Statis-Pro Football Game Rules
Statis-Pro Football Game Rules
The Avalon Hill Game Company’s Trademark for its game of Professional Football. How to Blitz, If the defense calls a Blitz.
this must be announced immediately
5 TH
EDITION RULES BEFORE the offense reveals its play
call. At this time. the defense must
remove at least two. and up to five,
linebackers or defensive backs from
the Display.
INTRODUCTION the flanker position. If two backs are in These are the players chosen to blitz
use, a single wide receiver may be used the passer. (They are placed back on
STATIS-PRO FOOTBALL is a as a flanker. If only one running back is the Display after the current play has
man-to-man simulation of pro football being utilized. then a second wide been fully resolved.)
based upon actual statistical receiver or tight end may assume the
performances in the NFL over the past open running back slot, but must be When picking a play or defense.
season. designated as "Flanker-2." Note that players ither secretly mark the
only one player may be placed per box appropriate circle on the Play
EQUIPMENT on the Offensive Display. Also note that Selection Chart, or use the proper
receivers are categorized as either play cards (1987 edition).
I. Football Field, 2 Offensive, 2 Defensive "WR" or "TE" on the individual player
Displays. cards.
2. Rules Folder FAST ACTION CARDS
3. Scorepad 2. Defensive Display, The Defensive
4. Football and First Down Marker Display consists of 15 boxes. subdivided There are 109Fast Action Cards C"FAC")
5. Player Cards and Fast Action Cards into three rows of five boxes apiece. in the game, 13 of these are special "Z"
Row I is the Defensive Line, Row 2 is cards. and the remainder are "normal"
HOW TO PLAY the Linebi!cker area, Row 3 is the cards. Before the start of play. the FAC
secondary or Defensive Back alignment. deck should be thoroughly shuffled and
Unless otherwise stated, all rules of pro placed. facedown. near the board. Then,
football apply to the game. Adhere to Row I, At least three, and up to ten as plays are undertaken. the players will
the following sequence when resolving cards, must be maintained in Row I. flip the topmost card over, revealing its
each play, Zero, one or two players may be placed informational side. After this card is
per box. Only ends, tackles and used. it is temporarily discarded after
I. Substitution, The offense and linebackers can occupy any boxes in which the next FAC is flipped over. One
defense may freely substitute players on Row I. These boxes are labeled A, B. C. card is used for ONE READING or
their respective squads as long as nb D and E. Result. This process continues until all of
more than II players are on a Display at the FAC have been used, after which
a given time. Row 2, From zero to five players must the deck is. once again. thoroughly
be maintained in Row 2. all of which reshuffled, and used in the same fashion.
2. Offense/Defense, The defensive must be Linebackers. Only one player
player secretly chooses a defense and per box. and the boxes are labeled F, G. Every FAC contains a Play Directive
strategy, the offensive player sec,-etly H. 1 and J. for each offensive play call. When
chooses a play. player and strategy. resolving a play. the appropriate
Row 3, From zero to six players must directive of the first FAC flipped will tell
3. Formation, The defense may adjust be maintained in Row 3. all of which the players how to begin to determine
the formation of its players. must be Defensive Backs (safeties or the result of that play. Sometimes, the
cornerbacks). These boxes are labeled players will have to consult the F AC's
4. Play Revelation, Both players reveal K. L. M.N and0. Only one player may numbers, of which there are two on
their calls. If a blitz is in effect. the be placed inside each box. EXCEPT each card, a Run Number and a Pass
defense must remove a certain number Number. Run Numbers are from I to 12.
FOR BOX L. in which zero. one or two
of players from its Display at this time. players MAY BE positioned. Pass Numbers from I to 48.
