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Teaching Letter Sounds: /Aa/ and /Ss/

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0% found this document useful (0 votes)
23 views6 pages

Teaching Letter Sounds: /Aa/ and /Ss/

Uploaded by

digitalia88
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

LESSON: 1

TARGET SOUND: /Aa/

OBJECTIVES: Identify and say the sound of /Aa/

RESOURCES: Letter Flashcards, Trace & Copy Worksheets, Pencils and Eraser, Songs, Stories.

PHASE 1: INTRODUCTION

Step 1: Tell learners that you will tell them a short story or play it from your phone and in that story,
a particular sound occurs most. They should listen carefully to the story. Tell them you will ask for this
sound after you have told them the story.

Step 2: Audibly and slowly tell the story one, two or three times, stressing on the target sound.

Step 3: Ask learners to tell you the sound that occurred most in the story.

Step 4: If learners are able to identify the target sound from the story, praise their efforts and tell them
that is the sound you (you and them) will learn in this lesson. Say the sound at least three times and
have learners repeat

PHASE 2: MAIN TEACHING

Use flashcards and the Gradual Release of Responsibility (GRR) method to introduce and teach the
new sound
GRR = I do – We do – You do

Step 1: Show learners a flashcard of letter ‘a’ to learners and say its name and sound three times
gently while learners listen and look.

Step 2: Point to the Uppercase and tell learners “this is big (uppercase)”. Then point to the lowercase
and tell learners “this is the small (lowercase)”.

Step 3: Still showing the flash card to the learners, say the letter name and sound for the learners to
repeat at least three times.

Step 4: Sing the sound song for letter ‘Aa’ with learners a few times while dancing with learners.

Step 5: Call random individual learners and ask them to say the letter name and sound target sound.
1
Step 6: Tell learners that “Now let us write the /a/ sound on the board. Then write the letter ‘Aa’ on
the board. Point to it and say its name and sound for learners to repeat.

Step 7: Guide learners to play the letter search, letter matching games. Refer to appendix

Step 8: Provide trace and copy worksheets of the target sound to the children and have them trace the
target sound as many times as possible.

PHASE 3: ASSESSMENT

Step 1: Ask learners what sound they have learned today.

Step 2: Ask a few learners to point at letter sound they have in the lesson.

Step 3: Tell learners that when you meet next time you will ask them again about this sound.

LESSON: 2

TARGET SOUND: /Ss/

OBJECTIVES: Identify and say the sound of /Ss/

RESOURCES: Letter Flashcards, Trace & Copy Worksheets, Pencils and Eraser, Songs, Stories.

-------------------------------------------------------------------------------------------------------------------------

PHASE 1: INTRODUCTION

Review of Previous Sound:

Review the sound learners learnt in the first lesson. Ask learners to tell you the sound they learnt in
the last lesson. Ask a few learners to identify the sound from flashcards, board, alphabet chart, etc

Introduce The New Sound:

Step 1: Tell learners that you will tell them a short story or play it from your phone and in that story,
a particular sound occurs most. They should listen carefully to the story. Tell them you will ask for
this sound after you have told them the story.

Step 2: Audibly and slowly tell the story one, two or three times, stressing on the target sound /Ss/.

2
Step 3: Ask learners to tell you the sound that occurred most in the story.

Step 4: If learners are able to identify the target sound from the story, praise their efforts and tell them
that is the sound you (you and them) will learn in this lesson. Say the sound at least three times and
have learners repeat

PHASE 2: MAIN TEACHING

Use flashcards and the Gradual Release of Responsibility (GRR) method to introduce and teach the new sound

GRR = I do – We do – You do

Step 1: Show learners a flashcard of letter ‘Ss’ to learners and say its name and sound three times
gently while learners listen and repeat at least three times.

Step 2: Point to the Uppercase and tell learners “this is big (uppercase)”. Then point to the lowercase
and tell learners “this is the small (lowercase)”.

Step 3: Still showing the flash card to the learners, say the letter name and sound for the learners to
repeat at least three times.

Step 4: Sing the sound song for letter 'Ss' with learners a few times while dancing with learners.

Step 5: Call random individual learners and ask them to say the letter name and sound target sound.

