Voidgrub Stats: HP & Armor 14.24
Voidgrub Stats: HP & Armor 14.24
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weapons
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weapons
Page 3
weapons
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weapons
Special Notes
The Pedan weapon shop pays a visit to Wendel after killing 4 godbeasts and leaves there after the 7th kill.
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weapons
Attack Delay Hitrate Crit Rate Crit Bonus Lv1 Bonus Counter+
low 58 5 0 10 20 25
medium 60 15 8 8 4 10
heavy 68 20 -100 5 0 17
light 53 35 9 12 10 21
light 54 15 4 6 2 5
light 54 15 4 6 2 5
heavy 80 5 0 2 0 0
medium-heavy 65 5 0 0 7 15
light 54 15 4 3 3 11
light 54 15 4 3 3 11
heavy 63 15 18 40 0 0
light 53 15 20 30 0 4
light 51 15 5 8 5 19
light-medium 56 10 3 5 4 7
light-medium 57 7 0 3 3 6
light-medium 57 7 0 3 3 6
medium 60 25 0 5 6 50
light 55 15 3 3 2 8
light 62 15 3 4 0 0
light 58 8 0 0 6 20
special 54 15 4 6 2 5
light 53 15 6 8 0 24
light? 52 5 0 0 8 30
medium 61 5 3 5 0 7
medium-heavy 60 5 2 7 5 10
light 63 15 4 6 2 5
medium 64 10 0 0 0 0
medium 58 10 0 0 10 17
medium-heavy 62 12 18 25 13 23
light 60 10 0 0 14 10
low 58 5 0 10 20 25
medium 60 15 8 8 4 10
heavy 68 20 -100 5 0 17
light 53 35 9 12 10 21
light 54 15 4 6 2 5
light 54 15 4 6 2 5
heavy 80 5 0 2 0 0
medium-heavy 65 5 0 0 7 15
light 54 15 4 3 3 6
light 54 15 4 3 3 6
heavy 63 15 18 40 0 0
light 53 15 20 30 0 4
light 51 15 5 8 5 19
light-medium 56 10 3 5 4 7
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weapons
light-medium 57 7 0 3 3 6
light-medium 57 7 0 3 3 6
medium 60 25 0 5 6 50
light 55 15 3 3 2 8
light 62 15 3 4 0 0
light 58 8 0 0 6 20
special 54 15 4 6 2 5
light 53 15 6 8 0 28
light? 52 5 0 0 8 30
medium 61 5 3 5 0 7
medium-heavy 60 5 2 7 5 10
light 63 15 4 6 2 5
light-medium 61 10 0 0 8 30
medium 58 12 10 0 5 14
light 62 20 0 0 0 0
medium 62 10 0 0 4 0
low 58 5 0 10 20 25
medium 60 15 8 8 4 10
heavy 68 20 -100 5 0 17
light 53 35 9 12 10 21
light 54 15 4 6 2 5
light 54 15 4 6 2 5
heavy 80 5 0 2 0 0
medium-heavy 65 5 0 0 7 15
light 54 15 4 3 3 6
light 54 15 4 3 3 6
heavy 63 15 18 40 0 0
light 53 15 20 30 0 4
light 51 15 5 8 5 19
light-medium 56 10 3 5 4 7
light-medium 57 7 0 3 3 6
light-medium 57 7 0 3 3 6
medium 60 25 0 5 6 50
light 55 15 3 3 2 8
light 62 15 3 4 0 0
light 58 8 0 0 6 20
special 54 15 4 6 2 5
light 53 15 6 8 0 28
light? 52 5 0 0 8 30
medium 61 5 3 5 0 7
medium-heavy 60 5 2 7 5 10
light 63 15 4 6 2 5
light-medium 60 10 0 0 6 14
light 62 10 8 13 0 0
medium 60 14 0 0 5 38
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weapons
light-medium 61 7 0 0 7 11
low 58 5 0 10 20 25
medium 60 15 8 8 4 10
heavy 68 20 -100 5 0 17
light 53 35 9 12 10 21
light 54 15 4 6 2 5
light 54 15 4 6 2 5
heavy 80 5 0 2 0 0
medium-heavy 65 5 0 0 7 15
light 54 15 4 3 3 6
light 54 15 4 3 3 6
heavy 63 15 18 40 0 0
light 53 15 20 30 0 4
light 51 15 5 8 5 19
light-medium 56 10 3 5 4 7
light-medium 57 7 0 3 3 6
light-medium 57 7 0 3 3 6
medium 60 25 0 5 6 50
light 55 15 3 3 2 8
light 62 15 3 4 0 0
light 58 8 0 0 6 20
special 54 15 4 6 2 5
light 53 15 6 8 0 28
light? 52 5 0 0 8 30
medium 61 5 3 5 0 7
medium-heavy 60 5 2 7 5 10
light 63 15 4 6 2 5
medium 55 10 0 0 0 0
medium 57 10 0 0 0 0
light-medium 56 10 0 0 0 0
medium 58 10 0 0 0 0
low 58 5 0 10 20 25
medium 60 15 8 8 4 10
heavy 68 20 -100 5 0 17
light 53 35 9 12 10 21
light 54 15 4 6 2 5
light 54 15 4 6 2 5
heavy 80 5 0 2 0 0
medium-heavy 65 5 0 0 7 15
light 54 15 4 3 3 6
light 54 15 4 3 3 6
heavy 63 15 18 40 0 0
light 53 15 20 30 0 4
light 51 15 5 8 5 19
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weapons
light-medium 56 10 3 5 4 7
light-medium 57 7 0 3 3 6
light-medium 57 7 0 3 3 6
medium 60 25 0 5 6 50
light 55 15 3 3 2 8
light 62 15 3 4 0 0
light 58 8 0 0 6 20