(These are the players involved in the Cornerbacks must be placed in Boxes K
Blitz.) and 0, the free safety must be located RUNNING PLAYS
in Box M, and the strong or tight safety
5. Resolution, The play is resolved. in Box N. Any defensive back may be Resolve runs according to the following
placed in Box L, but not until every procedure,
6. Time, The amount of time expended other box in Row 3 has already been
by the play is noted on the scorepad. occupied. I. The topmost FAC is flipped and
appropriate play under "RUNS" is
7. Two-Minute Offense, The offense NOTE, The defensive player may referred to. This will direct therun to,
may declare that it is commencing a change the arrangement of his (a) an offensive player, Cb) a defensive
"two minute offense." players on the Display BEFORE both box, Cc) an offensive player versus a
players reveal their calls on the defensive box. Although abbreviations
DISPLAYS chosen play. are listed at the end of this rules
booklet. it is helpful to remember that
Both players receive Displays on which PLAYS play directives always list offensive
their offensive and defense squads are players with a two-letter abbreviation
represented. No Display may ever have Nine plays are available to the offense, (e.g.. LG, BK. CN) and defensive boxes
more than II players on it at any given five runs and four passes. The runs are with a one- letter abbreviation (e.g., A.
time. Sweep Left CSL). Sweep Right CSR). E. D.
Inside Left C!L). Inside Right CIR). and
I. Offensive Display, Both players must End-Around CER). The passes are 2. The next F AC is flipped and its Run
always maintain FIVE linemen on their Quick CQK). Short CSH). Long CLG) and Number is referred to. Note that this
Offensive Displays, two tackles. two Screen (SC). Each offensive play must number may be modified (see "Run
guards. and one center. TWO ends signify the use of an offensive player(s) Number Modifiers").
must also be maintained at all times - one currently on the Display. An
Left and one Right. According to the End-Around can only be called when an 3. The modified Run Number is applied
whim of the owning player. these ends on-Display receiver possesses a Rushing to the Rush Column of the back who is
may be either Tight Ends or Wide Column. When a pass is being chosen carrying the ball. Next to this number
Receivers. One Quarterback must be on as the play. the coach must name will be a Yardage Figure indicating the
the Display at all times. In addition. both the intended receiver - which can be number of yards gained or lost on the
players must maintain at least one. and any non-lineman except the play.
up to three,running backs (labeled, "BKI, Quarterback. A long pass may not be
BK2." and, "BK3.") Finally. the offense called when the scrimmage line is 4. If. in Step I. the run was directed to
has the option of employing another within the opponent's 20-yard-line. an offensive player or players. this
wide receiver as a flanker. The number and a screen pass cannot be called player's Blocking Value CBV) modifies the
of wide receivers maintained on within the 5-yard-line. yardage result. Add or subtract the BV
the Offensive Display is dependent on from the yardage. yielding a final result
the number of running backs There are seven plays available to the on the play.
being employed. If three running defense. Four are Run Defenses.
backs are being used. then one back "keying" on one of three specific backs 5. If. in Step I. therun was directed to a
must occupy
Copyr-ight 1987 by tho Av•lon Hill Game Company 4S17 H111rford Rd., Oaltimore, M111r-yla.,,d 21214 A-7217 4/87 12580-3 9250001
above 12. SEE THE RUN NUMBER (Screen Pesses are resolved.
MODIFIERS TABLE FOR A SUMMARY differently).
OF ALL MODIFIERS.
defensive box or boxes, this box should I. The topmost FAC is flipped and the
be checked to see if it is occupied by Short Gains, Each player has been Passes section is consulted. Next to the
any players. If so. the yardage result given individual ratings for rushing - word, ALL, an offensive position or the
obtained in Step 3 is modified by adding under columns headed by N. SG and abbreviation, "ORIG," Cfor Original) is
or subtracting this player(s)'s Tackle LG. N. standing for Normal. is used to indicated. "Orig" means that the pass is
Value (TV) from the yardage. yielding a resolve most rushing results. whereas directed to the player originally indicated
final result. SG. short gain, comes up when T' is by the offensive player at the start of
called for under Column N. When SG is the play. An offensive position means
6. If, in Step I. the run was directed to in effect, obtain a new FAC numbe, that the original receiver on the play
an offensive player versus a defensive from I to 12. and obtain the rush is too heavily guarded, and the
box, add the offense BY of the player yardage from the SG column. As an quarterback is forced to "check off to
to the defensive player's TV, if the example. if a ball carrier has been a secondary receiver." Exception, If a
offensive player's BV is a NEGATIVE dir·ected to use FAC Run Number 3. pass is directed to a position that is
number, then subtract his BY from the then the yardage will be given across unoccupied at the moment, the pass 1s
defensive player's TV. When the result from "3" on the player's card. However. said to have been thrown away.