Step 6: Tell learners that “Now let us write the /a/ sound on the board. Then write the letter ‘Aa’ on
the board. Point to it and say its name and sound for learners to repeat.

Step 7: Guide learners to play the letter search, letter matching games. Refer to appendix A

Step 8: Use the first sound /a/ and the second sound /s/ and form a VC word (eg. as) for learners to
decode.

Step 9: Provide trace and copy worksheets of the target sound to the children and have them trace the
target sound as many times as possible.

PHASE 3: ASSESSMENT

Step 1: Ask learners what sound they have learned today.

Step 2: Ask a few learners to point at letter sound they have in the lesson.

Step 3: Tell learners that when you meet next time you will ask them again about this sound.

3
Appendix A

LETTER SOUNDS GAMES:

1. Letter Search

How to play:

Step 1: Place letter cards on the table/floor.

Step 2: Call out a learner to find the target sound.

Step 3: Once the learner finds the letter sound, he shows it to the class while shouting its name and sound.

2. Letter Search Race 1:

How to play:

Step 1: Place letter cards face up on the table/floor and say a letter sound

Step 2: Call out two learners to search for the target sound.

Step 3: The first learner to find it, shows it up while shouting its name and sound. He then is the winner.

3. Letter Search Race 2

How to play:

Step 1: Place letter cards face down on the floor in a line or circle

Step 2: Call out 2 or 3 learners to race and search for the target sound by turning up the cards.

Step 3: The first learner to find it, shows it up while shouting its name and sound. He then is the winner.

4. Letter Search Race 3

4
How to play:

Step 1: Paste letter cards on the walls of the classroom.

Step 2: Call out a letter sound, and have 2 learners race to identify, tap the correct letter and shout out its name
and sound.

5. Letter Sound Matching 1

How to play:

Step 1: Place letter cards on the table/floor face up.

Step 2: Say a letter sound and ask a learner to first find the uppercase, and then find its lowercase to match
them.

Step 3: Keep doing this until the learner is able to match all the letters.

6. Letter Sound Matching 2

How to play:

Step 1: Place letter cards on the table/floor

Step 2: Give other letter cards to some learners to hold in a circle.

Step 3: Say a sound and invite a learner to find that letter card and quietly look for the learner holding the
same letter card, shout the letter name and sound and go and stand with him.

7. Letter Sound Matching 3

How to play:

Step 1: Place lowercase letter cards on the table/floor

Step 2: Give their uppercase letter cards to some learners to hold in a circle.

Step 3: Say a sound and invite a learner to find its letter card and quietly look for the learner holding its
uppercase and shout his/her name and go and stand with him.
5
8. Letter Sound Matching 4

How to play:

Step 1: Place letter cards (lovwer and uppercases) on the floor/table facedown.

Step 2: Say a sound and ask a learner to turn/flip one card. If the letter is a lowercase, the learner finds the
uppercase with just one chance. If the learner turns up the right letter as the first one, s/he wins the cards. If
not, both cards should be placed back facedown.

Step 3: Let the next learner play his/her turn. At the end, the learner with the most cards is the winner.

9. Letter Sound Matching Race

How to play:

Step 1: Place lowercase letter cards on the table/floor

Step 2: Give their uppercase letter cards to some learners to hold in a circle.

Step 3: Say a sound and invite 2 to 3 learners to find its letter card and quietly look for the learners holding its
uppercase and shout his/her name and go and stand with him.

10. Letter Beat DJ

How it works:

Step 1: Give each letter a drumbeat sound (e.g., B = boom, D = dum).

Step 2: Kids become DJs—when you flash a letter, they “play” the beat and say the letter name and sound in
rhythm. Great for movement and memory!

Common questions

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Educators can assess student understanding of letter sounds by using various formative assessment strategies throughout the lesson. During the lesson, teachers can ask students to identify and articulate learned sounds in a group setting, which provides immediate feedback. They can also call on individual students to demonstrate sound recognition from flashcards or participate in sound matching games, offering insights into both group and individual student comprehension. Additionally, tracing and copying exercises with worksheets serve as both practice and assessment tools, where teachers can evaluate accuracy and comprehension through the students’ written outputs .

