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Multiplayer Deception Definition Game

This document describes the rules of play for the board game Tablero. It can be played with 3-4 players or 2 players. One player is the coordinator and chooses a word for the others to define. After voting for their favorite definition, points are counted to move the tokens. The goal is to be the first to reach the "GREAT BLEFF" square.

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0% found this document useful (0 votes)
7 views2 pages

Multiplayer Deception Definition Game

This document describes the rules of play for the board game Tablero. It can be played with 3-4 players or 2 players. One player is the coordinator and chooses a word for the others to define. After voting for their favorite definition, points are counted to move the tokens. The goal is to be the first to reach the "GREAT BLEFF" square.

Translated by

ScribdTranslations
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© All Rights Reserved
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VARIANT FOR 3 or 4 PLAYERS

In this case, the coordinator besides the correct meaning


You must present a definition.
invented by him, with this greater possibilities will be achieved
deception. In this case, if everyone voted for the misleading definition of
coordinator, he will receive only the 3 points, not receiving the
score for the votes obtained.

2 PLAYERS
A player chooses any of the 5 words from a card and reads it.
out loud, then read the 5 definitions on the back. The other
the player must guess which of the definitions is correct. If
If he/she answers correctly, he/she gains 2 points and moves his/her piece 2 spaces. If he/she answers

incorrectly, the opponent gains 1 point and moves 1 space. They


they switch roles and the game continues like this until the end.

IMPORTANT
When a word has more than one meaning, only one will be considered.
consider the one that appears on the back of the card.

NEURON METER
At the top of the board, you will find an exclusive gauge.
At the moment one of the players reaches the GREAT
BLEFF (winning the game) the rest of the players will find "their
"measure" according to the color of the locker where your token ended up in
the board.
If you finished in the last places, do not get discouraged, justify yourself in front of
the other players with a clever lie!
1 board, 1 hourglass, 400 cards with words 9. By turn, clockwise and starting from the coor-
definition sheets, 6 pawns. each player must decide which of the definitions
In this vote, the coordinator notes the initial of the person who voted.
OBJECTIVE
in the 'definitions sheet' that received the vote, in the place
be the first to arrive at GREAT BLEFF.
named "points".
Preparation 10. Once everyone has voted, the coordinator reveals the meaning.
Each player receives 'a sheet of definitions', chooses a pawn from Correct fall. Points are counted and according to these
color and place it at the starting point of the board (Start). the pieces move on the board (see SCORE).
The coordinator is in charge of adding up the points.
GAME DEVELOPMENT 11. The player who is to the left of the coordinator will be the new-
1. One of the players is chosen to be the coordinator of the pri- You are the coordinator and the game will continue in the same way.
my round.
The coordinator takes the first card out of the box, without anyone Punctuation
see its content. 1 point for each player for each vote they receive for their definition.
3. Next, the coordinator chooses one of the five words from 2 points for each player who votes for the correct meaning.
the card and reads it aloud. The other players write down the pa- 3 points for each player whose definition is correct.
fill in the corresponding space on your "definition sheet". 3 points for the coordinator, only if no player chooses it.
4. The coordinator turns the hourglass and the players will have. correct meaning.
one minute and a half to write their definitions. OBSERVATIONS
5. When writing its definition, the player has two alternatives:
A player can, as an option to deceive their opponents,
Know the meaning and write it correctly.
vote for its own definition, but will not receive any points for that
Not knowing it and lying to their adversaries by writing one of-
vote. The player advances on the board a number of spaces equal to the
deceptive definition.
number of points earned in each round.
Think about it, if you don't know it invent it, but make your answer seem.
as correct! NOTES
6. While the other players write their definitions, the coor- 1. If the coordinator receives a correct definition, they should not read it.
The computer notes the correct answer on its 'definition sheet'. out loud. It will set it aside, automatically granting it 3
The correct definitions are on the back of the cards. points to the player who proposed it and will read it aloud at the end of
lips. For example: definition 1 corresponds to word 1 and the play (the player will move their token 3 spaces). The play
and so on. continues normally (with one less definition) but the player
7. The coordinator collects all the responses verifying that they are who wrote the correct definition will not take part in the vote.
legible and read aloud all the definitions, including the If the coordinator receives more than one correct definition, the rue-
on it, not mentioning who wrote it. it is canceled and the coordinator will choose a new card.
(The coordinator should disguise while reading the responses so that However, the players who provided the definitions
the tone of his voice gives no clue. correct answers receive 3 points.
8. The coordinator must read the definitions as many times as necessary.
necessary. * DEFINITION: before starting the game, the players must agree on the
level of accuracy that the responses must have.

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