is ZERO. neither player's value comes if the Run Number had been "I," then a incomplete.
into play. and the yardage obtained in new FAC Run Number would be
Step 3 is the Final Yardage on the Play. obtained, and a new yardage figure 2. The next FAC is flipped and its Pass
found in the SG Column. A few players. Number is referred to. The
If the result is a positive number. the
with very low r·ushing gr·ades. will not quarterback's Passing Column is
offensive player has won the "trench or
have a Short Gainrating. consulted - in particular. the type of
blocking battle," and his ORIGINAL BY
(not the sum of the BV and TV) is pass that is being attempted (Quick.
Long Gains or Breakaway, The only Short or Long). The possible results
added to the play·s yardage as
time that the LG. Long Gain Column. on are, Complete CCOM). Incomplete <INC)
described in Step 4. If the result is a
the individual card is used is when the or Interception ONT).
negative number. the defensive player
fir·st drawn FAC relates. BREAK
has won the "blocking battle," and his
meaning that instead of any blocking or Completion Range, For all non-Screen
ORIGINAL TV is subtracted from the
tackling values. the running back has Passes, each quarterback has a
play·s yardage as described in Step 5. found daylight. He is on a bre<1kaway Completion Range. This is simply a
run. and you get the yardage by range of Pass Numbers on the
Special Cases, If a play is directed to obtaining a new Run Number and quarterback's card under the heading
two offensive players or two defensive applying it to the LG Column. "COM" <Complete). On all passes. the
boxes, add up the BVs or TVs of the
Completion Range is modified by TWO
indicated players before modifying the
End-Around Run, The offense may call FACTORS, 1) Defense currently in
play's yardage as described in Steps 4
an End-Around or Reverse Play only if effect, and 2) Pass Defense Value of the
and 5. However, any time a play is a tight end or wide receiver, currently defensive player (if any) guarding the
directed at a defensive box that is on Display, possesses a Rush column. A receiver to which the pass is ultimately
unoccupied, add TWO YARDS to the particular player may only have an directed.
result obtained in Step 3 (if a play is End-Around play directed to him ONCE
directed at two boxes, both would per game. To resolve an End-Around, Defenses and Passes, Consult the
have to be unoccupied for the consult the "ER" information on the first Defense/Pass Table (Page 5) to
two-yard bonus to be implemented). FAC card flipped. The result will either determine the effect of each defense on
If the FAC calls for an offensive player be the letters, "OK." or a negative the Completion Range of Quick. Short
versus a defensive box that is empty. do yardage figure. If "OK" appears, the and Long Passes. Note that some
not award this two-yard bonus, instead. End-Around may be resolved through defenses increase in effectiveness when
simply add that offensive player's BV to the procedure for any rushing play. the scrimmage line is within 20-yards of
the yardage. Finally, if a play is directed obtaining a Run Number from the next the defense's goal.
at a defensive box that is occupied by FAC. and modifying it. if necessary.
TWO PLAYERS, consider that box to and locating the number under the Pass Defense, Defensive players
be occupied by a single player with a N column. If Run Number I is called occupying certain boxes MUST guard
TV of MINUS 4 (-4), regardless of the for. theSGcolumn comes into play, specific receivers during a pass.
