Mechanics and Motion Overview
Mechanics and Motion Overview
Branches of Mechanics
1. Statics → Study of objects at rest (balanced forces).
2. Dynamics → Study of forces causing motion.
o Kinematics → Describes motion (displacement, velocity, acceleration)
without considering forces.
o Kinetics → Explains motion with forces and masses (Newton’s Laws).
Distance = 10 + 5 = 15 m (scalar)
Displacement = 10 – 5 = 5 m east (vector)
Units:
Distance/Displacement → m
Speed/Velocity → m/s
Acceleration → m/s²
Statics (Objects at Rest / Balanced)
Key Concepts:
1. Force → Push or pull. (Book on table: gravity down, table pushes up)
2. Equilibrium → All forces & torques cancel. (No motion/rotation)
3. Moment (Torque) → Turning effect.
Formula: Torque = Force × Distance
(Longer wrench = more torque)
4. Resultant Force → Single force representing combined forces.
1. Displacement (Δx):
o Change in position. Vector.
o Formula: Δx = xfinal – xinitial
2. Velocity (v):
o Rate of change of displacement. Vector.
o Average velocity (v̅) = Total Displacement / Total Time
o Instantaneous velocity → velocity at a specific moment.
3. Acceleration (a):
o Rate of change of velocity. Vector.
o Average acceleration = Δv / Δt
o Instantaneous acceleration → acceleration at that moment.
Example Problems
Problem 1: Girl walks 100 m east in 50 s, then 60 m west in 30 s.
Units
Length metre m
Mass kilogram kg
Time second s
Temperature kelvin K
Amount of
Substance mole mol
Force newton N
Physical Quantity Unit Name Unit Symbol
Energy joule J
Power watt W
Pressure pascal Pa
Frequency hertz Hz
Voltage volt V
Summary
Scalars → magnitude only.
Vectors → magnitude + direction.
Statics → balance of forces (rest).
Dynamics → why motion occurs (Newton’s Laws).
Kinematics → how motion happens (displacement, velocity, acceleration).
Units → must be consistent for correct calculations.
LU 1.3 - Newton’s Laws of Motion
Introduction
Newton’s 3 Laws explain how and why things move.
Used in drones, cars, smartphones, AR/VR, robotics.
Discovered by Sir Isaac Newton (17th century).
👉 Examples:
👉 Applications in Tech:
👉 Examples:
👉 Problems:
👉 Problems:
Summary
1. First Law (Inertia): Objects resist change in motion.
2. Second Law: F = m × a → Force causes acceleration.
3. Third Law: Every action has an equal and opposite reaction.
4. Balanced forces → steady motion / rest.
5. Unbalanced forces → change in motion (acceleration).
LU 1.4 - Equations of Motion
b) Velocity (v)
Velocity tells us how fast an object changes its
displacement and in which direction.
If the object moves forward, velocity is positive; if
backward, it’s negative.
Example:
+60 km/h → forward motion
–60 km/h → reverse motion
Unit: m/s (meters per second)
c) Acceleration (a)
Acceleration is the rate of change of velocity.
Positive acceleration means speeding up (in the chosen
direction).
Negative acceleration (or deceleration) means slowing
down.
Example: Pressing the brakes causes negative acceleration.
Unit: m/s²
d) Time (t)
Time is simply the duration of motion.
Measured using a clock or stopwatch.
Unit: seconds (s)
* Symbols and Units
Symbol Meaning Unit
u Initial velocity m/s
v Final velocity m/s
a Acceleration m/s²
t Time s
s Displacement m
g Acceleration due to gravity 9.8 m/s²
Conversion Tip: To convert km/h to m/s, multiply by 5/18.
Example: 72 km/h × 5/18 = 20 m/s.
+
Here, the object is given an initial push downward, in the
same direction as gravity.
Key Parameters:
Initial Velocity (u > 0 ) downward
Acceleration (a= +g) (same direction as motion)
How does it move?
Since both velocity and acceleration are downward, the
object speeds up more quickly than if it were simply
dropped.
Example:
Throwing a dart straight down makes it move faster than a
free-falling object.
Example Problem
Problem #4:
A ball is dropped from a height of 45 m. How long does it
take to reach the ground?