The Gradual Release of Responsibility (GRR) method is suggested for teaching letter sounds effectively. GRR involves three stages: I do, We do, You do, which progressively transfers the learning responsibility from the teacher to the students. In the context of teaching letter sounds such as /Aa/ and /Ss/, the teacher first demonstrates how to produce the sound and recognizes the letter (I do). Next, the teacher and students practice together, repeating the sound and recognizing it on flashcards (We do). Finally, students practice independently through activities like letter search and matching games, enabling them to identify and articulate the sound confidently (You do).

The typical lesson structured for teaching letter sounds follows a three-phase model: Introduction, Main Teaching, and Assessment, each contributing to achieving specific learning objectives. The Introduction phase, focusing on story-telling or song, activates prior knowledge and engages learners in identifying target sounds, effectively setting the stage for learning. Main Teaching, using tools like flashcards and GRR, helps establish and reinforce sound recognition through teacher-guided and independent practice. Finally, Assessment ensures learning retention and identifies areas needing reinforcement, though it may require adjustments for individual learner pacing and understanding. Overall, this structured approach is effective but may benefit from scalability to address diverse learner needs .

Storytelling and narrative play a crucial role in teaching phonemic awareness as they provide a contextual and engaging way for children to encounter and practice sounds. Through stories, students hear repetition of specific sounds in a natural and meaningful context, enhancing their ability to recognize and articulate these sounds. Listening to narratives that emphasize particular phonemes also helps children discern sounds within the flow of spoken language, which can improve their phonemic segmentation skills crucial for reading and spelling development .

Different 'Letter Sound Matching' game variants help in distinguishing between uppercase and lowercase letters by incorporating varying levels of challenge and cognitive engagement. For instance, learners are tasked with finding and matching uppercase to lowercase letters, encouraging recognition of both forms. By finding the match based on a given sound, children receive tactile and visual reinforcement, which aids in their understanding of letter case differentiation. Some variants require learners to identify the letter under time constraints or through guessing, adding complexity that forces learners to rely on their direct memory and sound association .

Introducing both uppercase and lowercase forms of a letter simultaneously is important because it helps create a comprehensive understanding of alphabetical concepts. This dual introduction ensures that learners do not compartmentalize letters into single forms, which can lead to confusion later. Teaching both forms together enables students to recognize and associate them as variants of the same letter, thereby facilitating smoother transitions when reading mixed-case texts. It streamlines the learning process and helps build a stronger foundation in phonemic awareness by reinforcing the letter's sound alongside both of its visual representations .

Interactive and physical movements such as singing and dancing contribute to learning letter sounds by engaging multiple senses, which enhances memory retention and recall. Physical movement activates different parts of the brain and allows children to experience learning kinaesthetically, which can be particularly beneficial for young learners who are often naturally more physically engaged. Dancing while singing about letter sounds helps to establish a holistic learning environment where auditory, visual, and kinesthetic inputs are integrated, thus aiding in consolidating the letter sound connections .

The 'Letter Beat DJ' offers several benefits as a learning tool by combining rhythm, sound, and movement, which cater to different learning styles, especially auditory and kinesthetic learners. This activity enhances memory retention and engages students creatively as they associate drum beats with letter sounds. However, challenges include ensuring all students remain focused and participate equally, as some might be distracted by the musical element rather than the learning goal. Additionally, for those with less developed auditory skills, differentiating sounds quickly could be difficult, requiring additional teacher support .

Educators can integrate 'Letter Search Race' into different phonics instruction phases by tailoring its complexity to suit each stage. During the introduction, it can be employed as an icebreaker to familiarize students with new sounds in a fun way. As part of main teaching, the race can reinforce recognition where learners race to identify target letter sounds among options. In assessment phases, it serves as an evaluative tool to gauge students' quick recall abilities and identify those who have mastered the sound versus those who may need further instruction .

The 'Letter Search' game reinforces letter recognition and sound production by engaging learners in an interactive activity where they search for target letter sounds among various letter cards. As students locate a letter, they must publicly recognize it by shouting its name and sound, which reinforces auditory processing and memory association. This active participation helps students visually and phonetically link the letter form with its corresponding sound, enhancing their ability to identify and pronounce it accurately .

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