TVs of the two players in the box. and a new Run Number is applied Additional defenders may participate in
to the SG column. If Run Number I or this guarding, if a Double or Triple
Example, An Inside Left run, directed at 12 is drawn for the SG Column. Coverage strategy is in effect (see
boxes B·G by the first FAC. gains 1.- you employ the LG column - using a "Strategies"). Pass Defense
yard. However. in Box B is a tackle with new Run Number. Receivers are the assignments are as follows1
a TV of (-2). and in Box G is a linebacker only ball carriers that can get Long
with a TV of <•D. Thus, the final Gains directly from their own RE is guarded by BOX N
yardage of the play is O (1 minus 2 rushing columns. Running Backs LE is guarded by BOX K
plus 1). If both boxes had been obtain Long Gains only when BREAK FL#l is guarded by BOX 0
unoccupied, the final yardage would appears on a FAC. If, when FL#2 is guarded by BOX M
have been 3 (1-2). If the linebacker had checking the ER information on BK#l is guarded by BOXF
been moved in Box B before the play, the FAC, a BK#2 is guarded by BOX J
in expectation of a run, the final yardage NEGATIVE number appears. that is BK#3 is guarded by BOX H
would have been minus 3 (1-4). If the the automatic yardage lost on the When a pass Is being resolved, add or
first FAC hadstated, "LG play, and no more resolution is subtract the Pass Defense Value of the
vs B." the players would have had to needed. defender guarding the receiver to
add the BV of the left guard (say •3) to which the pass is being directed.
the TV of the tackle in Box 8. The Maximum Losses, The maximum However. if a box is empty and a pass
result is a positive number, so the guard yardage loss on an Inside Run is THREE is directed to a player that is normally
wins the "blocking battle," and 3 is added YARDS. There is no limit to the number guarded by this box. FIVE is
to the play·s result. making it a gain of of yards that can be lost on a Sweep. automatically added to the quarterback's
4-yards. Completion Range when resolving the
Blocking Backs, Some FAC may direct pass.
Run Number Modifiers, There is no a run to a back ("BK") rather than to a
modification to the Run Number if a lineman or defensive box. This means Incomplete Passes, If a Pass Number (I
Pass. Prevent or Blitz defense is in that the back who is not carrying the to 48) falls within the Incomplete ONO
effect. However. if a back is keyed. ball uses his blocking ability or value range on a quarterback's card. the pass
correctly, with a Run Defense being (BY) to add or subtract yardage from is incomplete and the play is over. Note
used, FOUR IS ADDED to the Run the play, as described in Step 4. If there that if a quarterback's Completion Range
Number obtained from the next FAC. as is no back on Display. other than the is reduced due to modifiers. the
explained in Step 2. <Keying is one carrying the ball, no modifications numbers that were formerly complete
performed by the defensive coach, are made. If there are TWO backs on are converted to incomplete passes.
stipulating which back he thinks will Displ<1y, in addition to the one who is
carry the ball. It is not mandatory to carrying the ball. both BVs are coupled, Complete Passes, If a Pass Number
key on every play). If any back carries and added to the Run Number yardage. falls within the Complete (COM) range
the ball against a Run Defense with no
on a quarterback's card, the pass is
keying. TWO is added to the Run
Complete. The receiver's card is
Number. If a back is carrying the ball PASSING PLAYS
referred to and a new FAC is flipped.
against a Run Defense that is keying
Consult the Run Number and cross
on another back, the Run Number Resolve Quick, Short. and Long Passes
reference it with the Pass Gain section
Is not modified. No Run Number may be . [Link] to the following procedure
decceased below 1- or Increased
of the receiver. next to the type of pass
being executed <Q•Qu,ck. S•Short. will not direct the pass to a receiver.
but will instead stale, PASS RUSH. If a
L•Long). This will yield a yardage figure.
PASS RUSH occurs. ignore the normal
which is the number of yards gained on
method for resolving the pass. instead.
the play. Exception, If the rece,ver·s
follow this procedure, quarterback's card is not consulted
cord does not yield a yordage figure.
during a Screen, 2) If a Screen is
but is simply blonk. this means the poss
I. The defense adds up the Pass Rush complete. consult the RUSHING N
has been dropped. and the play has
Volues of all players in Row I. If a Bhtz is column of the back to which the pass
resulted in on incomplete pass attempt.
in effect. allblitzing players have a Pass [Link] thrown. flip a new [Link] er
Rush Value of 2 regardless of their lo ,ts RunNumber. and calculate the
Long Gains, Each receiver is given
printed values. and are added into this yarda_ge - just as if the play was a run.
three columns of gain data - quick. short
total. Blocking and Tackling Values are ncv;ar
and long. Use the proper column to
employed during a Screen, however. the
determine the length of the goin. If in
2. Offense odds up the Pass Blockir.g defense that is in effect during the play
the lost two minutes of a 9"me. any long
Values of his five linemen. may modify the Run Number on the
pass that is completed to a wide
Rush Column of the back catching the
receiver will find Random Number T ball Csee the Defense/Pass Tobie). Also.