(Take g=9.8 m/s2g = 9.8 \, m/s^2g=9.8m/s2)
Step 1: Known values
Initial velocity, u=0 (since it is dropped)
Displacement, s=45 m (downward)
Acceleration, a=g=9.8 m/s2
Unknown: Time (t)
Step 2: Equation of motion
s=ut+1/2 gt2
Since u=0:
s=1/2 gt2
Step 3: Substitute values
45=1/2 (9.8)t2
45=4.9t2
t2=45/4.9≈9.18
t≈3.03 s
Final Answer : The ball takes about 3.0 seconds to reach the
ground.
Summary:
LU 1.5 - Projectile Motion (Things that
fly through the air)
Imagine throwing a ball into the air.
Once it leaves your hand, the only force acting on it is
gravity (we ignore air resistance here).
That’s what we call a projectile.
Key points:
1. The path is a curved parabola (like a rainbow
shape ).
2. The motion can be split into two parts:
o Horizontal motion (sideways) → always
constant speed.
o Vertical motion (up and down) → changes
Horizontal Motion
No force acts sideways (ignoring air).
Speed stays the same.
Formula: x = uₓ × t
Example: A football kicked sideways will just keep
moving at the same speed (until gravity pulls it down).
Vertical Motion
Gravity slows it when going up ⬆.
Stops for a moment at the top.
Falls back down ⬇, speeding up again.
Formula: y = uᵧt − ½gt²
Other useful ones:
Important Formulas
Time of flight (T): (How long it stays in the
air)
T = (2u × sinθ) / g
R = (u² × sin2θ) / g
s=rθ
v=rω
a=rα
Centripetal Force & Acceleration
When an object moves in a circle:
It wants to fly off straight (inertia).
Something must pull it towards the center →
that’s centripetal force.
Formula:
Centripetal acceleration: ac = v² / r
Circular Motion
o Speed can be constant, but direction changes
→ so acceleration exists.
o Needs inward force (centripetal).
o Velocity = tangent, Acceleration = inward.
--------------------------------------------------------------
---------------------------
Problem #1
A ball is thrown with an initial speed of 20 m/s at an
angle of 30° to the horizontal. Calculate:
Time of flight (T)
Maximum height (H)
Range (R)
-------------------------------------------------------------------
-----------------------------
Given:
Initial speed, u = 20 m/s
Angle of projection, θ = 30°
Acceleration due to gravity, g = 9.8 m/s²
-------------------------------------------------------------------
-----------------------------
Time of Flight (T)
Formula: T = (2u × sinθ) / g
Apply values:
= (2 × 20 × sin30°) / 9.8
= (40 × 0.5) / 9.8
= 20 / 9.8 ≈ 2.04 seconds
The ball remains in the air for approximately 2.04
seconds.
-------------------------------------------------------------------
-----------------------------
Maximum Height (H)
Formula: H = (u² × sin²θ) / (2g)
Apply values:
= (20² × sin²30°) / (2 × 9.8)
= (400 × 0.25) / 19.6
= 100 / 19.6 ≈ 5.1 meters
The ball reaches a maximum height of about 5.1 meters.
-------------------------------------------------------------------
-----------------------------
Range (R)
Formula: R = (u² × sin2θ) / g
Apply values:
= (400 × sin60°) / 9.8
= (400 × 0.866) / 9.8
= 346.4 / 9.8 ≈ 35.3 meters
The horizontal range covered by the ball is
approximately 35.3 meters.
-------------------------------------------------------------------
-----------------------------
LU 1.6 - Work, Energy & Power
In this lesson, you’ll learn:
1. What is Work?
Work is when energy is transferred from one object to another by a force that moves an object over a
distance. If an object doesn’t move, no work is done, even if a force is applied.
👉 Work is done when a force moves an object in the direction of the force.
Formula:
W= F × d × cos(θ)
F = Force applied
d = Distance moved
👉 If the object does not move → No work is done (even if you’re tired).
Here is an example:
You apply a force of 10 N to push a box across the floor for a distance of 5 meters. What is the
work done?
When work is done, energy is transferred. For example, if you lift a box, the work you do is
transferred into the box as potential energy (because it can fall due to gravity).
Real-world Examples:
Pushing a shopping cart: You apply a force, cart moves → work is done.
"Energy can neither be created nor destroyed; it can only be converted from
one form to another."
For example, when you ride a bicycle, your muscles convert stored energy into movement.