special 54 15 4 6 2 5
light 53 15 6 8 0 28
light? 52 5 0 0 8 30
medium 61 5 3 5 0 7
medium-heavy 60 5 2 7 5 10
light 63 15 4 6 2 5
medium 59 5 0 0 17 12
light 61 12 0 0 0 0
light 60 8 0 0 0 0
medium 66 10 0 0 0 0
low 58 5 0 10 20 25
medium 60 15 8 8 4 10
heavy 68 20 -100 5 0 17
light 53 35 9 12 10 21
light 54 15 4 6 2 5
light 54 15 4 6 2 5
heavy 80 5 0 2 0 0
medium-heavy 65 5 0 0 7 15
light 54 15 4 3 3 6
light 54 15 4 3 3 6
heavy 63 15 18 40 0 0
light 53 15 20 30 0 4
light 51 15 5 8 5 19
light-medium 56 10 3 5 4 7
light-medium 57 7 0 3 3 6
light-medium 57 7 0 3 3 6
medium 60 25 0 5 6 50
light 55 15 3 3 2 8
light 62 15 3 4 0 0
light 58 8 0 0 6 20
special 54 15 4 6 2 5
light 53 15 6 8 0 28
light? 52 5 0 0 8 30
medium 61 5 3 5 0 7
medium-heavy 60 5 2 7 5 10
light 63 15 4 6 2 5
light 64 10 0 0 9 16
medium 61 10 0 0 12 4
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weapons
light 62 10 0 0 5 13
medium 57 17 0 0 3 25
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weapons
Special
increased Lv1 tech damage
strong attack can use 5 MP to have regular cooldown
draw aggro (minor), def down
yellow damage recovers attacker's HP by (maxHP x (luck+10)/256 + (luck+1)/2)
random chance to inflict poison
random chance to inflict silence
power attack cooldown grants super armor (no knockback, 25% damage reduction vs regular attacks)
Lv2/3 tech damage up (does not stack with same effect)
uses different stat to calculate attack; Duran:PIE, Kevin: PIE, Hawk: INT, Angela: VIT, Charlie: AGL, Riesz: LUCK
uses different stat to calculate attack; Duran:AGL, Kevin: LUCK, Hawk: PIE, Angela: LUCK, Charlie: VIT, Riesz: INT
no tech bar increase; major increase to crit damage
increase crit rate by 2xTP
increase evasion
weapon attacks have MP-steal effect; MP drain cap up
uses different stat to calculate attack; Duran:PIE, Kevin: PIE, Hawk: INT, Angela: VIT, Charlie: AGL, Riesz: LUCK
uses different stat to calculate attack; Duran:AGL, Kevin: LUCK, Hawk: PIE, Angela: LUCK, Charlie: VIT, Riesz: INT
increased counter damage
stronger Heal Light + items
Magic Up
fills tech bar x2
increase [Link], set [Link] = [Link]
attack and magic strengthened by death
attack and defense increase while deathless
weapon attacks have HP-steal effect; HP drain cap up
ignore physical resistance/immunity
Lv2/3 techs deal damage like non-elemental INT-based spells, spell casting generates 2 TP; does not stack with same eff
Turn Undead deals non-elemental spell damage in case it would deal 0 damage
Lv2/3 tech gets attack bonus based on target's attack and enables counterable state
deals only 1 damage on non-critical regular attack
proximity damage for Lv2/3 techs (max +250 attack)
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weapons
uses different stat to calculate attack; Duran:PIE, Kevin: PIE, Hawk: INT, Angela: VIT, Charlie: AGL, Riesz: LUCK
uses different stat to calculate attack; Duran:AGL, Kevin: LUCK, Hawk: PIE, Angela: LUCK, Charlie: VIT, Riesz: INT
increased counter damage
stronger Heal Light + items
Magic Up
fills tech bar x2
increase [Link], set [Link] = [Link]
attack and magic strengthened by death
attack and defense increase while deathless
weapon attacks have HP-steal effect; HP drain cap up
ignore physical resistance/immunity
Lv2/3 techs deal damage like non-elemental INT-based spells, spell casting generates 2 TP; does not stack with same eff
successful counterattacks prolong counterattack window
increase healing power with current TP (does not consume)
can't throw; Lv3 tech reduce target‘s [Link]&[Link]
berserker wolf form
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weapons
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weapons
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weapons
empowered Anti-Magic (clear all resistances, propagate weakness if any to all elements)