3. The Sums obtained in Steps I and
being changed to a TOUCI !DOWN. note that some F AC will call for the
Other numbersremain as is.
2 are compared. If the defensive sum is
greater. the difference between the yardoge goined on a completed Screen
sums is multiplied by TWO and ADDED to be multiplied by a certe1in factor O. z
Interception, If a P"ss Numbe,- falls
to the quarterback's Sack Range of or 1/2). if this occurs. multiply the
within the Intercepted <INT) range on a
numbers on the PASS RUSH line on his yard_age gained <or lost) by the back by
quarterbacks card. the pass is
player's card. If the offensive sum is the 1nd1cated multiplier (round fractions
Intercepted by a defensive player.
greater. the difference between the two upword), 3) If the pass is incomplete. do
Consult the Interception Tobie to
sums is multiplied by TWO and is nothing more, 4) If the pass is
determine who intercepts the pass.
subtracted from the quarterback's Sack intercepted. co_nsult the Interception
flipping a new FAC and using its Run
Range. If there is no difference between Table to determine who intercepts. and
Number to do so.
the sums. the quarterback's Sock Range the Interception Return Table to resolve
is unchanged. its return. A back to which a Screen ,s
If a Pass Number falls within the
thrown is never "covered" by 0
Incomplete (INC) range on a
defender. No Poss Defense Values are
quarterback's card. the poss may still
4. A new FAC is flipped and its Pass used. Interceptions are only possible if
be intercepted if this Number f"lls
Number is consulted. Apply this number the FAC soys so.
within the Intercept Range of the
to the PASS RUSH line on the
defensive player's card who is
quarterback's cord. The possible results Special Rules, No Long Posses may
guarding the receiver to which the
are SACK (see "Sacks"). RUN (the ever be oltempted when the scrimmage
pass had ultimately been directed
offense flips a new FAC. determines its line is within 20-yards of the defense's
(for guardl'ng assignments. see "Pass
Run Number. and consults the goal. No posses may ever go out of the
Defense"). NOTE, If Double Coverage
quarterback's Rush column for the end zone - even if the indicated yardage
is in effect on a receiver. the
yardage on the play). COM (the poss is mokes the catch beyond the end line. it
defenders must include the normal
completed to the intended receiver). and is still o TOUCHDOWN. If two flankers
defender plus any SINGLE player
INC (the poss is incomplete). Note that o are in play. one must be labeled "FL#I."
in Boxes L or M (defense's choice).
quarterback's Completion Range on his ond the other. "FL#2." Passes directed at
If Triple Coverage is in effect. the
Pass Rush line is never altered for any o flanker must be specified as to #I or
defenders must Include the normal
reason - be it for the type of defense in #2, but if the FAC directs a pass to a
defender plus any TWO players
use or the Pass Value of defenders. flanker. this alwoys means FL#I.
from Boxes G, H. I. L or M (again.
However. if his Sack Range is altered However. passes directed at whichever
defensive choice). In Double or Triple running back is not in ploy ot the
(see Step 3). numbers that were
Coverage. "ny assigned defender is moment always go to FL#2.
formally Socks are changed to RUNS.
eligible to intercept the pass. If more
instead. During o Pass Rush. a pass
than one pl,,yer can intercept. the Poss Example, A Quick Pass to the LE
defense chooses which one to intercept may only be intercepted if, o) the poss
is incomplete on the Poss Rush line, and is coiled CQB's Completion Range is 1-35).
with. A Pass Defense is in effect. The first
b) the Pass Number is within the
Intercept Range of the defender of the FACis flipped and under "ALL" it states.
lnterception-48?, Mony players "RE." The LE is not open. and the QB
possess an Interception Rating of "487," intended receiver.
has checked off to the RE os a
signifying that they MAY or MAY NOT secondary receiver. Covering the RE is
hove Intercepted the pass. When the Blitzes, If o Blitz is in effect and a Sl1ort
or Long Poss has been called. a Pass the strong safety (Pass Defense -4).
