtual worlds
Architecture.
The appropriate design; mixed reality and sensible
Ubiquitous
5 design. Wearable computing, Glass and Augmented 7
applications
Reality, Eye-Tracking, Digital Pen and Paper Mobile
social networking & crowd sensing, Event based social
network.
Illustration of some existing application domains for
ubiquitous computing in such areas as gaming,
Application
workplaces, domestic spaces, museums and educational
domains for
6 communities. Human Activity and Emotion Sensing, 9
ubiquitous
Health Apps Mobile peer-to-peer (p2p) computing Smart
computing
Homes and Intelligent Buildings, Mobile HCI, and Internet
of Thinking IoT.
Total 40

4. Readings

4.1 Textbook:
1) Ubiquitous Computing Fundamentals. Ed. John Krumm. ISBN: 1420093606.
Chapman & Hall/CRC 2009.
2) Pervasive Computing and Networking, Mohammad S. Obaidat and et al., ISBN: 978-
0-470-74772-8, Wiley 2011.

4.2 Reference books:


1) Wireless Sensor Networks: An Information Processing Approach - Feng Zhao and
Leonidas Guibas, Morgan Kaufmann Publishers, 2004 (Indian Edition)

5 Outcome of the Course: After completion of this course, student


will be able
● To understand concepts of Mobile Communication. (Understand)
● To analyse the next generation Mobile Communication System. (Analyze)
● To understand network and transport layers of Mobile Communication. (Understand)
● Analyze various protocols of all layers for mobile and ad hoc wireless communication
networks. (Analyze)
● To understand IP and TCP layers of Mobile Communication. (Understand)

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