successful counterattacks heal the party (25% HP, 100% MP)
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weapons
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weapons
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weapons
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weapons
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armor
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armor
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armor
Special Notes
The Pedan armor shop pays a visit to Byzel after killing 3 godbeasts and leaves there after the 7th kill.
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armor
low low 0 15
medium medium 10 15
heavy light-medium 0 7
light light 30 20
heavy heavy 0 30
light light 15 10
light-medium light-medium 5 15
light light 10 10
light-medium heavy 0 15
light-medium light-medium 10 12
light-medium light-medium 5 7
light-medium light-medium 5 7
medium medium 0 7
light-medium light-medium 3 4
light-medium light-medium 10 12
light light 5 5
medium medium 0 5
medium medium 5 5
glass glass 15 0
light light 5 5
low low 0 15
medium medium 10 15
heavy light-medium 0 7
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armor
light light 30 20
heavy heavy 0 30
light light 15 10
light-medium light-medium 5 15
light light 10 10
light-medium heavy 0 15
light-medium light-medium 10 12
light-medium light-medium 5 7
light-medium light-medium 5 7
medium medium 0 7
light-medium light-medium 3 4
light-medium light-medium 10 12
light light 5 5
medium medium 0 5
medium medium 5 5
glass glass 15 0
light light 5 5
low low 0 15
medium medium 10 15
heavy light-medium 0 7
light light 30 20
heavy heavy 0 30
light light 15 10
light-medium light-medium 5 15
light light 10 10
light-medium heavy 0 15
light-medium light-medium 10 12
light-medium light-medium 5 7
light-medium light-medium 5 7
medium medium 0 7
light-medium light-medium 3 4
light-medium light-medium 10 12
light light 5 5
medium medium 0 5
medium medium 5 5
glass glass 15 0
light light 5 5
low low 0 15
medium medium 10 15
heavy light-medium 0 7
light light 30 20
heavy heavy 0 30
light light 15 10
light-medium light-medium 5 15
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armor
light light 10 10
light-medium heavy 0 15
light-medium light-medium 10 12
light-medium light-medium 5 7
light-medium light-medium 5 7
medium medium 0 7
light-medium light-medium 3 4
light-medium light-medium 10 12
light light 5 5
medium medium 0 5
medium medium 5 5
glass glass 15 0
light light 5 5
low low 0 15
medium medium 10 15
heavy light-medium 0 7
light light 30 20
heavy heavy 0 30
light light 15 10
light-medium light-medium 5 15
light light 10 10
light-medium heavy 0 15
light-medium light-medium 10 12
light-medium light-medium 5 7
light-medium light-medium 5 7
medium medium 0 7
light-medium light-medium 3 4
light-medium light-medium 10 12
light light 5 5
medium medium 0 5
medium medium 5 5
glass glass 15 0
light light 5 5
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armor
Special
25% party exp bonus
slightly stronger Heal Light + items
high physical defense
+2 TP on evade
heal hurts; resist poison, moogle, chibikko, sleep, death; lessen downsides from death score
attack up, resist knockback from regular attacks
remove all weaknesses
Magic Up
MP regeneration +1
resist petrify, sleep, poison
add resists to currently neutral elements out of the base 6 BEFORE remove weaknesses items
[cursed] spell upgrade: auto-buff
[cursed] chance to dodge spell damage for half; longer cast time
huge HP increase
thorns, 175% reflection of physical damage
change buff effects into debuffs and vice versa
[cursed] 2x power up buff effect on standard attacks, can't perform counter
on death, consume all MP to restore health (requires at least 15 MP)