The SI unit of energy is Joule (J), which helps measure how much energy is used or transferred.
Now, let’s explore the different types of energy
Energy exists in many forms, but all of them fall into two main categories:
KE = ½ m v 2
m = mass of object
v = speed
A ball with a mass of 2 kg is rolling at a speed of 3 meters per second. What is its kinetic energy?
Real-world Examples:
That’s why accidents at high speed are more dangerous – the car has more energy
to release when it crashes
PE=mgh
m = mass
g=9.8 m/s2
h = height
Real-world Examples:
If the book falls, this stored energy changes into kinetic energy as it moves
downward. That’s why a book falling from a higher shelf hurts more—it has more
potential energy to release.
👉 Examples:
Heat moving from hot tea to your hand (thermal energy transfer).
A bat hitting a ball → kinetic energy is transferred from the bat to the ball.
👉 Examples:
Roller Coaster
At the top of the hill → The coaster is very high. Because of its height, it has
a lot of stored energy (we call this potential energy).
As it goes down → The stored energy starts turning into movement energy
(we call this kinetic energy). The coaster speeds up.
While moving on tracks → Not all the energy stays as motion. Some energy
changes into heat (because of rubbing with the tracks) and sound (the noise
of the wheels).
At the bottom → The coaster is moving the fastest. Now it has the most
kinetic energy and very little stored (potential) energy left.
In a closed system (no friction, no air resistance), the total mechanical energy
stays the same. It can change form, but it never disappears
You can have coins (like kinetic energy ) or notes (like potential energy ).
Sometimes you have more coins, sometimes more notes—but the total money
inside never changes (unless you add/remove).
Same with energy → sometimes more kinetic, sometimes more potential, but total stays
constant.
E = KE + PE
E
initial =E
final
Which means
KE + PE = KE + PE
initial initial final final
Where
KE initial and PE
initial are the initial kinetic and potential energies
KE final and PE final are the final kinetic and potential energies
No External Forces → Imagine you have a box with a ball inside. If no one from outside the box
pushes, pulls, or interferes (except gravity if we’re counting it), then the system is closed. Nothing
from outside is adding or taking away energy.
Conservative Forces Only → These are "nice" forces that don’t waste energy.
Gravity and spring forces are examples – they just swap energy between potential and kinetic,
but the total stays the same.
Friction and air resistance are "energy thieves" – they turn some energy into heat or sound, so
you can’t get it all back. If these are present, total mechanical energy is not constant.
Real-world Examples:
Here is an example,
A 0.5 kg ball is dropped from a height of 10 meters. Ignoring air resistance, what is its velocity
just before it hits the ground?
Solution
That means:
PE=0.5×9.8×10=49 J
So total energy = 49 J.
👉 Step 2: While Falling
As the ball falls:
PE=0.5×9.8×5=24.5 J
So KE must be:
49−24.5=24.5 J
Total = 49 J (unchanged).
o PE = 0 (no height).
So:
KE=49 J
KE=½ mv2
Substitute:
49 = 0.5 × 0.5 × v 2
49=0.25v 2
v =490.25=196
2
v=√196=14m/s
In simple terms:
Power = How fast work is done
Formula:
P=W/t
t = time (seconds)
Solution:
P=W/t
P=600/10
P=60W
👉 Answer: Power = 60 watts
LU 1.8 - Momentum and Impulse
👉 Introduction
Have you ever watched a car crash in a movie or played a racing game where cars crumple
when they hit a wall?
That is not random animation – it’s based on real science. Behind every crash and every
movement you see, there’s a physics story.
As Computer Science engineers, you will work on games, simulations, animations, and even
robotics. To make them look and feel real, you need to understand how objects move,
collide, and react. That’s where momentum and impulse come in.
Let’s explore these concepts step by step with simple examples you can relate to.
Formula:
p=m×v
Where:
m = mass (kg)
v = velocity (m/s)
Real-Life Example:
Imagine stopping:
A shopping cart (heavy)
Another comparison:
Even though the bike is faster, the truck has far more momentum. That’s why a moving truck
is much harder to stop or turn.
This means momentum has both magnitude and direction. So it’s not just about how
fast something is moving, but also where it’s going.
Another comparison:
Even though the bike is faster, the truck has far more momentum. That’s why a moving truck
is much harder to stop or turn.