Poss Number is 48 and a "48?" appears. Checking the Defense/Pass Table. it can
obtain a new Poss Number. and if It is Rush "utomatically occurs. Ignore the
normol poss procedure and follow the be seen thot 10 is subtracted from the
between I and 24. the interception has quarterback's Completion Range for a
been made, 25-48 me,,ns that the pass above Steps. However. Quick and
Screen Passes would be resolved. Quick Pass. So. overall. 14 is subtracted
wos deflected aw"Y· incomplete. from the ronge. yielding o NEW ronge
normolly.
of 1-21. The next FAC is flipped and its
Interception Returns, Before the Pass Number is 20. The pass is
interception is returned. the Point of Socks, If o quorterback Is sacked. flip a
complete! A third FAC is flipped "nd its
Interception <PD must be determined. new FAC ond refer to its Pass Number.
Run Number is compared to the PASS
This is the number of yards. downfield. Divide this number by THREE <round
GAIN column of the RE under Quick to
at which the interception return begins. fractions upw,,rd). and the result is the
determine the gain.
Flip a new F AC. determine its Run number of yards lost on the play.
Number. and consult this chart, Receiver [Link], On most receivers.
SCREEN PASS-One half of run Quarterback Long Gains, When a
Quick or Short Goins can evolve into
number quarterbock is running a norm"I rollout
Long Gains. This occurs when Run
QUICK PASS-Use the run number or rushing attempt. normolrushing rules
Number I is being used. and the
SHORT PASS-Run number times opply. However. if the quarterbock is
cross-reference symbol is "L." The L
TWO being forced lo run because of the
refers you to the L-COLUMN on the
LONG PASS-Run number times PASS RUSH LINE. there is no
receiver's card. using a new FAC Run
FOUR modific,,lion. Obtain a Run Number and Number.
If the Pl is on the 9001 line or in the end opply it lo the N-Column. If the Nresult
zone, no return [Link] place and a refers you to SG. then a new Run
touchb,,ck occurs. CB"ll ch"nges honds. Number must be applied to the SG THE BIG PLAY DEFENSE
ond is placed in play on the 20- Column. NOTE, If under SG. the new
yard-line). If "n interception is to be Run Number is I or 12. then ignore Many NFL teams h"ve a tendency to be
returned. consult the Interception that directed yardage. and refer to oble to come up with a BIG PLAY on
Return Table. determine the position of the LG Column. again obtaining a DEFENSE. a ploy that often alters the
[Link] interceptor <lineman. linebacker or new FAC Run Number of I to 12. momentum of the game. This has been
secondary) and flip a new FAC. looking built into Statis-Pro Football. using
at its Run Number. Cross-reference this Screen Passes, A Screen Pass must be individual team ratings thot olso reflect
Number to the proper column of the directed to a back (never a tight end or Home and Away performances. On the
Return Table to determine the wide receiver). A special procedure ,s player card sheets. the first printed
interception return yardage from the Pl used to resolve a Screen, I) Flip a new card is a listing of NFL teams that get
(Point of Interception). FAC ond refer to the "SC" (Screen) BIG PLAY DEFENSE chonces. and the
section of the PASSES line. The result number of chonces thot each has, H
Pass Rushes, Sometimes when a pass will be "COM" (Complete). "INC" means Home Game Chances. and R. Road
is being resolved. the first FAC flipped (Incomplete). or "INT" <Intercepted). The Game Chonces. Teams con use the BIG
I. Offensive Strategies occupy Row-2 and five players occupy
Row-3. When revealing a Double
a. Flop, This may only be called with an Coverage call. the defensive player must
Inside Run to the quarterback. It specify who it is being applied against
PLAY only the number of limes that a,-e
automatically results in a loss of I-yard - CLE. RE. FL#I. FL#2, BK#I, BK#2 or
listed. and if teams are not listed. then
no F AC are flipped and no fumble is BK#J) ALOUD before the offense
they possess no chances. When the
possible. reveals its play! If a receiver to which a
defense wants to apply the BIG PLAY
CHANCE. the coach so stipulates. and pass has been thrown is double
b. Sneak, This may only be called with covered. ignore the Pass Defense Value
play is stopped. immediately. The next
an Inside Run to the quarterback. A of the normal defender. Instead. he is
F AC is flipped. and its Run Number
single FAC 1s flipped - if the Pass automatically considered covered with a
consulted. The result of the BIG PLAY
Number is EVEN. the play gains I-yard, combined Pass Defense of MINUS 7 Ci.e
will either be a given result from the
if the Pass Number is ODD. the play .. subtract 7 from the QB's Completion
BIGPLAY CHART. below. or inform you
gains no yards CO). If the first F AC Range). regardless of the printed Values
that. "the Card has failed." If the Card
yields a "Z," flip another card to resolve of the def enders.