[cursed] high attack up, hitrate up, critrate up, can't cast; stronger with death score; lessen downsides from death score
[cursed] damage spells receive +1 level but are neutral for resistance/weakness purposes (not absorb or reflect)
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armor
+2 TP on evade
heal hurts; resist poison, moogle, chibikko, sleep, death; lessen downsides from death score
attack up, resist knockback from regular attacks
remove all weaknesses
Magic Up
MP regeneration +1
resist petrify, sleep, poison
add resists to currently neutral elements out of the base 6 BEFORE remove weaknesses items
[cursed] spell upgrade: auto-buff
[cursed] chance to dodge spell damage for half; longer cast time
huge HP increase
thorns, 175% reflection of physical damage
change buff effects into debuffs and vice versa
[cursed] 2x power up buff effect on standard attacks, can't perform counter
on death, consume all MP to restore health (requires at least 15 MP)
[cursed] high attack up, hitrate up, critrate up, can't cast; stronger with death score; lessen downsides from death score
[cursed] damage spells receive +1 level but are neutral for resistance/weakness purposes (not absorb or reflect)
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armor
Magic Up
MP regeneration +1
resist petrify, sleep, poison
add resists to currently neutral elements out of the base 6 BEFORE remove weaknesses items
[cursed] spell upgrade: auto-buff
[cursed] chance to dodge spell damage for half; longer cast time
huge HP increase
thorns, 175% reflection of physical damage
change buff effects into debuffs and vice versa
[cursed] 2x power up buff effect on standard attacks, can't perform counter
on death, consume all MP to restore health (requires at least 15 MP)
[cursed] high attack up, hitrate up, critrate up, can't cast; stronger with death score; lessen downsides from death score
[cursed] damage spells receive +1 level but are neutral for resistance/weakness purposes (not absorb or reflect)
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armor
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armor
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armor
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rings
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rings
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rings
Special Note
[Link] +2, minor attack up all accessoires can be equipped by any character
weapon element: fire each hero has two equip slots for accessoires
petrify resistance element of saber spells has priority over elemental accessoires like Knig
attack up
weapon element: air
accuracy +10, crit rate +3, crit damage +15
immunity to standard debuffs
[cursed] can't crit or be critted, similarly removes accuracy based misses
resist ice (and remove weakness to it) + lower defenses
HP steal
magic up (low) & spells use up TP to reduce cast time
item use costs 2 TP instead of 4; still requires 4 TP to use
spell casting generates 2 TP; does not stack with same effect
spell upgrade: pressure
MaxHP +60 & HP regeneration
attack, acc & crit up, can't cast; stronger with death score
add poison status to weapon
resist dark (and remove weakness to it) + lower defenses
evade +10
accuracy +50
poison resistance
[cursed] teach "Resistance" (one)
weapon attacks steal MP
tech gain up; does not stack with self
death spell immunity for wearer; party gets resistance to death spell
[cursed] resist all status effects, enemies gain 2 levels
resist air (and remove weakness to it) + lower defenses
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rings
all defenses +10 + heal hurts; lessen downsides from death score
[cursed] spell upgrade: curse
Tinkle Rain also heals by 25% maxHP of caster if it heals a status; does not stack