Formula:
J=F×Δt
Where:
J = impulse (vector)
F = force applied (N)
Impulse-Momentum Theorem:
Imagine pushing a stalled car. The longer you push (the time) and the harder you
push (the force), the more you change the car's motion (its momentum). This
relationship is described by the impulse-momentum theorem.
The impulse-momentum theorem is a principle that connects impulse to a change in
momentum.
It states:
J = Δp
This means:
The impulse acting on an object is equal to the change in its momentum.
So, impulse causes momentum to change. Whether you’re hitting, kicking, catching,
or crashing—any time an object changes its motion, the impulse-momentum
theorem explains how much and why that change happens.
From the impulse-momentum theorem, the formula can be derived as in the
following.
J = Δp [Since J= F * Δt(impulse) and Δp = m * Δv (Change in momentum)]
F * Δt = m * Δv
Where:
Solved Problem
Let's say you kick a soccer ball with a force of 50 N. The ball is in contact with your
foot for 0.1 seconds. The mass of the ball is 0.45 kg. What is the change in velocity
of the soccer ball?
J = F * Δt
J = 50 N * 0.1 s
J = 5 Ns (Newton-seconds)
J = m * Δv
5 Ns = 0.45 kg * Δv
Δv = 5 Ns / 0.45 kg
Δv = 11.11 m/s
So, the change in velocity of the soccer ball is 11.11 m/s in the direction of the force.
Formula:
m₁v₁ + m₂v₂ = m₁v₁′ + m₂v₂′
Where:
This law is especially useful for understanding collisions, explosions, and push-offs.
No matter how objects move or bounce, if no external force interferes, the total
momentum is preserved.
Let's watch a short video on the Law of conservation of momentum
Real-Life Example:
👉 4. Types of Collisions
Collisions are situations where momentum is transferred between objects.
Momentum is conserved
Example: Two billiard balls hitting each other and bouncing off perfectly.
Momentum is conserved
Kinetic energy is not fully conserved (some lost as heat, sound, dents)
Momentum is conserved
👉 5. Explosions
An explosion is a process where one object splits into two or more parts, often due to
a sudden release of energy. These parts then move away from each other in different
directions.
Example:
A toy bomb at rest on a smooth floor explodes into two equal parts.
After explosion: one part goes left, other goes right → their momenta cancel → total
still = 0.
LU 1.9 - Gravitation
Learning Goals
By the end of this topic you should be able to:
Hook Question
Why does a table stay on the floor while a fan hangs from the ceiling?
What is Gravity?
Gravity = attractive force between any two masses.
Newton’s law of universal gravitation:
F = (G m1 m2) / r2
Where:
F= force (N)
G = gravitational constant (6.67 x 10-11 Nm2/ kg2 )
m1, m2 = masses of the two objects
r = distance between centers (m)
Key ideas:
F = (G m1 m2) / r2
F = (6.674 x 10-11 x 6 x 1024 x 7.3 x 1022 ) / ( 3.84 x 108 )2 (please solve this)
Moon also ―falls,‖ but has sideways speed → keeps missing Earth → orbits.
Newton’s insight: falling apples and orbits follow the same law.
U = mgh
Where:
U = - (G Mm) / r
U=mgh
U=5×9.8×10
Step 3. Multiply
5×9.8=49
49×10=490
Final Answer:
U=490 J
So the rock stores 490 J of gravitational potential energy relative to the ground.
TIPS TO REMEMBER:
The universal formula U = - (G Mm) / r is used when dealing with huge distances
(like Earth–Moon or satellite orbits). For small height changes near Earth, we
approximate with U=mgh.
Kepler’s Laws
1. Law of Orbits: Planets move in ellipses with the Sun at one focus.
2. Law of Areas: Planets move faster near the Sun, slower farther away.
1. Earth's Shape
Earth is an oblate spheroid — wider at the equator and flattened at the
[Link] from Earth's center is greater at the equator than [Link] is
slightly weaker at the equator due to increased distance.
2. Earth's Rotation
Rotation creates a centrifugal force that opposes [Link] strongest at the
equator due to higher [Link] force reduces effective gravity at the
equator.
3. Altitude
Higher altitude increases distance from Earth's center, reducing [Link] is
small for typical altitude changes.
4. Density Variations
Earth’s crust has non-uniform density due to varied [Link] regions (e.g.,
mineral deposits) experience stronger gravity.