has failed. this still counts as a big play
the sneak and then determine the
chance. and the play rs resolved in
meaning of the "Z" normally. b. Triple Coverage, This may only be
normal fashion. The BIG PLAY
called if a Pass or Prevent Defense is in
DEFENSE CHANCE can be used only
c. Draw Play, This may only be called effect and two players occupy Row-2
ONCE per offensive series, example. the
with an Inside Run to any back or the and six players occupy Row- 3. Specify
play can be used on first down. but
quarterback. If a Pass or Prevent aloud who is being triple covered. If a
cannot be used again until the other
Defense is in effect, subtract TWO from receiver to which a pass is being
team has gained a new first down.
the Run Number when resolving the thrown is triple covered. ignore the
run (subtract FOUR against a Pass Defense Value of the normal
BIG PLAY VSTHE RUSH
Blitz). However. add TWO if any Run defender. Instead. he is automatically
Number I - Minus 4 Yards
Defense is in effect. These modifiers considered covered by a combined Pass
Number 2 -Minus 3 Yards
are in addition to normal Run Defense Value of MINUS 15 (i.e.. subtract
Number 3 - Minus 2 Yards
Number modifiers called for on each 15 from the QB's Completion Range).
Number 4 - Minus I Yard
pa,-ticular defense. NOTE, If the defense meets the
Number 5-7 No Gain
conditions for triple coverage. he may
Number 8-12 Card Fails
d. Play-Action, This may only be called instead state. aloud. that he is double
with a Short or Long Pass. If any Run covering TWO specific receivers.
BIG PLAY VS THE PASS
Defense is in effect. add FIVE to the
Number 1-3 QB Sacked, -7 Yards
quarterback's Completion Range. if a 3. Optional Use, Many. new players to
Number 4-7 Pass is incomplete Pass Defense has been called. subtract Statis-Pro Football may not wish to
Number 8-12 Card fails FIVE. If a Prevent Defense is in effect. employ any of the options described
subtract TEN. above. They are intended for the
STRATEGIES
consumers who wish to fully replicate
2. Defensive Strategies the moves available in professional
The offense has four strategies available
football. The game can be played
on each play and the defense has two.
a. Double Coverage, This may only be without the options. and will still retain
Each strategy may only be called under
called if a Pass or Prevent Defense is in the statistical accuracy that you demand.
certain conditions. although their use is effect AND a) Four Players occupy both Most of the optional procedures have
never mandatory. Row-2 and Row-3 or, b) Three Players been built into the game for
KICKOFF TABLE
Run# Column-A Run# Column-B
1 Use Col B 1 KR-1110
2 KR-1/GL 2 KR-2/11
3 KR-1/1 3 KR-4/12
[Link]
4 KR-2/2 4 KR-2/13 Copyright 1907 by the Avalon Hill G<Jrne Company
I
5 KR-1/3 5 KR-3/14 O,i,Himore, Maryland. All Rights Reserved.
6 KR-1/4 6 KR-1/15
7 KR-2/5 7 KR-1/GL
8 KR-2/6 8 Touchback
9 KR-3/7 9 Touchback
10 KR-2/8 10 Touchback ST A TIS-PRO - An Official Trademark of
11 Touchback 11 KR-4/GL The Avalon Hill Game Company. Baltimore, Md.
12 Use Col B 12 KR-4/GL