resist light (and remove weakness to it) + lower defenses
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rings
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helms
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helms
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helms
Special
increase physical defense
weapon cooldown -10, evade +15, resist knockback from regular attacks
increase magic defense
resist chibikko/moogle, silence
attack&counter damage up, resist knockback from regular attacks
increases generic magic and damage item power
remove all weaknesses
Lv2/3 tech damage up (does not stack with same effect)
[cursed] MP regen is not stopped during casting and spell animation; MP regen ticks restore 1 MP less than normal
[cursed] x1.25 [Link], no defense vs Lv2/3 techs
shorten cast time
increase crit rate+8 and damage+25%
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helms
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helms
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helms
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shield
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shield
Special Note
increase max HP only Duran can equip all shields
poison resistance Poison Res., Silence Res. and Dream Res. are also usable by Lise and b
silence resistance shields count as accessoires
petrify resistance equipping two shields is possible
moogle+chibbiko resistance ALL shields increase threat/make enemies more likely to attack you (nega
50% critrate resistance; does not stack
increase physical defense
increase magic defense
increase evade
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shield
Res. are also usable by Lise and buyable in Byzel with her in the party
ies more likely to attack you (negated by death, petrification, snowman and sleep)
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set_bonus
Set Armor Helm Accessoire bonus
Ancient Curse Trials Buff Trials Defense Trials Skill casttime reduced to minimum
Trials Element
Bloody Hunter Attack UP Attack UP Death Bringer high health recovery when dealing w
Death Bringer Swift Critical UP
Crit UP Silence Res.
Seite 46
set_bonus
high health recovery when dealing weapon damage for a limited time after taking damage
Seite 47
base_resistances
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base_resistances
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shops
Location Type Offer for Duran
Intro / Astoria Weapon Bronze Sword Iron Sword
Wendel Weapon clone
Maia Weapon clone
Dwarf Weapon Gladius Broadsword
Forcena Weapon clone of dwarf
Palo (early) Weapon clone of byzel
Byzel Weapon Sabre Steel Sword
Jadd (later) Weapon clone of byzel
Palo (later) Weapon Bastard Sword Silver Blade
Ghost Ship Weapon clone of palo
Dark Priest Village Weapon clone of palo
Sultan Weapon Flamberge Colichemarde
Deen (early) Weapon (night) clone of sultan
Elrand Weapon clone of sultan
Mintos (early) Weapon clone of diorr
Diorr Weapon Palestorm Mythril Sword
Mintos/Deen/Altena (later) Weapon Balmunk Valar Sword
Cats(1) Weapon Tyrving Defender
Cats(2) Weapon clone of cats
Pedan Weapon Krau-Soles Excalibur
W/A seed Brave Blade Sigmund
Seite 50
shops
Seite 51
shops
Estoc Falchion
Shamshir
Katzbalger
Kusanagi Blade
Muramasa Blade
Levatein Dragonbane
Ragnarok Deathbringer
Seite 52
HP regeneration
Giga's Flail aura Mad Beast's Fang
PIE (Charlie) HP/s (party) INT (wearer) HP/s (wearer)
2 1 2 1
3 1 3 1
4 1 4 1
5 1 5 1
6 1 6 1
7 2 7 1
8 2 8 1
9 2 9 1
10 2 10 2
11 3 11 2
12 3 12 2
13 3 13 2
14 4 14 2
15 4 15 3
16 4 16 3
17 5 17 3
18 5 18 3
19 6 19 3
20 7 20 3
21 7 21 3
22 8 22 4
23 9 23 4
24 9 24 4
25 10 25 4
26 11 26 4
27 11 27 4
28 12 28 5
29 13 29 5
30 13 30 5
31 14 31 5
32 14 32 5
33 15 33 5
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